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A few questions...[message #239676] Wed, 09 December 2009 07:36 Go to next message
Aderas
Messages:3
Registered:December 2009
Salutations, folks. Been playing the game a little bit, tried the vanilla and then upgraded to 1.13- liking it much, much more. However, there are a couple of things I've noticed, and it is really started to irk me.

For one thing, I can't seem to figure out why my created character in particular seems to use up so much more AP for moving and other actions than anyone else. Running generally takes 8 AP per block, as opposed to 4 for everyone else.

Also, I had heard that MERC is supposed to be available from the start, but I have don't have them yet.

Anyways, yeah, that's that. Thanks in advance, folks!
Re: A few questions...[message #239679] Wed, 09 December 2009 12:06 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
(a) MERC available soon after start , (b)what are your mercs stats ?


Re: A few questions...[message #239680] Wed, 09 December 2009 12:11 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Aderas
For one thing, I can't seem to figure out why my created character in particular seems to use up so much more AP for moving and other actions than anyone else. Running generally takes 8 AP per block, as opposed to 4 for everyone else.

Your created IMP comes with a TIMS-set (if you chose the New Inventory), and the cumbersome backpack causes penalties. If it is empty, take it off his back and put it into the combat pack, that should help.


Re: A few questions...[message #239699] Wed, 09 December 2009 18:44 Go to previous messageGo to next message
Aderas
Messages:3
Registered:December 2009
My mercenary has the following stats:

AGI 65 LVL1 (Which, by the way, what does starting at a higher level do, besides lower the amount of points you get?
DEX 60 MRK 70
STR 85 EXP 45
LDR 65 MEC 35
WIS 55 MED 55

I gave him high strength specifically so that he could carry all the stuff he logically should be able to, without being so slow. If it is the backpack, shouldn't it only cause a penalty if it's heavy enough? As I was looking around on the forums I saw mention of it, but it doesn't make sense that your average mercenary can't handle an average Infantryman's load. I can do as you mentioned of course, but that will be a problem later on, you know?
Re: A few questions...[message #239700] Wed, 09 December 2009 19:34 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Did you choose the 'big bodied' Merc ?
Stats seem reasonable ....


Re: A few questions...[message #239705] Wed, 09 December 2009 19:50 Go to previous messageGo to next message
Tao

 
Messages:2140
Registered:August 2009
Location: The Known Universe
Agility is the most underlying factor for movement costs. Try placing more points in the agility category.
Re: A few questions...[message #239709] Wed, 09 December 2009 20:46 Go to previous messageGo to next message
Aderas
Messages:3
Registered:December 2009
Well, it's normalized now that I don't have the backpack on, and yes I do have the 'big body' model. I plan on getting him more Agility points, so that shouldn't be a problem in the future.

On the note of backpacks however, do all backpacks add movement costs?
Re: A few questions...[message #239712] Wed, 09 December 2009 21:49 Go to previous messageGo to next message
Logisteric

 
Messages:3422
Registered:December 2008
Location: B
yup, they do
Re: A few questions...[message #239720] Wed, 09 December 2009 23:54 Go to previous message
CaptainWinky

 
Messages:18
Registered:June 2009
Aderas
My mercenary has the following stats:

AGI 65 LVL1 (Which, by the way, what does starting at a higher level do, besides lower the amount of points you get?
DEX 60 MRK 70
STR 85 EXP 45
LDR 65 MEC 35
WIS 55 MED 55

Experience level affects many things--a higher level character will be slightly better at all skills, more resistant to suppression fire, and (most importantly IMO) more likely to get an interrupt on an enemy. I don't see any benefit to making an IMP with a level higher than 1 since you'll gain levels on your own quickly enough.

I'd recommend maxing WIS and AGI and taking LDR down to 35. Higher wisdom means you'll improve your other skills faster. Higher agility will give you more APs and help you stay quiet in stealth mode. Training militia and teaching skills to other mercs causes leadership to go up fast anyway. Ira in my current game has a LDR in the 60s and I'm only halfway through taking my second city.
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