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Re: kL Animations[message #240025] Mon, 14 December 2009 11:42 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Number of frames not size... 51 frames per point of view... there's only a couple in the game and that's your only clue.

Re: kL Animations[message #240031] Mon, 14 December 2009 13:12 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
the martial arts backflip thing? The jumping crepitus?

would actually be awesome to see the latter in game at some point. Sadly, it appears to be an unimplemented feature
Re: kL Animations[message #240032] Mon, 14 December 2009 13:16 Go to previous messageGo to next message
Slax

 
Messages:1448
Registered:July 2006
Location: People riding polar bears...
Here's hoping to see some extra gory animations in the future (bloody mess, Fallout, anyone?). For those high caliber kills, you know.

Re: kL Animations[message #241969] Sat, 16 January 2010 00:07 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
sooo, any progress here?

are you still with us kliFFotHx or is this another dead end that started out very promising?

☆★GL★☆
Re: kL Animations[message #241985] Sat, 16 January 2010 01:39 Go to previous messageGo to next message
Anonymous
I think he left us.....
Re: kL Animations[message #242941] Sun, 31 January 2010 14:45 Go to previous messageGo to next message
Centurion

 
Messages:84
Registered:April 2009
Location: E.U.

can someone host the files in some other place, even megaupload is better that mediafire shit just gets blocked by the browser and never let's me download...


so what was the story? another 'bio' did he deliver a custom merc with all anims or it doesn't work because of aiming etc??
Re: kL Animations[message #247424] Sun, 21 March 2010 11:29 Go to previous messageGo to next message
Hawkeye

 
Messages:1864
Registered:October 2005
Location: Australia
That's a shame if he is gone. Be surprised if he was to have left after all that effort. Ah well, here's hoping.


Re: kL Animations[message #247427] Sun, 21 March 2010 11:47 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
I hesitate to say it , but he only did the 'sexy' anims ,the shooting / kneeling , and a bit more work would have made the rest of them complete . I hate how the body changes when grenade throwing or dying , at least Scorpion got most of his changes completed in RR , if only the 'big body' mercs .


Re: kL Animations[message #247548] Tue, 23 March 2010 08:52 Go to previous messageGo to next message
CheKa

 
Messages:15
Registered:March 2010
Location: Somalia
2kliFFotHx:
Hi! Wonderful sti! Magic!
Take a look. Work in progress (35%). More simple.))

http://www.ja2.su/mods/Ja2v113/Farah_Aydid/!!!FINISH.rar

s_merc

[Updated on: Tue, 23 March 2010 08:53] by Moderator

Re: kL Animations[message #251927] Thu, 20 May 2010 15:10 Go to previous messageGo to next message
Raz
Messages:3
Registered:May 2010
I signed up especially to express my gratitude at this project.

CheKa: Is your link an updated version? If so, what exactly did you add?

Anyway, I'm a 3D animator and interested in doing some animations for JA2. I'd especially like to tackle an issue I usually experience when playing the game - lack of interaction with cover.

I can only provide in the animation side of things though, but seeing how many things have been implemented already, I think it's quite possible to add a relatively simple cover system.

Therefore I'm thinking about creating animations for wall-hugging, peeking around corners and firing around corners. The system could go as following: as soon as a merc stands against a wall, he will be considered 'wall-hugging'. If the merc is standing on a corner the view and cover will remain the same as in vanilla. As with the added functionality of 1.13, the merc may first [l]ook around the corner to peek around it with only his head exposed, and the animation will correspond with it. The [l]ook designation needs to be done in area that is the 'blind' spot, in order to peek. The merc gets full view around the corner, but since only his head is exposed he gets maximum cover from the blind spot. When [l]ooking again to raise the weapon, the merc steps out a bit and firing can be done regularly.

The same could be done while crouching AND for low cover such as sand bags or windows. This would require mercs to automatically be fully covered by low obstacles while crouching against them.

I'm not sure how feasible this is in the engine of JA2 (1.13) and how much work it would entail for the programmers, but at least the animation side of things would be covered.
Re: kL Animations[message #251929] Thu, 20 May 2010 16:44 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Awesome ideas there mate. What base are you using? Maya/3DSMax?

With the SMP Project we are aiming to externalise animation pointers to allow for new and updated animations. PM me if you are interested Smile

[Updated on: Thu, 20 May 2010 16:46] by Moderator



Re: kL Animations[message #251930] Thu, 20 May 2010 17:06 Go to previous messageGo to next message
Raz
Messages:3
Registered:May 2010
Sweet, nice to get the attention from a veteran. I'm using 3DSMax as a base. PMing you now.
Re: kL Animations[message #251984] Fri, 21 May 2010 17:23 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Yo Kaerar, is Raz on Zoho? Looked at the list, not sure if he joined yet.

Raz, we have a Skype voice chat on Sat at 1100 GMT. Skype is free, get on IRC and we get you setup when the meeting starts. If you can't make this Sat, I am sure we will meet next week again same time.


Re: kL Animations[message #251993] Fri, 21 May 2010 21:49 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Raz isn't on Zoho yet. I'll organise that today Smile


Re: kL Animations[message #264352] Wed, 06 October 2010 10:29 Go to previous message
tod0001

 
Messages:23
Registered:August 2005
Location: VA
I believe that I have that very same figure in my RA2 game. It was converted from another game and offered as a download.

I can check more into this(meaning to look into my harddrives and pull him out) if asked......

[Updated on: Wed, 06 October 2010 10:34] by Moderator

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