Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » About cover and other obvious shortcomings
Re: Damn cover in UB sucks![message #222138] Sat, 20 June 2009 05:35 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
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Excellent that solves one of my biggest problems Very Happy

The next is getting objects skinned in 3DS MAX, which is so far proving to be a serious one...

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Lieutenant

Re: Damn cover in UB sucks![message #222172] Sat, 20 June 2009 11:38 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
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Btw, maybe we could translate this to English? I am sure a lot of folks would be very happy. I know nothing about dotnet, no idea if it's possible. I see Lalien (Little Alien) is very active on the russian AIM forums, maybe he could ask Pipex for the sources or some sort of English ini file.

Anyone from Team v1.13 in contact with him?

PS: Off_topic, do you have a "Modding Guide" thread? This dotNet editor also has a small brother, a STI editor, just as awesome, would be nice if people would know about them.

[Updated on: Sat, 20 June 2009 11:39] by Moderator

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Captain
Re: Damn cover in UB sucks![message #222181] Sat, 20 June 2009 12:06 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
Hey Shanga,

Not yet, just a rough idea of how it will go.

Soon, my pretties, soon...

My vision is to gather all the info/expertise at hand in the Posts/Members Brains of the Bear's Pit and hopefully have a fool proof way of introducing people to Modding JA2.

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First Sergeant

Re: Damn cover in UB sucks![message #222310] Sat, 20 June 2009 23:59 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
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Kaerar
Excellent that solves one of my biggest problems Very Happy

The next is getting objects skinned in 3DS MAX, which is so far proving to be a serious one...


lalien apparently posted on AIM forums a tool that assembles animations. JA2_BRF_090414. I've downloaded it but it's full of scripts which left me clueless. It's an adaptation of a tool from his (?) SG1 mod. I have it if you want it.

I also have a tool made by Pipetz (you know the man already) which transforms STI->GIF and backwards. I haven't test it yet, but a guy on their forums remade basically 40% of the S_MERC animations so it must be good. At first view seems simple enough.

http://www.esnips.com/doc/578445a2-7ca3-4227-bbc7-d40618b6f2e9/StiToGif-1-2

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Captain
Re: Damn cover in UB sucks![message #222313] Sun, 21 June 2009 00:04 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Here's what that STI->GIF can do. Animations are from the set remade by the Russians and it took about 10 seconds to export.

http://www.ja-galaxy-forum.com/shanga/S_CR_AIM.gif

http://www.ja-galaxy-forum.com/shanga/S_DR_KCK.gif

http://www.ja-galaxy-forum.com/shanga/S_N_C_AI.gif

http://www.ja-galaxy-forum.com/shanga/S_N_SWAT.gif

[Updated on: Sun, 21 June 2009 00:08] by Moderator

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Captain
Re: Damn cover in UB sucks![message #222314] Sun, 21 June 2009 00:08 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
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Ah and if you're wondering what's so different, the first to notice is that they added SLEEVES to the uniform.

And I couldn't resist since it works so fast and I converted back the animated GIFs to STI files. Worked perfectly, the STI had keyframes in the right place and all. So it seems we're into something here cause exporting Animated GIFs from any 3d proggie is a breeze...

[Updated on: Sun, 21 June 2009 00:11] by Moderator

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Captain
Re: About cover and other obvious shortcomings[message #222360] Sun, 21 June 2009 04:31 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Registered:January 2003
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New Body sets here we come Very Happy

[Updated on: Sun, 21 June 2009 12:03] by Moderator

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Lieutenant

Re: About cover and other obvious shortcomings[message #222386] Sun, 21 June 2009 11:52 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
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I couldn't resist and gave the "dressed mercs" bodytypes a spin (the ones I got from the russians). Dunno about you, but it makes a world of difference to me.

http://www.ja-galaxy-forum.com/shanga/OLDvsNEW.jpg

Download them here:
http://www.esnips.com/doc/4cbf299f-197c-48f0-8538-8aa59303b696/S_MERC
Author: Farah_Aydid

[Updated on: Sun, 21 June 2009 12:13] by Moderator

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Captain
Re: About cover and other obvious shortcomings[message #222425] Sun, 21 June 2009 18:04 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Think the sleeve colours need to match the top rather than the bottoms Wink

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Lieutenant

Re: About cover and other obvious shortcomings[message #222430] Sun, 21 June 2009 19:08 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
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Nah, i like it like this tbh, looks more like a vest is equipped. If it matched the top it would look like they wear long sleeve shirts.

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Captain
Re: About cover and other obvious shortcomings[message #222434] Sun, 21 June 2009 19:21 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Neat!

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First Sergeant
Re: About cover and other obvious shortcomings[message #222435] Sun, 21 June 2009 19:21 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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True I guess. Though it makes me want to have black pants and green tops Wink

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Lieutenant

Re: About cover and other obvious shortcomings[message #222442] Sun, 21 June 2009 19:44 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
I like the idea of sleeves. I always felt that having my "professional mercenaries" running around in wife beaters was a bit off the mark.

I think I like the idea of them looking like a vest is equipped is cool too. Maybe we can figure out a way to make the body colour change when a vest is equipped so everyone can enjoy their favourite cup of tea. Wink

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First Sergeant
Re: About cover and other obvious shortcomings[message #222446] Sun, 21 June 2009 20:01 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
Registered:January 2009
gpmg
Maybe we can figure out a way to make the body colour change when a vest is equipped so everyone can enjoy their favourite cup of tea. ;\)


This has been implemented in Night Ops, your "shirt" colour changes depending on what Armour you equip.

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First Sergeant

Re: About cover and other obvious shortcomings[message #222454] Sun, 21 June 2009 21:16 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
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This is really cool stuff... cover and sleeves both!

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Sergeant Major

Re: About cover and other obvious shortcomings[message #222478] Mon, 22 June 2009 00:21 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
I agree with Shanga here. Looks like a vest this way. Looks cool in-game though. Just don't unequip your weapon. Sleeves go up and down then Wink

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Staff Sergeant
Re: About cover and other obvious shortcomings[message #222479] Mon, 22 June 2009 00:37 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Wow... revolutions galore!!!

See another use for a shovel... digging trenches, filling sandbags,... Still far off, but getting closer Wink

[Updated on: Mon, 22 June 2009 00:38] by Moderator

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Master Sergeant
Re: About cover and other obvious shortcomings[message #222524] Mon, 22 June 2009 11:50 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Nice work on the JSD. On the above tweaks to Anims two questions... are there similar for big merc & female merc? Does it effect all characters of that bodytype (e.g. enemies & combat bodied civs) or just the RPC's & Imp?

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Sergeant Major
Re: About cover and other obvious shortcomings[message #222532] Mon, 22 June 2009 13:02 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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The above bodytypes were all I could find. The "real deal" would be, beside editing the bodytypes, looking into Night Ops code to check how they made the dinamic color changes. And taking that to a new level, either layered sprite, or different sets of animations. Something like "IF ghillie in chest slot - show S_merc_ghillie set".

To the best of my knowledge the S_MERC, M_MERC, F_MERC bodytypes are only shared by mercs and enemy soldiers, not by civs.

[Updated on: Mon, 22 June 2009 13:04] by Moderator

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Captain
Re: About cover and other obvious shortcomings[message #222583] Mon, 22 June 2009 16:25 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
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Hence "combat bodied civs" who must belong to a faction or they are not allowed by the editor. KP's goons for instance, the Hix, Tony & Hans. They all have Merc bodytypes too.

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Sergeant Major
Re: About cover and other obvious shortcomings[message #222591] Mon, 22 June 2009 17:27 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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That is a good point. But isn't that going to be resolved when we manage to externalise factions?

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Lieutenant

Re: About cover and other obvious shortcomings[message #222603] Mon, 22 June 2009 18:56 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
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There are 2 separate things:

A) Make long sleevs or something that resembles armour
B) Make armour color change according to a predefined value (add "Color" value to vests?!)
C) Make standard "army issue" gear for enemies, colored.. lets say in red.

Now... you see the brilliance here? If you can determine the body color by equipping items all you need to make the game right is a right loadout for all enemies.

Of course all this needs extenalised loadouts, as discussed in another thread.

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Captain
Re: About cover and other obvious shortcomings[message #222704] Tue, 23 June 2009 01:17 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
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Trouble is that you can't see from far away that an enemy is wearing armour... (cf. dynamic tooltips).

So, if an enemy comes closer, is it only then that the actual color (of the armour) will appear?
Cause that's the way it's supposed to be... (in my opinion, of course)

[Updated on: Tue, 23 June 2009 01:18] by Moderator

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Master Sergeant
Re: About cover and other obvious shortcomings[message #222751] Tue, 23 June 2009 11:46 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
Messages:999
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This new WWII Mod by The Scorpion, "Fight For Freedom", seems to be using trenches:

http://i657.photobucket.com/albums/uu293/off_topic/554902.jpg

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First Sergeant

Re: About cover and other obvious shortcomings[message #222754] Tue, 23 June 2009 12:09 Go to previous messageGo to next message
Logisteric

 
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the scorpion aka smiling assassin (in the german forums)
Gewisse spezifsche Elemente des Themas k

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Captain
Re: About cover and other obvious shortcomings[message #222769] Tue, 23 June 2009 13:11 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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Registered:January 2009
I'm with Shanga, makes it look like they have a Bullet Proof Vest over a long sleeve shirt.

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First Sergeant

Re: About cover and other obvious shortcomings[message #222777] Tue, 23 June 2009 13:50 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
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Yep, trenches are easy. You just need a fence and a good tileset. The above example could've done with more "dirt" near the trench, it's an excavation afterall.

With VFS and the new editors creating such things will be a breeze.

Now all we need is a revamp of the tilesets and an editor for them.

[Updated on: Tue, 23 June 2009 13:53] by Moderator

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Captain
Re: About cover and other obvious shortcomings[message #223040] Wed, 24 June 2009 10:07 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Yes. All tiles in one directory would be a fantastic start. I know it would require a clever reverse compatibility routine and would be a lot of work but think of the possibilities of having every tile in the game available in any map you make.

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Sergeant Major
Re: About cover and other obvious shortcomings[message #223105] Wed, 24 June 2009 15:27 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
It would make life a lot simpler.

If the dynamic tilesets can be implemented (multiple images per object/feature) then having monsoonal rain in a tropical sector would make things interesting too Smile

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Lieutenant

Re: About cover and other obvious shortcomings[message #223114] Wed, 24 June 2009 16:05 Go to previous messageGo to next message
Lexx is currently offline Lexx

 
Messages:62
Registered:June 2009
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Kaerar
having monsoonal rain in a tropical sector would make things interesting too Smile


I would already be happy if you could see raindrops splatting on the ground. Razz

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Corporal
Re: About cover and other obvious shortcomings[message #223122] Wed, 24 June 2009 17:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
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That would require some complex calculations and an altering of the angle of the raindrops! If we had overlays for tiles so a water splash occured then it would be possible, but difficult. Difficult mainly due to angled roofs and continuity. Could be worth a go though if someone has the patience to make water splashes on such a small scale...

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Lieutenant

Re: About cover and other obvious shortcomings[message #223155] Wed, 24 June 2009 19:02 Go to previous message
Shanga is currently offline Shanga

 
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If you shoot a gun in water doesn't it make splashes? Dunno at least in pools of water that STI can be used to create the illusion of rain.

[Updated on: Wed, 24 June 2009 19:02] by Moderator

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Captain
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