|
|
|
|
|
|
|
|
|
|
Re: Demise of Man[message #314233]
|
Mon, 14 January 2013 12:39
|
|
Callahan |
|
Messages:63
Registered:May 2006 Location: Germany |
|
|
New cover system -
It is not finished yet, but will allow you to test it and give feedback while I try to teach the AI the benefits of taking cover.
Exe is inside "All" folder. Folder must be placed under "DEMISE/TILESETS" on co-level to other tileset data. There they will override all Structure files of these names.
( So far I only edited outdoor structures for test )
It contains some severely mutated JSDs that will only work well with the new cover system.
DO NOT RELOCATE OR USE THEM WITH ANY OTHER MOD !!!
Explanation:
There are now 2 types of cover.
Solid, shape based cover like sandbags and dynamic cover based on density.
All structures less dense than 100% are dynamic.
One can shoot around them if close, and their density is modified by precision of shot.
A shot with 80% Acc. will reduce density by 40% of it
[Updated on: Sun, 20 November 2022 06:22] by Moderator Report message to a moderator
|
Corporal JA2 DoM Creator
|
|
|
|
|
Re: Demise of Man[message #314290]
|
Wed, 16 January 2013 13:42
|
|
Hawkeye |
|
Messages:2416
Registered:October 2005 Location: Australia |
|
|
I've had some very weird experiences since moving over to this exe which I played tonight.
First noticeable difference was enemies around the map were no longer hidden with big red question marks, I could see the amount by their red blips. Fair enough.
I didn't have much chance to see if cover was working to a great deal. Though my mercs armed with pistols seemed to be shooting a whole lot more accurately while behind cover, and doing more damage. Or maybe I just haven't used the SOCOM pistol as much.
Strange things started to happen later on. I have control of 3 out of 4 sectors in Alma, however when the enemy reinforced the 4th sector, I was told Alma was revolting and I suddenly had a large amount of militia spawned there, which triggered a battle which I auto resolved. Still okay?
Once returing to one of my Alma sectors after some skirmishes I had a battle warning, but when I loaded the tactical screen some of my mercs had moved, and no enemies were present. But the sector still had the flashing red hostile indicators on the map, however the sector was not hostile, as I was able to talk to villagers, and sleep. I got a warning in the map screen:
Revolt in sector use $7040 in Alma
and
Citizens of Alma are revolting!
Still no effect on my team as I could tell. When it came to one of my other mercs entering the SAM site by Drassen it asked me to position mercs, but instead of my single travelling merc, it wanted to place all of my mercs in Alma???? but the placement screen would not let me, so the game was broken.
Never had anything remotely happen like this. But I'm thinking this latest exe may not quite be up for playing with yet, or not suitable to be played with existing DOM databases or game saves?
Report message to a moderator
|
|
|
|
|
Re: Demise of Man[message #314304]
|
Thu, 17 January 2013 01:19
|
|
Hawkeye |
|
Messages:2416
Registered:October 2005 Location: Australia |
|
|
I did have some opportunities with cover, but could not fully understand a lot of the numbers and figures that were shown. It also seemed to reveal my possibilities of hitting targets when I hit the F key, as well as list the condition of my equipment.
The revolt happened in another sector. I have been clearing Alma, with only H13 remaining. I had my mercs stationed at I 14, and then noted enemies moved into H13 which then triggered a militia battle. However, I had not stationed any militia there before, it seemed I'd magically acquired a large number of militia there and then, I actually find it hard to afford militia, and prefer to just recruit miners, NPC's and San Mona heavies on the fly with the Numpad + key. I can't entirely remember if a revolt was mentioned in this instance, though quite possible.
I do still have a gamesave if you want to check it out.
The battle sequence in the 'empty' sector was strange, and fear that's what broke the game. Was this supposed to trigger some sort of battle between my mercs and villagers? I can confirm there was mention of a revolt in the status screen, but none of my mercs commented on it.
Would there be any chance of you uploading your last stable release of DOM? I fear the one I am using, and the one which sits in Kermi's site, may be out of date. But at the moment seems more stable than this current build. It may clear up any discrepancies between your latest development build. I am wanting to play this game through start to finish, and already have quite some time invested in it.
Report message to a moderator
|
|
|
|
|
|
Re: Demise of Man[message #314357]
|
Fri, 18 January 2013 11:56
|
|
Callahan |
|
Messages:63
Registered:May 2006 Location: Germany |
|
|
Thanks for your save.
Given the fact you both encountered a seemingly very rare crash occasion with the new debug build AND your messed up interface ( mine never got messed up in any way ), you seem to own a good portion of bad luck.
Mine upgrade does not exhaust them quicker. Actually, you can stop a mine from running out by upgrading it while running out.
Even worse, mining is slowly going down over time. Upgrading will keep them running.
I am making some progress with the new cover system. Lately, I added a chance to get through check.
It is working like "display cover", but if you hold SHIFT it will show the enemies cover - actually your mercs chance to get past any structures.
I can now use this function to calculate the best position for AI soldiers.
Their previous system only decided between shooting and hiding, but they were not using a tree even if nearby.
Also wonder if I should give defensive bonus in autoresolve, as defender cover in tactical does now have a serious effect.
Yet, I do not know how to calculate a bonus based on a whole map in any reasonable way.
As soon as I got this working, I will clean up and port over to a release build.
I
Report message to a moderator
|
Corporal JA2 DoM Creator
|
|
|
|
|
|
Re: Demise of Man[message #316179]
|
Mon, 11 March 2013 14:41
|
|
Callahan |
|
Messages:63
Registered:May 2006 Location: Germany |
|
|
So here is the updated DoM.
http://kermi.pp.fi/JA_2/Mods_Vanilla/Demise_of_Man/ export.rar - Latest files which are current as of May 2015 (Were originally updated Dec 2013) - Ed
Unpack into any empty location.
You will have to add all the vanilla SLF files to DATA folder.
Then it should be fully operational.
Taking cover is now essential, greatly changing gameplay. I did my best to upgrade the AI in using cover. They are now as smart as I could code them.
Use "INSERT" + "DEL" to see how good you can shoot at a target.
[Updated on: Sat, 30 May 2015 06:07] by Moderator Report message to a moderator
|
Corporal JA2 DoM Creator
|
|
|
|
|
|
|
|
|
|
|
Re: Demise of Man[message #316468]
|
Fri, 22 March 2013 10:26
|
|
Fan |
|
Messages:204
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
|
|
@Hawkeye,
thank you for your answer, which I like it very well.
For, when I played this extraordinary mod for the first time in the new version yesterday,
I thougt, I shall begin it for the last time.
[Updated on: Fri, 22 March 2013 10:27] by Moderator Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
|
|
|
|
Re: Demise of Man[message #316524]
|
Sun, 24 March 2013 16:07
|
|
Fan |
|
Messages:204
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
|
|
Sorry,
is there anybody who is able to write anything about Windows 8, Ja2Gold(English) and
Demise? And it is working!
Or working with Ja2_1.13?
The German Ja2Gold is working with adjustments and installing
with Ja2_1.13,
precisely Ja2Gold(German)_1.12 + Ja2_1.13 + Demise.
[Updated on: Sun, 24 March 2013 16:09] by Moderator Report message to a moderator
|
Sergeant 1st Class
|
|
|
|
Re: Demise of Man[message #316541]
|
Mon, 25 March 2013 12:41
|
|
Fan |
|
Messages:204
Registered:March 2008 Location: Germany, Rheinl.-Pfalz |
|
|
@Callahan,
thank you. I have the newest installation.
But I cannot find the mistake.
If I copy the contents of DEMISE into Ja2_1.12(German or English), a lot of
SLF are in the data-directory. Which "SLF" are missing?
In spite of this, the German works (but only by installing 1.13!!!), but the
English dosn't work with 1.13 or without 1.13.
But sorry, the German is a mixture of German and English because DEMISE is
in English. I have had a lot of CTD. But then it works again.
It is frustrating!
But as to Ja2_1.12 (English) without DEMISE:
It is not working in Windows 8 contrary to Ja2(each German Version).
???
[Updated on: Mon, 25 March 2013 12:42] by Moderator Report message to a moderator
|
Sergeant 1st Class
|
|
|