Home » SIRTECH CLASSICS » Jagged Alliance 2 » Jagged Alliance 2 General » Some questions...well actually a lot of them
Some questions...well actually a lot of them[message #230683]
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Sun, 09 August 2009 21:00
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AIM_Hero |
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Messages:7
Registered:August 2009 |
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Hello all, I recently tried JA2 for the first time. Wow where do I start, this game is overwhelming! Having bought it from GOG.com, I'm still not quite sure I'm doing the right things, so where else to start than here, where I can throw all my questions that I've been too overwhelmed
1) Is it possible to bandage mercs while they are traveling on the world map? Or is there any way to enable it?
2) When my merc is facing another merc in a vertical or horizontal straight line, the chance to hit is always lower than what it really seems. I assume this is because I have underestimated the distance between both of them. Is it true that the vertical or horizontal axis is always farther than what it seems? Having gotten very comfortable with JA1's bird's eye view, it's hard to get used to distance gauging in JA2
3) Does running while sneaking produce more noise than crawling while sneaking?
4) Why is it that the enemy will always discover my merc the moment he/she sneaks out of cover? I have a situation that goes like this: an enemy has spotted Buns, so I quickly send her to a nearby cover. I use Igor to distract the enemy, and the enemy concentrates on Igor instead. So, I send Buns into prone position to sneak up behind the enemy. However, when I end turn the enemy has detected my presence, turns around, and shoots Buns. What's up with that?
5) Is there any difference whether I sneak on different surfaces? Will sneaking on grass have a different effect compared to sneaking on gravel or sand, in terms of noise?
6) Can I create my own custom movement paths during combat? Like, I know there's an enemy somewhere. I want to spot him with my merc, but not allow my merc's cover to be exposed. I don't want the game to choose the shortest way to my destination for me. And, if I have to move more than once, I will use up 1-2 more precious APs. Is there some way for me to dictate the movement path of my merc?
7) I understand DEL and INS turn on the Line of Sight and the best place to take cover, but is there some way I can turn either one on permanently without putting an object on my keyboard?
Is there some way I can enable grids on the terrain, for better judgement?
That's all I have for now. I may have more questions, because gosh the game's just too overwhelming
[Updated on: Sun, 09 August 2009 21:02] by Moderator Report message to a moderator
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Private
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Re: Some questions...well actually a lot of them[message #230692]
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Sun, 09 August 2009 23:33
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coffeecommander |
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Messages:86
Registered:June 2009 Location: Europe, and pitying you. |
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1) No, not while traveling. Sucks kinda, though no merc ever died on me while traveling.
2) Yes, that's true due to the non-diagonal axis always being approximately 140% longer than the diagonal ones.
3) It certainly should, and I'd wager it actually does. (Sneaking is complex)
4) He probably heard her coming, or an ally of his saw her and radio'd her position to him. (Also, he MIGHT have seen her if it's not actually from straight behind)
5) It sounds different to me, so I suppose it's possible. (Again, sneaking is complex!)
6) Not AFAIK.
7) Again, not AFAIK.
Once more, AFAIK not. But it's in all other games, so I really might be wrong about this one.
And yes, yes, it's quite overwhelming for a game...then again, those were the golden days of Deus Ex and the like, so maybe it was just a good time for games to be made :professor:
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Corporal 1st Class
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Re: Some questions...well actually a lot of them[message #230700]
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Mon, 10 August 2009 00:30
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Never Darktide |
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Messages:88
Registered:July 2009 |
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1) There is a good reason why the game offers to automatically bandage your troops after combat.
2) Strange. I thought the map grid (despite the view perspective) was still built on perfect squares, in which case, the horizontal/vertical aiming should be the same as aiming down the box line. Can anyone confirm this?
4) It's most likely that another enemy spotted Buns. Just as all of your mercs "know" about all enemies each of your other mercs can see, so it is with the enemy. Since messing around with silenced weapons on a solo game, I've learned that once you make direct contact, stealth in the same sector becomes a bit more difficult.
6) Unfortunately, no. In such a scenario, you could perhaps spot the enemy with another merc, hope for an interrupt, or try sidestepping/walking backwards to lure the enemy into a trap or something of the sort.
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Corporal 1st Class
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Re: Some questions...well actually a lot of them[message #230711]
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Mon, 10 August 2009 05:26
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Laclongquan |
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Messages:75
Registered:April 2007 |
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the game calculate distance on its own. press F to see the distance between you and enemy.
If one (s) see you, best kill them all on that turn, because they know your face already. If you kill them all, the rest of them know there's enemies on sector but dont know where, so the perfect condition for sneaking on real time still preserve. If you left them conscicous, ie still standing and with stamina to spare, they still can see you can communicate that to their faraway comrades.
Option (O) has an option call map grid or something, that can make the boxes visible. Check it out.
And you are playing 113, right? Since seem to me you play straight of the cd, so you game might be pre-113.
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Corporal
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Re: Some questions...well actually a lot of them[message #230727]
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Mon, 10 August 2009 10:33
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Laclongquan |
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Messages:75
Registered:April 2007 |
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It doesnt work for doctor assignment. I said bandage wounds, not doctor. He asked about bandage, see, not doctoring as such.
Jeez, Headrock! Credit peeps with some sense to answer the actual question, will ya?
For the question on sneaking:
If enemies levels are higher than yours, if they are facing your mercs, if it's daylight, if your merc's AGI is too low, if your merc doesnt have Stealth skill, and if the enemies are alerted (such as you kill another before very loudly with guns/grenades), then yes, sneaking is very hard.
Best tim to use sneaking is in the cover of night, your merc got Stealth, good to great AGI, some kind of camo(better than 50), night vision goggle or UVG, and with level at higher than 3, and behind the back of them. Even then you must take care not to use loud weapons to kill. knives, or fists only.
IF you play a mod 1.13 game, sneaking is even more convenient with the appearance of real time sneaking. And the enemies got smarter, like flanking the suspicious areas, or ambushes the likely routes.
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Corporal
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Re: Some questions...well actually a lot of them[message #230798]
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Tue, 11 August 2009 05:40
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Laclongquan |
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Messages:75
Registered:April 2007 |
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does it really matter? because you point mouse at the distance you want to calculate, press F, and the game calculate for you.
Wait, does that feature present pre-113?
Another question for Headrock:
Say I got 3 mercs in one sector, with one know nothing about med. Two got medkits, and one of those two got wound. Now, if you set the two to Doctor they still work without set who is the patient. The wound got healed. Now I want to know that in that case, did the wound get cured by Doctor assignment of TWO, or just ONE. If it's one, from whom?
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Corporal
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Re: Some questions...well actually a lot of them[message #230799]
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Tue, 11 August 2009 07:08
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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Quote:Hey to clear up the confusion, yeah I was referring to bandaging wounds while traveling on the world map. I kinda messed myself up by running from battle (hence no auto bandaging), and one of my mercs was already badly injured. Not knowing better, I compressed time, and my merc ended up dead. So, yeah, that's why I asked.
In that case the answer is no - it's a flaw in the game. If you do flee manually, and have people injured, your best bet is either to go down the road (assuming there's a road) or to an adjacent city sector (assuming you're also fleeing from one). Otherwise, you're screwed.
Quote:Say I got 3 mercs in one sector, with one know nothing about med. Two got medkits, and one of those two got wound. Now, if you set the two to Doctor they still work without set who is the patient. The wound got healed. Now I want to know that in that case, did the wound get cured by Doctor assignment of TWO, or just ONE. If it's one, from whom?
Both doctors are doing the healing at the same time.
See, every doctor is also considered as a patient, if he is injured at all. You can have a wounded doctor treat himself. He only needs a medikit for this. If you add a second doctor, the healing will go faster because they are both working on the same guy. Doctor #1 is healing himself. Doctor #2 is healing Doctor #1.
But I'm not sure I understood the question. Why are there 3 people in your example? What is the third guy doing?
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Re: Some questions...well actually a lot of them[message #230804]
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Tue, 11 August 2009 09:32
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Laclongquan |
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Messages:75
Registered:April 2007 |
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3rd guy know nothing about med.
if i remember correctly, not every times doctor can heal his/her self.
[Updated on: Tue, 11 August 2009 09:33] by Moderator Report message to a moderator
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Corporal
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Re: Some questions...well actually a lot of them[message #231099]
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Sat, 15 August 2009 02:38
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Never Darktide |
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Messages:88
Registered:July 2009 |
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Alright, then.
High on my list, modern RPG or no, are JA and DG (although they are more combat than RPG), JA2, Wizardry 8, Arcanum, and Elder Scrolls II: Daggerfall. None of them are particularly impressive in the graphics department, and I don't think any of them were in their time. What makes them so much fun is the innovation, especially in character creation (or team creation in JA). So many ways to set up my character! The sheer number of choices has kept me from starting another game of Arcanum, which is funny. In addition, each of these games has a relatively large world, or at least, variable enough to keep it interesting throughout. That is what I'm looking for in an RPG.
Low on my list...well, I should put a word in about Oblivion first. Oblivion is a good game, don't get me wrong, but it is SO MUCH BETTER with mods. The thing about all of the above games is that they are awesome fun out of the box (or, in the case of JA2, fun extensions come free ). I do play it, but it also eats a lot of system resources, probably partly due to mods. So, you give some, you take some.
Now, overrated RPGs...or moreover, the ones that are only fun once or twice through, then they get boring (IMO, after playing them/possibly replaying)...both KotOR games, Fable, and Fallout 3 (2 was better) are the first that come to mind. Also, I hate Diablo 2, and I have no love for WoW either (more like a blood oath not to play it, ever). I don't hate games because they're popular, but because they're either just pretty or have an overly simple play structure.
So yeah, I am opinionated. There are a lot of different RPGs but it does boil down (for me) into the ones that have multiple paths of power and the ones that have one or two.
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Corporal 1st Class
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Re: Some questions...well actually a lot of them[message #231107]
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Sat, 15 August 2009 09:47
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lockie |
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Messages:3721
Registered:February 2006 Location: Scotland |
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Even before broadband and joining Bearpit ,and d/ling mods , Ja was my favourite game .I kept returning for 'just another go'. Now I rarely play anything else , I have FO 3 ,enjoyed it ,finished it ,haven't d/led any of the extra chapters !
Arcanum was good , Planescape better and I have d/led various mods for both , just not tried em yet.
Got other games ,but the only other series to have remotely the replayability of JA is the (of course) 1st two x com games .*sigh*
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Re: Some questions...well actually a lot of them[message #231253]
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Tue, 18 August 2009 06:04
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Laclongquan |
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Messages:75
Registered:April 2007 |
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Havent met tanks yet, in 113. I still mess around with other towns and sites, and leave Meduna area alone for now.
Militia should always concentrate on one area. It allow them to engage Queen's troops at numerical advantages and limit them to enemies' fires. You only spread them out if you have multiple mortars and want to bring the hammer of Thor down on all fronts.
Although, sometimes enemies attack when the militia is green and you cant move them to other areas (like a Sam site, for instance). In that case you could lock them down in a closed room and mine/blue flag the entrance. they will stay put inside and you have freedom to engage enemies. That's the tactic I used when the central Sam site were attacked, and I got 18 green ones sitting around. The central room with alarm button is roomy but a bit hard to mine safely. The toilet in the barrack works better.
ONE burning question: when our merc would stay in the next tile and unarm the trap and when would they enter the trapped area and do it? I cant tell which is which, and that lead to some interesting circumstances.
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Corporal
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