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Leadership:Militia Command[message #227227] Wed, 15 July 2009 08:06 Go to next message
Laclongquan is currently offline Laclongquan

 
Messages:75
Registered:April 2007
How is Leadership involved with militia command? Is that a direct relation (the higher LDR the larger number of militia obey your command) or a indirect one (the higher LDR the better CHANCE of militia obey your command)?

And if we command militia outside of battle can our LDR increase or not? AKA, can LDR be trained?

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Corporal
Re: Leadership:Militia Command[message #227232] Wed, 15 July 2009 10:40 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
not at all, by commanding militia your merc's leadership is boosted, though

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Captain
Re: Leadership:Militia Command[message #227310] Wed, 15 July 2009 20:51 Go to previous messageGo to next message
Laclongquan is currently offline Laclongquan

 
Messages:75
Registered:April 2007
Me no understand. you mean issue command stuff in battle, right? Or is this in peaceful time ? and by boosted you mean it got improve, yes?

Me grunt, me no understand officer speech. you must be clearer.

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Corporal
Re: Leadership:Militia Command[message #227311] Wed, 15 July 2009 20:55 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
is there any other chance to command militia, but in battle? to boost means to improve by doing something especially for that purpose.

your vaccations are cancelled until christmas, private. christmas 2014, btw.

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Captain
Re: Leadership:Militia Command[message #227402] Thu, 16 July 2009 09:27 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
A merc gets Leadership increases when training militia or when teaching other mercs.

I am not sure, but I was always under the impression that a 'boost' is something of a temporary nature (not a permanent increase)...

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First Sergeant

Re: Leadership:Militia Command[message #227404] Thu, 16 July 2009 09:51 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
@ star

boosters (martin-marietta) will help to accelerate challenger endeavour tonight to gain the initial speed to orbit. after that they will fall down (talking of the boosters - hopefully) they are no part of the shuttle's engines. you may call that 'temporarely' when challenger endeavour has landed at edwards-afb in a few days Very Happy .

game-wise you boost strength by punching cows - there is no strategical or tactical reason to do so. a tactical reason could be that cows are blocking your line of fire - a strategical reason was if you wanted to starve deidreanna to death. but your merc's strength is no way 'temporarely'. and cow-punching is - also - not quest-related. having shank gain strength by running overloaded circles around tixa is boosting - having gain him strength by muling merchandise to san mona is not.

hope to leave you even more confused with that



Logisteric :devilaugh:


btw there are players who think boosting equals cheating

[Updated on: Thu, 16 July 2009 10:08] by Moderator

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Captain
Re: Leadership:Militia Command[message #227405] Thu, 16 July 2009 09:59 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Logisteric
hope to leave you even more confused with that

You fail Wink

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First Sergeant

Re: Leadership:Militia Command[message #227430] Thu, 16 July 2009 12:48 Go to previous messageGo to next message
Laclongquan is currently offline Laclongquan

 
Messages:75
Registered:April 2007
With v113 strengthen your strength and healthized your health became easier than ever. And it's instantly, game-time.

It came with a method of mule known only to the select fews, called mulely loaded troops.

You pick a packbag. Put all the heaviest things in there, namely toolbox. 12 toolboxes per bag. put the bag down. Repeat with 3 more bags.

Pick another empty bag. Put 4 loaded bags into that. Viola 600% overloaded mule!

For the really hardcore you take that muthafuka bag into your hand. 2 such bags in your hand, plus one in your back and you got yourself an infantry, aka mule.

Command that worthy (alone in a squad for greatest effect) to move north, then cancel the move. Command that worthy to move south, then cancel the move. Command that worthy to move east, then cancel the move. Command that worthy to move west, then cancel the move. You got the idea.

Oh yeah, baby!

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Corporal
Re: Leadership:Militia Command[message #227437] Thu, 16 July 2009 13:25 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
600% is nothing

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Sergeant Major
Re: Leadership:Militia Command[message #227455] Thu, 16 July 2009 15:29 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Laclongquan
You pick a packbag. Put all the heaviest things in there, namely toolbox. 12 toolboxes per bag. put the bag down. Repeat with 3 more bags.

Pick another empty bag. Put 4 loaded bags into that. Viola 600% overloaded mule!

Which version do you play?

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First Sergeant

Re: Leadership:Militia Command[message #227457] Thu, 16 July 2009 15:48 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
that did work with any version as long as you did not fill two small pockets of an aruc or a malice - very useful if you airlift the loot to a place where someone buys it

edith:

it's a cheat

[Updated on: Thu, 16 July 2009 15:53] by Moderator

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Captain
Re: Leadership:Militia Command[message #227458] Thu, 16 July 2009 16:08 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
or a flaw? Anyway, it's up to the player to make use of it or not...

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Master Sergeant
Re: Leadership:Militia Command[message #227459] Thu, 16 July 2009 16:36 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
for shure - i'm more interested to learn how laclongquan packs 12 toolboxes into one aruc, me not getting more than eight into it.

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Captain
Re: Leadership:Militia Command[message #227468] Thu, 16 July 2009 18:52 Go to previous messageGo to next message
Laclongquan is currently offline Laclongquan

 
Messages:75
Registered:April 2007
Is that 8? Perhaps, i am not too clear on that, as my head are dizzying with 600% overloaded.

And if you dont have enough toolboxes, dont forget armors are bloody heavy too. Guardian vest is heaviest, if I remember correctly.

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Corporal
Re: Leadership:Militia Command[message #227472] Thu, 16 July 2009 19:26 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I once overloaded Bull 2.9XX% (just for the fun)

was half a day of micromanagement and 20 beers

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Sergeant Major
Re: Leadership:Militia Command[message #227556] Fri, 17 July 2009 09:40 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Looks like I have to look at the 'filled sizes' of some LBE-items then, to cut down on that behavior Sad

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First Sergeant

Re: Leadership:Militia Command[message #227739] Sat, 18 July 2009 06:47 Go to previous messageGo to next message
Laclongquan is currently offline Laclongquan

 
Messages:75
Registered:April 2007
Nah, dont trouble yourself with that bug.

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Corporal
Re: Leadership:Militia Command[message #227746] Sat, 18 July 2009 07:32 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Starwalker if it was easy enough to just prevent full backpacks being loaded into other backpacks/daypacks it would solve the problem but muling becomes a lot more tedious.

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Lieutenant

Re: Leadership:Militia Command[message #227808] Sat, 18 July 2009 17:15 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Hence the term 'muling'. Wink

Otherwise it would have been called 'Magic Bag Inventory' or something. This isn't Baldur's Gate™ 1.13, moving a ton of gear really *should* be difficult, shouldn't it? :confused:

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First Sergeant
Re: Leadership:Militia Command[message #227810] Sat, 18 July 2009 17:18 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
hire some cheap cce (canuck combat enguneers) as mules?

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Captain
Re: Leadership:Militia Command[message #227814] Sat, 18 July 2009 17:21 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
I believe that lies in the realm of logistics trade personnel. :smirk:

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First Sergeant
Re: Leadership:Militia Command[message #227892] Sun, 19 July 2009 11:13 Go to previous message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
so i'm the one to define that, as i am in the logistix biz - report for duty om monday 7 am (cest)! :taskmaster:

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Captain
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