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Re: Night Ops-First try[message #260514] Tue, 24 August 2010 23:08 Go to previous messageGo to next message
ja2.su

 
Messages:11
Registered:July 2008
Location: some small country

lockie

True .I look forward to trying nops 1.10 out

It's already out Smile 27.07.2010
http://www.ja2.su/NOtest/no1p10.rar

Theoretically, in 1.10 language resources moved into the files and there is a translation for:
Dutch
English
French
German
Italian
Polish
russian
But looks like - no one checked how it's work.
Inshy is at vacation and no one to worry about not Russian-speaking players Smile
Re: Night Ops-First try[message #260593] Wed, 25 August 2010 19:44 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Thanks Su , got it last night , now to actually play it !
:ok:


Re: Night Ops-First try[message #260754] Fri, 27 August 2010 19:38 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Link to patch up to version v1.10 also includes version 1.01 and 1.02 (4 MB).
http://www.ja2.su/NOtest/no1p10.rar
Unzip the top of the directory with the game. New game start is not necessary but desirable.

Changes:
- Adjust the angle of the throw grenade mouse wheel.
- The explosion of grenades at the point of incidence, ie without "running" on the surface.
- For Mercenaries removed fine on the first shot / shot grenades to AI saved.
- Throwing grenades from the windows of buildings, being close to the window.
- Actuation of the gas grenade launched into mercenaries, at the beginning of the player.
- Targeting optics bonus for individual for each barrel. (RangeBonus in TTX)
- Bonus-range vision for the sniper rifles are only "snipers" in the player and the arrow on the roof at the AI.
- From high-caliber weapons can be shot while sitting in force from 90 without health effects.
- "Intangible" integrated Attachments (as in earlier versions of NO). The presence of an object is displayed in the tooltip (without interest state).
- Additional costs for OD turning to weapons in space (performance characteristics).
- Access to the inventory of passengers cars in the battle with the strategic screen.
- In inishnik added option UseBatteries = 0 / 1, which introduces the work of the TM, night vision and sound amplifier from the battery (the amount of energy consumption can be adjusted in the performance characteristics of the column SoundType). Spent batteries in a battle. Upon accession, PNV (etc.) to the helmet battery is automatically removed and placed in inventory (if there is room). When worn in PNV (etc.) on the head of the battery is automatically inserted from the inventory. Batteries on the controls in the recruitment of AIM is distributed automatically.
- Minesweeper runs out of the hands (both left and right).
- Any knife with him crawling in his hands gives two-level detection of mines.
- Improved camouflage for lying (a reduction of visual detection distance up to 50%, was 30% with a total and for lying, and sitting).
- Leveling accuracy at the target, for example, in the sectors of H13, J15. Only for small arms. Minimum range to train 10 cells for the mercenaries with any performance. Shoot at a target or a target.
- Production of mercenaries sandbags in all sectors, with strength training, agility and mobility. But this does not mean that in any sector they can be put.
- AI more ostorzhen towards mercenaries player. Should not clearly glom on guns. " Will try to get out of fire, if you do not see the shooter.
- First time counter strategic AI on the captured player section of the city from the nearest neighboring garrisons (option in the ini AITownCounterattack = 0 / 1)
- The approach of reinforcements for the AI in battle in Gaza City uke player out of the personnel of the neighboring urban sectors (option in the ini AITownSectorReinforcement = 0 / 1)
- From the landing excluded armor.
- Express animation movements AI (option in ini FastMoveAI = 0 / 1)
- To speed up animation chatter on the radio.
- Cleaning sector of the corpses. Alt + c
- Added hot keys Alt +1 ... Alt +5, place "attached" object in his hand if he is in the inventory. The list of "hot" items edited by TTX.txt section HotItem.
- Suspension of motion of a mercenary in poshagovke on key Backspace.
- Dependence of the cost of delivery to Bobby Ray's on the level of complexity.
- Dependence prices militia training on the difficulty level, the progress of the game and already present in the Gaza militias.
- Purchase prices Tony 25% of nominal. Limit of 45000 per day.
- The rate constant for the training session (no pumping!) TrainSoefficient = 1 in ini. It can take values from 1 to 10. For the lazy munchkins.
- Placement of mercenaries in isolated areas of the edge card sandwiched Alt.
- Crash (in the case of freezing) completion program Ctrl + Break.
- All text resources in external executable file for easy localization. Language resource files in several European languages.
- Fixed some old bugs of the original and my shortcomings.
- Fixed bugs and made completion of 45 cards (MAn).


Re: Night Ops-First try[message #260768] Fri, 27 August 2010 22:21 Go to previous messageGo to next message
ja2.su

 
Messages:11
Registered:July 2008
Location: some small country

Using machine translate - really bad idea.
Inshy will return at this Sunday, for bananas, he will make normal translate Smile
Re: Night Ops-First try[message #260769] Fri, 27 August 2010 22:59 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
yup , takes a bit of concentration to understand Smile

Thanks to Inshy and you !


Re: Night Ops-First try[message #260867] Sat, 28 August 2010 13:41 Go to previous messageGo to next message
amok1301

 
Messages:10
Registered:March 2008
hi all .. i have a question to ask about Night Ops Mod ..
i got the virus message but it was so fast that i could not read it or understand the object ..
but i have noticed that all my mercenaries got hurt all at once ..
i tried to look for the location of the cure but i could not find it ..
can anyone please tell me where to find the cure .
another thing is .. where the hell you get the ( shit ) to sell it to micky ??
Re: Night Ops-First try[message #260869] Sat, 28 August 2010 13:48 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Quote:
i got the virus message but it was so fast that i could not read it or understand the object ..
but i have noticed that all my mercenaries got hurt all at once ..


You have activated the virus scenario . In the options ini .
I didn't use this in my first run through , and haven't came across it yet in my latest try , so , no can help .

Quote:
another thing is .. where the hell you get the ( shit ) to sell it to micky ??


Hah ! you haven't activated this option in the same ini .
Take my word for it , it stinks......... Very Happy


Re: Night Ops-First try[message #260871] Sat, 28 August 2010 13:55 Go to previous messageGo to next message
Logisteric

 
Messages:3422
Registered:December 2008
Location: B
lockie
Quote:
i got the virus message but it was so fast that i could not read it or understand the object ..
but i have noticed that all my mercenaries got hurt all at once ..


You have activated the virus scenario . In the options ini .
I didn't use this in my first run through , and haven't came across it yet in my latest try , so , no can help .


i can

spoiler!!

you have to 'free' 'ft. detrick' (near some town that has no mine) and bring the vaccine to dr. dave in cambria - if you do not manage to do that in a timeframe of 2 (methinks) days you are fucked up - however it is a good idea not to use syringes you find in 'ft. dedrick' (at least not all of them)

---

where is that mofu spoiler-tag?
Re: Night Ops-First try[message #260874] Sat, 28 August 2010 14:31 Go to previous messageGo to next message
amok1301

 
Messages:10
Registered:March 2008
lockie

Hah ! you haven't activated this option in the same ini .
Take my word for it , it stinks......... Very Happy


thanks for your fast reply .. so can i modify this option now .. i mean i found the ini file
and it is opened with notepad ..so if i change the options now will it affect my game ?

i have encountered a lot of AIM members who fight for didriana .. i eliminated shadow , buzz , gus
stephane and fedel .. i am sad to know that it was my fault to disable this option .
i love shadow and gus and was sad to see them going for good .
also i do not want to loose more mercs this way .. so is it adjustable now ?

and for Logisteric .. thank you for your info ..really you helped me .
i think i am really fucked up if that's true .
i have to go to the city you mentioned then free that doc and get the antidot and then go to cambria and free it then talk to the dr dave .. very long and complicated task .

Re: Night Ops-First try[message #260892] Sat, 28 August 2010 19:53 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Go for a restart !

Choose wisely your options...... Wink


Re: Night Ops-First try[message #261007] Mon, 30 August 2010 00:29 Go to previous messageGo to next message
amok1301

 
Messages:10
Registered:March 2008
lockie
Go for a restart !

Choose wisely your options...... Wink


i tried to get the vaccine with manuel alone as the other mercs were all wounded due to the virus .
and i managed to clean the map but one of the guards activated the alarm system and there was 2 big explosions in the chemical lab .. so i think they destroyed the vaccine .
the save is fucked up now i think .. because i also controlled cambria but the doctors there did not heal my wounded squad .
i think i will go for restart with better options this time .
Re: Night Ops-First try[message #261081] Mon, 30 August 2010 20:16 Go to previous messageGo to next message
ja2.su

 
Messages:11
Registered:July 2008
Location: some small country

Amok

i tried to get the vaccine with manuel

All "local" mercs are immune(Ira, Dimitry and so on).
Quote:
and i managed to clean the map but one of the guards activated the alarm system and there was 2 big explosions in the chemical lab .. so i think they destroyed the vaccine .

You're damn right Smile
Quote:
i think i will go for restart with better options this time .

Choose wisely young padawan Smile

[Updated on: Mon, 30 August 2010 20:24] by Moderator

Re: Night Ops-First try[message #261150] Tue, 31 August 2010 15:23 Go to previous messageGo to next message
amok1301

 
Messages:10
Registered:March 2008
ok .. i was playing the game in my work too .. so i found a save before getting infected with the virus .. so all i have to do is to disable this option and continue playing ..
even if i got infected this time i will hid down to the vaccine immediately without delay . and i know what to do this time Very Happy
thank you all for helping me .. really i admire this game and the people who keep attracting us to it with all those new mods .
Re: Night Ops-First try[message #321428] Thu, 06 June 2013 23:12 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Thanks to playing an untranslated B2B_VM I'm now trying my hand at an untranslated NOPS; whole team mauled badly in A9. Two dead (fox & barry), two wounded (wolf & igor) and one unscathed but shook-up Imp. Farque Mee this is a tough one. Love it love it love it. Though the Mp3 stuff in extras didn't work but it doesn't matter as I just went back to the wav format. I will download the Metavira test thing soon too. These guys are geniuses, the modders modders imho!

Re: Night Ops-First try[message #321451] Fri, 07 June 2013 17:39 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Will , there is a translation for most of nops .


Re: Night Ops-First try[message #321454] Fri, 07 June 2013 19:44 Go to previous message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Which I don't want really. I like the extra layer of wtf does this thing do and what the hell did that guy want!

Additional: had to start again because Thor (my only medic) was kidnapped and murdered about 20 mins before I found the farm where he was being held and then epidemic broke out and everybody except Dimitri got sick. 2nd time round (with epidemic switched off) I got lucky. Some UV goggles were dropped in the second battle by a blackshirt plus I had helpful militia in Omerta and the farm next to Drassen Airport thanks to the random map thing... the small gods of JA2 are watching over me this time!

But they were not so kind to Manuel who got fragged before I could get close enough to make a difference. Damn. At least he took a few down with him.

[Updated on: Mon, 10 June 2013 14:37] by Moderator


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