Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 3.6 Full - RELEASED
Re: HAM 3.6 Full - RELEASED[message #247337] Fri, 19 March 2010 16:49 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Well that was rather simple. Clean ja2 gold + new SVN and then copied WF maps mod newest SVN and then AIM. All seems to be working. Heh, by the time I finish this new campaign ham+stomp will be released and will have to start over. Figures.
Re: HAM 3.6 Full - RELEASED[message #247458] Sun, 21 March 2010 23:36 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
During sleep my mercs continue to improve skills and work as usual. Anyone else had this problem?
Re: HAM 3.6 Full - RELEASED[message #247459] Sun, 21 March 2010 23:40 Go to previous messageGo to next message
Anonymous
Think that is a feature, to have a chance to increase skill points while sleeping. I may be incorrect though. I can not find where I read chances of leveling while sleeping so just disregard what I said.

[Updated on: Sun, 21 March 2010 23:54]

Re: HAM 3.6 Full - RELEASED[message #247461] Mon, 22 March 2010 00:02 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Which version are you using?


Re: HAM 3.6 Full - RELEASED[message #247462] Mon, 22 March 2010 00:57 Go to previous messageGo to next message
CrunchyDingleberrys
Messages:1
Registered:March 2010
Headrock,

I've been playing JA2 for years now and just now stumbled across your mod. Sounds like an incredible upgrade! I've reinstalled JA2Gold + the 1210 SCI, then used the HAM settings package in this thread to enable all features.

Only problem is on program load I get an error report indicated multiple INI settings are missing. It seems the [..] headers in the package's INI file don't match the standard v1.13 format. It's seems like an obvious gotchya, but I've searched the forums and haven't found anything. Any suggestions?

(went ahead and manually updated the 1.13 ini file, just wondering why they're different)
Re: HAM 3.6 Full - RELEASED[message #247463] Mon, 22 March 2010 01:05 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
There was a very recent change of the entire INI format, starting at build 1213. The Settings Package was then updated to the new format, and is thus not compatible with older releases anymore.

On second thought that may not have been the best idea, seeing as how many people use the latest Single-Click which is, as you said, of build 1210. So until a new SCI is released, here is a link to the older settings package:

HAM 3.6 Settings Package for Single Click 1210 and older versions.

I'll also add it to the top of this thread.

Enjoy your HAM!


Re: HAM 3.6 Full - RELEASED[message #247465] Mon, 22 March 2010 03:09 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Headrock
Which version are you using?


Latest SVN +WF MAP SVN + AIM46

I'm pretty sure it happened with leadership from militia training. It could be that the sleeping merc got the benefit of training from the other merc who wasn't sleeping.
Re: HAM 3.6 Full - RELEASED[message #247468] Mon, 22 March 2010 04:18 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
is it supossed to be that i can train militia in the nw-sam?
Re: HAM 3.6 Full - RELEASED[message #247470] Mon, 22 March 2010 04:59 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
You should be able to train them in all the SAM sites.


Re: HAM 3.6 Full - RELEASED[message #247471] Mon, 22 March 2010 05:12 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
i think i recall some 'sam-site = no civillians = no militia' - is thought that's a nice idea

anyway i tracked mobile militia to both ne- and nw-sam - seen i can build them in both
Re: HAM 3.6 Full - RELEASED[message #247473] Mon, 22 March 2010 06:23 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Quote:
Latest SVN +WF MAP SVN + AIM46

I'm pretty sure it happened with leadership from militia training. It could be that the sleeping merc got the benefit of training from the other merc who wasn't sleeping.


Let me get this straight - one merc is training militia and sleeping, while the other is training militia and awake, and... somehow... militia get trained?

What's wrong with that?

I think you need to explain the situation in more detail before I can get an idea of what's wrong.

Quote:
is it supossed to be that i can train militia in the nw-sam?


In JA2/1.13, of course. It's always been like that.

Quote:
i think i recall some 'sam-site = no civillians = no militia' - is thought that's a nice idea


That's HAM. You would need to download the settings package (or edit the XMLs yourself).


Re: HAM 3.6 Full - RELEASED[message #247480] Mon, 22 March 2010 11:04 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
i have it - so i missed it ith my own tweaks - i'll definately use it - have to compare it
Re: HAM 3.6 Full - RELEASED[message #247512] Mon, 22 March 2010 21:33 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
[quote=Headrock]Quote:
Latest SVN +WF MAP SVN + AIM46


Let me get this straight - one merc is training militia and sleeping, while the other is training militia and awake, and... somehow... militia get trained?

What's wrong with that?

I think you need to explain the situation in more detail before I can get an idea of what's wrong.


Militia got trained and a sleeping merc's ldr xp bar moved.

I love the new facilities options, but think you shouldn't get hurt if not using them.
Re: HAM 3.6 Full - RELEASED[message #247515] Mon, 22 March 2010 21:49 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Ah, so the merc gained experience while sleeping. Interesting. I'll look into that. If you spot anything else along a similar line, let me know.

[EDIT: Strangely, I've just looked in the code, and this should be impossible. I don't understand how/why this could happen]


Re: HAM 3.6 Full - RELEASED[message #247533] Tue, 23 March 2010 01:23 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I wouldn't worry about it, it was probably brought on me saving loading millions of times, next time I will test it more thoroughly before I post.

quick question though. How effective is explosive suppresion? example how many grenades does it take roughly to totally suppress someone? I really like to throw them around and so far am unable to. Cheers.
Re: HAM 3.6 Full - RELEASED[message #247536] Tue, 23 March 2010 01:42 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Quote:
How effective is explosive suppresion? example how many grenades does it take roughly to totally suppress someone?


Depends on the INI setting "EXPLOSIVE_SUPPRESSION_EFFECTIVENESS". If set to 0, it's disabled, set to 100 it's "fully" enabled, though you can set it even higher than that if you want. It also depends on which kind of grenade you are using, and how close it lands to the target. Do note that at 100, a blast-type grenade should do a noticeable amount of suppression.


Re: HAM 3.6 Full - RELEASED[message #247623] Tue, 23 March 2010 20:49 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I've been using HAM for a long time and I remember I could never set it so that I was happy with the settings, but using your settings package is awesome. I do notice some suppression with grenades, but dunno whether that is the AI being stupid or actual suppression when they don't move too much after a grenade. Sometimes they just get up and run away. Smile
Re: HAM 3.6 Full - RELEASED[message #247647] Wed, 24 March 2010 00:59 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Quote:
I do notice some suppression with grenades, but dunno whether that is the AI being stupid or actual suppression when they don't move too much after a grenade. Sometimes they just get up and run away.


It's hard to tell how suppressed an enemy is, that's true. The best way of course is to hit that "Cowering in fear" message, but that only happens when shock exceeds a certain level. Telling how much APs they have left is of course impossible unless they lose all of them ("Pinned down"). But running away is perhaps one of the best ways to tell - suppression sucks out morale, and shock can help convince an enemy to flee.

I might, in the future, add some sort of suppression indicator to show the state of shock over the character, similar to how Brothers in Arms did it (with a color pie). Again, that won't show APs left though.


Re: HAM 3.6 Full - RELEASED[message #247759] Thu, 25 March 2010 11:39 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
grenades/explosives suppression is applied only when the target is hit by it or also when he is just outside the balst radius (1/2 tiles)
Re: HAM 3.6 Full - RELEASED[message #247760] Thu, 25 March 2010 11:46 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
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Are you asking, or stating?


Re: HAM 3.6 Full - RELEASED[message #247763] Thu, 25 March 2010 12:19 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
asking, forgot the ?
Re: HAM 3.6 Full - RELEASED[message #247766] Thu, 25 March 2010 12:44 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
Yes, explosive suppression should act beyond the range of the blast itself. So you don't need to get hit to suffer it.


Re: HAM 3.6 Full - RELEASED[message #247769] Thu, 25 March 2010 13:14 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
well it looks like it affects only me that way, but i'm waiting any kind of (optional) suppression indicator before stating anything like that


also, it would be nice to make the explosive/melee/gun damage multiplier able to go over 200% actual damage and also go under (eg set damages at 50%)

and maybe something similar for armor values
Re: HAM 3.6 Full - RELEASED[message #247775] Thu, 25 March 2010 14:09 Go to previous messageGo to next message
Headrock

 
Messages:1781
Registered:March 2006
Location: Jerusalem
It can go under 100 now. At least I think it can.


Re: HAM 3.6 Full - RELEASED[message #247833] Fri, 26 March 2010 10:20 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
how? the multiplier actually is a +x% so the damages are calculated 100+x% being 100 (and so 200%) the maximum but i can't find how to reduce them
my bad, was using the latest SCI which is still at 1210 and doesn't have the new INI

also sometimes i have some assertion errors (didn't take notes so im looking forward to happen again) when trying to put Steroid on the icecream truck, mostly when im' trying to "assignement"(also non facilities related)->truck.
usually moving both on another sector fixes it

another odd thing, sometimes it happens that my mercs see random enemies to the other side of the map, when there is no way they could see them

also once i had an interrupt while jumping down off the roof and i could see and shoot through the wall





other questions..

I have the game set up this way

JA2 gold -> 1.13 1216 gamedir content copypasted into ja2 folder -> ham setting package >1213 zip content copypasted into ja2 folder

ini editor set this way
http://j.imagehost.org/0503/Immagine.jpg


but have plenty of
http://j.imagehost.org/0473/Immagine.jpg

and some things that can't have value changed even if they have description and explanation of values



aww looks like i messed up the installation somehow even if i always did things this way, when ja2 loads up i shows erors for wrong values in the ini

[Updated on: Fri, 26 March 2010 15:56] by Moderator

Re: HAM 3.6 Full - RELEASED[message #248009] Sun, 28 March 2010 20:37 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
There's something funky with the suppression. Sometimes when the enemy tries full auto and misses completely I still receive suppression. One time the AI hit a wall right in front of him nowhere near my merc and the merc still responded with speech and loss of AP.
Re: HAM 3.6 Full - RELEASED[message #248013] Sun, 28 March 2010 21:07 Go to previous messageGo to next message
Anonymous
Jinxed
There's something funky with the suppression. Sometimes when the enemy tries full auto and misses completely I still receive suppression. One time the AI hit a wall right in front of him nowhere near my merc and the merc still responded with speech and loss of AP.


That's the idea....,although; hitting a wall in front of him should not cause suppression. I seriously doubt it will be a common occurrence in your game though.
Re: HAM 3.6 Full - RELEASED[message #248015] Sun, 28 March 2010 21:15 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I guess you can say it is rare. Should have suppressed himself doing what he did. It kinda made me think that the act of suppression fire already counted as suppression, rather than the actual proximity of bullets flying by.
Re: HAM 3.6 Full - RELEASED[message #248017] Sun, 28 March 2010 21:19 Go to previous messageGo to next message
Anonymous
Did any bullets pierce the wall?
Re: HAM 3.6 Full - RELEASED[message #248018] Sun, 28 March 2010 21:25 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
I don't think so. He was standing in front of a concrete hedge wall and tried to shoot full auto at my merc who was quite far away and hiding behind some tables and bamboo.
Re: HAM 3.6 Full - RELEASED[message #248020] Sun, 28 March 2010 21:42 Go to previous messageGo to next message
Anonymous
As of right now I don't for see a fix for this specific bug. As I stated before, it is not a very common occurrence. If it continues to be a problem, I suggest turning some of the suppression settings down via the Ini file.
Re: HAM 3.6 Full - RELEASED[message #248029] Sun, 28 March 2010 22:55 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Smile Yeah. Thanks.
Re: HAM 3.6 Full - RELEASED[message #248042] Mon, 29 March 2010 03:23 Go to previous messageGo to next message
Anonymous
Headrock may be of more assistance when he returns.
Re: HAM 3.6 Full - RELEASED[message #248109] Mon, 29 March 2010 17:54 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
sometimes the game hangs up when trying to use drassen junkyard to repair, no errors or whatever just windows' "app stopped working"
Re: HAM 3.6 Full - RELEASED[message #248123] Mon, 29 March 2010 21:35 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
Random crashes are just part of the charm.
Re: HAM 3.6 Full - RELEASED[message #248135] Tue, 30 March 2010 02:35 Go to previous messageGo to next message
datakurs

 
Messages:169
Registered:June 2009
Location: Budapest, Hungary
I know I've read it somewhere before but can not locate now:
Playing in insane with 3356, WildFire maps and your .ini settings with very few changes.
My problem is that I've taken Cambria, defended it about 3 times but no more guys attack me anymore. Why are they stopped?
Re: HAM 3.6 Full - RELEASED[message #248144] Tue, 30 March 2010 11:30 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3809
Registered:July 2009
You mean THIS discussion about idle AI and how often you should attack to avoid it?


Re: HAM 3.6 Full - RELEASED[message #248164] Tue, 30 March 2010 17:07 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
Jinxed
Random crashes are just part of the charm.

not when happen only with a specific facility


also is possible to train militia in NW sam and not in NE one

[Updated on: Tue, 30 March 2010 20:35] by Moderator

Re: HAM 3.6 Full - RELEASED[message #248217] Wed, 31 March 2010 09:44 Go to previous messageGo to next message
datakurs

 
Messages:169
Registered:June 2009
Location: Budapest, Hungary
Yeah, that is. Thanks.
Re: HAM 3.6 Full - RELEASED[message #248325] Thu, 01 April 2010 11:34 Go to previous messageGo to previous message
Sot

 
Messages:86
Registered:April 2009
How to decode A.C.A. ?
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