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Re: WF6.06 Mod Part 2[message #257213]
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Thu, 22 July 2010 22:41
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K0ukku |
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Messages:188
Registered:December 2009 |
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Cool,
I downloaded the Wildfire via SVN, and my latest 1.13 SVN & HAM3.6 + WF Full + STOMP1.2 + AIMV51 works fine, mercs, STOMP, items... everything is ok.
... expect I don't see Tony at his shop and Brenda. Also Pablo was missing from the airport. I didnt also find priest in Drassen. Some NPC's are there, like the bartenders and the rebels.
This was also a problem with my latest version which I played for like 2 days now, no Tony at his porn shop. I have now installed about 5 times JA2 with different setups and Tony isnt hanging behind the counter. Only With the 1.13 & HAM3.6 @ SVN version Tony was there, but when I install WF + something it goes wrong. Also with the 6.07 with the German sounds and texts Tony was not there. Damn!
Any ideas?
[Updated on: Thu, 22 July 2010 22:42] by Moderator Report message to a moderator
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Staff Sergeant
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Re: WF6.06 Mod Part 2[message #257223]
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Thu, 22 July 2010 23:56
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K0ukku |
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Messages:188
Registered:December 2009 |
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This is what I installed, in this order:
1. JA Gold 1.12
2. JA 1.13 & HAM via SVN
Okay. Now did what Sandro told me in another thread ( http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=256943#Post256968 ), after asking how to install WF+AIM+STOMP after part 2:
"You can place everything to data-1.13 and it should work, however once done, copy STOMP 1.12 over it again, you'll however need XMLs for Wildfire mercs. So at the end, put this to your data-1.13 folder."
So I put everything what was in the WF 6.06 FULL SVN's "Data-WildFire6.06" folder to JA2/Data-1.13 folder and other stuff in the JA2, like it should be. Then I installed first AIMV51 and then STOMP to Data-1.13 folder.
Should be clear, right?
[Updated on: Fri, 23 July 2010 00:05] by Moderator Report message to a moderator
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Staff Sergeant
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Re: WF6.06 Mod Part 2[message #257228]
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Fri, 23 July 2010 00:18
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Jinxed |
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Messages:238
Registered:October 2008 Location: Land of Skanks and Cottag... |
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Yeah it looks like something is wrong with WF. What you're doing is pretty much what I would do. Definitely install the xmls from sandro last.
You see, I'm playing WF maps only and have no problems whatsoever.
Edit:
mmm, I'm not sure but... Doesn't WF need it's own exe to run properly?
[Updated on: Fri, 23 July 2010 00:20] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: WF6.06 Mod Part 2[message #257540]
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Mon, 26 July 2010 07:00
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NYC |
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Messages:20
Registered:September 2006 Location: Brooklyn, N.Y. U.S.A |
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K0ukkuCool,
I downloaded the Wildfire via SVN, and my latest 1.13 SVN & HAM3.6 + WF Full + STOMP1.2 + AIMV51 works fine, mercs, STOMP, items... everything is ok.
... expect I don't see Tony at his shop and Brenda. Also Pablo was missing from the airport. I didnt also find priest in Drassen. Some NPC's are there, like the bartenders and the rebels.
This was also a problem with my latest version which I played for like 2 days now, no Tony at his porn shop. I have now installed about 5 times JA2 with different setups and Tony isnt hanging behind the counter. Only With the 1.13 & HAM3.6 @ SVN version Tony was there, but when I install WF + something it goes wrong. Also with the 6.07 with the German sounds and texts Tony was not there. Damn!
Any ideas?
I actually have the same language and speech problem with my latest install...
Semeagol, I think JA2WF6.07.7z.002 on your skydrive is corrupt, I cant seem to open it. Are English language files in that archive?
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Private 1st Class
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Re: WF6.06 Mod Part 2[message #284541]
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Fri, 24 June 2011 02:27
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arkanglesk |
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Messages:29
Registered:June 2011 |
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hi there, I need some help...
i've already read through this entire thread (both parts) and no one else seems to have this problem.
earlier today I was looking for a way to play v1.13 with the WF maps. I came to find the WF6.06 mod so I downloaded it without second thought and I kinda screwed up during installation, hehe, I saw the instructions said to copy the data-1.13 and rename it data-wildfire6.06 so i backed up data 1.13 somewhere else and renamed the data1.1, then i extracted the "WF6.06-Mod_beta_english_for_JA2_1.13NIV2112_080813" into the root file, this created a new "data-Wildfire6.06" folder. The mod's readme says that's all ther is to it, but when I start the game it just stalls and sends a "jagged alliance 2 fatal error". Then I started reading this and a few other threads to find an answer and after reading what WF6.06 mod is about I decided I don't want it... I've already played through "vanilla" wildfire and I didn't like the new story, so with the firm objective of getting just the WF maps to play v1.13 in my mind I deleted data1.13 and datawildfire6.06 and then restored my backedup up data1.13. I thought this would eliminate my "fatal error" problem, but it didn't. So now I can't play either mod... ja2 v1.13 nor WF 6.06.
I'm pissed, hungry and rather desperate for help...
thnx in advance to anyone
edit: I should've posted this before... sorry, being hungry does affect thinking.
The error window reads:
JA2 Fatal Error X
File : .\sgp.cpp
Line : 735
Location : InitializeStandardGamingPlatform
Initializing Virtual File System failed
ok (of course it's not...)
and the game_log has this entry:
*** Thu Jun 23 17:28:07 2011 ***
[ ITCL7-T2G9E-XZ7B6-XAZAL-Q52HA ]
[4.04782] : ERROR : File : .\sgp.cpp
Line : 735
Location : InitializeStandardGamingPlatform
Initializing Virtual File System failed
there's also a "vfs" text document, which looks like a debug log to me, with this entry:
*** Thu Jun 23 17:31:50 2011 ***
[ ITCL7-T2G9E-XZ7B6-XAZAL-Q52HA ]
[3.38668] : [vfs_config.ini] - Error when opening file : 2
[3.68455] : Processing VFS configuration
[3.6846] : no profiles specified
again... thanks a lot
[Updated on: Fri, 24 June 2011 02:43] by Moderator Report message to a moderator
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Private 1st Class
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