Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » 1.10 enemies "cheat"
1.10 enemies "cheat"[message #19007] Mon, 06 January 2003 00:35 Go to next message
wudu is currently offline wudu

 
Messages:56
Registered:September 2002
I am getting a bit frustrated, because the enemies in JA2Gold sort of cheat with break lights/grenades. Take for example, I enter a sector with 2 mercs. I shoot a enemy with a burst from RPK, go back 10 squares, crouch down, wait one turn. There it comes, an enemy throws a breaklight exactly on my position, never even seeing me. I have proven this with sneaking back on an enemy with Miguel, while my IMP kills an enemy about 30 squares away from the enemy that has Miguel behind him. He stands up, and whee, there goes the break light, leading to a million bullets flying from everywhere to my IMP. Day is different, but I avoid attacking at day because I'm playing the 8000+ even harder save.

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Corporal
Re: 1.10 enemies "cheat"[message #19008] Mon, 06 January 2003 02:59 Go to previous messageGo to next message
Tyco is currently offline Tyco

 
Messages:188
Registered:September 2001
Location: Be'er Sheva, Israel
An enemy will always throw a brakelight when he is attacked but cannot find the attacker. He just throws it to the general location from where the shot originated. They also do that with grenades since they have area damage and a chance to hit at least someone who might have fired. Try it yourself; it helps a lot.

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Staff Sergeant
Re: 1.10 enemies "cheat"[message #19009] Mon, 06 January 2003 15:01 Go to previous messageGo to next message
Uzi is currently offline Uzi

 
Messages:69
Registered:March 2000
Location: Helsinki, Finland
Also, it might be that the enemy sees the muzzle flash of Your weapon, thus noticing You. It happens from time to time.

On grenades: Saved my own ass a while back, had two enemies who could shoot me, but I couldn't see them (Day, plains, grass, had sunglasses). Only thing I could do was rain 40mm death upon their general location with Buzz and Meltdown, and in due time the guys decided it was better to assault than to stay put and suffer more 'nades. Of course, then the rest of my team interrupted them with a hail of 7.62... Very Happy I didn't assault them, because I'm playing low-reloads, and I wasn't sure how many enemies were left. Don't want to run up to them just to find out I'm out of AP, and nobody else in my squad can help. Surprised

Uzi

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Corporal
Re: 1.10 enemies "cheat"[message #19010] Mon, 06 January 2003 20:23 Go to previous messageGo to next message
wudu is currently offline wudu

 
Messages:56
Registered:September 2002
Yup, but they throw it exactly on my position, losing 1 hp Very Happy , even if I sneak behind a building, someone from behind me throws one, without never seeing me.

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Corporal
Re: 1.10 enemies "cheat"[message #19011] Mon, 06 January 2003 22:43 Go to previous messageGo to next message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
Well I have never seen it but I know that marking enemies position in the dark is good.
Especially when sending a 6 round 7.62 burst right against them before throwing grenades.
Makes them think over again.

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Corporal 1st Class
Re: 1.10 enemies "cheat"[message #19012] Tue, 07 January 2003 02:57 Go to previous messageGo to next message
RulerOfHeck is currently offline RulerOfHeck
Messages:1
Registered:September 2002
Location: first
I've noticed that sometimes when you have fired at an enemy, someone will throw a break light at you. Most of the time it hits the person who fired his weapon, sometimes it lands a few squares away.
This is not cheating. It has happened to me a few times that an enemy has fired at me that I didn't see before. But when he fires his weapon I can see him. When it's my turn again, he is no longer visible.
I guess that when this happens to the enemy, they will always trow a break light at you.

If your in the enemy's field of view, but sneaking, firing your weapon will break you cover and they'll see you. Multiple shots and/or handgrenades is often the result. Sneak back one square and they will loose sight of you. They may however trow a break light at your previous position.

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Civilian
Re: 1.10 enemies "cheat"[message #19013] Tue, 07 January 2003 15:46 Go to previous messageGo to next message
LCJr.

 
Messages:83
Registered:November 2001
The difference is that you as the player have to try and remember where the enemy that shot was when your turn comes up. The AI apparently stores the info and knows exactly which square to aim for.

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Corporal 1st Class
Re: 1.10 enemies "cheat"[message #19014] Wed, 08 January 2003 08:47 Go to previous messageGo to next message
Shrike is currently offline Shrike

 
Messages:58
Registered:December 2002
Location: Belgium
Why don't you try to shoot once and run away (staying out of their LOS)? If they still manage to -consistently - throw it at your exact location, it most certainly smells of "cheating".
Talk about a naughty AI :nono:

Haven't tried this myself yet though Uh Oh

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Corporal
Re: 1.10 enemies "cheat"[message #19015] Wed, 08 January 2003 09:54 Go to previous messageGo to next message
slayer is currently offline slayer

 
Messages:105
Registered:July 2002
Location: Mtn. View, Ca. Silicon Va...
You can use your cursor in the dark and it will tell you if there is a object in its path, so if you know approx. where it came from then this could be used as a tool to locate the "Badman". Of course this only really helps if there not alot of trees or other objects in the area to confuse things.

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Sergeant
Re: 1.10 enemies "cheat"[message #19016] Thu, 09 January 2003 22:10 Go to previous messageGo to next message
wudu is currently offline wudu

 
Messages:56
Registered:September 2002
@Shrike:
Yep, they still throw stuff exactly where I'm standing, no matter if I run 10 squares away.
They are naughty. Pisses me off. And another thing that makes it harder is that I'm playing the 8000+ even harder, in which you might get in to SERIOUS trouble after you have been thrown a breaklight at.
:whoknows:

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Corporal
Re: 1.10 enemies "cheat"[message #19017] Wed, 02 March 2005 21:16 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
quite late to post here - but yes - (not playing even harder, just the normal version), i have these breaklights being thrown at me a lot - and it pisses me off no end Sad

anyone find a solution to this? dont want to downgrade from version 1.12 though.

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Sergeant
Re: 1.10 enemies "cheat"[message #19018] Wed, 02 March 2005 22:48 Go to previous messageGo to next message
avoideverything is currently offline avoideverything

 
Messages:52
Registered:January 2005
Location: UK
I kind of agree with Wudu - I mean, it's definitely a good strategy that the baddies use but at the same time, their break lights hit my Mercs smack-dab on their foreheads with suspicious regularity.

So here's my soluion that, so far, has never failed:

Once a merc sees a guy, he shoots him in the head - Bang! Then everyone in my group who does't see him does a super-duper aim on the baddies body and shoots him - Bam! Bam! Bam! Bam! Then we drop out of stealth mode and run away with whatever points we have left (Usually 10ish). The next turn the group goes back on stealth mode and, still running, regroups for a second assault.

This way leaves lots of badly wounded baddies everywhere and can be quite alot of fun, even though at times it can seem pretty cheap. But then, so is their break light tactic.

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Corporal
Re: 1.10 enemies "cheat"[message #19019] Wed, 02 March 2005 23:59 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
Quote:
Originally posted by avoideverything:
I kind of agree with Wudu - I mean, it's definitely a good strategy that the baddies use but at the same time, their break lights hit my Mercs smack-dab on their foreheads with suspicious regularity.

So here's my soluion that, so far, has never failed:

Once a merc sees a guy, he shoots him in the head - Bang! Then everyone in my group who does't see him does a super-duper aim on the baddies body and shoots him - Bam! Bam! Bam! Bam! Then we drop out of stealth mode and run away with whatever points we have left (Usually 10ish). The next turn the group goes back on stealth mode and, still running, regroups for a second assault.

This way leaves lots of badly wounded baddies everywhere and can be quite alot of fun, even though at times it can seem pretty cheap. But then, so is their break light tactic.
yea that's what i do - and it works okay for a lot of sectors - but in sectors (for instance sectors which are bisected by water) - it is practically impossible to run - where do i go then? muwahhahaahaha....

its fun tho - 32 enemies firing at a sitting duck Smile

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Sergeant
Re: 1.10 enemies "cheat"[message #19020] Thu, 03 March 2005 00:51 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Funny?Arrgghhhh!
One of the most ennoying features.I wouldn't mind if they threw the thing around,but ALWAYS hiting the merc is liable to piss off anyone.And not having silenced/supressed assault rifles,as balance would have dictated...
Yes, they always hit the mercs for that minus 1 damage,from any position and unbelievable distances.Sometimes I get lucky with a tree/stone interfearing on the stick's path.

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First Sergeant
Re: 1.10 enemies "cheat"[message #19021] Thu, 03 March 2005 09:55 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
I've too suffered a couple nasty nightly flares coming, but not anything like this magnitude, i.e. they're all the time hitting you with flares ?!?

However, I think I noticed a bug which enables enemies to detect you during night like it was daytime. I use JA2 Gold. I play those solo (IMP) games and here's what happens:

IMP is inside a building, it's night. I enter the world map and give the order to move to next sector. I enter the aforementioned sector. It's still night. Now, any enemy has the ability to see me like it was broad daylight! (that's the imression I get). What causes this? I think it's the fact that IMP was inside the building when I gave the order to move. This doesn't happen if IMP stands outside the building when you give the move order! And that enemies noticing you, it happens only once in a fight, when the fight begins. But that's just about enough to ruin stealth.

So... when you exit the sector are your any/all mercs standing inside a building?

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Corporal
Re: 1.10 enemies "cheat"[message #19022] Thu, 03 March 2005 15:33 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
no - i am just travelling between desert sectors Sad

yesterday, i decided to clean sectors btwn alma & balime - travelling on the road by truck.
in one sector (sector south of the south western alma sector(not immediately adjacent to it))
manage to get 5 enemies out of the picture - on stealth (one was right there at the entrance of the sector - and my team of 6 nights ops specialists, run upto him and beat him to pulp Very Happy - nothing better than that Very Happy

however, i move towards the center of the scene. i find two enemies - standing close together - manage to finish off one with a burst from Raven's mac10. The other one goes poor from a burst of scope's mac10. One more bullet aimed at his head - and he goes critical (i had expected he would die). other mercs are too far off to do anything without making a sound. (team consists 6 nights ops guys (lynx/zango/dr q/stephen are the others)). - so i know there is going to be a full blooded battle here. I also know this critical guy is so badly beat-up that he is not going to do anything this turn. he doesn't. I have other mercs run upto this spot (where raven/scope are), and wait for the enemy's next move. I hear a lot of shuffling around. Figure the enemy is moving in Very Happy
so, next turn, i have lynx toss a breaklight into the distance to see who is hiding there - find 6 enemies (including the one who went critical). Likewise, stephen tosses another breaklight in another direction - and what do i see? 10 bloody enemies - grouped together on the other side - hehe - dr Q brings out a law - kabooommmm - one enemy dead, 3 critical, 5 wounded, one still stnads strong. use the remaining guys to finish off/seriously wound these bad guys. The guys who remain either run out of the light or run towards me. I have a breaklight tossed at me from a third quarter (where more enemies were hiding) - and one hits raven for some 20 odd damage - end of enemy turn. i then have each of my mercs finish off these bad guys who ran towards me (while still standing in the light) - and then use the remaining APs to run out of the light.

so now the enemy strength is down to 14. i approach the other enemies stealthily but use bursts from FAL/C7 - since the number is drastically reduced and i find no use for stealth any more - however, there is this one enemy soldier standing in Raven's path (red shirt) - raven hits him with two full bursts from her C7. he goes critical - wtf. end turn. next turn, he tosses a breaklight at raven - and not satisfied with that, he also tosses a smoke grenade. where did he have the APs to do that? definitely cheating? anyhow, since he is almost a lone soldier - i let it be - there are a few shots fired at raven - they all miss. my other mercs finish off this bad guy from cover, raven moves out of the light. we finish off the remaining baddies - and conquer the sector.

those bloody breaklights - its great fun when we use it to our advantage though.

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Sergeant
Re: 1.10 enemies "cheat"[message #19023] Thu, 10 March 2005 02:25 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Quote:
Originally posted by Enemy of the bowine:
However, I think I noticed a bug which enables enemies to detect you during night like it was daytime. I use JA2 Gold. I play those solo (IMP) games and here's what happens:

IMP is inside a building, it's night. I enter the world map and give the order to move to next sector. I enter the aforementioned sector. It's still night. Now, any enemy has the ability to see me like it was broad daylight!

So... when you exit the sector are your any/all mercs standing inside a building?
Another observation on the theme!Try this one:during a night fight,in tactical, have only one of your mercs enter in the truck or hummer(when close you get the wheel sign and you can enter the vehicle),then make the vehicle exit the sector with that merc.
BINGO:your remaining mercs sit and watch EVERY single soldier,from any position, in the sector firing on the spot where the vehicle was one second ago!

That's possibly a useful trick to find out the number of the oposition and the quality of the weapons!

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First Sergeant
Re: 1.10 enemies "cheat"[message #19024] Sat, 19 March 2005 18:27 Go to previous messageGo to next message
Lochmacher is currently offline Lochmacher

 
Messages:53
Registered:March 2005
Location: Tacoma, WA US
I agree with Enemy's statement about enemies line of sight at night-time. It seems to be pretty darn ridiculous... As do the break-lights. I have been beaned so many times at such distances that it is ridiculous. As for the sighting "cheats", it seems to get worse with higher difficulty, lending me to think that it is coded in as part of their attribute scores (whichever one deals with interrupts and such).

Two more things, then I'll let it go. How many times do you have to shoot someone in the head? I'm pretty damn sure that the answer is once. Even when you do survive, you sure as hell don't run after someone and then knife them! You drop: BOOM down. Grrr.
What about line of sight? have you scoped out what you can "see"? It shows green BEHIND you just as far as in front!! It also has a lousy perception of obstruction for non-structures such as bushes and trees (only at range do they block the line of sight and make it red/yellow). Hmmm. The more I play JA2, the more problems it presents. But, I keep reloading the game and thinking, "This time, the game won't be cheap." Then I miss with a psycho at 2 squares with both bursts from the mp5 while crouched at a crouching enemy. I think the game has problems with certain angles and shots. Oh well, back to getting man-handled as a lone-wolf on hardcore Smile

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Corporal
Re: 1.10 enemies "cheat"[message #19025] Sat, 19 March 2005 19:40 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
generally, enemy oldiers appear to have more AP than Mercs. They very often toss two grenades in the same turn. and as long as there are no obstacles, they will always hit you (as opposed to your merc who seem absolutely unable to hit anything with a grenade)

the thing with breaklights is that AI saw your muzzle flash when you fired a turn ago. Or they remember from their dead mate from where he was killed. it is necessary to move away from the position you killed another soldier from to avoid a flashlight/ grenade hit

try firing your Assault rifle at night before turn-based combat starts... they will spot you from far away, if possible, they will shoot. if not, they will approach. but certainly remember your position

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Sergeant Major
Re: 1.10 enemies "cheat"[message #19026] Sun, 20 March 2005 05:52 Go to previous message
Lochmacher is currently offline Lochmacher

 
Messages:53
Registered:March 2005
Location: Tacoma, WA US
Oh yes, I know these things, but that is not what happens. I have one merc, with UV goggles and night ops expert go in front of the team, several squares and he goes prone and spots the enemy. Then I have my three others drill him with aimed shots at his "shadow". The merc that is hit with the light is the probe, the one who DID NOT fire. That is what I'm complaining about! Smile

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Corporal
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