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Re: Tank Shell[message #237188]
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Mon, 09 November 2009 14:34
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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I had that happen two or three times, too. It's not possible to fire at enemies with it, though, it just behaves like the hummer.
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Sergeant
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Re: Tank Shell[message #237200]
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Mon, 09 November 2009 15:29
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Read the whole thread:
"In a sector with a destroyed tank, I selected 'vehicle' for my merc status and tank showed up as a choice. I selected that for some mercs and then moved it to another road sector, but it doesn't do anything and you lose one of your other vehicles because you can only have two at one time."
"and anyway I've been storing stuff in my tank. LAW's, mustard gas and stun greandes. Frag rockets etc."
"I own a tank and an icecream truck, and I've been using them to store stuff."
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Sergeant
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Re: Tank Shell[message #237202]
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Mon, 09 November 2009 15:38
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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wie zum teufel soll das funktionieren
oops was echanging german pms - sorry
how should that work - there is no personnel slot 'tank'
[Updated on: Mon, 09 November 2009 15:40] by Moderator Report message to a moderator
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Captain
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Re: Tank Shell[message #237206]
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Mon, 09 November 2009 16:05
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Logistericwie zum teufel soll das funktionieren
oops was echanging german pms - sorry
how should that work - there is no personnel slot 'tank'
you mean in proedit?
you don't need a proedit slot for a vehicle. You can define any random civ as a vehicle and then use them as such ingame. Renegade republic had at times up to 5 vehicles (without tanks) available for the player. Too bad the game doesn't really cope well
That's a very frequently reported "easter-egg-ish" feature of ja2 concerning using tanks after their defeat. But IIRC the tank cannon doesn't really fire the tank shell if used by a merc. At least not the last time i tried it. But maybe some xml entries can make that happen incase it doesn't already do and i was just too lazy to properly test that back then
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Sergeant Major
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Re: Tank Shell[message #237250]
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Mon, 09 November 2009 23:05
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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@ rev1
i already revoiced
@ scorpion
any chance to add the missing pic of the tank? as it's working as a vehicle can i add a tank.sti to provide the 'rooster-pic'?
@ anyone
up the number of vehicles to the max before you play your next game and report whether you still loose a vehicle when you 'hire' the tank
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Captain
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