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Kingpin's assassins (playing 1.13)[message #231996]
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Sat, 29 August 2009 01:59
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uskok |
Messages:3
Registered:August 2009 |
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I stole kingpin's money in the mine. After he magically learned about it and emailed me, I decided to accept his offer to pay him back. He mentioned the chalice quest, and I departed.
As I understand it, he was supposed not to send his men after me, but I have had two fights with the assassins. San Mona's dwellers attack me on sight.
Why is that happening?
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Civilian
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Re: Kingpin's assassins (playing 1.13)[message #232090]
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Sun, 30 August 2009 04:17
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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I'd just do a savegame first. As far as I noticed, killing Kingpin and his security style so called civilians didn't drop loyalty at all. Most of these people are armed and fitted with armor, even SpectraShield. They turn hostile on you when you try to mess with the Klaus, so I figured I could just kill them all, which is what I usually do. If that massacre did not have any severe consequences, just save again (to a second slot). Go to the next sector, where that bartender and that stupid pimp guard will attack you together with a bunch of Kingpin's loyal dumbshits. Rule them all. Check your loyalty and whether you have killed anybody you need (you should have completed any quests before that) and if the Arulcans are cool wiv dat, just save again on that second slot. As Watchman said, you can usually distinguish between civilists and soldiers. Anybody wearing a dress is unable to fire a gun due to missing animations (as far as I know oO). Children can't shoot you either. Fat people can't, neither do people in wheelchairs. It's easy to spot them.
[color:#999999]Tactic: Your mercs warn you if you're about to kill an innocent guy. Get a good guy like Michael Dawson. He strictly refuses shooting innocent people so if he says no, you just listen to him. I don't, but that's why I don't tell him to shoot people
EDIT: Good Guys don't shoot anybody who's not officially hostile yet. So this doesn't work at all. My bad. MD won't do anything until you punch that civilian, but then suddenly his knife comes in handy.[/color]
By the way, San Mona is never loyal, because you can't control it. If you want to kill other civilians... I don't know why you should. Arulco's savior wouldn't and a bad guy just wouldn't care about loyalty. I'd make sure no militia is around first. Because shooting Pablo in the head doesn't make anybody even look, it's just something that needed to be done. Militia even helps killing him, unfortunately with grenades and autofire, so make sure to kill him fast or stay away from him. Killing Sal on the other hand gets you attacked really quick. So make sure no militia is around. And watch the loyalty. Save. And then decide whether killing that dick is worth the drop. To me it is. Always. 20.000$ of goods shipped to Meduna are one hell of a reason to play catch with his head... rrrh, Sal...
Killing without witnesses... is your top priority But it's not that easy. There are groups, but you'll find that out the experimental way. Save first. As I said, people get alarmed by you killing somebody in their direct proximity or line of sight, so even behind a wall (because they hear the blood splashing on the floor and such). Get some mercs around your targets. Find out where these guys are hiding and if there's someone strolling around on the streets. If everything's clear and you have your men in position with the right tools and ammo, order the first kill. Proceed with all the targets. If the game stays in turn-based, either someone has seen you or they're part of a group. You eliminated the first option so voil
[Updated on: Wed, 02 September 2009 10:20] by Moderator Report message to a moderator
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Re: Kingpin's assassins (playing 1.13)[message #232244]
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Mon, 31 August 2009 21:57
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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uskokWhat are the consequences for killing civilians? I assume loyalty drop for that city is inevitable, but what about other cities? What about killing civilians at random farms between cities? What about killing with no witnesses?
From my experience civilians at random farms can be killed without consequences. Dead civilians in cities do affect loyality in other cities, though. Just save and try it.
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Sergeant
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