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JA2 mod that never came to existence - Fallout Raider Menace[message #227578]
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Fri, 17 July 2009 13:22
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Raider Menace was announced in, IIRC, 2005 by JaFall team in Russia(these guys made 800x600 resolution for vanilla JA2), but it was cancelled in the same year. As you can all guess correctly, it should had been a JA2 mod with heavy Fallout universe influence. The were several promising screenshots and the team had it's base at ja2.ru, where some preliminary info on mod was held, along with screenshots.
The host went missing, ja2.ru stopped living - instead, later on, ja2.su was summoned, but traces of Raider Menace were no longer there. And silly me, I did not save these screens to my hard drive when they were online, and thought they were lost forevah!
But beware - vastness of the net again justified itself. Raider Menace screenshots were kept in NMA's archives, so I hereby to present them in BP.
NEW ones (taken from jacenter.pl album) :
[Updated on: Fri, 17 July 2009 16:23] by Moderator Report message to a moderator
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227584]
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Fri, 17 July 2009 14:18
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profound |
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Messages:64
Registered:October 2004 Location: Lithuania |
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Have to disappoint you, I have/there is no further information. I've looked in russian forums and what I seem to find is just some 4 years old chit-chats. Also, I don't know who was in JaFall team roster - maybe there are still active guys, who could provide some raw data. Though BP has some russian members(some of them are here to represent and advocate NightOps), maybe they could shed some more light.
BTW, it seems to me that this mod had changed the whole colour palette or am I seeing things? I envision sunset-like colours, and deepened grey time to time. Or maybe it's just after effects with photoshop.
[Updated on: Fri, 17 July 2009 14:23] by Moderator Report message to a moderator
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227657]
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Fri, 17 July 2009 20:12
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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Will GatesNenni. As a mod maker I know people keep backup copies of their work on disks and stuff. Somebody out there has those files. Find them. Find them all.
There is a bad history with losted programmer. This programmer has most part of sources.
Quote:
У Коврика были правленные сорцы ФУР-овского движка, которые он, не смотря на неоднократные просьбы и его обещания, так и не выложил в он-лайн депозитарий команды. Его внезапное и немотивированное изчезновение, лишило проект движка, на котором строилась вся работа, а начинать все по-новой, на это уже нет ни сил, ни желания. Некоторе время после его исчезновеня работа над модом продолжалась, но без рабочего движка это не имеет смысла и проект был остановлен. Все попытки достучатся до Коврика с целью получить сорцы движка, ни к чему не привели. Не зная мотивов и причин ухода Коврика, комментировать его действия не буду, т.к. кроме мата ничего не могу сказать по этому поводу. Мне очень жаль, что год работы JaFall-команды пошел коту под хвост, причем, по совершенно непонятной для нас причине.
Part of features/graphics JaFall INCLUDED_ in mode "B2B VM-edition"
http://www.ja2.su/mods/B2B/B2B_vm21_setup.rar
http://www.ja2.su/mods/B2B/b2b_v21full_fix01.rar
http://www.ja2.su/mods/B2B/b2b_v21full_fix02.rar
Quote:
[Updated on: Fri, 17 July 2009 20:38] by Moderator Report message to a moderator
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227660]
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Fri, 17 July 2009 20:33
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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Quote:
Введены новые навыки и привычки:
1. Скилл
[Updated on: Fri, 17 July 2009 20:40] by Moderator Report message to a moderator
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227666]
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Fri, 17 July 2009 20:47
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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Thanks a bunch, whoami!!
Большое спасибо!
:thumbsup:
[Updated on: Fri, 17 July 2009 20:49] by Moderator Report message to a moderator
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First Sergeant
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227671]
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Fri, 17 July 2009 21:36
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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VM voted 15 minutes ago:
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Приветствую.
Спасибо за информацию, посмотрел свои скрины и почитал тему на медвед-форуме, к сожалению ничего утешительного по этому поводу сказать не могу. Тот JaFall-проект закрыт окончательно, причины я подробно описал еще четыре года назад на:
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=othermods;action=display;num=1086849119;start=880
Большая часть наработок по тайлсетам, сделанным для того проекта, не пропала для человечества и в последствии вошла в B2B VM-Edition. Там же была реализована и часть задумок по геймлею. В эту редакцию также были включены некоторые из ДжаФалловских персонажей: Грин, Шрам и большая часть портретной галереи, заготовленной для JaFall-мода.
Все сделанные нашей командой наработки: сюжет мода, карты, тайлсеты, портреты и т.п. (кроме исходников движка из-за отсутствия которого и закрылся проект), у меня где-то лежат, или на старом компе или скинуты на CD. Часть технологических наработок по созданию тайлсетов и портретов персонажей я опубликовал в сети:
http://ja2.su/staty.php?id=40
http://ja2.su/staty.php?id=42
Теоретически, я мог бы постараться найти в своих архивах все свои материалы по JaFall-проекту и куда-нибудь их выложить одним архивом, но разбирать его, объяснять и комментировать что там и для чего у меня нет желания.
С налучшими пожеланиями,
Виталий Манаков aka VM
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227675]
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Fri, 17 July 2009 21:47
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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Here is a modified machine translation. Not perfect, but it should be alright. (if there's something wrong, let me know please.)
Quote:
Greetings.
Thanks for the info, checked their screenshots and honored to be featured on the forum, unfortunately I can say nothing comforting with regard to this topic. The JaFall-project was finally closed, for the reasons I described in detail four years ago, at:
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=othermods;action=display;num=1086849119;start=880
Most of the developments on the tileset were saved to ensure the project is not lost for humanity and then put into the B2B VM-Edition. It was implemented as part of zadumok geymleyu. This edition also includes some of the DzhaFallovskih characters: Green, Scar, and most of the portrait gallery, harvested for JaFall-fashion.
Everything made by our experienced team: story mode, maps, tilesets, portraits, etc. (all but the engine source code, the lack of which caused the project to be closed), I had somewhere, or on the old computer or on CD. Part of the technical developments to create the tileset and portraits of the characters I have published on the network:
http://ja2.su/staty.php?id=40
http://ja2.su/staty.php?id=42
Theoretically, I could try to find in the archives all of the material on the JaFall-project, and put it in one file, but I have no desire to arrange, explain or comment on it.
With best wishes,
Vitaly aka VM Manakov
Sir, you are an angel. :angel:
Thank you both. Many people will appreciate this very much.
[Updated on: Fri, 17 July 2009 23:05] by Moderator Report message to a moderator
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First Sergeant
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227717]
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Sat, 18 July 2009 02:46
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whoami |
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Messages:73
Registered:May 2009 Location: Russia, Uljanovsk |
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Installation pack's weight now decreased by 50% in compare of original B2B's install pack. It was deleted more than 2000 not important files, for example: 1 splash screen = 19Mb and doubled 32 times! it was replaced by 1 splash screen=600Kb; etc...
Whole, and the mod and its installation easier in almost half due to the fact that from the original mod has been removed for more than two thousand (!) Unnecessary files that are installed when you installed the B2B and useless otzhirali from user space on the disk and bandwidth downloading the installer. In addition, 32 Boot splesha, vesivshih 19 megabytes and containing the same picture, replaced by a single splesh to 600 KB. Also, despite the addition of many new objects, at the expense of some optimization of taylsetov, it polegchala at 3.5 megabytes.
Fixed a small bugs which are founded in the original B2B mode.
- More than 50 of new, exclusive portraits of the characters, everything is animated portraits.
- ja2.exe patched the new coordinates of the eyes and lips of new RPC and NPC.
- Rewritten all the scripts of NPC and RPC.
- Rewritten almost all the dialogues.
- Added five new characters, two of them are RPC (can be hired).
- Redrawed the maps of sectors: I6, J12, O13.
- Added three new quests, two of them mutually exclusive
- A new splash screen at the main menu.
- Asian country
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Corporal
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Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227774]
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Sat, 18 July 2009 12:34
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lockie |
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Messages:3721
Registered:February 2006 Location: Scotland |
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Bloomin heck !! This is like finding an undiscovered pirate treasure hoard , me hearties , yaaarrr !
I'll leave this to OT , and as you say , translation must follow..... oooh , I could crush a grape
EDIT : Do our Russian friends have any more of these little surprises we might have a look at ?
EDIT : As to the install on 'clean' UB , I assume it'll be a German UB ?
and look at the stuff they have in a UB mod ......trenches FGS ! As for tanks not destroyable by 40mm g/nads , obviously the inspiration for attack jeeps in Nops ,some great features here guys , thanks Whoami for passing this info on .
[Updated on: Sat, 18 July 2009 12:44] by Moderator Report message to a moderator
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