FFF-Multiplayer release![message #244916]
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Sun, 21 February 2010 19:58
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Fight For Freedom (FFF) is a WW2 themed ja2 modification currently in development. We have, however, already established a Multiplayer-oriented version of it.
This has previously been shared to MP players ad hoc in the MP channel, now, to have one "official" version, we'd like to share it with the board and all ja2 players :shake:
Features include:
a huge number of playable characters, including many new Mercs, many Characters that used to be unplayable like Mike, Kingpin or Queen Deidranna
a completely new gameworld with hundreds of new custom maps and various new tiles and tilesets ranging from dense jungle over trenches and bunkers to WW2 vehicles and objects of various kinds
a huge number of WW2 era weaponry and equipment from all major warring parties like Mauser broomhandles to MG42's, Bazookas, stick grenades iron crosses and medals of honour (and a lot more)
a game designed and balanced for instant-action Multiplayer gameplay. Teams come prebalanced and preequpped for instant fun action.
an AI that has access to top level equipment on every map. You can play A1 and you may still run into an enemy using an MG42.
a team and character selection of systematic order: Use machine gunners for firepower, snipers for accurate long range fire, spotters to guide the snipers, specialists for heavy weapons and grenades, also medics and rifemen to complete your squads.
a weapon mod designed for a very broad range of weapon usage in the game. Fire heavy machineguns from prone position and use short ranged pistols and SMG's in close quarters.
an increased terrain interactivity. Use grenades and molotovs to set grass and bushes on fire and catch enemies hiding in the grass in a deadly wildfire
Single player gameplay still supported
Modern equipment choices still possible
Download
http://www.mediafire.com/?ezmzgyjfzny
I hope to get it hosted on other hosting sites as well.
Installation:
You need a ja2 1.13 install. It is recommended to have a recent install with VFS supported. if you get an error relating to VFS, update your base 1.13 install and reapply FFF-MP mod.
Ontop of this install, you extract all content of the FFF archive.
Ja2.ini is the only file to be overwritten during this extraction. It comes by default with the "windowed mode" option enabled. You need to set your screen monitor to 16 bit
Alernativly to overwriting your ja2.ini, you need to make sure that this line exists in your ja2.ini
; FFF-COOP
VFS_CONFIG_INI = vfs_config.FFF-COOP.ini
So you can just copy it into your existing ja2.ini
all other VFS_CONFIGS need to be temporarily disabled by putting a semicolon in front of them, e.g.
; VFS_CONFIG_INI = vfs_config.ini
So you just put a semicolon in front of the existing VFS_CONFIG line to comment it out for playing FFF and vice versa when wanting to not play FFF anymore
How to play:
Multiplayer allows up to 4 players to fight ONE map a time, either together egainst the AI (Coop) or against each other (Deathmatch, Team Deathmatch)
See the following posting for a thread about how to set up a game:
The Coop or DM decision must be taken early on by the host. So you might want to coordinate and inform each other, what kind of game to play before a server is up and ready.
Known issues and to-dos can/ will be discussed in board threads as they are reported. Note that this is the first version available to a larger audience and it is likely that many eyes see much more bugs than a few eyes see.
Also, the mod will still be developed
Languages: Currently, Weapon/ itemdescriptions are mostly only available in english. Many items als have german descriptions. Custom mercs will likely speak their language of origin.
This modification for Ja2 (1.13) is meant to be played in Multiplayer mode and balanced for cooperative gameplay.
It is however possible to use Deathmatch gameplay or to use it in Single Player mode. There will be a lack of certain
gameplay elements in Singleplayer, such as lacking NPC's/ Quests, Entrances to Underground Levels, Unfitting web site optics
and other faulty/ missing elements. Use at own risk.
Custom content taken (inter alia) from
B2B, B2B_VM, GEM, Khor 1255, Night Ops, Noc Oficerov, Operacja Igla, Phantom_Lord, Refiler, Renegade Republic, UC, Vengeance, Will Gates
comment on data-fff/tabledata/multiplayer:
This folder holds the randomteams xml file. This file is used when the server starts a game using the "random mercs" option (default=ON) to assign teams
to the clients. This file also enables FFF-MP to use WAY more characters than unmodified ja2 or Multiplayer mode without the random teams option.
By default, the number of teams is quite big, but there's another file with two more teams in the install that you can use alternativly, it'll enable some more teams.
In order to reduce the number of possible teams, you can open the file in a text editor like wordpad, notepad etc. and just cut out any teams you don't want available.
If you cut the number of teams below 4, the missing spots will be filled with default hardcoded teams.
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Sergeant Major
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Re: FFF-Multiplayer release![message #282425]
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Mon, 06 June 2011 04:35
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Is this compatible with the new 1.13. My gut tells me no.
It is in fact compatible!
[Updated on: Mon, 06 June 2011 20:02] Report message to a moderator
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