Re: JA2 Night OPs Additions & Tweaks[message #223283]
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Thu, 25 June 2009 09:31
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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Shanga
I managed to crash the game (either loadscreen freeze or CTD) almost in 2-3 minutes after i teleported around the map.
:doctor: Therapist answered:
Quote:Не знаю. Я работоспособностью всех кодов не интересовался. То, чем пользовался сам, работало.
Ещё часть кодов может глючить, если разрешение больше чем 640х480, так как адаптация их фрагментов кода не проводилась.
А то, что в МАС-10 не лезут патроны, то это чьи-то кривые руки. Пускай сами у себя ошибки в ТТХ поищут.
- MAC-10 - edit your "ttx.txt"
- Alt+T - errors may be in resolutions higher than 640x480 (not tested)
[Updated on: Thu, 25 June 2009 09:39] by Moderator Report message to a moderator
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Corporal
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Re: JA2 Night OPs Additions & Tweaks[message #223973]
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Sun, 28 June 2009 14:47
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Off_Topic |
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Messages:997
Registered:January 2009 |
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lockieyesss , but never before when shot , or so I believe , this feature makes some sense yes ?
And , I want to know when enemy has same handicap ( cause then I'd walk up and steal his gun )
EDIT : and I take it there isn't a sell all option ?
Yeah, if you take a shot to the head it can blind you, that Icon that appears when you throw a stun grenade says it all.
Well, when you throw a Stun Grenade at the enemy, you know they are blind for at least two turns. Stealing isn't like 1.13, you don't have a menu, you normally take just their Gun. It causes a stopwatch for a few seconds, but be patient.
About the Sell All, not sure, i know i've read about it, maybe a bad translation.
***
Has anyone just tripped over or seen an enemy fall over a "stone"? I guess it adds to the randomness of battle, running valiantly towards the enemy...only to trip over!
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