Re: Night Ops-First try[message #260754]
||Fri, 27 August 2010 19:38 |
||Link to patch up to version v1.10 also includes version 1.01 and 1.02 (4 MB).
Unzip the top of the directory with the game. New game start is not necessary but desirable.
- Adjust the angle of the throw grenade mouse wheel.
- The explosion of grenades at the point of incidence, ie without "running" on the surface.
- For Mercenaries removed fine on the first shot / shot grenades to AI saved.
- Throwing grenades from the windows of buildings, being close to the window.
- Actuation of the gas grenade launched into mercenaries, at the beginning of the player.
- Targeting optics bonus for individual for each barrel. (RangeBonus in TTX)
- Bonus-range vision for the sniper rifles are only "snipers" in the player and the arrow on the roof at the AI.
- From high-caliber weapons can be shot while sitting in force from 90 without health effects.
- "Intangible" integrated Attachments (as in earlier versions of NO). The presence of an object is displayed in the tooltip (without interest state).
- Additional costs for OD turning to weapons in space (performance characteristics).
- Access to the inventory of passengers cars in the battle with the strategic screen.
- In inishnik added option UseBatteries = 0 / 1, which introduces the work of the TM, night vision and sound amplifier from the battery (the amount of energy consumption can be adjusted in the performance characteristics of the column SoundType). Spent batteries in a battle. Upon accession, PNV (etc.) to the helmet battery is automatically removed and placed in inventory (if there is room). When worn in PNV (etc.) on the head of the battery is automatically inserted from the inventory. Batteries on the controls in the recruitment of AIM is distributed automatically.
- Minesweeper runs out of the hands (both left and right).
- Any knife with him crawling in his hands gives two-level detection of mines.
- Improved camouflage for lying (a reduction of visual detection distance up to 50%, was 30% with a total and for lying, and sitting).
- Leveling accuracy at the target, for example, in the sectors of H13, J15. Only for small arms. Minimum range to train 10 cells for the mercenaries with any performance. Shoot at a target or a target.
- Production of mercenaries sandbags in all sectors, with strength training, agility and mobility. But this does not mean that in any sector they can be put.
- AI more ostorzhen towards mercenaries player. Should not clearly glom on guns. " Will try to get out of fire, if you do not see the shooter.
- First time counter strategic AI on the captured player section of the city from the nearest neighboring garrisons (option in the ini AITownCounterattack = 0 / 1)
- The approach of reinforcements for the AI in battle in Gaza City uke player out of the personnel of the neighboring urban sectors (option in the ini AITownSectorReinforcement = 0 / 1)
- From the landing excluded armor.
- Express animation movements AI (option in ini FastMoveAI = 0 / 1)
- To speed up animation chatter on the radio.
- Cleaning sector of the corpses. Alt + c
- Added hot keys Alt +1 ... Alt +5, place "attached" object in his hand if he is in the inventory. The list of "hot" items edited by TTX.txt section HotItem.
- Suspension of motion of a mercenary in poshagovke on key Backspace.
- Dependence of the cost of delivery to Bobby Ray's on the level of complexity.
- Dependence prices militia training on the difficulty level, the progress of the game and already present in the Gaza militias.
- Purchase prices Tony 25% of nominal. Limit of 45000 per day.
- The rate constant for the training session (no pumping!) TrainSoefficient = 1 in ini. It can take values from 1 to 10. For the lazy munchkins.
- Placement of mercenaries in isolated areas of the edge card sandwiched Alt.
- Crash (in the case of freezing) completion program Ctrl + Break.
- All text resources in external executable file for easy localization. Language resource files in several European languages.
- Fixed some old bugs of the original and my shortcomings.
- Fixed bugs and made completion of 45 cards (MAn).