Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317617] Sun, 21 April 2013 17:46 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
Rodelero
Also, when you take card from her, description says, that it was decrypted and info added to files in laptop. But I found nothing here.

Just a few post above:
wil473
2) Data from the Key Cards will not appear in the Laptop under DL-1.13. The mechanism the Mod Squad to make things appear in the Laptop was an external utility which changed a data file related to the Laptop.

My workaround was to simply put all the in-game fiction onto those cards which you would transform to flip from page to page. I think I mention that somewhere in this thread. The original fiction text was copied out the hard way by Bullet Six.

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317620] Sun, 21 April 2013 18:06 Go to previous messageGo to next message
Rodelero

 
Messages:61
Registered:June 2011
Location: Czech Republic
wil473

What .exe are you using, I believe the explosions slow down/freeze has been fixed recently. What you are seeing is alluded to in the original DL fiction (email on Ira and Dimitri's fate).


I use exe from SCI_Unstable_Revision_5882_on_GameDir_1610

I followed steps just as described here.

http://www.bears-pit.com/board/ubbthreads.php/topics/236264/2/Urban_Chaos_1_13_Deidranna_Liv.html

I didn't use newer SCI as I was worried it would cause problems.

Should I download lattest thing from https://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083%21202 ?

EDIT: OK, build 6020 seems to be no go. Load of save ends with error message:

PlanFactoryLibrary detected invalid factory index

[Updated on: Sun, 21 April 2013 18:11] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317622] Sun, 21 April 2013 18:15 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Rodelero
wil473

What .exe are you using, I believe the explosions slow down/freeze has been fixed recently. What you are seeing is alluded to in the original DL fiction (email on Ira and Dimitri's fate).


I use exe from SCI_Unstable_Revision_5882_on_GameDir_1610

I followed steps just as described here.

http://www.bears-pit.com/board/ubbthreads.php/topics/236264/2/Urban_Chaos_1_13_Deidranna_Liv.html

I didn't use newer SCI as I was worried it would cause problems.

Should I download lattest thing from https://skydrive.live.com/?cid=013a6926eac52083&id=13A6926EAC52083%21202 ?

EDIT: OK, build 6020 seems to be no go. Load of save ends with error message:

PlanFactoryLibrary detected invalid factory index


I'm testing v4.40 on build 6020 at the the moment - it should be out some time on Tuesday (got a day off that day). The end game crash should be fixed (avoided) under v4.40, and I have managed to test a few of the multiple paths a player can reach the end.


Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317683] Tue, 23 April 2013 17:07 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Double Posting to Announce:

Diedranna Lives!-1.13 v4.41 20130423 (Full)

Available From:
MediaFire
ModDB Pending


Current Patch:
None, Above is Current Release


System Requirements
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Tue, 23 April 2013 17:08] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317716] Tue, 23 April 2013 23:30 Go to previous messageGo to next message
Rodelero

 
Messages:61
Registered:June 2011
Location: Czech Republic
SCI_Unstable_Revision_6020_on_GameDir_1652 is not on Mediafire.

Could someone upload it, please?
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317722] Wed, 24 April 2013 00:05 Go to previous messageGo to next message
Sam Hotte

 
Messages:2020
Registered:March 2009
Location: Middle of Germany
AFAIK it's to big to be hosted on Mediafire. Better use the link to Skydrive (or wait for somebody to upload it where ever).
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #317723] Wed, 24 April 2013 00:12 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

dl 4.40 work good... thanx wil473
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318171] Mon, 29 April 2013 07:20 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
I've found a couple of "hidden" scopes in sectors A9 Omerta and D13 Drassen. The scopes are greyed out and I can't pick them up from the inventory screen. When you highlight it, it doesn't show a location on the area map. However, at some point, they eventually become "unhidden" and end up at the feet or a merc. I haven't been able to figure out what causes it to appear. Not sure if these scopes (Variable power scope 3x - 9x) are supposed to be there or if there is something wrong with their placement.

This is with DL-1.13 v 4.41 and JA2 1.13 6020.

[Updated on: Mon, 29 April 2013 07:21] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318184] Mon, 29 April 2013 15:23 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
In the map editor you can set an item to have the original scope (or other item occupying that index) attached. The problem is that many sniper rifles and similar weapons in v1.13 have a default scope already in place. This default scope kicks the original map placed scope to the map where you are finding it. What you are seeing is actually a copy of the 9x VP Scope for map compatibility purposes, it should function identically to the "real" 9x VP Scope. The only difference is the "normalize" item transform that simply converts it from 9x copy to the "real" 9x, otherwise changing the magnification will also change it to the normal VP scope items.

A way that this can be "fixed" would be to clear the default attachments from the map compatibility copies. This way pre-placed guns from way back won't produce a 2nd optic. This won't prevent incompatible optics from dropping a 9x VP Scope however. ie. RIS only guns, possible only in v1.13, are not compatible with the original scope index so they'll still eject the 9x VP Scope.

EDIT: as I'm avoiding map editing in DL-1.13, where possible, I'm not going in to reset all the items.

[Updated on: Mon, 29 April 2013 15:29] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318237] Tue, 30 April 2013 00:13 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Hi Wil, and thanks again for your efforts!

just a question: is it intended, that there are so many Steyr Scouts in Drassen Mine? The 12 guys there carried 4 of them... (not that my IMP sniper cares Wink)

Speaking of which (that is IMP sniper) 12 overall rounds of .22WMR for the CZ "American" seem a little few, especially as every enemy seems to be carrying 9*19mm and .45ACP Guns...
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318253] Tue, 30 April 2013 03:52 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
wil473
A way that this can be "fixed" would be to clear the default attachments from the map compatibility copies. This way pre-placed guns from way back won't produce a 2nd optic. This won't prevent incompatible optics from dropping a 9x VP Scope however. ie. RIS only guns, possible only in v1.13, are not compatible with the original scope index so they'll still eject the 9x VP Scope.

EDIT: as I'm avoiding map editing in DL-1.13, where possible, I'm not going in to reset all the items.


I've also been having a problem with the inventory in a sector disappearing. Just happened to me in Drassen Mine and the only thing left, of 89 items, was that "hidden" scope. Any chance the two situations are related? The inventory has disappeared in that sector 6-7 times now since I started the game. Didn't play DL a lot before, but have never had this kind of thing happen in any of my JA2 games. I haven't noticed inventory disappearing in any other sector, but that said I haven't kept inventory in any other sector for long after taking it over.

Unrelated, paid the Hicks a visit to the NE or Drassen. They're talking about equipment but there wasn't anything there. I imagine you'd get quite a bit of stuff if you took them down, though, so perhaps that's the point of them being there.

Thanks for the work on the mod.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318671] Sat, 04 May 2013 19:37 Go to previous messageGo to next message
Rodelero

 
Messages:61
Registered:June 2011
Location: Czech Republic
I spotted, that Tony in Meduna sells wallet for 118 and buys it back for 1500 (as it contains 1500).

You can earn money ad infinitum this way.

BTW, is there any use for the casette "Men are away"?

[Updated on: Sat, 04 May 2013 19:38] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #318679] Sat, 04 May 2013 21:48 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
For some reason the not buyable flag was cleared from the wallet. I'll have to check it in all mods.

With Tony in the front, there is no need for the video tape.


Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #319375] Sat, 11 May 2013 21:31 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Installed the latest version of DL-1.13 and JA2 1.13 and still have the disappearing inventory problem in the Drassen mine sector. I also had the items that were in the sector respawn after leaving and coming back. I've only seen that once. Losing what is in the sector happens pretty regularly when the sector gets reloaded (but not always). Anybody else getting this? Never have had this problem in any other version.

[Updated on: Mon, 13 May 2013 08:11] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #319708] Wed, 15 May 2013 08:21 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Is it intentional that the crowbar can be repaired? Can't in Vanilla but it does repair in this DL-1.13 v4.44.

Thanks for the work on the mod.

[Updated on: Thu, 16 May 2013 07:17] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321194] Thu, 30 May 2013 13:04 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Hi,

thx for the effort wil473!

Somehow I can't start the extraction after dling the original Dl files.

Downloaded the original files several times from Ja2 archive and a polish site. Everytime i hit the ja2dl.exe after extracting i get 'Xceedzip.ocx' files missing or corrupt. Tried compatibility mode winxp and winme/98 neitehr do work Sad. I haven't got a clue why this is happening. Running Win7pro 64bit. Any ideas? thx alot

[Updated on: Thu, 30 May 2013 13:05] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321229] Fri, 31 May 2013 00:53 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Ramirez
Hi,

thx for the effort wil473!

Somehow I can't start the extraction after dling the original Dl files.

Downloaded the original files several times from Ja2 archive and a polish site. Everytime i hit the ja2dl.exe after extracting i get 'Xceedzip.ocx' files missing or corrupt. Tried compatibility mode winxp and winme/98 neitehr do work Sad. I haven't got a clue why this is happening. Running Win7pro 64bit. Any ideas? thx alot


See if RoWa21's upload still works:

RoWa21
@Jagged_ID: Here it is, just download and extract the 7z-package in your JA2 installation directory. After that, you should have a folder called "Data-DL" in your JA2 root directory.
Then you have to install the 1.13-DL version.

http://dl.dropbox.com/u/34560718/Original_JA2_DL_GameDir.7z


Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321244] Fri, 31 May 2013 15:24 Go to previous messageGo to next message
Ramirez

 
Messages:85
Registered:January 2004
Location: M
Thx alot man! Will try it asap Smile.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321498] Sun, 09 June 2013 17:42 Go to previous messageGo to next message
P.Val

 
Messages:80
Registered:May 2010
I just tried out this mod, I like it very much! It runs stable, so far without any crashes. (up to conquering 2nd town)

The most positive about it is that it finally gets the NCTH working properly and balanced.

However, I discovered a number of minor issues:

1. The cover and view displays have a bunch of X-es instead of colors. I don't see any difference between the standing/crouching/prone areas
2. My full sector inventory was deleted without trace in San Mona (C5, gun shop)
3. The single-shot eagle ejects the wrong ammo
4. The spy trait is very hard to use, as no gun dropped by the enemy at the beginning is weak enough to not be considered "too good".
5. some (female) IMP mercs have a different picture when shown in tiny resolutions (foe example, waking up or going to sleep) - maybe it's a general 1.13problem?
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321505] Mon, 10 June 2013 00:03 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
PVal
2. My full sector inventory was deleted without trace in San Mona (C5, gun shop)


I have a lot of problems with this one. It keeps wanting to delete my inventory in San Mona C5 but also in the Drassen Mine sector and Chitzena SAM. This is all the further I got in my current game.

My thought is it has something to do with incompatible items that are in those sector maps but I haven't been able to figure out the map editor enough to edit them out and see if it changes anything.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321523] Mon, 10 June 2013 19:33 Go to previous messageGo to next message
Gambigobilla

 
Messages:717
Registered:July 2008
I've some theory about this but never tested. This bug happened to me many times. I had a hunch that updating exe in the middle of campaign messes with the game. Currently i've started a game with 5581 exe and been playing ~1 years and no sector inventory ever disappeared. So my question is have you ever changed your exe to a new one with an already started campaign?

[Updated on: Mon, 10 June 2013 19:34] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321526] Tue, 11 June 2013 00:05 Go to previous messageGo to next message
Peal

 
Messages:258
Registered:August 2007
Location: Germany
wsmithjr2013
PVal
2. My full sector inventory was deleted without trace in San Mona (C5, gun shop)


I have a lot of problems with this one. It keeps wanting to delete my inventory in San Mona C5 but also in the Drassen Mine sector and Chitzena SAM. This is all the further I got in my current game.

My thought is it has something to do with incompatible items that are in those sector maps but I haven't been able to figure out the map editor enough to edit them out and see if it changes anything.


Same here.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321532] Tue, 11 June 2013 05:48 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Gambigobilla
I've some theory about this but never tested. This bug happened to me many times. I had a hunch that updating exe in the middle of campaign messes with the game. Currently i've started a game with 5581 exe and been playing ~1 years and no sector inventory ever disappeared. So my question is have you ever changed your exe to a new one with an already started campaign?


Not me. Every time I update the JA2 version, I start a new campaign. In this last case, I hadn't played in a long time and reinstalled the most recent version and had the problem. Haven't had this happen with any other version of JA2, so that's why I think it's something specific to DL. I'd go back and try with an older version of JA2 but I believe DL needs the newer versions.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321537] Tue, 11 June 2013 11:36 Go to previous messageGo to next message
Gambigobilla

 
Messages:717
Registered:July 2008
So my theory fails. It also happened to me with 1.13 classic and uc113.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321639] Sun, 16 June 2013 17:30 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Diedranna Lives!-1.13 v4.46d 20130616 (Full)

Available From:
MediaFire
No ModDB release anticipated due to plans for rapid replacement.


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. ie. NOT any folder including the phrase: Program Files (x86)

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Tue, 18 June 2013 09:15] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #321657] Mon, 17 June 2013 13:47 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Fixed the (N)CAP/armour issue (I forgot to update to the new scheme) here: Diedranna Lives!-1.13 v4.46a 20130616 (Full)


EDIT: Well this is somewhat embarrassing, I seem to have implemented the new (N)CAP scheme with the same mistakes (forgetting things have to be filled in for armour and detonators) as in v4.45 - here is revision d: DL-1.13 v4.45d

[Updated on: Tue, 18 June 2013 09:18] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #322036] Wed, 26 June 2013 02:08 Go to previous messageGo to next message
wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

bug report:omerta a9 lowest house on map self regenerate items inside[items are hiden in boxes] ...

[URL=http://imageshack.com/i/0cpd70j/]https://imageshack.com/a/img12/8026/pd70.jpg

[Updated on: Wed, 26 June 2013 02:10] by Moderator

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #322044] Wed, 26 June 2013 03:42 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
wolf00
bug report:omerta a9 lowest house on map self regenerate items inside[items are hiden in boxes] ...


Yeah I know, don't abuse it too much...


Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #322728] Mon, 15 July 2013 05:52 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Knowing that there are diminishing returns when I quality control on my own, here are the release candidates for:

Alrulco Folding Stock v4.47RC1 20130715 Full

Deidranna Lives-1.13 v4.47RC1 20130715 Full

Urban Chaos-1.13 v4.47RC1 20130615 Full


Common to all three:

System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Mon, 15 July 2013 05:56] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #322982] Sat, 20 July 2013 14:03 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Diedranna Lives!-1.13 v4.47 20130719 (Full)

Available From:
MediaFire
ModDB


System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13

[Updated on: Tue, 23 July 2013 00:34] by Moderator



Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323207] Thu, 25 July 2013 07:27 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Um, I feel kind of dumb asking this because the instructions were explicit enough but can I request a better explanation of the first phase of the installation again.

I'm running Windows 7 64 Ultimate.

I got the original Deidranna Lives file from Kermi's repository and unzipped it. It created a Deidranna Lives US folder which contains a JA2DL.exe file and a bunch of zip folders.

When I try to run that exe file, the game mentions that an .ocx file is not register or that the dependency failed to load. I tried to regsvr32 the file but it didn't work.

I tried using the installer from fileplanet but it says that it was designed for a different version of Windows so I'm kind of stumped on how to continue. Is the kermi DL just ready to use or do I have to run that .exe file?

Any help would be appreciated.

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323208] Thu, 25 July 2013 08:46 Go to previous messageGo to next message
wsmithjr2013

 
Messages:50
Registered:March 2013
Location: New Jersey
Here's a link to a file with just the DL Data folder.

JA2-DL Data folder

It's found down in the following thread. (Don't know how to properly link it.)

Thread
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323219] Thu, 25 July 2013 15:12 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Awesome, this worked just fine. Thank you Wsmith2013!!
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323619] Sun, 04 August 2013 07:25 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Hmmm, getting a weird bug when trying to buy the vest that Angel sells in San Mona. I give him $950 bucks and he claims its not enough, I event tried going to $1100 and he says the same thing, what gives?
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323648] Sun, 04 August 2013 20:01 Go to previous messageGo to next message
lockie

 
Messages:3928
Registered:February 2006
Location: Scotland
This isn't a bug , but can the bodies be removed immediately after a firefight ?


Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #323734] Wed, 07 August 2013 09:25 Go to previous messageGo to next message
Slax

 
Messages:1446
Registered:July 2006
Location: People riding polar bears...
Ran into a guy toting an AR-22A3 around. After liberating it I found it has a range of 30. Holy shit!

Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #324102] Sun, 18 August 2013 05:33 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
I ran into another bug. I'm escorting John and Mary Kulba from Chitzena to Drassen. The Kulbas never trigger the dialog to leave the party!
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #324105] Sun, 18 August 2013 10:10 Go to previous messageGo to next message
Bambusar

 
Messages:64
Registered:July 2012
VadimDolvich
I ran into another bug. I'm escorting John and Mary Kulba from Chitzena to Drassen. The Kulbas never trigger the dialog to leave the party!


That bug was fixed month ago, download new version or do this:

http://www.bears-pit.com/board/ubbthreads.php/topics/322941/Re_BUGZILLA_report_all_bugs_he.html#Post322941

Fix was added to the trunk on Jul 21st. So any newer version of gamedir than 1712 should have bug fixed.
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #324132] Sun, 18 August 2013 22:09 Go to previous messageGo to next message
Vadim Dolvich

 
Messages:26
Registered:February 2009
Location: None
Sorry but the problem persisted after updating to a newer version, loaded my old save and John and Mary still won't trigger the dialog at the airport at Drassen.

Do I have to start a new game?
Re: Deidranna Lives! -1.13 Discussions & Bug Reports (2009/09/08 - 20--/--/--)[message #324134] Sun, 18 August 2013 22:29 Go to previous messageGo to previous message
silversurfer

 
Messages:2383
Registered:May 2009
VadimDolvich

Do I have to start a new game?


No, you don't need to start a new game. It's just a script change which takes effect immediately.

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