Demise of Man : Thermal vs all other NVGs[message #238640]
|
Wed, 25 November 2009 05:40
|
|
Rev1 |
|
Messages:203
Registered:October 2002 Location: Louisville, KY |
|
|
Am playing with the Demise of Man mod. Amazingly creative, given that this is an adaptation of what's now a really old game. All of you continue to impress me with your creativity.
I had a question though. Just ran across thermal goggles. Could someone tell me how they are different than all the other variants. Also, are they helpful during the day?
Finally, I have noticed that when using the new 1.13 command to toggle between Goggles and sunglasses that it's still possible to accidentally have mercs wearing the wrong thing. Basically, you have to still scan through the whole team to make sure. Would it be possible to just hard code that mercs are smart enough to switch when they need to? Maybe an alert (Razor just put on his night vision goggles.) would be helpful, and you could manually override if you wanted to for some reason.
[Updated on: Wed, 25 November 2009 17:59] by Moderator Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
Re: Thermal vs all other NVGs[message #238681]
|
Wed, 25 November 2009 17:44
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
the speciality of thermal optics in Ja2 is that if you have a heat source like a human (enemy, merc, etc.) the thermal goggles, as opposed to normal goggles, may show these heat sources even if they're behind a wall or door!
(frankly, i looked it up in DoM's items.xml and as we expected the item does use the property in question)
small hint: it doesn't really work with objects IIRc. An enemy behind doors or walls can be seen, an enemy behind a very high object, if i'm not mistaken, isn't seen by these goggles.
If you're using powerful weapons you can, using these goggles, also kill enemies behind certain wall types (by just shooting through the walls) however, this is somewhat tricky as sometimes it seems to work well and sometimes not and it may be difficult to tell in advance whether a particular shot through-wall will do a lot of harm or not at all.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
Re: Thermal vs all other NVGs[message #244666]
|
Fri, 19 February 2010 12:14
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
sounds plausible. Basicy, thermal goggles give you the vision of the crepitus. Now if you ever had a crepitus attack in an above ground mine sector, mabye even at night then it's clear they'll spot you from far away. And i guess it's the same thing happening in Rain. So thermal goggles should probably also help at Night unless callahan has intervened in some way
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|