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Re: Alpha_Item_Mod_for_WF6.06 Part 3[message #234121] |
Wed, 30 September 2009 22:44   | |
Hairysteed
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Messages:193
Registered:December 2007 Location: Finland |
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I don't agree with the to-hit-penalty&bipod-bonus -combination for some of the LMG's at least not to the current severity. Here's the logic I used to modify your mod to my liking:
AUG HBAR, L86, MG36, RPK and Shrike are basically just heavy-barrel versions of assault rifles firing the same round. Higher ready AP cost should be enough for them. These weapons can also be fired in semi-auto; If you can fire a battle rifle with accuracy while standing or crouched, then you should be able to fire these as well!
LMG's without a forward handguard or a foregrip (Mg3, PKM, Pecheneg, FN-MAG, HK-21, M1919 A6) should get the full penalty. LMG's firing intermediate cartridges (HK-23, Ameli) should get a slightly reduced penalty)
LMG's with a forward handguard (Minimi, Mg43, BAR, RPD) should get a reduced penalty
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Re: Alpha_Item_Mod_for_WF6.06 Part 3[message #234278] |
Sat, 03 October 2009 12:15   | |
Mauser
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Messages:770
Registered:August 2006 Location: Bavaria - Germany |
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HairysteedI don't agree with the to-hit-penalty&bipod-bonus -combination for some of the LMG's at least not to the current severity. Here's the logic I used to modify your mod to my liking:
AUG HBAR, L86, MG36, RPK and Shrike are basically just heavy-barrel versions of assault rifles firing the same round. Higher ready AP cost should be enough for them. These weapons can also be fired in semi-auto; If you can fire a battle rifle with accuracy while standing or crouched, then you should be able to fire these as well!
LMG's without a forward handguard or a foregrip (Mg3, PKM, Pecheneg, FN-MAG, HK-21, M1919 A6) should get the full penalty. LMG's firing intermediate cartridges (HK-23, Ameli) should get a slightly reduced penalty)
LMG's with a forward handguard (Minimi, Mg43, BAR, RPD) should get a reduced penalty
i agree with that. the differences of the gun types within the LMG class should be accentuated more. heavy barreled assault rifles should behave like those, just with a little lower burst/auto penalty and slightly longer range. the bigger bipod bonuses should be reserved for the really big and heavy squad automatics that really have a naturally high auto penalty also due to their larger caliber and high ROF. this distinction should be made more clearly within the LMG class.
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☆★GL★☆
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Re: Alpha_Item_Mod_for_WF6.06 Part 3[message #234564] |
Tue, 06 October 2009 22:54   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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Adding more ammo boxes...
Currently I'm figuring out how much rounds the boxes with rifle rounds should contain (talking about 5.56, 5.45, 6.8, 7.62x51, 7.62x39 and 7.62x54R).
Problem with those is, that 75, 100, 200 can't be used due to drums, belts and c-mags.
My first idea was to set them to 50, but that seemed kind of weak. Next idea was 90, but that number is a bit odd... 150 seems a bit too much though.
100 would be perfect, but that of course would require changing C-Mag size and Belt size... any ideas?
I continue adding them set to 90, but that can easily be changed.
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Re: Alpha_Item_Mod_for_WF6.06 Part 3[message #234617] |
Wed, 07 October 2009 17:45   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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Thanks. Comments like this keep me goning. 
Still 18 17 14 11 calibres more to go, but unfortunately these are mostly calibres that I really want to have a new//different pic for the boxes. So this may take a bit more time...
Boxes I still have to make:
.50 BMG (25 rnds)
12.7 (25 rnds)
12.7 sub (25 rnds)
7.62x37 (50 rnds)
7.62x54 (80 rnds)
9x39 (80 rnds)
.30-06 (50 rnds)
.300 WM (25 rnds)
.45WM (60 rnds)
.50AE (60 rnds)
12.5x35 (50 rnds)
4.6 (undecided)
4.7 (100 rnds)
5.7 (100 rnds)
5.56 SCF (undecided)
7.92x57 (probably will remove it entirely from BR including rifles and switch to Tony only... but then again, I might also add the MG42 with 120 rnd belts, don't know yet)
Metalstorm (probably not)
Darts (10 rnd boxes, already made an ammo crate for them. Might later add a magazine fed dart rifle with 5 rnds)
Yeah, that's the list and most of those ammos should probably get their own pic. I'm still not satisfied that 5.56, 7.62x51, 5.45 and 7.62x39 use the same boxes, but at the moment that'll have to do...
Edit:
Steyr ACR, Mauser 98K and Mauser M-03 and ammunition will only be available through Tony from now on (with upped inventory and lowered coolness for the Mauser rifles and ammunition).
[Updated on: Wed, 07 October 2009 19:22] by Moderator
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