Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » The Best Gun in JA2 1.13 WF mod.
Re: The Best Gun in JA2 1.13 WF mod.[message #280445] Sun, 22 May 2011 14:12 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

try using fn m249 minimi para loaded by usable ammo or mg 36,for smg are good aet rounds
Re: The Best Gun in JA2 1.13 WF mod.[message #280448] Sun, 22 May 2011 15:11 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
sure, hk mgs with OAP works nicely too.
but im testing the shotgun and trying to make it no obsolete as possible. Fabarm shotguns can get upto 49 to-hit bonus with laser range 30(rifle lam) so it can place suppression on an accurate direction(aimed) rather than the regular burst (version im using cant use aimed burst) so your shots are like snap shots with burst or auto penalty. however mgs and smgs kill faster in general if you can hit your target.
Re: The Best Gun in JA2 1.13 WF mod.[message #280449] Sun, 22 May 2011 15:21 Go to previous messageGo to next message
wolf00

 
Messages:1131
Registered:September 2006
Location: Czech Republic

ok i think i got it..try buy polyshock shells & high explosive shells from boby ray's shop

[Updated on: Sun, 22 May 2011 21:32] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280489] Mon, 23 May 2011 05:30 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
yeah but using those would be comparing to smgs with violet ammo. im just pointing out the common ammo drops, the special ammo will only be used on special occasions (i prefer to spend alot on guns and attachments than ammo)
well as for room clearing smg wins hands down coz they are simply too fast, a little further then this quickly goes down.
as for mgs, it also have a low kill per round unless you are really good with spraying the autofire(burst or autofire then hold left click drag the mouse)
i say shotguns has a comparable killing speed of an assault rifle (accuracy vs an all rounder) but ap bullets being common vs slug? very situational

but anyway for me the best 12g shotguns are (with attachments)
pump action = Fabarm FP6 (26ap, 6 pump, to-hit bonus upto 49, small mag makes it easy ammo change and tactical reloads in a pinch) i know its just me, but pump actions makes me do hit & run (shoot, run, pump later)
semi auto = Vepr 12 Tactical (25ap, to-hit bonus upto 41, compatible with voc nad launcher)
auto = AA-12 CQB or USAS-12 (thats speed vs range, take your pick)
the super shorty & sawed off have there own uses, a quick lock buster and fastest shotguns (23ap)
im not 100% sure of this, maybe i missed something like an attachment or some of the less known shotguns.

1 question. is it possible for guns with manual reload to load 1 round at a time? sometimes reloading a whole mag might waste aps to act in a pinch. (sometimes i carry a sawed off just to have 2 rounds per reload lol)
Re: The Best Gun in JA2 1.13 WF mod.[message #280493] Mon, 23 May 2011 06:26 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
theres a shotgun suppressor? i ll check it out tonight. i didnt see that or maybe its on another mod

edit: another question, is their a reason why we can duct tape or glue attachments aside from it being permanent? does it have some bonus reliability or durability?

[Updated on: Mon, 23 May 2011 06:28] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280502] Mon, 23 May 2011 07:49 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Yo Relnor, I believe they are talking about using shotguns *for* suppression, not using a sound suppressor on a shotgun.

I don't believe there is a sound suppressor for shotguns in 1.13, does anyone know more?

In real life it is possible to build a sound suppressor for a shotgun, here is an example of a suppressed 410.


Re: The Best Gun in JA2 1.13 WF mod.[message #280510] Mon, 23 May 2011 08:20 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
oh sorry about that, my english has some errors on it.
on the earlier parts i was talking about suppression (make people hit the deck and lose ap)
edit: and its pretty good especially using the hornets nest

recently im talking about a silencer. i found it on this site
http://www.jennana.com/projects/ja/attachments.php
it seems like its a list of Ja2 1.13 items but i dont know which mod, probably all of them or dunno. however its not accurate, a few numbers are not thesame as ingame found on the description of the weapon or item

shotgun silencers would be cool, well not as silent but atleast no flash. this would hurt the shotgun range(chokes have range, rifled barrel as more range and accuracy bonus) but in the game they are still pretty accurate (around 31-39 to-hit)

[Updated on: Mon, 23 May 2011 09:01] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280513] Mon, 23 May 2011 09:03 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
1) There's a shotgun suppressor in AIMNAS
2) Glued attachments have no bonus over regulars, they just stick to the gun
3) Jen's site is based on AIMNASv18


Re: The Best Gun in JA2 1.13 WF mod.[message #280515] Mon, 23 May 2011 09:18 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
hmmm maybe my version dont have it, i guess i ll update. oh my saves! XD
new version here i come. i hope STOMP is in there, somehow i cant play without it

oh, i guess i wont have to glue them then.
a glued gun barrel extender just to make sure it wont fall off lol Very Happy

edit: im gonna try SCI AIMNASv17.02 r4057 20110417.exe it seems its a stable version, i hope the silencer is there. single click installers coz im lazy

[Updated on: Mon, 23 May 2011 09:31] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280517] Mon, 23 May 2011 09:31 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
The basic incarnation of the BE already is glued and thus permanent.

Btw, do a clean install when updating from some version


Re: The Best Gun in JA2 1.13 WF mod.[message #280519] Mon, 23 May 2011 09:38 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
thanks DepressivesBrot, i ll be fine without my saves. my map is flooded with armors i dont use anymore(used to test shotguns and smgs XD & balancing my stealth rating) and i need to change my imp traits, currently has knifing which is good, i think i prefer hand to hand coz its somewhat better in the long run i guess.

edit: i was just kidding on the gun barrel extender thing Very Happy

[Updated on: Mon, 23 May 2011 09:41] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280559] Mon, 23 May 2011 19:39 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
tested the AIMNASv17, looks really good, many stuff added and changed. some attachment bugs but im not cheating (kobra or ISV or that new red dot can be used together with relfex sight, really fast gun man XD)
from my 12g shotgun experiment here are my results
best pump: fabarm & Kel-Tec KSG
fabarm = choke, silencer, quick tactical reloads and accuracy (up to 50+ to-hit!!!)
Kel-Tec KSG = accurate (30+ to-hit) and speed, beats super shorty (but super shorty wins on reloads coz of small mag) however changing ammo is a pain, 12 rounds just wont fit anywhere but other than that, its good

semi auto = still Vepr 12 Tactical (now compatible with extended mag!)

auto = still AA-12 CQB & USAS-12

needs more testing coz there are so much new stuff. oh and the damage increas in shotguns really made them more awesome XD

edit: remove rant about armor, i just noticed the post is about best gun, not best armor lol

[Updated on: Thu, 26 May 2011 03:47] by Moderator

Re: The Best Gun in JA2 1.13 WF mod.[message #280762] Thu, 26 May 2011 03:46 Go to previous message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
this is harder than i thought, aimed burst changed alot of things Sad smgs still has lower ap even with aimed burst than a shotgun doing snap shot, however fabarm always has 80-90% change of hitting close range (1-5 tiles) even with snap shot, this gave me an idea that shotguns are short to mid range guns but if you have an SMG then smg does better on close range. as for mid range shotguns are a little better than assault rifles (more accurate) but slower.
main advantage of shotguns is the damage and many different shells to choose

edit: tested with IMP marksmanship 55 (low but smg & shotguns are still accurate well with attachments)

[Updated on: Thu, 26 May 2011 04:20] by Moderator

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