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Fallout Online[message #241840] Thu, 14 January 2010 23:10 Go to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Fallout Online !
Sound good ? Want to help vote ?
http://fonline2238.blogspot.com/2010/01/after-passing-initial-voting-phase.html

Link to site / download game . http://www.moddb.com/games/fonline-2238
Thanks to Lisac for info Very Happy
Having a looksee myself , ta ! :ok:


[Updated on: Thu, 14 January 2010 23:23] by Moderator

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Captain

Re: Fallout Online[message #241844] Thu, 14 January 2010 23:59 Go to previous messageGo to next message
cdudau
IS it possible to play without fallout 2 lockie?

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Re: Fallout Online[message #241847] Fri, 15 January 2010 00:13 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Having read only a little about this , it seems not , though mebbe there is a nocd crack on the homesite , perhaps Lisac will know and tell us , though I have just installed FO2 and the online exe , and will give it a try over the weekend .

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Captain

Re: Fallout Online[message #241848] Fri, 15 January 2010 00:26 Go to previous messageGo to next message
cdudau
Let me know if it is worth it?

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Re: Fallout Online[message #241854] Fri, 15 January 2010 01:36 Go to previous messageGo to next message
lisac is currently offline lisac

 
Messages:92
Registered:July 2006
Location: Austria
It is worth it. And you need Fallout 2 (CD or downloaded version from GoG or some other game selling website). It costs 5,99 USD on GoG, real bargain.

Currently, the game is pretty much bugged, but it's due to engine upgrade. We are implementing support for 3D, so expect some nice customized human models with different weapons and effects soon.

Right now, we need support in the ModDB Year Awards Competiton, thank you for voting. Member votes are more worthy than guests' ones, so be sure to login before voting (if you already have an account, that is).

Thank you all, enjoy this free game. From gamers for gamers.

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Corporal 1st Class
Re: Fallout Online[message #241858] Fri, 15 January 2010 03:07 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
interesting lisac, so this is your actual project now?

what about us here and good

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First Sergeant
Re: Fallout Online[message #242129] Mon, 18 January 2010 01:57 Go to previous messageGo to next message
lisac is currently offline lisac

 
Messages:92
Registered:July 2006
Location: Austria
Thanks lockie for announcing this (forgot to thank in the previous post)!

Anyway, the voting is almost at the end now, thanks to everyone who voted (they still can, there are 2 days and 22 hours remaining to do so).

Anywhere, where to start? We were modding the good old Fallout 2 for years, then came Timeslip and changed everything with his "sfall" mod/addition to the game... And then we discovered Cvet who is responsible for the whole 'Fallout Online" story. He picked up a piece of code developed by some Russians until a two years ago, they terminated their work and left the code open for the public. Anyway, Cvet continued to work on it and in two years the whole world of Fallout 1 and 2 have been merged into one big MMO world.

Since it was messy to stick to the original timeline, we changed some "events" (although 95% of it remained the same) and renamed the game to 2238. In our timeline, Unity survived, San Francisco Chinese are still communists and Enclave had "an accident" with the Oil Rig, leaving it decapitated and with the base in Navarro only. The story is a bit more balanced now, with no real superpowers, although we still work on it. Since Cvet wanted to try to implement 3D support for the engine and we provided the support for it (more/less), you can expect to have 3D players in the game soon. Changing weapons, armors, haircuts and other stuff will refresh the old image of Fallout and it's quite necessary feature for MMOs actually, since there are many players there and it looks boring when they all look the same.

Anyway, long story short, we'll keep extending the engine with new features and fill the world with new content occasionally (it is a bit empty now, not much quests, but there is much to do anyway - crafting, trading, starting a gang, fighting to control northern cities, mining, cars etc... And there are GM (Game Master) events from time to time, like Warzone or New Reno Comedian Night, where GMs organise something funny for the players...

Anyway, you can try it anytime yourself.

About implementing 3D into 2D: I'm not the mastermind behind it, Cvet did most of the work. I provided him basic models and consulting, and he did the rest using DirectX SDK. The documentation is there, the examples, everything, you just need someone to "crack it", then you can implement it anywhere you want.

EDIT: just a small addition - we are looking for 3D artists, feel free to read the details over at ModDB.

[Updated on: Mon, 18 January 2010 02:00] by Moderator

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Corporal 1st Class
Re: Fallout Online[message #242140] Mon, 18 January 2010 09:04 Go to previous message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
well, good stuff there lisac!

sounds all very interesting and i wish you all the success in the world.

but please remember, we are still in need of some new animations and prites here too, we had a couple of new guys that made some quite awesome attempts, but seem to have lost interest before finishing anything.

and if you like, please sent this Cvet guy over here once he

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First Sergeant
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