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UC-1.13 Public Beta Discussion 1 (2009/10/29 to 2010/10/16)[message #236271] Thu, 29 October 2009 17:12 Go to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Sorry for taking up so many threads. The use of multiple in-line posts, and multiple threads for Mod release and feedback is something I picked up on one of the bigger Civilization Modding sites.

This is the thread for comments, feedback, bug reports and general discussion on the Urban Chaos-1.13 Hybrid. Enjoy folks.

[Updated on: Sat, 16 October 2010 18:59] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta 1[message #236286] Thu, 29 October 2009 21:32 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
Just wanted to congratulate!

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Sergeant Major
Re: UC-1.13 Public Beta 1[message #236287] Thu, 29 October 2009 21:54 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Great to see this finally out there Wil , It's in the Downloads section Folks...

(Nice to see you too Scorp5001) Very Happy

EDIT : It's installed and working using VFS , player speed seems rather fast though ?

[Updated on: Thu, 29 October 2009 23:31] by Moderator

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Captain

Re: UC-1.13 Public Beta 1[message #236338] Fri, 30 October 2009 15:15 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks everyone, and it is good to hear from you too Scorpion.

Sorry, I left 4 of the 5 ...Turn_Speed_Up_Factor settings in Ja2_options.ini on maximum speed. In testing I wanted to speed up the non player turn movements. I have it changed for the next release already, hopefully it will be an enhanced graphics pack instead of a major bug fix. Just need to sit back and see what needs to be adjusted.

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Lieutenant

Re: UC-1.13 Public Beta 1[message #236340] Fri, 30 October 2009 16:25 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello,

Every man who spends many years of work, effort and lifetime into a modding project for free has probably earned a little public "thank-you"! Who couldn't understand this better than Scorpion? So it's probably the right moment (and surely no fortuity Wink) for writing official post No. 5001 and congratulating just now.

I don't want to be an exception: My respect and congratulation Wil (also @ your co-helpers) for the public beta release of the Urban Chaos-1.13 Hybrid! I'm sure you'll give many JA2 fans worldwide many happy hours! Smile


Thank you and best regards; Schein

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First Sergeant

Re: UC-1.13 Public Beta 1[message #236428] Sat, 31 October 2009 20:29 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
First thanks for Hybrid.
I have problem. I can not to do Save game- Error writing map temp files.

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Master Sergeant
Re: UC-1.13 Public Beta 1[message #236431] Sat, 31 October 2009 21:25 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
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My install works / saves just fine , both UC 1.13 and DL 1.13...., try a reinstall Randok .

Edit: Should have added , both work through VFS and Mod Loader , are you using this ?

[Updated on: Sat, 31 October 2009 21:26] by Moderator

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Captain

Re: UC-1.13 Public Beta 1[message #236436] Sat, 31 October 2009 22:37 Go to previous messageGo to next message
Randok is currently offline Randok

 
Messages:321
Registered:March 2004
Quote:
try a reinstall Randok

I done it.
I done
Quote:
Extracting the Needed Files from the Original Urban Chaos Mod
1) create an easy to find folder named "UC Target"
2) copy the ja2.exe file from the 1.13 install into the "UC Target" folder.
3) launch the original Urban Chaos installer, and direct it to ja2.exe in the folder named "UC Target" and run. This will unpack all the original Urban Chaos files.

Installation
1) Inside UC Target folder, find folder

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Master Sergeant
Re: UC-1.13 Public Beta 1[message #236441] Sun, 01 November 2009 00:17 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
The ini editor , you should have data folders and exe.'s for various mods here , read up on it .
Handy tool and saves on many installs if you are short of space on hard drive .

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=201247&page=1#Post201247

[Updated on: Sun, 01 November 2009 00:20] by Moderator

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Captain

Re: UC-1.13 Public Beta 1[message #236485] Sun, 01 November 2009 13:12 Go to previous messageGo to next message
rattus is currently offline rattus

 
Messages:33
Registered:March 2003
Outstanding wil473!!!! My life is now (almost) complete!

Apart from changing the speed, do I need to change any other INI settings?

Thanks

Vermin

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Private 1st Class
Re: UC-1.13 Public Beta 1[message #236497] Sun, 01 November 2009 17:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I'm not yet aware of any other adjustments needed. You might want to bump up the effects of the HAM settings (I have them on less than half power). Or you might want to turn them off as I believe was default for SVN 1.13.

The only one you shouldn't touch is the Crepitus one, leave it off.

[Updated on: Sun, 01 November 2009 17:06] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta 1[message #236533] Sun, 01 November 2009 23:31 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
Great work wil473.

The only thing I noticed is the missing "ja2_mp.ini" file inside the profiles folder of the mods. On startup it complains about the missing file.

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Sergeant Major

Re: UC-1.13 Public Beta 1[message #236536] Mon, 02 November 2009 01:06 Go to previous messageGo to next message
Kriplo is currently offline Kriplo

 
Messages:256
Registered:February 2008
Location: Zagreb - Croatia
Mods for 1.13 magnificent, going to download right now. Thanks and thanks again Very Happy

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Master Sergeant
Re: UC-1.13 Public Beta 1[message #236558] Mon, 02 November 2009 15:12 Go to previous messageGo to next message
rattus is currently offline rattus

 
Messages:33
Registered:March 2003
Okay, bear in mind its a loooong time since I've played JA2/UC! Nothing significant so far!

1) UC start video doesn't play although Pay Intro video is set to TRUE.

2) E-mails are from Enrico instead of Dunlap (I think this might be a UC issue).

3) Laptop is tiny and hard to read (my eyes aren't good!) regardless of resolution. (I think this may be a JA2.exe issue).

Regards

Vermin

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Private 1st Class
Re: UC-1.13 Public Beta 1[message #236568] Mon, 02 November 2009 19:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Looks like there were a few things I forgot to note in the FAQ, thanks Vermin.

1) For some reason the UC start video doesn't like 1.13, thankfully it doesn't end the game at that point.
2) That's something that needs to be externalized


Progress is good on the next version:
- implemented the shotgun choke/spread pattern stuff from the SVN 1.13
- Two shot guns that use detachable magazines, Saiga and the SPAS-15, now have 6 round capacity and new magazine graphics (based on the slighly curved KAC PDW mags). Six round capacity was selected as a compromise.
- Changed the shotgun reloads so that the cost is approx 7AP/shell loaded (except for the box magazine loaded ones)
- Got around to producing LAM + optics sighting complex Big Image graphics
- Multilated (MS Paint and Corel Photo-paint) the three AUG A2's into the barrel and component kits needed to convert between all three versions. Now you can tell at a glance what each conversion kit does.
- I've added some new magazine graphics:
-- Kaerar's 9mm doublestack mags as .45ACP doublestack mags (added a pair of chubby pistol bullets to the corner, left colour as is)
-- Kaerar's 9mm doublestack mags have been darkened (20% gamma in Corel Photo-paint, and added a pair of pistol bullets to the corner)
-- Edited versions of the original Urban Chaos 7round .45ACP pistol mags have been added for all in-game .45ACP ammo types
-- Heavily darkened (shiny black) versions of the original Urban Chaos 7round .45ACP have been added to reperesent 9x19mm 8round pistol magazines
-- finally got around to fixing the FRAG-12 Big Image graphics (I cut/paste/streached the 40mm Smoke grenade into a shotgun shell shape)
-- The above mentioned 6round 12guage magazines

So far it all seems savegame compatible (even with the addition of some magazines).

[Updated on: Mon, 02 November 2009 19:10] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta 1[message #236906] Fri, 06 November 2009 12:49 Go to previous messageGo to next message
dbonar is currently offline dbonar

 
Messages:47
Registered:June 2006
Not working at my end. The Data-UC folder has a zip file that 7-zip says needs a password. WinRar doesn't ask for a password but it can't open the file either. I've copied this folder (with its seemingly compressed file) over to the working root of JA2. The game starts fine but crashes on going to the tactical map saying it is missing a tileset.

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Corporal
Re: UC-1.13 Public Beta 1[message #236910] Fri, 06 November 2009 15:11 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Why is the 7-zip program involved with "Data-UC" folder? 7-zip is only needed to decompress the Hybrid's folder "Data-UC113" where nothing should be password protected. "Data-UC" is the data folder that contains the original Urban Chaos "Data" folder's files, and should have been extraced by using the original Urban Chaos installer.

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Lieutenant

Re: UC-1.13 Public Beta 1[message #236944] Sat, 07 November 2009 00:21 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Best to have made a working install of original UC , then copy / paste data folder .
( Same for DL 1.13 hybrid)

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Captain

Re: UC-1.13 Public Beta 1[message #236964] Sat, 07 November 2009 03:01 Go to previous messageGo to next message
dbonar is currently offline dbonar

 
Messages:47
Registered:June 2006
7 zip was involved when the unextracted file showed up as a 7zip file.

It seems that the UC extractor hiccuped when I did it last night. Today it worked fine and everything seems set.

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Corporal
Re: UC-1.13 Public Beta 1[message #237045] Sun, 08 November 2009 05:19 Go to previous messageGo to next message
LoMac is currently offline LoMac

 
Messages:9
Registered:November 2009
Hello...

I really like this hybrid mod, very creative and engaging...

I am not sure if this goes here, but I have taken 3 sectors in Galleo and loyality is still only 17%. Is this normal or do I have a glitch?

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Private
Re: UC-1.13 Public Beta 1[message #237046] Sun, 08 November 2009 07:59 Go to previous messageGo to next message
rattus is currently offline rattus

 
Messages:33
Registered:March 2003
This is fun! The folks at Calisto sure gave me a hard time!

4) Curious error probably caused by me accidently pressing several keys at once.
Picture here:

A similar key mash caused a CTD later. (Need to slow down!)

This is fantastic game!

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Private 1st Class
Re: UC-1.13 Public Beta Discussion 1[message #237114] Sun, 08 November 2009 20:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
MadMarcus - Good to hear you got it working

LoMac - 17% loyalty with 3 sectors taken is normal.

Vermin - What is your game progress? Are the CTD's chronic? Are the CTD's frequent at your current progress?

By the way a few things I should have put in the FAQ:

Origianl Urban Chaos Bugs - If you don't visit Calisto after landing, Factory Foremen might go missing.

Has anyone put together the flamethrower (from parts made available in Calisto)? Should I put some hints about this combo merger (like old X-Ray detector, you have to attach one item before merging another item) and the one for the flamethrower ammo?

EDIT: forgot to change the name of the thread slightly.

[Updated on: Sun, 08 November 2009 20:29] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1[message #237122] Sun, 08 November 2009 22:14 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
I've been playing DL and UC hybrids , no problems so far :crossed:

Wil , have you another project in mind or might you attempt a hybrid of some of the other Vanilla mods ? Your adoring public might even thank you !! Very Happy

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Captain

Re: UC-1.13 Public Beta Discussion 1[message #237166] Mon, 09 November 2009 07:40 Go to previous messageGo to next message
LoMac is currently offline LoMac

 
Messages:9
Registered:November 2009
Thanks wil473...

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Private
Re: UC-1.13 Public Beta Discussion 1[message #237379] Wed, 11 November 2009 02:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
A new revision of the Hybrid, v20091110b, is now available. Due to the relatively small size (approx 20MB) I've dispensed with a patch and just released a full Data-UC113 folder. One thing I forgot to note in the version history is that I've fixed some of the items availablity (some items were disabled when the project took a detour into Alruco as part of troubleshooting some bugs). Otherwise, as there have been little mention of bugs (that can be fixed by editing data files) this release is mostly graphical in nature. It may even be savegame compatible, but I haven't fully tested this.

Lockie, next project will be to start work on a version of they UC Hybrid that makes use of the facility and sector labling capabilities offered in HAM 3.6.

EDIT: Hold with the new version, looks like I forgot the new XML's...

EDIT2: OK, please proceed with the replacement: v20091110b

EDIT3: I've reorganized the esnip folders so that current releases are in one folder, archived mods are in another, and bug savegames a third.

Archived Mod Releases
http://www.esnips.com/web/ArchivedDL-113FSandUC-113Hybrids

Bug related savegames
http://www.esnips.com/web/BugReportUploads

[Updated on: Wed, 11 November 2009 04:23] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1[message #237477] Thu, 12 November 2009 05:32 Go to previous messageGo to next message
dbonar is currently offline dbonar

 
Messages:47
Registered:June 2006
Using the older version not yesterday's patch I found a Bizon with a NADA attachment in the upper right square of Calisto. Other then that the hybrid seems flawless. Thanks!

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Corporal
Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237524] Thu, 12 November 2009 17:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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I missed that Bizon after I renumbered all the items. I went through all the items placed in the maps in the map editor, but I missed that one. Everyone, please advise as to any other occurrences of NADA attachments by Map number, and who (faction) or where in the map the item was dropped.

[Updated on: Thu, 12 November 2009 17:26] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237633] Fri, 13 November 2009 21:57 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
I Went to go on underground Atremo A9 , CTD....

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Captain

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237658] Sat, 14 November 2009 06:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Lockie, is the CTD on entering A9 underground repeatable? Is your attempt to enter A9 immediately following your game start (landing and militia battle while you're unarmed)? Have you tried to enter the subway from A10?

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237669] Sat, 14 November 2009 12:51 Go to previous messageGo to next message
lockie is currently offline lockie

 
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It was after moving out of sector , then back , I will try repeated entry also from other points .

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Captain

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237679] Sat, 14 November 2009 13:46 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
A9 a total bust , repeated failure (runtime error , asssertion failure line 215 , number of enemies in sector message)

A10 fine , no problem .

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Captain

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237686] Sat, 14 November 2009 17:16 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Interesting assertion failure. Just to fill in some more details, did you previously clean out the subway hooligans? I'm suspecting you're running into something related to the whole garrison goes missing after you have a victory in the underground level bug. I do not believe the current SVN release includes Headrock's fix, though one of the later HAM versions may. I have not had time to take a look at HAM 3.6alpha yet, but that is the next project goal.

EDIT: An Admission - I usually go directly from from landing in A9 to the subway after speaking to the airport manager, Carmen and recruiting Rosebud. Yeah I know, poor game testing... I was more interested in wheter the roaming patrols I added could substitute for the missing garrison on an acceptable basis.

[Updated on: Sat, 14 November 2009 17:22] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #237688] Sat, 14 November 2009 17:38 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
1st time going down to subway .

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Captain

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238493] Mon, 23 November 2009 07:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
On taking a break from some indexing work, I've decided to work on creating some upper recievers for AR-15 variants. This will give the player something to do with all the CAR-15's that the Urban Chaos storyline mandates.

Does anyone remember who did the following images, so that I may obtain permission for the modifications which will provide for the Upper Recievers:

- .50 Beowulf rifle
- HK416 (Gun 165)
- M4 (Gun 264)

I'm also trying a different implementation of the folding stock with the HK MP7. This involves the addition of modified versions of the MP7 image currently in the SVN. I think Coolberg is responsible for the MP7. To Coolberg or the artist responsible, may I have permission to add a modified version for the MP7 with stock deployed and the grip extended.

On another front, what is this I hear about a fourth voice set for the IMP's? Is it a male or female voice? Both? This existing voice set could be used for a few things. If the voice is female, then it could be used to replace some of Ehili's lines, or replace the 3rd female IMP voice so that it no longer is identical to Jubilee's. If male, then it could be used to construct a new M.E.R.C. to replace Tex who is already in Danubia according to the storyline.

[Updated on: Mon, 23 November 2009 07:36] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238494] Mon, 23 November 2009 09:13 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
it's the fourth male imp from ub - here (the .edt is included - also d/l bru for renaming /don't drag & drop)

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Captain
Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238504] Mon, 23 November 2009 11:23 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
wil473
Does anyone remember who did the following images, so that I may obtain permission for the modifications which will provide for the Upper Recievers:

- .50 Beowulf rifle

Lisac

wil473
- HK416 (Gun 165)

Tbird

wil473
- M4 (Gun 264)

Lisac

I tend to note down which artist did what gun, so I should be able to answer this question for most of basic 1.13's guns Wink

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First Sergeant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238537] Mon, 23 November 2009 19:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks Starwalker. I'm also planning on adding modified versions of the H&K XM8's to represent the parts kits. Right now using the same image for both the parts and the actual gun has confused me a few times, though no one testing has complained yet. Plus there are some guns that come in multiple calibres that I'd like to do simple magazine mods to differentiate between.

Who should I be begging permission from for the: XM8 family, Magpul PDW, Olympic Arms K-series of pistol calibre AR-15 variants and the Robinson XCR (I seem to rember getting permission for modifying the last two, but I can't remember from who).

Due to my lack of skill, all the edits will be done with a combination of MS Paint (cut & pasting, plus pixel by pixel edits), and Corel Photopaint (gamma adjustment).

[Updated on: Mon, 23 November 2009 19:14] by Moderator

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238571] Tue, 24 November 2009 10:57 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
wil473
Who should I be begging permission from for the: XM8 family,

Coolberg

wil473
Magpul PDW,

Tbird

wil473
Olympic Arms K-series of pistol calibre AR-15 variants

Are there any in basic 1.13?
The only AR-15 variant in a pistol caliber that I can think of at the moment is the Colt SMG.

wil473
and the Robinson XCR

Marlboro Man

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First Sergeant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238600] Tue, 24 November 2009 18:59 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks Starwalker. On double checking the OA SMG, it is graphic gun337, though I don't believe it is in use in the main SVN JA2.

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Lieutenant

Re: UC-1.13 Public Beta Discussion 1 (2009/10/29 to --/--/--)[message #238652] Wed, 25 November 2009 10:00 Go to previous messageGo to previous message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
wil473
Thanks Starwalker. On double checking the OA SMG, it is graphic gun337, though I don't believe it is in use in the main SVN JA2.

That pic was made by Tbird, as a 10mm version of the Colt SMG.

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First Sergeant

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