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JA2 mod that never came to existence - Fallout Raider Menace[message #227578] Fri, 17 July 2009 13:22 Go to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
Location: Lithuania
Raider Menace was announced in, IIRC, 2005 by JaFall team in Russia(these guys made 800x600 resolution for vanilla JA2), but it was cancelled in the same year. As you can all guess correctly, it should had been a JA2 mod with heavy Fallout universe influence. The were several promising screenshots and the team had it's base at ja2.ru, where some preliminary info on mod was held, along with screenshots.

The host went missing, ja2.ru stopped living - instead, later on, ja2.su was summoned, but traces of Raider Menace were no longer there. And silly me, I did not save these screens to my hard drive when they were online, and thought they were lost forevah!

But beware - vastness of the net again justified itself. Raider Menace screenshots were kept in NMA's archives, so I hereby to present them in BP.

http://vdsg.b4net.lt/JA2/album_pic.jpeg
http://vdsg.b4net.lt/JA2/album_pic2.jpeg
http://vdsg.b4net.lt/JA2/album_pic3.jpeg
http://vdsg.b4net.lt/JA2/album_pic4.jpeg
http://vdsg.b4net.lt/JA2/album_pic5.jpeg
http://vdsg.b4net.lt/JA2/album_pic6.jpeg
http://vdsg.b4net.lt/JA2/album_pic7.jpeg
http://vdsg.b4net.lt/JA2/album_pic8.jpeg

NEW ones (taken from jacenter.pl album) :
http://vdsg.b4net.lt/JA2/01.jpg
http://vdsg.b4net.lt/JA2/03.jpg
http://vdsg.b4net.lt/JA2/1.gif
http://vdsg.b4net.lt/JA2/map2521.gif
http://vdsg.b4net.lt/JA2/scr002.jpg
http://vdsg.b4net.lt/JA2/tactic_008.jpg
http://vdsg.b4net.lt/JA2/tactic_009.jpg
http://vdsg.b4net.lt/JA2/tactic_010.jpg

[Updated on: Fri, 17 July 2009 16:23] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227583] Fri, 17 July 2009 14:10 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Beautiful in a strange dark & disturbing distopian way. Please tell me the tilesets they made are stored somewhere safe? I've always wanted a JA-Fallout Hybrid.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227584] Fri, 17 July 2009 14:18 Go to previous messageGo to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
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Have to disappoint you, I have/there is no further information. I've looked in russian forums and what I seem to find is just some 4 years old chit-chats. Also, I don't know who was in JaFall team roster - maybe there are still active guys, who could provide some raw data. Though BP has some russian members(some of them are here to represent and advocate NightOps), maybe they could shed some more light.

BTW, it seems to me that this mod had changed the whole colour palette or am I seeing things? I envision sunset-like colours, and deepened grey time to time. Or maybe it's just after effects with photoshop.

[Updated on: Fri, 17 July 2009 14:23] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227586] Fri, 17 July 2009 14:22 Go to previous messageGo to next message
gmonk

 
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Check in the NO forums and maybe send whoami a PM asking if anyone remembers this stuff. It does look really damn cool. Cool

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227592] Fri, 17 July 2009 15:09 Go to previous messageGo to next message
lockie is currently offline lockie

 
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That looks like what FO Tactics could/should have been Sad

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227598] Fri, 17 July 2009 15:48 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Ask them. Or I will. Either way I can't believe nobody kept a copy of all the work even if it did halt. Just to have the tilesets alone would be enough to spark off some renewed attempt... Kaerar has said in the past that Fallout weaponry is no problem to mimic in JA2, armour (beyond just the simple item image) on the other hand would require many new anims to pull it off in it's entirety. For me just the tilesets, weaponry and items would be more than enough. Swap crepitus anims for deathclaws; bloodcats for I dunno.. speedy radscorpions maybe. Oh hell I can see more work coming my way.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227600] Fri, 17 July 2009 15:56 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Actually the models for Fallout translate rather nicely to JA2's engine once downsized. I did a few simple tests a looonnnng time ago and got a couple of frames to convert nicely. Takes a long time to do though as the Tactics and FO2 anims are split images and you have to make them before converting = 10-20mins per frame. Seeing as there are hundreds of frames it would just take a lot of WoW like grinding....

Instead of Crepitus to Deathclaw's have the Bloodcats as Deathclaws and the different types of Crepitus as different critters.

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227602] Fri, 17 July 2009 16:03 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Wish someone would have the time / energy to do more animal types around Arulco , horses , sheep goats , birds (that wont peck at a bodies bones Very Happy ) but who could be bothered with things as little to do with gameplay..........

Though this ( fallout tiles ) would be a great inspiration for new mods ..... hmmmm ? Will , you're nominated ambassador for this task of contact and begging , Mauser has his hands full Very Happy

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227603] Fri, 17 July 2009 16:20 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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pigs, dogs, cats, rats & ducks too.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227605] Fri, 17 July 2009 16:23 Go to previous messageGo to next message
profound is currently offline profound

 
Messages:64
Registered:October 2004
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I was directed to jacenter.pl album, which contains spectacular screenshots which I haven't seen yet. I updated first post with these new pics.

Also, the scorpion told me, some minor tilesets were publicly released somewhere, though the best part is not public.

I pm'ed whoami asking if he knew any of JaFall members involved.

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227606] Fri, 17 July 2009 16:23 Go to previous messageGo to next message
gmonk

 
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What about chickens?

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227610] Fri, 17 July 2009 16:45 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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what about (guard) dogs?

would be really great if we could make all the FOT tilesets useable for JA2 engine, maybe someone could make some kind of automated script that resizes and converts them to save all the hassle?

or maybe we could build some kind of hybrid engine that allows for usage of the FOT graphics and anims in their original state?

just brainfarting here, but a Fallout mod will definitely be one thing way up on my list once SMP gets working.

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227616] Fri, 17 July 2009 17:36 Go to previous messageGo to next message
gmonk

 
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PM sent to whoami. He's a regular forum reader, if he has some light to shed on the fate of the mod assets he'll be able to comment. Smile

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227622] Fri, 17 July 2009 18:26 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Yeah farmyard foul I meant them to be on the list.

But just look at those newer sceenies even the Pipboy style interface... omg they did so much work. It needs to be finished don't let JA Fallout become another Van Burren.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227624] Fri, 17 July 2009 18:46 Go to previous messageGo to next message
gmonk

 
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whoami PMed the following reply Crying or Very Sad

whoami
JaFall is closed because Sources of mode was lost


Thanks for the information whoami. Smile

At least the inspiration of the screenshots remains.

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227627] Fri, 17 July 2009 18:53 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Nenni. As a mod maker I know people keep backup copies of their work on disks and stuff. Somebody out there has those files. Find them. Find them all.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227629] Fri, 17 July 2009 18:54 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
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Will Gates
another Van Burren.

Now there's an idea, where are those Van Burren assets...

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Lieutenant

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227631] Fri, 17 July 2009 18:59 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
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Will

I actually did lose several animations during one of my many system restore for suspected viruses sessions. So I know the hard way that this is possible even if you don't have a computer malfunction. I hope this is not the case here (he should have sent work to other modders you would think), but you never know.

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Sergeant Major
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227644] Fri, 17 July 2009 19:24 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Damn , those screenies look good :drool:

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227657] Fri, 17 July 2009 20:12 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
Registered:May 2009
Location: Russia, Uljanovsk
Will Gates
Nenni. As a mod maker I know people keep backup copies of their work on disks and stuff. Somebody out there has those files. Find them. Find them all.

There is a bad history with losted programmer. This programmer has most part of sources.
Quote:

У Коврика были правленные сорцы ФУР-овского движка, которые он, не смотря на неоднократные просьбы и его обещания, так и не выложил в он-лайн депозитарий команды. Его внезапное и немотивированное изчезновение, лишило проект движка, на котором строилась вся работа, а начинать все по-новой, на это уже нет ни сил, ни желания. Некоторе время после его исчезновеня работа над модом продолжалась, но без рабочего движка это не имеет смысла и проект был остановлен. Все попытки достучатся до Коврика с целью получить сорцы движка, ни к чему не привели. Не зная мотивов и причин ухода Коврика, комментировать его действия не буду, т.к. кроме мата ничего не могу сказать по этому поводу. Мне очень жаль, что год работы JaFall-команды пошел коту под хвост, причем, по совершенно непонятной для нас причине.


Part of features/graphics JaFall INCLUDED_ in mode "B2B VM-edition"
http://www.ja2.su/mods/B2B/B2B_vm21_setup.rar
http://www.ja2.su/mods/B2B/b2b_v21full_fix01.rar
http://www.ja2.su/mods/B2B/b2b_v21full_fix02.rar

Quote:

[Updated on: Fri, 17 July 2009 20:38] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227660] Fri, 17 July 2009 20:33 Go to previous messageGo to next message
whoami is currently offline whoami

 
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Registered:May 2009
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Quote:

Введены новые навыки и привычки:
1. Скилл

[Updated on: Fri, 17 July 2009 20:40] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227661] Fri, 17 July 2009 20:33 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
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now if we only could read kyrillic...

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227662] Fri, 17 July 2009 20:37 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Basically, tranlated very roughly:
Quote:
The engine programmer vanished without any stated reason and he didn't leave his source in the online repository. Work was halted because without the engine, no further work on the mod was possible.

Is that accurate?

Were the tilesets and graphics from the project saved?

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227663] Fri, 17 July 2009 20:41 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
Registered:May 2009
Location: Russia, Uljanovsk
Quote:
patch 2.1
===============
Авторами данной редакции, как и прошлой, являются:

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227664] Fri, 17 July 2009 20:42 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Google translate gives a passable rough idea:

[Updated on: Fri, 17 July 2009 20:46] by Moderator

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227665] Fri, 17 July 2009 20:43 Go to previous messageGo to next message
whoami is currently offline whoami

 
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Registered:May 2009
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Quote:

Is that accurate?

yes
Quote:
Were the tilesets and graphics from the project saved?

"B2B VM-edition"

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227666] Fri, 17 July 2009 20:47 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Thanks a bunch, whoami!!

Большое спасибо!

:thumbsup:

[Updated on: Fri, 17 July 2009 20:49] by Moderator

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227671] Fri, 17 July 2009 21:36 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
Registered:May 2009
Location: Russia, Uljanovsk
VM voted 15 minutes ago:
Quote:

Приветствую.

Спасибо за информацию, посмотрел свои скрины и почитал тему на медвед-форуме, к сожалению ничего утешительного по этому поводу сказать не могу. Тот JaFall-проект закрыт окончательно, причины я подробно описал еще четыре года назад на:
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=othermods;action=display;num=1086849119;start=880

Большая часть наработок по тайлсетам, сделанным для того проекта, не пропала для человечества Smile и в последствии вошла в B2B VM-Edition. Там же была реализована и часть задумок по геймлею. В эту редакцию также были включены некоторые из ДжаФалловских персонажей: Грин, Шрам и большая часть портретной галереи, заготовленной для JaFall-мода.

Все сделанные нашей командой наработки: сюжет мода, карты, тайлсеты, портреты и т.п. (кроме исходников движка из-за отсутствия которого и закрылся проект), у меня где-то лежат, или на старом компе или скинуты на CD. Часть технологических наработок по созданию тайлсетов и портретов персонажей я опубликовал в сети:
http://ja2.su/staty.php?id=40
http://ja2.su/staty.php?id=42

Теоретически, я мог бы постараться найти в своих архивах все свои материалы по JaFall-проекту и куда-нибудь их выложить одним архивом, но разбирать его, объяснять и комментировать что там и для чего у меня нет желания.

С налучшими пожеланиями,
Виталий Манаков aka VM

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227675] Fri, 17 July 2009 21:47 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
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Here is a modified machine translation. Not perfect, but it should be alright. (if there's something wrong, let me know please.)

Quote:

Greetings.

Thanks for the info, checked their screenshots and honored to be featured on the forum, unfortunately I can say nothing comforting with regard to this topic. The JaFall-project was finally closed, for the reasons I described in detail four years ago, at:
http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=othermods;action=display;num=1086849119;start=880

Most of the developments on the tileset were saved to ensure the project is not lost for humanity Smile and then put into the B2B VM-Edition. It was implemented as part of zadumok geymleyu. This edition also includes some of the DzhaFallovskih characters: Green, Scar, and most of the portrait gallery, harvested for JaFall-fashion.

Everything made by our experienced team: story mode, maps, tilesets, portraits, etc. (all but the engine source code, the lack of which caused the project to be closed), I had somewhere, or on the old computer or on CD. Part of the technical developments to create the tileset and portraits of the characters I have published on the network:
http://ja2.su/staty.php?id=40
http://ja2.su/staty.php?id=42

Theoretically, I could try to find in the archives all of the material on the JaFall-project, and put it in one file, but I have no desire to arrange, explain or comment on it.

With best wishes,
Vitaly aka VM Manakov


Sir, you are an angel. :angel:

Thank you both. Many people will appreciate this very much. Smile

[Updated on: Fri, 17 July 2009 23:05] by Moderator

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227690] Fri, 17 July 2009 23:59 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
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Sooo , B2B VM edition............. anyone know about this ? Seemingly from the German mod , so is this a Russki variation ? Dig people , dig .............. :luckystrike:

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Captain

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227711] Sat, 18 July 2009 02:20 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
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Location: Bavaria - Germany
lockie
Sooo , B2B VM edition............. anyone know about this ? Seemingly from the German mod , so is this a Russki variation ? Dig people , dig .............. :luckystrike:


indeed! if we could get out hands on those files, this could become the base for another big 1.13 mod easily!

so find it if you can, this could prove to be a little lost treasure for JA2 modding!

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227714] Sat, 18 July 2009 02:38 Go to previous messageGo to next message
Headrock

 
Messages:1760
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Jesus H....

I'm so in.

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Sergeant Major

Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227715] Sat, 18 July 2009 02:45 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
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No Message Body

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227716] Sat, 18 July 2009 02:46 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
Registered:May 2009
Location: Russia, Uljanovsk
Fixed errors in some of JSD-files.

New objects (from JaFall) are added in tilesets. Sectors C6, M6, O14 are completely redraw.

Some of the doors and drawers additionally locked.

Some maps appeared the rebels, and they fighting with enemy. Bandits has its own little gang of scumbags.

Changed hired car. There is Ambulance-van and old friend "Hummer" (in Omerta). Ambulance-van can take 10 mercs.

Expanded road network, anywhere on the strategy-drawn road map, it is now possible to travel by car.

For quickly returning from sector C3 (Port) to H6 (Bulli-Beach) made a unilateral teleport. Bilateral teleports linked sector G2 and H2 (the islands of North and South Mibo). Now South Mibo can be reached not only by swimming - but and land on the northern shore of the island.

In G9, F9 and E8 now it's raining. Because of this range of vision in these sectors decreased by 5 tiles, both in daytime and at night.

Mercs from A.I.M. and M.E.R.C. have new weapons and SKILLS!!!

Introduce new skills:

1. Skill

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227717] Sat, 18 July 2009 02:46 Go to previous messageGo to next message
whoami is currently offline whoami

 
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Installation pack's weight now decreased by 50% in compare of original B2B's install pack. It was deleted more than 2000 not important files, for example: 1 splash screen = 19Mb and doubled 32 times! it was replaced by 1 splash screen=600Kb; etc...


Whole, and the mod and its installation easier in almost half due to the fact that from the original mod has been removed for more than two thousand (!) Unnecessary files that are installed when you installed the B2B and useless otzhirali from user space on the disk and bandwidth downloading the installer. In addition, 32 Boot splesha, vesivshih 19 megabytes and containing the same picture, replaced by a single splesh to 600 KB. Also, despite the addition of many new objects, at the expense of some optimization of taylsetov, it polegchala at 3.5 megabytes.

Fixed a small bugs which are founded in the original B2B mode.

- More than 50 of new, exclusive portraits of the characters, everything is animated portraits.
- ja2.exe patched the new coordinates of the eyes and lips of new RPC and NPC.
- Rewritten all the scripts of NPC and RPC.
- Rewritten almost all the dialogues.
- Added five new characters, two of them are RPC (can be hired).
- Redrawed the maps of sectors: I6, J12, O13.
- Added three new quests, two of them mutually exclusive
- A new splash screen at the main menu.
- Asian country

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227732] Sat, 18 July 2009 05:13 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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very nice and all whoami, but WHERE CAN WE DOWNLOAD IT????

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227736] Sat, 18 July 2009 06:20 Go to previous messageGo to next message
ja2.su is currently offline ja2.su

 
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http://ja2.su/mods.php?page=b2b_download

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Private
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227765] Sat, 18 July 2009 09:30 Go to previous messageGo to next message
whoami is currently offline whoami

 
Messages:73
Registered:May 2009
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Mauser
very nice and all whoami, but WHERE CAN WE DOWNLOAD IT????

B2B VM-Edition 2.1
Patch 1
Patch 2

[Updated on: Sat, 18 July 2009 09:30] by Moderator

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Corporal
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227766] Sat, 18 July 2009 09:40 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Also linked back on page 2, for anyone following the discussion. Wink

@lockie/off_topic: Perhaps this should get it's own "Other Campaigns" forum? Translation and so on are inevitable.

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First Sergeant
Re: JA2 mod that never came to existence - Fallout Raider Menace[message #227774] Sat, 18 July 2009 12:34 Go to previous messageGo to previous message
lockie is currently offline lockie

 
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Bloomin heck !! This is like finding an undiscovered pirate treasure hoard , me hearties , yaaarrr !
I'll leave this to OT , and as you say , translation must follow..... oooh , I could crush a grape Very Happy

EDIT : Do our Russian friends have any more of these little surprises we might have a look at ?

EDIT : As to the install on 'clean' UB , I assume it'll be a German UB ?
and look at the stuff they have in a UB mod ......trenches FGS ! As for tanks not destroyable by 40mm g/nads , obviously the inspiration for attack jeeps in Nops ,some great features here guys , thanks Whoami for passing this info on .

[Updated on: Sat, 18 July 2009 12:44] by Moderator

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