How to force turn-based mode in multiplayer?[message #247978]
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Sat, 27 March 2010 23:14
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Messages:7
Registered:March 2010 Location: Finland |
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Turn-based mode forcing doesn't seem to work in multiplayer games.
Is it possible to enable this in the current version (rev. 1216)? If not, do the devs have any plans regarding this?
This is one of the most important features I would like to have in 1.13 multiplayer games, because the realtime mode rushing in the beginning of a match (and every now and then during a match) is very annoying and causes imbalance to the game.
Thanks,
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Re: How to force turn-based mode in multiplayer?[message #248060]
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Mon, 29 March 2010 05:30
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Usually first turn in Multiplayer is very buggy to begin with. Sometimes with multiple players, two people can simultaneously take their turn.
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Re: How to force turn-based mode in multiplayer?[message #248104]
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Mon, 29 March 2010 15:02
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Messages:7
Registered:March 2010 Location: Finland |
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taotechingUsually first turn in Multiplayer is very buggy to begin with. Sometimes with multiple players, two people can simultaneously take their turn.
I see... How about working around this problem by waiting a couple of seconds in real-time (and perhaps checking that all the players have joined the game etc.) and then forcing the turn-based mode for the rest of the battle? This would at least mostly solve the problems I described, I think.
Or even giving the server the ability to manually force the turn-based mode on during a battle. This would allow some setup time in realtime mode to give e.g. the defending player time to "dig in" before actually starting the match.
[Updated on: Mon, 29 March 2010 15:10] by Moderator Report message to a moderator
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