Home » SIRTECH CLASSICS » Jagged Alliance 2 » Jagged Alliance 2 General » Armor upgrades
Armor upgrades[message #250308] Sun, 25 April 2010 22:28 Go to next message
ShadoWarrior

 
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Registered:January 2006
Location: Twilight Zone
Is there a document somewhere that gives all the details for the various armor upgrades, such as the medic and commando kits I've found? I've looked in the various wikis and searched this site and cannot find anything on the subject. The in-game descriptions merely state what armors they can be attached to, not what the effects of doing so are.

Re: Armor upgrades[message #250309] Sun, 25 April 2010 22:39 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
I remember reading somewhere that these armor upgrades are remains from the pre NIV era. Upgraded vests/leggins will allow for certain attachments like first aid kits, lockpicking kits and the like to save space under OIV.


Re: Armor upgrades[message #250310] Sun, 25 April 2010 22:46 Go to previous messageGo to next message
ShadoWarrior

 
Messages:251
Registered:January 2006
Location: Twilight Zone
Yes, they aren't going to be as useful as in the pre-NIV days, but I vaguely recall they also had other bonuses besides just allowing attachments.

Re: Armor upgrades[message #250312] Sun, 25 April 2010 23:02 Go to previous messageGo to next message
Tao

 
Messages:2135
Registered:August 2009
Location: The Known Universe
@ShadoWarrior
Take a gander at the XML editor.
Re: Armor upgrades[message #250314] Sun, 25 April 2010 23:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
From a random sample (div. versions of kevlar vest):
Most notable seems to be recon with a good camo bonus. the others do minor changes on coverage/degredation, ap, aimed cth (really minor, one point here, one point there)


Re: Armor upgrades[message #250315] Sun, 25 April 2010 23:12 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
Location: B
they can be made of kevlar, guardian, twaron, spectre shield and dynema
Re: Armor upgrades[message #250317] Sun, 25 April 2010 23:21 Go to previous messageGo to next message
ShadoWarrior

 
Messages:251
Registered:January 2006
Location: Twilight Zone
Looking at the XML editor isn't terribly helpful. For example, it doesn't tell me the sort of thing that DepressivesBrot just said. It also doesn't tell me whether a "Commando" upgrade is which of the stealth, recon, or field ops upgrades.

Re: Armor upgrades[message #250319] Sun, 25 April 2010 23:23 Go to previous messageGo to next message
Logisteric

 
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Registered:December 2008
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recon only fit to kevlar - afaik it is 'commando' - never used it - it's ugly
Re: Armor upgrades[message #250321] Sun, 25 April 2010 23:28 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
Actually I got these info from the xml-editor.
I just compared the upgraded versions with a standard kevlar vest, thats why I said 'random sample'


Re: Armor upgrades[message #250323] Sun, 25 April 2010 23:31 Go to previous messageGo to next message
ShadoWarrior

 
Messages:251
Registered:January 2006
Location: Twilight Zone
Logisteric
recon only fit to kevlar - afaik it is 'commando' - never used it - it's ugly
According to the XML editor, recon is not just for Kevlar.

Re: Armor upgrades[message #250324] Sun, 25 April 2010 23:33 Go to previous messageGo to next message
ShadoWarrior

 
Messages:251
Registered:January 2006
Location: Twilight Zone
When these items were first created I remember seeing a detailed posting in a thread giving all the stats for each upgrade. Unfortunately, searching this site no longer seems to locate that thread.

Re: Armor upgrades[message #250325] Sun, 25 April 2010 23:35 Go to previous messageGo to next message
Logisteric

 
Messages:3398
Registered:December 2008
Location: B
upgrade were mechanics, medical, recon (my fault) and commando (these are the one who only fit kevlar)

and they#re obsolet since NIV
Re: Armor upgrades[message #250329] Sun, 25 April 2010 23:43 Go to previous messageGo to next message
ShadoWarrior

 
Messages:251
Registered:January 2006
Location: Twilight Zone
1. Whether they're obsolete is debatable, since they are present in UC113.

2. The XML lists stealth, recon, and field ops upgrades. It does not list 'commando'. And the in-game description of 'commando' does not limit it to Kevlar only, in-game it says it's for spectra armor. Though it wouldn't surprise me if the in-game descriptions were wrong, given that no one seems to much care about these 'obsolete' items.

Re: Armor upgrades[message #250331] Sun, 25 April 2010 23:45 Go to previous messageGo to next message
Logisteric

 
Messages:3398
Registered:December 2008
Location: B
well i was talking abou the 1.13 upgrades which were preNIV - didn't know will used them for 1.13UC - he may have changed a few things
Re: Armor upgrades[message #250334] Sun, 25 April 2010 23:47 Go to previous messageGo to next message
Tao

 
Messages:2135
Registered:August 2009
Location: The Known Universe
Actually,

Both New Inventory System and Armor upgrades are present in Will's Hybrid modification. It is kind of......
Re: Armor upgrades[message #250335] Sun, 25 April 2010 23:50 Go to previous messageGo to next message
Logisteric

 
Messages:3398
Registered:December 2008
Location: B
there were upgrades in vintage uc, but iirc they were only two - they were applied to spectre shield, but they were better armors and you could store different stuff in them, compared to the ones i (and db) were talking about - you could have mentioned you're talking of uc or posted in the relevant thread - they looked like 1.13 police- and zylon- gear (no police-helmet, though)

the medic-u
Re: Armor upgrades[message #250338] Sun, 25 April 2010 23:56 Go to previous message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
Acutally in the Hybrid, the "Commando" and "Striker" upgrades are using the graphics from the old armour upgrades. The result however is Commando or Striker armour (I haven't bothered to clear away the attachment "pockets" yet) and NIV Load Bearing Equipment (LBE) specific to the UC armours. I am not following percisely the upgrade path in original Urban Chaos. For instance, once you have basic Commando armour, you may upgrade the Commando Vest LBE with these LBE's: SMG holster, 40mm grenade, LMG ammo pouch and one more that slips my mind for Commander LBE. The medic patch works as before.

Spectra and Dyneema armours may be upgraded.

The Stealth Suit and Recon amrours were left in by popular demand at the time, though this is the first post in a long time to bring up the subject.

EDIT: sorry, got the JA2 1.13 SWAT armour mixed up with Urban Chaos' Striker Armour (same graphic). Please see the current UC-1.13 Beta Testing thread for details.

[Updated on: Mon, 26 April 2010 00:19] by Moderator



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