Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Modest Mike (english, hiring hostile Hero Mike)
Modest Mike (english, hiring hostile Hero Mike)[message #242802] Fri, 29 January 2010 14:18 Go to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
Welcome to another Minimod

This one is a bit more tricky than previous character minimods

what it does: it allows the player to actually hire Mike even though Mike is initially hostile.
Once you spot Mike, you get, if you're AIM, the usual dialogue. Nothing of this dialogue has changed, you can't do anything new here. Talk the talks and close the dialogue box. You might note that his facial expression are a bit odd. Nothing to worry about.

The new part will be after this initial dialogue is finished:
This simple version of the patch only requires you to shoot him up a bit and he'll be modest enough to know that working for us is better than dying (you can't make much money once you're dead, Mike always sais)
So once you injured him, you have to get close to him and use the "lips" icon to be able to talk to him. While he first wants to fight you, he then changes his attitude and joins up. In this simple version he even joins for free. Later versions may change this.

The tricky bit is to isolate Mike from other AI soldiers. Because it will be hard for the player to get close enough to talk to Mike without being shot by other AI. And once Mike joins up with the player, the AI will of course also try to kill Mike. Admitteldy, in my test i used cheat codes and the AI still has a window of opportunity to do harm.

compatibility: it is compatible with pretty much every version and mods of ja2 that don't drastically alter slot 149's behaviour or character.
Exe shoulnd't matter, custom maps shouldn't matter etc.

save target as

http://ja2vengeance.webs.com/Mikepatch2_ENG.rar

installation: extract the 3 subfolders in the archive (npcdata, faces, battlesnds) to your data folder of highest priority.

limitations:
- Mike joins for free
- Lacking a second set of coordinates for character 149, Mike's Face before joining up may look a little odd during his speech.
- This english version only has battlesounds, no speech yet

you can use speech and mercedt from Renegade republic or extract it from Ja1 or DG using the voice ripper tools for these games.

advantages: the lack of speech makes this download really small. the german version of it that uses ripped speech (from DG i guess) is a few megabytes large. I might upload that one as well at some point.
Re: Modest Mike (english, hiring hostile Hero Mike)[message #242803] Fri, 29 January 2010 14:24 Go to previous messageGo to next message
herb

 
Messages:423
Registered:September 2007
Location: Slovenija
Off topic
yo Scorp can you do voice record of swiss character for me?
Re: Modest Mike (english, hiring hostile Hero Mike)[message #242807] Fri, 29 January 2010 14:36 Go to previous messageGo to next message
the scorpion

 
Messages:1844
Registered:September 2004
Location: CH
I won't. I have recorded many characters (i'd say more than anybody else in this forum) but everybody says i still suck. So you better find somebody else.


on topic
A few more remarks: Try to hire Mike not as the last enemy in the sector. If he's the last enemy it might cause some oddities. Also avoid shooting or beating him unconscious because then it probably doens't work because he can't talk anymore.

During the hiring process, Combat will be interruptet for a moment and the game will go real-time, regardless if there's an more enemies in the vicinity, so be careful about that, you might lose initiative!

I would be very happy to get some feedback if people manage to do this ingame and how well it works for them. You can play around with ja2options.ini "mike_available_for_army" setting. It makes him appear at, pretty exactly, the specified progress level. So if you've reached the progress value specified for "mike_available_for_army" go to a hostile sector with elite placements and Mike is very likely to appear there.
Re: Modest Mike (english, hiring hostile Hero Mike)[message #260972] Sun, 29 August 2010 19:38 Go to previous messageGo to next message
MikeThePro

 
Messages:178
Registered:November 2007
Location: Bulgaria

Hate to be necroposting, but I just spotted this one and downloaded the patch.
Will try it later, but since I read the patch has limited speech, I can provide the English MikeSpeech files from DG which a guy from here sent me by mail(Thanks again W.).
Now I see the Scorp is kinda..."unavailable" right now, so if anybody can notify him about it(or if somebody can mix the speech and the patch himself/herself; or even if somebody tells me if I can do it myself, given the basic tools I get with the 1.13mod) I'd be grateful.
Re: Modest Mike (english, hiring hostile Hero Mike)[message #261822] Tue, 07 September 2010 00:10 Go to previous messageGo to next message
amok1301

 
Messages:10
Registered:March 2008
i must say that this patch works great
i hired Mike in my game .. even it is not the JA2 original game but it is Night Ops mod
it was when i encountered Mike in Balim .. attacked him with stun granades then isolated him from other enemy guards .. then talked to him and he joined immediately ..
but there is one glitch .. the picture of mike does not seems to work perfectly .. when he blinks eyes the pictures goes wrong .. so if someone can fix that or just make it a steady picture it will be ok .. and not to forget the sound patch as Mike now is MUTE .
Re: Modest Mike (english, hiring hostile Hero Mike)[message #261839] Tue, 07 September 2010 03:31 Go to previous messageGo to next message
Scheinworld

 
Messages:893
Registered:December 2007
Location: Baltic Sea, Germany
Hello Amok,

Amok
[...] but there is one glitch .. the picture of mike does not seems to work perfectly .. when he blinks eyes the pictures goes wrong .. so if someone can fix that or just make it a steady picture it will be ok ..


The reason for the glitch probably lies in the fact that the original Mike has just one set of coordinates for the 90x100 face (Slot ID_149= Eyes: 19, 31; Mouth: 19, 55), but there exist no values in the source code for a 48x43 small face for him.

\Build\Tactical\Faces:
} RPC_SMALL_FACE_VALUES;


RPC_SMALL_FACE_VALUES gRPCSmallFaceValues[ ] =
{
	9,  8,  8,  24,		// MIGUEL		( 57 )
	8,  8,  7,  24,		// CARLOS		( 58 )
	10,	8,	8,	26,		// IRA			( 59 )
	 7, 8,  7,  26,		// DIMITRI	( 60 )
	 6,	7,	7,	23,		// DEVIN		( 61 )
	 0,	0,	0,	0,		// THE RAT	( 62 )
	 8,	7,	8,	23,		//					( 63 )
	 8,	8,	8,	22,		// SLAY			( 64 )
	 0,	0,	0,	0,		//					( 65 )
	 9,	4,	7,	22,		// DYNAMO		( 66 )
	 8,	8,	8,	25,		// SHANK		( 67 )
	 4,	6,	5,	22,		// IGGY			( 68 )
	 8,	9,	7,	25,		// VINCE		( 69 )
	 4,	7,	5,	25,		// CONRAD		( 70 )
	 9,	7,	8,	22,		// CARL			( 71 )
	 9,	7,	9,	25,		// MADDOG		( 72 )
	 0,	0,	0,	0,		//					( 73 )	
	 0,	0,	0,	0,		//					( 74 )
	 
	 9,	3,	8,	23,		// MARIA		( 88 )

	 9,	3,	8,	25,		// JOEY			( 90 )
	 
	11,	7,	9,	24,		// SKYRIDER	( 97 )
	9,	5,	7,	23,		// Miner	( 106 )

	 6,	4,	6,	24,		// JOHN					( 118 )
	 12,4,	10,	24,			//					( 119 )
	8,	6,	8,	23,		// Miner	( 148 )
	6,	5,	6,	23,		// Miner	( 156 )
	13,	7,	11,	24,		// Miner	( 157 )
	9,	7,	8,	22,		// Miner	( 158 )

};


I didn't test it with one of the new beta builds (from developer code) including the faces externalization and the new "RPCFacesSmall" .xml file though!


Best regards; Schein


Re: Modest Mike (english, hiring hostile Hero Mike)[message #343402 is a reply to message #242802] Sat, 05 December 2015 18:26 Go to previous messageGo to next message
Julix

 
Messages:85
Registered:June 2010
Location: Germany

"Necro imortalis, vite par magica" - I cast threadcromancy...

I was just looking into starting the game again, when I saw how great Mike's stats are. I want him, and I'm sure many others since have wanted him.

Did this ever become a completely normal part of 1.13 - one of the many many many options, like making that Slay character stay longer than he otherwise would?

If not, why not? Is the sound for this guy copyright protected and therefor can't be shipped with the other JA2 1.13 update directly?

How possible is it to just give his little face some coordinates?

Re: Modest Mike (english, hiring hostile Hero Mike)[message #343403 is a reply to message #343402] Sat, 05 December 2015 20:18 Go to previous messageGo to next message
Scheinworld

 
Messages:893
Registered:December 2007
Location: Baltic Sea, Germany
Hallo Julix,

hiring Mike script by merc05 should be part of latest Development build(s):
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22803&goto=343113&#msg_343113


Original "Improved hireable Mike script" thread by merc05:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21190&goto=322512&#msg_322512

For testing any (new) script changes a new game must be start!


Best regards; Schein...



Kermi's JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates


Re: Modest Mike (english, hiring hostile Hero Mike)[message #343410 is a reply to message #343403] Sun, 06 December 2015 09:46 Go to previous message
Julix

 
Messages:85
Registered:June 2010
Location: Germany

Hey Schein,

Thanks for the quick reply. I was about to place it in some folder, and indeed there was already such a file in there. happy

[...]

Julian

Edit by Schein: Removed Windows 10 problem/discussion to appropriate thread in "JA2 Crashes, Bugs and Fixes" forum:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=343457&#msg_343457

[Updated on: Sat, 12 December 2015 20:15] by Moderator

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