Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » Using PROEDIT
Using PROEDIT[message #239431] Sun, 06 December 2009 09:15 Go to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

I'm well aware of the impacts and what PROEDIT SHOULD do, but how do I actually make the changes happen? I have made changes, and then saved them. I started a new game, but none of my changes apparently have taken effect. Anyone care to explain what I have to do, or have any pointers on a better way to make changes.

I am using JA2.1.13 (latest SVN release as of December 1, 2009) with HAM 3.5. Does it only function if I do not use HAM?

Thank you for your prompt responses and aide.

Sin
Re: Using PROEDIT[message #239432] Sun, 06 December 2009 09:16 Go to previous messageGo to next message
Anonymous
I had a similiar problem....
Re: Using PROEDIT[message #239438] Sun, 06 December 2009 12:47 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
no, you changed a prof.dat that is not used

set 'allways use prof.dat' to true in the ini

otherwise rename 'prof.dat' to 'prof****.dat'

**** = 'expierienced/tons of guns' or whatever you use as setting for your game
Re: Using PROEDIT[message #239446] Sun, 06 December 2009 19:24 Go to previous messageGo to next message
Anonymous
@moderators
GIVE THIS MAN A MEDAL!
Re: Using PROEDIT[message #239450] Sun, 06 December 2009 19:38 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Sheesh , don't encourage him.... :naughty:


Re: Using PROEDIT[message #239451] Sun, 06 December 2009 19:40 Go to previous messageGo to next message
Anonymous
lockie
Sheesh , don't encourage him.... :naughty:
RIGHT? :nerd:
Re: Using PROEDIT[message #239507] Mon, 07 December 2009 01:47 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Trait changes took effect, however item changes did not. Any clues?
Re: Using PROEDIT[message #239509] Mon, 07 December 2009 01:52 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
yup - items are no longer controlled by pro-edit (there is a gazillion of new items - pe can't handle that) - you have to change those in the xmls accordingly
Re: Using PROEDIT[message #239510] Mon, 07 December 2009 02:00 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Alright, cool. Thanks a lot Logisteric.
Re: Using PROEDIT[message #239523] Mon, 07 December 2009 13:25 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
Logisteric
yup - items are no longer controlled by pro-edit (there is a gazillion of new items - pe can't handle that) - you have to change those in the xmls accordingly

That depends on the inventory chosen: Prof.dat's items are still used when the old inventory is chosen, for the new inventory MercStartingGear.xml controls items.


Re: Using PROEDIT[message #239900] Sat, 12 December 2009 13:45 Go to previous messageGo to next message
profound

 
Messages:67
Registered:October 2004
Location: Lithuania
Is there any obvious reason why Proedit.exe at Data\BinaryData(not Data-1.13) does not list mercs equipment in letters, but in sticks instead?

http://vdsg.b4net.lt/JA2/sticks.png

I want to play vanilla JA2 with v1.13/HAM executives. I can do that, but I want to modify game a bit with small changes done @ xmls and prof.dat. As you can see, my initiative to change prof.dat ends here. With sticks.
Re: Using PROEDIT[message #239901] Sat, 12 December 2009 14:12 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
you get this screen due to lack of ITEMDESC.EDT file in your binarydata folder where you want to use proedit
Re: Using PROEDIT[message #244780] Sat, 20 February 2010 08:05 Go to previous messageGo to next message
Hastings

 
Messages:9
Registered:September 2006
Location: Rocky Mountains
This is just a peice I came across and thought it may apply/help out someone trying to use ProEdit...


Post ProEdit Reply with quote
Here's the link for ProEdit, a program to modify the NPC's/RPC's in Jagged Alliance 2 and Jagged Alliance 2 : Unfinished Business.

http://friendlyfire.fr.funpic.org/ja2utils/proedit.zip.

Instructions

Extract the contents of the ZIP file to the "Jagged Alliance 2\Data\Binarydata" - directory.

To use this program for JA2, follow these steps :

- Remove the files "Jagged Alliance 2\Data\Binarydata\Itmdsc25.edt" and "Jagged Alliance 2\Data\Binarydata\Ja25Prof.dat".
- To use ProEdit, rename the file ITEMDESC.EDT to Itmdsc25.edt and the file Prof.dat to Ja25Prof.dat.
- Start PROEDIT25.EXE, edit the character you want to modify, click SAVE, click EXPORT and click QUIT.
- To use the game (else the game won't work) rename the file Itmdsc25.edt to ITEMDESC.EDT and the file Ja25Prof.dat to Prof.dat.
- Start the game, choose your character and enjoy

I can't personally vouch for the procedure ! I just hope it may help someone out a bit....
Re: Using PROEDIT[message #244967] Mon, 22 February 2010 14:28 Go to previous message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
If you use the Pro-edit found in UC's binarydata you don't even need to do all the file renaming. MFM used this method.

[Updated on: Mon, 22 February 2010 14:29] by Moderator


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