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Re: HAM 3.6 Full - RELEASED[message #249348]
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Thu, 15 April 2010 01:49
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Headrock |
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Messages:1760
Registered:March 2006 Location: Jerusalem |
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That is very strange. With the files in the HAM settings package, the chance of that happening at the airport is 2 of 1000 per hour. I.E. 1 in every 500 hours on average.
However, with HAM and WF installed together, it's always possible that you've mixed up the INI files and/or XML files somehow, and the game is reading the wrong things. In such a case, it may be rolling 2 of 0, rather than 2 of 1000, or some such other strange error.
Make sure the game is reading the JA2_Options.INI file provided by the HAM Settings package (should be in DATA-HAM\ after installation), and not any other similar file in other directories. You could edit something obvious in that file, like the starting cash on all difficulties, and see if it has effect in-game. If it doesn't, that means the game is reading the wrong file, and may be causing this issue.
Also make sure that the value of the INI setting "FACILITY_EVENT_RARITY" is set to 1000.
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Re: HAM 3.6 Full - RELEASED[message #249624]
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Sun, 18 April 2010 19:56
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DepressivesBrot |
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Messages:3658
Registered:July 2009 |
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Because it's obviously superior ...
No, seriously, before suggesting to integrate the AI of any version of JA2 (Vanilla, WF, UB) or any prior version of 1.13, please consider that AI in JA2's case (and to a greater or lesser degree in all games) only is a fancy word for 'bunch of algorithms that TRY to simulate tactical combat (or whatever) and give the player a hard time / challenge without outright cheating (may vary)'. A true AI would essentially mean multiplayer against a skilled player with a superior number of troops.
Those algorithms work reasonably well, not perfectly but sufficiently good, under the circumstances and parameters they were designed for.
The reason those suggested 'superior' AIs seem to be better on a first look is, that they are deployed under exactly the circumstances they were written for while the 1.13 AI simply didn't keep up with the myriad of features added over time, thus opening lots of new weaknesses for the player to exploit, and sometimes for the AI to stumble over its own feet.
I'm not saying the 1.13 AI is great right now, there for sure is lots of room for improvements.
So please feel free to provide concrete ideas on how to improve the AI but please refrain from general statements like 'AI of xyz is better, please implement'.
Thank You
(On a side note, don't you guys have the habit to limit threads to approximately 10 full pages? I think its about time for this one.)
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