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Re: DBB's Instruments of Violence mod 915 *updated*[message #253378]
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Wed, 09 June 2010 03:12
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HLTVpro |
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Messages:210
Registered:October 2008 Location: USA / PRC |
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Never_DarktideI think I found a missing gun. I wouldn't know if I didn't play AVA in the past, but I'm surprised they missed the most popular sniper rifle in that game:
The TPG-1 (even though it says 7.62x51mm, I think it's actually .338)
I'd also love to see the Firefox FAMAS in this game, but that's unlikely:
one two
A FAMAS F-1 (looks like a straight mag F1 to me) with some flaming redneck paint job, is an insult to the firearm, no offense to you.
the TPG afaik is multi-caliber. when it comes to bolt action rifles like these (in contrast to service rifles), especially made by smaller companies, everything could be custom made, some are entirely custom-made.
there are a jillion guns we don't have in the game, the thing is there are so few artists drawing for us. dboy doesn't really do artist work (in other words he sucks at it), the other guys are busy with their finals and stuff.
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Sergeant 1st Class
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Re: DBB's Instruments of Violence mod 915 *updated*[message #253526]
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Thu, 10 June 2010 14:07
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Vict |
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Messages:36
Registered:February 2009 |
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With a new version, comes bugs!
Mercs once again, are wearing helmets on their chest and vests on their legs/heads. I used the update patch, though I'm probably going to do a clean reinstall (Argh) to check.
I'll do a clean reinstall whenever I get around to it... yeah. Whenever.
EDIT: Uhh... before I do that, I'm going to wait for a .rar or something with the mod install in it. I don't use SVN updater tools.
Oh, and the engrish is back.
[Updated on: Thu, 10 June 2010 14:11] by Moderator Report message to a moderator
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Private 1st Class
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Re: DBB's Instruments of Violence mod 915 *updated*[message #253873]
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Mon, 14 June 2010 05:36
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Never Darktide |
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Messages:88
Registered:July 2009 |
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A couple (edit: one) other thing(s):
Are Desert Eagles not supposed to be able to use match sights? Again, I know they have been able to in previous versions, but the strange thing is that in XML editor, it still shows their default attachment as being the match sights.
[Updated on: Mon, 14 June 2010 05:38] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: DBB's Instruments of Violence mod 915 *updated*[message #254028]
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Wed, 16 June 2010 06:04
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Never Darktide |
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Messages:88
Registered:July 2009 |
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Never_DarktideNoticing another issue though, one that was previously not an issue: the AN/PVS-24 and PKN-032 night sights, which are supposed to be compatible with other scopes to add NV capabilities are not. At least I know that's the case for the AN/PVS-24 as it is described so in the description, and I assume the PKN-032 is the Russian counterpart. It's not a fatal issue (nothing ever is with me unless I can't play JA2 at all ) but the strange thing is I'm pretty sure this was not the case in some previous versions of DBB (I remember it worked in Possum v4 or whatever). Just a heads up and thanks again for your support.
Bah! I made another mistake, that's about 10 worthless posts in the last week, hahaha...the PKN-032 is a stand-alone night reflex sight, and the AN/PVS-24 works with a very limited number of scopes, including the ACOGs, but not the UltiMAK ACOGs, which is where I got confused. I've also gotten stuff to show up in A9 and just steal it all before I head off to kill things (this has included a gauss rifle and plenty of 2mm ) so thank you for the tips.
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Corporal 1st Class
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Re: DBB's Instruments of Violence mod 915 *updated*[message #254340]
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Sat, 19 June 2010 23:43
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Jinxed |
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Messages:238
Registered:October 2008 Location: Land of Skanks and Cottag... |
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I know all about editing, but I'm under the impression that it was a mistake? On the other hand they made 10 round clips so it's intentional but what threw me off is that Ivan had the 20 round ones with him :/ I wonder how many more surprises it has in store. Well, just gonna have to edit stuff as I go along.
Another thing, what is SCI FI when it comes to weapons? Because I can see a mixture of weapons that had prototypes, nearly made it to production, concept weapons that never got into the prototype stage and weapons that belong in a Hollywood movie. Seems to be kind of a weird mixture.
oops another edit.
I love it how M.E.R.C. mercs got the worst equipment ever. Gaston with an SKS!? Stogie sporting a mini ruger? Lol. I think it really fits the organization.
[Updated on: Sat, 19 June 2010 23:57] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: DBB's Instruments of Violence mod 915 *updated*[message #254343]
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Sun, 20 June 2010 00:22
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Never Darktide |
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Messages:88
Registered:July 2009 |
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It's more likely that they messed up on Ivan's magazines, although I don't know. The AS Val, which is very similar to the Vintorez, has 20 round clips; maybe they got confused somewhere, I don't know.
I think the sci-fi category ought to be re-evaluated; I think it's always tried to separate the "super rare high tech crazy uber guns!" from the rest of the guns, but the G11, CAWS, OICW, XM8, etc. are very real weapons and should be given the proper treatment. Of course, that would make the differences between realistic and SF only a few guns (rocket/pulse/gauss rifles, pretty sure the M23A2 as well) and the crepitus. But sometimes things just turn out that way.
I know a lot of characters haven't had their loadout changed at all. None of the NPCs (D., Joe, terrorists, etc.) have had their stuff altered (you can tell because they all have Commandos, AUG-A2s, etc.), and a lot of the MERCs and RPCs just got one or two LBE items.
If DBB mods weren't superseding each other so quickly I would maybe make some new .xmls (for enemy equipment selection as well, because the whole WW2 thing in the beginning of the game is starting to irritate me) just to "normalize" things. Then again, maybe I can, if I don't replace certain .xmls. Hmm...
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Corporal 1st Class
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