Home » OTHER STRATEGY » Jagged Alliance 3 - Attempts, Ideas and Wishes » Interview/Contact with bitComposer - Post your questions here!
Interview/Contact with bitComposer - Post your questions here![message #246618] Wed, 10 March 2010 15:14 Go to next message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia
I plan to get in contact with bitComposer and get some words about their plans for JA3 (albeit a bit soon, considering the deal has just gone public). So please post your questions below, we'll do a selection and mail them to the new publisher.


Re: Interview/Contact with bitComposer - Post your questions here![message #246641] Wed, 10 March 2010 17:33 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Simply , 3D or isometric 2D ?


Re: Interview/Contact with bitComposer - Post your questions here![message #246645] Wed, 10 March 2010 17:53 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Ask them if they need a lead designers. My calendar's pretty open.


Re: Interview/Contact with bitComposer - Post your questions here![message #246647] Wed, 10 March 2010 17:55 Go to previous messageGo to next message
Logisteric

 
Messages:3479
Registered:December 2008
Location: B
if i were them and got lured to the pit i'd surely consider that (minimal-wage of course)
Re: Interview/Contact with bitComposer - Post your questions here![message #246648] Wed, 10 March 2010 18:00 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Well they know where to come to find a pool of enthusiastic talent that's for sure. My new tileset work has taken my map making into strange dark areas... but it's already spoken for!

Re: Interview/Contact with bitComposer - Post your questions here![message #246651] Wed, 10 March 2010 18:40 Go to previous messageGo to next message
Shadow21

 
Messages:335
Registered:November 2001
Location: on route to San Hermanos
my question would concern modability. will modtools be avaiable or at last a map editor. are stats of items & mercs going to be hardcoded.
Re: Interview/Contact with bitComposer - Post your questions here![message #246661] Wed, 10 March 2010 19:50 Go to previous messageGo to next message
luk3Z

 
Messages:21
Registered:December 2006
Location: Poland
Whether they plan to create campaign and/or random missions.
Also multiplayer will be appreciated.
Re: Interview/Contact with bitComposer - Post your questions here![message #246666] Wed, 10 March 2010 20:54 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
All I would ask is, put some heart into it, and don't f***k it up. Wink


Re: Interview/Contact with bitComposer - Post your questions here![message #246667] Wed, 10 March 2010 21:01 Go to previous messageGo to next message
Tao

 
Messages:2227
Registered:August 2009
Location: The Known Universe
Are you going to do something fresh and unique that 1,000's of modders and coders have not done?
Re: Interview/Contact with bitComposer - Post your questions here![message #246671] Wed, 10 March 2010 22:04 Go to previous messageGo to next message
Shrike

 
Messages:61
Registered:December 2002
Location: Belgium
I would ask them:

- Do you already have a game plan? By that I mean at least a high level description of what they intend to do with the freshly acquired JA IP.
- Do you have a development team? Does the world know them from any previous work? Or do you intend to take a lease on already developed work for the purpose of distributing it? (betting my socks for the latter)
- Are you open to fan base input? (will be too late if I get to keep my socks)

The company seems to be a 2 founder/manager + 3 employee outfit: http://www.linkedin.com/companies/bitcomposer-games-gmbh

[Updated on: Wed, 10 March 2010 22:15] by Moderator

Re: Interview/Contact with bitComposer - Post your questions here![message #246676] Wed, 10 March 2010 23:07 Go to previous messageGo to next message
CaRNi4

 
Messages:45
Registered:August 2001
Location: NL
The first thing I'd ask is: "Have you played JA2? And did you finish it?" Smile

Re: Interview/Contact with bitComposer - Post your questions here![message #246678] Wed, 10 March 2010 23:13 Go to previous messageGo to next message
Logisteric

 
Messages:3479
Registered:December 2008
Location: B
CaRNi4
The first thing I'd ask is: "Have you played JA2? And did you finish it?" Smile



very good idea :moosegrin:
Re: Interview/Contact with bitComposer - Post your questions here![message #246686] Thu, 11 March 2010 00:49 Go to previous messageGo to next message
Sheytan
Messages:4
Registered:February 2008
Will it be turn based? Or the action point system?
Re: Interview/Contact with bitComposer - Post your questions here![message #246690] Thu, 11 March 2010 02:09 Go to previous messageGo to next message
CaRNi4

 
Messages:45
Registered:August 2001
Location: NL
Will it have a day and nightcycle?
Will it have destroyable walls/buildings/terrain?
Will it support widescreen resolutions?
Re: Interview/Contact with bitComposer - Post your questions here![message #246692] Thu, 11 March 2010 02:19 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
well, my questions would be:

- who

☆★GL★☆
Re: Interview/Contact with bitComposer - Post your questions here![message #246698] Thu, 11 March 2010 03:35 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
I still think between 50-80 guns is the sweet spot. Too many does wreck balance and 80% don't get used Sad


Re: Interview/Contact with bitComposer - Post your questions here![message #246701] Thu, 11 March 2010 04:42 Go to previous messageGo to next message
Metzger

Messages:1
Registered:July 2008
Is GSC the developer?
How will gun attachments/upgrades be implemented?
What kind of character system will be implemented?
Will vehicles be implemented?
What kind of setting will it be?
How will prisoners be taken?
Why are you more capable for making JA3 than your predecessors?

[Updated on: Thu, 11 March 2010 04:48] by Moderator

Re: Interview/Contact with bitComposer - Post your questions here![message #246707] Thu, 11 March 2010 05:32 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Quote:
The first thing I'd ask is: "Have you played JA2? And did you finish it?" Smile


Oh yes, this should definitely be the very first question, as it is probably the most important one.

Quote:
Why are you more capable for making JA3 than your predecessors?


I also like this question, despite its obvious cheekyness Wink


Re: Interview/Contact with bitComposer - Post your questions here![message #246729] Thu, 11 March 2010 13:08 Go to previous messageGo to next message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia
Keep them coming guys!


Re: Interview/Contact with bitComposer - Post your questions here![message #246730] Thu, 11 March 2010 13:24 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1568
Registered:March 2009
Location: Broadwurschd-City
I'l like to know whether the game will be published multilingual

and whether they wile rise the sexlevel of the game to FSK 16, too (=not only the violence)
Re: Interview/Contact with bitComposer - Post your questions here![message #246734] Thu, 11 March 2010 13:58 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
High resolution rotatable ISOMETRIC with zoom in zoom out. Real time until combat then turn based. Darker use of factions/sides e.g. possible to play game as Government or Faction employees. Bigger world of maps 25x25 or even 36x36. Maps bigger in themselves. Upper levels of buildings valid. Weather & climate in real time (snow in winter etc). Day & night length affected by time of year (unless adventure is set equatorial of course). Flowing rivers. Coastal tides. Moving traffic on roads & railways. Usable vehicles. Cities with real populations of 100's of civs rather than the 32 cap off... collaterol damage a real problem. Wider Realism e.g. blowing up the power station knocks out all the civ electricity (military have their own generators) or destroying a dam causes the population to start dying off with a huge morale slump etc.

Re: Interview/Contact with bitComposer - Post your questions here![message #246738] Thu, 11 March 2010 15:17 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
what he said..... Wink


Re: Interview/Contact with bitComposer - Post your questions here![message #246743] Thu, 11 March 2010 16:21 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
I think Will's been reading my plans again...


Re: Interview/Contact with bitComposer - Post your questions here![message #246752] Thu, 11 March 2010 18:36 Go to previous messageGo to next message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia
Errr... Questions people, questions. I am trying to get an interview here, not draw them a plan how to make JA3 (that will come later)


Re: Interview/Contact with bitComposer - Post your questions here![message #246758] Thu, 11 March 2010 21:12 Go to previous messageGo to next message
CaRNi4

 
Messages:45
Registered:August 2001
Location: NL
- Are you planning on making it a budget game or full feature
Re: Interview/Contact with bitComposer - Post your questions here![message #246829] Fri, 12 March 2010 10:59 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Are you a JA2 fan? If not; why not? Have you also played any of the Fallout series?

Re: Interview/Contact with bitComposer - Post your questions here![message #246830] Fri, 12 March 2010 11:16 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
- how much market research did you guys conduct around the JA 1 and 2 games?
- to the best of your knowledge, what are Jagged Alliance's 2 likes and dislikes within the player community?
- how is Jagged Alliance 3 game play going to build upon these strengths and weaknesses?


Re: Interview/Contact with bitComposer - Post your questions here![message #246849] Fri, 12 March 2010 17:01 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Sorry, this is probably totally OT:

Shanga
Errr... Questions people, questions. I am trying to get an interview here, not draw them a plan how to make JA3 (that will come later)


Maybe it'll be the only chance we have, once they've set a course it's too late. Basically, this is what I would tell them: Primarily, JA2 is a role playing game with turn-based combat in a gritty, realistic setting (but with comic relief from the... colourful characters). It's got experience levels, boostable stats, a party system with specialists, likes/dislikes of other characters (including appropiate comments), an open world to explore, NPCs, factions, looting, interaction, combining of objects, a main quest and (too) few sidequests, all hallmarks of a RPG. That's what makes it so great. Maybe they can cut down on one area - for example, reducing the number of mercs available. But then they better cover all other areas in more depth. In the example, if you reduce the number of mercs, give them more personality, more lines, more interaction with the others in the group. But first and foremost, consider it a RPG, it's that depth that makes JA2 so great. Just look at a strategy guide for the Vanilla game like Patusco's - it's huge (and still incomplete). The great combat system is just the icing on the cake, but you cannot solely rely on that and forget the rest. Oh, and include powerful modding tools!
Re: Interview/Contact with bitComposer - Post your questions here![message #246861] Fri, 12 March 2010 19:29 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Only one main question , as Will has said, are you a fan , basically means do you UNDERSTAND how JA2 is played ?

[Updated on: Fri, 12 March 2010 19:29] by Moderator



Re: Interview/Contact with bitComposer - Post your questions here![message #246939] Sat, 13 March 2010 17:56 Go to previous messageGo to next message
Skott Karlsson

 
Messages:64
Registered:May 2001
Location: Oldsmar, FL. USA
Most of the important questions have already been posted. Hmmm...

Will the mercs be all new characters?
Will it have the old mercs for us nostalgia fans?
Will it be modable? Editor included?
Will there be new down loadable content available after release?
Will there be future expansion packs or add ons?
Will you listen closely to the fan community during the developement process?
Will there be a closed or open public beta testing?
Re: Interview/Contact with bitComposer - Post your questions here![message #246959] Sat, 13 March 2010 20:34 Go to previous messageGo to next message
Tao

 
Messages:2227
Registered:August 2009
Location: The Known Universe
Skott Karlsson
Most of the important questions have already been posted. Hmmm...

Will the mercs be all new characters?
Will it have the old mercs for us nostalgia fans?
Will it be modable? Editor included?
Will there be new down loadable content available after release?
Will there be future expansion packs or add ons?
Will you listen closely to the fan community during the developement process?
Will there be a closed or open public beta testing?


I hope there is no...
Downloadable content
Expansion packs or add ons
closed beta testing
Re: Interview/Contact with bitComposer - Post your questions here![message #246983] Sun, 14 March 2010 05:11 Go to previous messageGo to next message
Kaerar

 
Messages:2090
Registered:January 2003
Location: Australia :D
Closed Beta is fine as long as there is Open Beta. That way at least most bugs get caught (if not squished) before release.

DLC is ok as long as it's free (new missions, characters, weapons...)

Proper Expansion again fine as long as it is worth the money.

But a huge must is modding tools Smile
Is there going to be modding tools for the community? Wink


Re: Interview/Contact with bitComposer - Post your questions here![message #246984] Sun, 14 March 2010 06:06 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
I think most of the questions above are really not supposed to be directed at a publisher.

Here's my two cents though:

1) If you had your choice, which current developer would you contact for creating JA3?
2) Do you currently have any candidates for developing JA3?

[EDIT: LOL here are a few more]

3) What platforms are you considering for a JA3 release?
4) Do you intend to make the initial release international, or release locally and then translate?
5) If you want to release one localized version first (to test the possibility for a wider global release), which language would be used as the base for all other releases?


Re: Interview/Contact with bitComposer - Post your questions here![message #247079] Mon, 15 March 2010 14:28 Go to previous messageGo to next message
des_kong
Messages:4
Registered:March 2007
CaRNi4
The first thing I'd ask is: "Have you played JA2? And did you finish it?" Smile



How many times did yo finish it. :crazy:
Re: Interview/Contact with bitComposer - Post your questions here![message #247090] Mon, 15 March 2010 18:43 Go to previous messageGo to next message
CaRNi4

 
Messages:45
Registered:August 2001
Location: NL
Maybe we should send them a copy of the game with a note saying:
"Play me first before you start developing JA3. With kind regards the JA community."

Smile
Re: Interview/Contact with bitComposer - Post your questions here![message #247109] Tue, 16 March 2010 02:21 Go to previous messageGo to next message
Skott Karlsson

 
Messages:64
Registered:May 2001
Location: Oldsmar, FL. USA
CaRNi4
Maybe we should send them a copy of the game with a note saying:
"Play me first before you start developing JA3. With kind regards the JA community."

Smile


+1
Re: Interview/Contact with bitComposer - Post your questions here![message #247130] Tue, 16 March 2010 13:50 Go to previous messageGo to next message
Faithless

 
Messages:445
Registered:October 2009
Location: The safe end of the barre...
That's a good way to discourage them ^^
They might think they have to make something as elaborate as 1.13, while to us it's probably more important they make the game with solid mechanics. (bullet physics, AI, stuff like that)
And of course release the source code so it can be modded at a reasonable rate, that's the main reason JA2 is still around today.

Yeah, ask them if they'll release the source code someday!
Re: Interview/Contact with bitComposer - Post your questions here![message #247132] Tue, 16 March 2010 15:18 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
blox to that... make it how we want or lose the fan-base... seemples.

only kidding folks. but it would be a shame if they didn't at least listen to the fan-base a little. play the original a bit get a feel for it.

just don't f*ck it up basically.

[Updated on: Tue, 16 March 2010 15:20] by Moderator


Re: Interview/Contact with bitComposer - Post your questions here![message #247135] Tue, 16 March 2010 17:48 Go to previous message
Shanga

 
Messages:3512
Registered:January 2000
Location: Danubia
Thanks for the feedback guys, your help was awesome. I am going to close this thread and assemble the interview. Hope someone answers it.


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