Looking for mod project managers in 2010[message #240760]
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Tue, 29 December 2009 14:51
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Hello Everybody
There's a big pile of ja2 projects on my desk and i can't dedicate my time to all of them in 2010. I was therefore hoping to find some people that could help us out with various projects or at least develop ideas and suggest design decisions that i don't want to take myself in order to avoid having all mods that i do look the same.
- PCM, playable characters mod.
Tasks: Development of the english version in an exe-independant way, coordination with FFF-MP, maybe design decisions for PCM_DoM, coordination with the german PCM version and SCI's(Fan/ Scheinworld used to work on this)
Skills needed: Mostly use of proedit, also use of sound editing tools to generate character speech from existing npc speech, creating/ editing .edt files. Some basic knowlegde of NPC/ RPC face animations.
* Spearhead of RPC design.
- Renegade republic relaunch
Tasks: Bringing and ideally holding RR up to date with 1.13 development and the xml editor. Preparing new releases if possible. Coordination with RR2005. Design decisions as to which new features to implement into RR and how to do so.
Skills needed: xml editing with and without xml editor, ini-balancing, optionally sound editing and very optionally quest and scripting knowledge
* Total conversion
- Fight for freedom and FFF-MP campaign design and management
Tasks: Adapting the FFF-MP settings for either warring party (axis/ allied) in addition to the basic campaign setting that encompassess both parties as well as neutrals
skills needed: Xml editor knowlegde, collecting specific tile picture items, sti-edit skills to replace tile pictures, usage of randomteams.xml, Optionally adding more WW2 content. Coordination with the base campaign and the base Multiplayer setting.
*Never done before WW2 themes
I might add more possible projects that people can contribute to later on
Anybody that feels he has the time in 2010 and a bit of dedication to take over the works and enjoyments of the tasks above can step up in this thread or through PM's e-mails or whatever. Some of these management positions will allow to have a lot of discretion as to how to design a mod yet they'll provide you with a lot of preexisting content to use, so they're basicly a quickstart for modding. Note that you'll have to coordinate with the other projects, that usually means me. I'm difficult to work with, but if you're good, you'll get my full support and resources in ja2 modding.
Nota: There is no inherent risk of being rejected for lack of skills. Dedication to the tasks laid out and a certain interest in ja2 and modding are more important than adanced modding skills whatsoever.
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #240846]
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Thu, 31 December 2009 16:52
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Yes, i think the files from the latest all in one patch are the ones. I may have made some additions since then, but certainly nothing of importance.
VFS should be rather easy for RR, the data-renegade folder just takes the place of the data-1.13 folder in the default VFS setup (you can do it in a leaner way of course in order to save some disk space)
The XML editor expects for example all explosives entries to have a physical item associated with them. RR uses a few explosives entries for ammo only, so you'd have to add some dummy items for these explosives entries. Then of course, the entire lbe section is probably not in line with the editors' formal preconditons.
A short go at the RR campaign might make it indeed easier to figure some of that stuff, as RR was proof of concept as well as design spearhead of 1.13, we also did a few rather experimental things xml-wise (that's a fair warning here, lol)
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #240870]
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Fri, 01 January 2010 13:29
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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I checked it, the allinonepatch is still available from badongo. Hoenir's page might be down once more but might be up again at some point.
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #241368]
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Thu, 07 January 2010 13:18
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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you mean deleting the zero entries? i'm not sure if this has to be done manually. Doesn't the xml editor cut them automatically?
btw i found an items.xml file without zero entries. i just doubt that it has everything correct, especially explosives and lbe's and such. Do you use any Diff tools?
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #241446]
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Fri, 08 January 2010 22:46
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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wil473 No worries, I'm doing it in managable chunks, and I've got some time on my hands.
I have full confidence in what you do. I was just trying to do little contributions, but probably i was rather causing irritation than anything else. Sry :whistle:
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #242265]
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Wed, 20 January 2010 13:06
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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wil473Progress Report on RR XMLs:
- items.xml is now XML Editor compatible
However:
- weapons.xml looks like it should work, but doesn't; this is next on the list of things to do
- Merge and attachment related xmls had to be removed
great to hear about items.xml
weapons.xml has an easy structure, i'm confident you'll get it to load.
*edit*
feel free to share the xml editor's error message(s) with us, maybe it rings a bell with someone.
merges and attachments are tricky. The xml editor has ridiculously more narrow expectations of how they must look like than the actual game. So my attachments, merges etc. from the time before the editor work normally in the game, but the editor expects a different structure.
So you plan to redesign them from the ground up? that would certainly be the most thorough way to adress he issue.
[Updated on: Wed, 20 January 2010 13:24] by Moderator Report message to a moderator
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Sergeant Major
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Re: Looking for mod project managers in 2010[message #242521]
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Mon, 25 January 2010 23:31
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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BRay shipping list? that's a new xml right? The cities would have to be machatschkala and trabzon i guess.
Lbe items... don't remember, i'd say they use default pockets xml. So maybe i didn't duplicate the file because it was already using the one in /data-1.13 or /data :whoknows:
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Sergeant Major
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