| Adding sound files to vanilla ja2?[message #252586]
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Sat, 29 May 2010 00:11
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Tyco |
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Messages:188
Registered:September 2001 Location: Be'er Sheva, Israel |
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Can I create new sound files for vanilla ja2 to use?
There is a certain number of sound files in Sounds.slf, the number of each individual file serving as its ID in west's weapon editor.
Can I create a new sound file and a new ID that the editor will be able to read and assign?
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Staff Sergeant
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| Re: Adding sound files to vanilla ja2?[message #252609]
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Sat, 29 May 2010 11:46 
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Khor1255 |
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Messages:1815
Registered:August 2003 Location: Pleasantville, NJ |
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TycoCan I create new sound files for vanilla ja2 to use?
There is a certain number of sound files in Sounds.slf, the number of each individual file serving as its ID in west's weapon editor.
Can I create a new sound file and a new ID that the editor will be able to read and assign?
Yes.
It's actually pretty simple.
1) Get a sound editing program and get a cursory understanding of it (you only really need to know the basics for this).
2) Right click on whatever .wav file you want to change (as an example we'll use the 026.000.wav file [Static if I,m remembering correctly]). Click on Properties. Once in Properties click on Summary and this will display all the relevant information that you will have to enter into the sound editing program (i.e. Bit Rate, Audio Format, blah blah blah). You can just write this crap down in Notepad so it's easy to reference while you are working) this information is the same for all sounds used in Vanilla Ja2.
3) Record your version of the speech. Remember the context of what the original character said if you want to somewhat match what his .npc script is going to make him posit or react to.
To be on the safe side I even tried to make it about the same length of time.
Your speech should be clear and crisp and as loud as you can make it. Tone inflections should be some what monotonous otherwise you will get parts of dialogue drifting into very low volume (remember the .wavs you will be making are only 4 bit so don't get all William Shatner on it (if you know what I mean). Really, just do a test speech and fully process it (run it through your sound editing program and hear it IN GAME [I can't stress that part nearly enough IN GAME is the only way you are going to hear what it really sounds like]), you'll see exactly what I mean.
EXTREMELY IMPORTANT
Name your .wav file to the one you are trying to replace as you record it. This way the game will recognize it.
Now the advanced take on this step requires you to also change the text blurbs that appear on the screen you will need the EDT editor for that.
Some folks also use the GAP editor to actually change the lip synching to match their new content. Hats off to the guy who made that program but I never got that fancy.
My advice is to forget about this crap until you have a good grasp on the actual sound editing part.
4)Run your .wav file through your sound editing program and simply change the properties of your .wav file to those used by the game.
It's that simple but pretty time consuming. If you are going for a whole character change be ready to spend a lot of hours recording every dialogue line. And most important - have fun. It's a blast to hear your own voice playing the part of a merc or npc. Really enjoyable stuff for me.
[Updated on: Sat, 29 May 2010 11:48] by Moderator Report message to a moderator
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Sergeant Major
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| Re: Adding sound files to vanilla ja2?[message #252827]
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Wed, 02 June 2010 19:38
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Khor1255 |
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Messages:1815
Registered:August 2003 Location: Pleasantville, NJ |
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I really can't remember how I made the flamethrower for my 1.07 version. It was one of the first really involved things I did for my mod back before there even was a 1.13. But the way you did it is much cooler because it features a radius effect.
What was the original question again?
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Sergeant Major
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