Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » 1.10 enemies "cheat"
1.10 enemies "cheat"[message #19007]
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Mon, 06 January 2003 00:35
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wudu |
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Messages:56
Registered:September 2002 |
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I am getting a bit frustrated, because the enemies in JA2Gold sort of cheat with break lights/grenades. Take for example, I enter a sector with 2 mercs. I shoot a enemy with a burst from RPK, go back 10 squares, crouch down, wait one turn. There it comes, an enemy throws a breaklight exactly on my position, never even seeing me. I have proven this with sneaking back on an enemy with Miguel, while my IMP kills an enemy about 30 squares away from the enemy that has Miguel behind him. He stands up, and whee, there goes the break light, leading to a million bullets flying from everywhere to my IMP. Day is different, but I avoid attacking at day because I'm playing the 8000+ even harder save.
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Corporal
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Re: 1.10 enemies "cheat"[message #19009]
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Mon, 06 January 2003 15:01 
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Uzi |
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Messages:69
Registered:March 2000 Location: Helsinki, Finland |
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Also, it might be that the enemy sees the muzzle flash of Your weapon, thus noticing You. It happens from time to time.
On grenades: Saved my own ass a while back, had two enemies who could shoot me, but I couldn't see them (Day, plains, grass, had sunglasses). Only thing I could do was rain 40mm death upon their general location with Buzz and Meltdown, and in due time the guys decided it was better to assault than to stay put and suffer more 'nades. Of course, then the rest of my team interrupted them with a hail of 7.62... I didn't assault them, because I'm playing low-reloads, and I wasn't sure how many enemies were left. Don't want to run up to them just to find out I'm out of AP, and nobody else in my squad can help.
Uzi
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Corporal
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Re: 1.10 enemies "cheat"[message #19012]
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Tue, 07 January 2003 02:57 
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RulerOfHeck |
Messages:1
Registered:September 2002 Location: first |
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I've noticed that sometimes when you have fired at an enemy, someone will throw a break light at you. Most of the time it hits the person who fired his weapon, sometimes it lands a few squares away.
This is not cheating. It has happened to me a few times that an enemy has fired at me that I didn't see before. But when he fires his weapon I can see him. When it's my turn again, he is no longer visible.
I guess that when this happens to the enemy, they will always trow a break light at you.
If your in the enemy's field of view, but sneaking, firing your weapon will break you cover and they'll see you. Multiple shots and/or handgrenades is often the result. Sneak back one square and they will loose sight of you. They may however trow a break light at your previous position.
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Civilian
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Re: 1.10 enemies "cheat"[message #19013]
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Tue, 07 January 2003 15:46 
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LCJr. |
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Messages:83
Registered:November 2001 |
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The difference is that you as the player have to try and remember where the enemy that shot was when your turn comes up. The AI apparently stores the info and knows exactly which square to aim for.
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Corporal 1st Class
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Re: 1.10 enemies "cheat"[message #19018]
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Wed, 02 March 2005 22:48 
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avoideverything |
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Messages:52
Registered:January 2005 Location: UK |
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I kind of agree with Wudu - I mean, it's definitely a good strategy that the baddies use but at the same time, their break lights hit my Mercs smack-dab on their foreheads with suspicious regularity.
So here's my soluion that, so far, has never failed:
Once a merc sees a guy, he shoots him in the head - Bang! Then everyone in my group who does't see him does a super-duper aim on the baddies body and shoots him - Bam! Bam! Bam! Bam! Then we drop out of stealth mode and run away with whatever points we have left (Usually 10ish). The next turn the group goes back on stealth mode and, still running, regroups for a second assault.
This way leaves lots of badly wounded baddies everywhere and can be quite alot of fun, even though at times it can seem pretty cheap. But then, so is their break light tactic.
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Corporal
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Re: 1.10 enemies "cheat"[message #19019]
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Wed, 02 March 2005 23:59 
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zango |
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Messages:128
Registered:January 2005 Location: India |
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Quote:Originally posted by avoideverything:
I kind of agree with Wudu - I mean, it's definitely a good strategy that the baddies use but at the same time, their break lights hit my Mercs smack-dab on their foreheads with suspicious regularity.
So here's my soluion that, so far, has never failed:
Once a merc sees a guy, he shoots him in the head - Bang! Then everyone in my group who does't see him does a super-duper aim on the baddies body and shoots him - Bam! Bam! Bam! Bam! Then we drop out of stealth mode and run away with whatever points we have left (Usually 10ish). The next turn the group goes back on stealth mode and, still running, regroups for a second assault.
This way leaves lots of badly wounded baddies everywhere and can be quite alot of fun, even though at times it can seem pretty cheap. But then, so is their break light tactic. yea that's what i do - and it works okay for a lot of sectors - but in sectors (for instance sectors which are bisected by water) - it is practically impossible to run - where do i go then? muwahhahaahaha....
its fun tho - 32 enemies firing at a sitting duck
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Sergeant
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Re: 1.10 enemies "cheat"[message #19022]
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Thu, 03 March 2005 15:33 
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zango |
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Messages:128
Registered:January 2005 Location: India |
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no - i am just travelling between desert sectors
yesterday, i decided to clean sectors btwn alma & balime - travelling on the road by truck.
in one sector (sector south of the south western alma sector(not immediately adjacent to it))
manage to get 5 enemies out of the picture - on stealth (one was right there at the entrance of the sector - and my team of 6 nights ops specialists, run upto him and beat him to pulp - nothing better than that
however, i move towards the center of the scene. i find two enemies - standing close together - manage to finish off one with a burst from Raven's mac10. The other one goes poor from a burst of scope's mac10. One more bullet aimed at his head - and he goes critical (i had expected he would die). other mercs are too far off to do anything without making a sound. (team consists 6 nights ops guys (lynx/zango/dr q/stephen are the others)). - so i know there is going to be a full blooded battle here. I also know this critical guy is so badly beat-up that he is not going to do anything this turn. he doesn't. I have other mercs run upto this spot (where raven/scope are), and wait for the enemy's next move. I hear a lot of shuffling around. Figure the enemy is moving in
so, next turn, i have lynx toss a breaklight into the distance to see who is hiding there - find 6 enemies (including the one who went critical). Likewise, stephen tosses another breaklight in another direction - and what do i see? 10 bloody enemies - grouped together on the other side - hehe - dr Q brings out a law - kabooommmm - one enemy dead, 3 critical, 5 wounded, one still stnads strong. use the remaining guys to finish off/seriously wound these bad guys. The guys who remain either run out of the light or run towards me. I have a breaklight tossed at me from a third quarter (where more enemies were hiding) - and one hits raven for some 20 odd damage - end of enemy turn. i then have each of my mercs finish off these bad guys who ran towards me (while still standing in the light) - and then use the remaining APs to run out of the light.
so now the enemy strength is down to 14. i approach the other enemies stealthily but use bursts from FAL/C7 - since the number is drastically reduced and i find no use for stealth any more - however, there is this one enemy soldier standing in Raven's path (red shirt) - raven hits him with two full bursts from her C7. he goes critical - wtf. end turn. next turn, he tosses a breaklight at raven - and not satisfied with that, he also tosses a smoke grenade. where did he have the APs to do that? definitely cheating? anyhow, since he is almost a lone soldier - i let it be - there are a few shots fired at raven - they all miss. my other mercs finish off this bad guy from cover, raven moves out of the light. we finish off the remaining baddies - and conquer the sector.
those bloody breaklights - its great fun when we use it to our advantage though.
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Sergeant
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Re: 1.10 enemies "cheat"[message #19024]
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Sat, 19 March 2005 18:27 
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Lochmacher |
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Messages:53
Registered:March 2005 Location: Tacoma, WA US |
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I agree with Enemy's statement about enemies line of sight at night-time. It seems to be pretty darn ridiculous... As do the break-lights. I have been beaned so many times at such distances that it is ridiculous. As for the sighting "cheats", it seems to get worse with higher difficulty, lending me to think that it is coded in as part of their attribute scores (whichever one deals with interrupts and such).
Two more things, then I'll let it go. How many times do you have to shoot someone in the head? I'm pretty damn sure that the answer is once. Even when you do survive, you sure as hell don't run after someone and then knife them! You drop: BOOM down. Grrr.
What about line of sight? have you scoped out what you can "see"? It shows green BEHIND you just as far as in front!! It also has a lousy perception of obstruction for non-structures such as bushes and trees (only at range do they block the line of sight and make it red/yellow). Hmmm. The more I play JA2, the more problems it presents. But, I keep reloading the game and thinking, "This time, the game won't be cheap." Then I miss with a psycho at 2 squares with both bursts from the mp5 while crouched at a crouching enemy. I think the game has problems with certain angles and shots. Oh well, back to getting man-handled as a lone-wolf on hardcore
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Corporal
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Re: 1.10 enemies "cheat"[message #19025]
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Sat, 19 March 2005 19:40 
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the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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generally, enemy oldiers appear to have more AP than Mercs. They very often toss two grenades in the same turn. and as long as there are no obstacles, they will always hit you (as opposed to your merc who seem absolutely unable to hit anything with a grenade)
the thing with breaklights is that AI saw your muzzle flash when you fired a turn ago. Or they remember from their dead mate from where he was killed. it is necessary to move away from the position you killed another soldier from to avoid a flashlight/ grenade hit
try firing your Assault rifle at night before turn-based combat starts... they will spot you from far away, if possible, they will shoot. if not, they will approach. but certainly remember your position
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Sergeant Major
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