Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » More Info in Laptop - Personnel page
More Info in Laptop - Personnel page[message #256325] Thu, 15 July 2010 19:21 Go to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
I was just... thinking...
What about to add some more info about our mercs to the personnel page in laptop?

I am currently finishing the actualized STOMP 1.1, and I'm also going to add lines for Character trait and Disability to be shown.
So.. These two will be placed on the first "Stats" tab (under Skills), while the info about shots fired/missed, kills, wounds etc will be moved to the second "Employment" tab-page.

There is still a lot of space there for a LOT of info/statistics. And I could also add popup windows with detailed info for every entry - like:

"Kills" -> 	Elites: 45
		Regulars: 89
		Admins: 14
		Others: 4

"Hit Percentage" ->	Shots fired: 245
			Shots missed: 94
			HtH strikes: 16
			HtH misses: 4
			Grenades thrown: 11

"Times Wounded" ->	Shot: 6
			Stabbed: 2
			Blasted: 1
			Interrogated: 1

ETC.

So, anyone interested? What possible info would you like to see eventually?


Code related note: I would have to add a nifty amount of new variables to the merc profile structure in the code. As far as I know, it shouldn't cause any troubles, as there is already a lot of almost pointless variables around there. But I might be wrong. If any more experienced coder knows that adding new variables to these structures causes troubles, please stop me now.
(The only thing I am aware of.. is that the savegames are about to be incompatible with previous versions. But it does not bother me, as I already break it with STOMP.)

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256326] Thu, 15 July 2010 19:33 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Kills= Elite, Army, Kids, Civs, Cows, Militia, fellow mercs ....

assists: killed by Militia, fellow mercs, friendly fire, bloodcats, bleeded to death

Gasket/Dimitri/any other forgetfull: times forgotten ones orders


all: Kilograms lifted, kilometeres marched kg/km

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256331] Thu, 15 July 2010 20:28 Go to previous messageGo to next message
cdudau
Times gone psycho

Head shot, body shot, and leg shot counts

Enemies' heads exploded

"Maybe" the crazy animation where blood flys out of the back of an enemy and he is thrown to the ground

"Maybe" enemies shot off of roof

Locks picked, items fixed, some kind of statistic regarding doctoring

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Re: More Info in Laptop - Personnel page[message #256344] Thu, 15 July 2010 22:06 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
C'mon don't overdo it! :nono:

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Lieutenant
Re: More Info in Laptop - Personnel page[message #256345] Thu, 15 July 2010 22:48 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Dear Mr. Surfer,

he asked for ideas/suggestions not for demands.

The more we deliver, the better his choice.

Yours

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256349] Thu, 15 July 2010 23:39 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
Some sort of statistic directly after battle would be useful, only about that one battle. As we all know, usually if you "win" a battle but lose a merc or two, or get many seriously wounded, it is actually a loss.

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Corporal
Re: More Info in Laptop - Personnel page[message #256351] Thu, 15 July 2010 23:41 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
I'm not a great GUI artist, but if someone did the design, I would be glad to code it.

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Corporal
Re: More Info in Laptop - Personnel page[message #256354] Fri, 16 July 2010 00:46 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Depends on how much interface you think you'd be willing to make. Interface work is... daunting, to say the least, so it's usually better to think simple.

If you can make that pop-up at all, then there's the stuff about collecting and then displaying the statistics - something which may not be as easy as you think.

About presentation, I could do some design work - it'll take my mind off doing nothing for NCTH in at least a month, maybe get my juices flowing once again. I can only start that on monday though.

Best bet would be a tabulated window, where each page shows different data. That'll make it possible to add even more statistics later, once other coders get an appetite. Of course, that would require writing a system to manage the tabs, and as I said, that's not simple stuff, at least for me (a very amateur programmer). Sandro seems to have quite a grip on interface work, which is why he opened this post Smile

The simplest way is just one pop-up window with as much data as we can cram into it. We could even replicate EDB style (icons, but larger ones, with tooltips that explain what they mean) instead of labels, conserving a lot of space. People seemed to get comfortable with EDB a lot faster than the naysayers said they would, so that might not be a bad idea. Wink

As to doing what Sandro suggested in the top post, I'm actually surprised he didn't go ahead with it. Or perhaps he has, in STOMP? That mods keeps surprising me all the time Very Happy

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Sergeant Major

Re: More Info in Laptop - Personnel page[message #256360] Fri, 16 July 2010 02:05 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Morale history, along with clever "titles". Wink

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256362] Fri, 16 July 2010 02:20 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Headrock
Depends on how much interface you think you'd be willing to make. Interface work is... daunting, to say the least, so it's usually better to think simple.

If you can make that pop-up at all, then there's the stuff about collecting and then displaying the statistics - something which may not be as easy as you think.

Actually, this is easy enough. I already made a hellable expressive tooltips for traits there, so no problem with graphics.
Collecting statistics is also not that problematic as I see the code. (Only drawback is that it must be saved within the profile structure, thus enlarging it. But it shouldn't bother anything else either.)

Headrock
Best bet would be a tabulated window, where each page shows different data. That'll make it possible to add even more statistics later, once other coders get an appetite. Of course, that would require writing a system to manage the tabs, and as I said, that's not simple stuff, at least for me (a very amateur programmer). Sandro seems to have quite a grip on interface work, which is why he opened this post Smile

The simplest way is just one pop-up window with as much data as we can cram into it. We could even replicate EDB style (icons, but larger ones, with tooltips that explain what they mean) instead of labels, conserving a lot of space.

Hmm, I don't see a reason to make it as much complicated. The tooltips are valuable tool. I imagine it similar as this:
http://img818.imageshack.us/img818/8851/screenhpw2.jpg
Except with the list of details I described above.

This is pretty simple thingy, no big deal. I just appreciate some ideas about what is worthy of counting in game (crows smashed maybe? Smile ).
The after-battle statistics will come later, OK? Smile

I don't need need help with coding or graphic actually, but thank you for the offer too. Smile

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256421] Fri, 16 July 2010 16:14 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
L: my merc has killed 500 without been ever wounded or reloaded

GdG: gimme a save

after controlling:
500 Kills= 128 cows + 310 children + 69 unarmed civs + 3 mercs (Gasket, Dimitri & Larry drunk) all 3 shot for misbehaviour with .38 Glaser

what a hero this merc is

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256424] Fri, 16 July 2010 16:20 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Actually, I have to say I barely watch the kill statistics. Once in a while it's nice to see how many kills my elite kung fu merc has and to compare it to my elite sniper chick or something. But it would be nice to have detailed kill/assist stuff, damage accumulated in total maybe.

One thing that I found most appealing was the kilograms / kilometer suggestion. I love to see skill progress and HAM 3.6's coloured bars are just great for that. But keeping a statistic that describes the circumstances of having leveled would be neat as I like to analyze a lot. I don't know what's possible and what's actually considered worth having, but I thought of something like

Strength --> successful punches, doors kicked, average load carried... (hours practiced / been taught)
Leadership --> hours spent teaching, training militia, talking to people? etc.
Marksmanship --> attempted shots, hits, knife throws

Oh, by the way, knife throwing increases marksmanship which equals performance with small caliber firearms. I don't know if shuriken hits should be rewarded that way as I was able to level my dedicated thrower so he could use guns.

Anyway. It's a suggestion. I like the idea. I especially do because I'd love to see a merc's personality on the personnel screen. Always optional of course for people who love to guess.

[Updated on: Fri, 16 July 2010 16:22] by Moderator

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256430] Fri, 16 July 2010 16:49 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
LootFragg

But keeping a statistic that describes the circumstances of having leveled would be neat as I like to analyze a lot. I don't know what's possible and what's actually considered worth having, but I thought of something like

Strength --> successful punches, doors kicked, average load carried... (hours practiced / been taught)
Leadership --> hours spent teaching, training militia, talking to people? etc.
Marksmanship --> attempted shots, hits, knife throws

That's nice.. but CRAZY!
Not that it's impossible to do. It's not hard to code. But it would mean the program would have to remember 40-60 more variables for each merc. It may even double the size of mercstructure, I don't know if I can take this on myself.. Smile Although it's an interesting idea.

BTW. I made this working:
http://img14.imageshack.us/img14/3239/scrchrdisperslapshow.jpg

The statistics are moved to "Employment" tab and are going to be improved.. Smile

Does anyone want to make this optional?

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256442] Fri, 16 July 2010 17:34 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
anything should be optional

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256446] Fri, 16 July 2010 18:08 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
one can never have enough info and statistics!

do it Sandro, but make the level of information somewhat configurable and dynamic.

having a better and more informative AIM/MERC page would be even better though.

there, more space and maybe some scrolling/page turning button for more in depth Info would be a great help for modders and players alike.

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First Sergeant
Re: More Info in Laptop - Personnel page[message #256448] Fri, 16 July 2010 18:13 Go to previous messageGo to next message
Minty is currently offline Minty

 
Messages:110
Registered:July 2009
Location: UK
Now this I can get behind, Mauser. Explicitly stating, in a section after the merc's bio, what traits they posess would be lovely. I know Barry states in his bio that he's got both lockpicking and electronics for example, but other descriptions are less explicit.

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Sergeant
Re: More Info in Laptop - Personnel page[message #256456] Fri, 16 July 2010 18:53 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Yeah, I thought of that. It may come in time...

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256459] Fri, 16 July 2010 18:57 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Sandro
remember 40-60 more variables
Nah, leave it out. The result doesn't justify the cost (effort and data size).

Gorro le Vert
anything should be optional
Mauser
level of information somewhat configurable and dynamic
Exactly. Like enemy tooltips. Scalable from standard info (vanilla) to more info to a whole shitload of unnecessary info.

Mauser
better and more informative AIM/MERC page
Agreed, optional as well, but like you don't answer questions on the IMP page anymore rather than just directly picking traits, you should be able to see traits, attitudes and all that stuff at a glance.

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256461] Fri, 16 July 2010 19:07 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
LootFragg
but like you don't answer questions on the IMP page anymore rather than just directly picking traits, you should be able to see traits, attitudes and all that stuff at a glance.


no, you should not

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256464] Fri, 16 July 2010 19:20 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Depends on point of view. But I agree with LootFragg: You should...
We are evolving. The times when we were answering the same test questions everytime we created IMP char.. are gone. The times we only could guess or find the proper spoiler web page to find out which AIM mercs have certain traits and attitudes... are gone.
You can't stop the evolution. We are professionals now. With detailed info everywhere. Smile

Anyway, I tried to make the "kills" just for test..:
http://img689.imageshack.us/img689/7216/persstat1.jpg

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256468] Fri, 16 July 2010 19:49 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
This all looks great , don't overdo things though ... Very Happy

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Captain

Re: More Info in Laptop - Personnel page[message #256480] Fri, 16 July 2010 21:56 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Alright. So what is a reasonable amount of informations?

Concerning "Assists"... is it worthy to expand the info in this field?

Dilemma: If you shoot a soldier, he falls down as dying, and bleeds to death after few rounds, shouldn't it be accounted as "kill" instead of "Assist"?

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256482] Fri, 16 July 2010 22:17 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
yes

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256487] Fri, 16 July 2010 22:46 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Alright. So what is a reasonable amount of informations?


Ha ha , what I meant was , try not to do toooo much work or you might suffer 'burnout' , and we do not want that !!

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Captain

Re: More Info in Laptop - Personnel page[message #256509] Sat, 17 July 2010 00:48 Go to previous messageGo to next message
Zarax

 
Messages:54
Registered:February 2007
Location: Italy
Might be the wrong place but... How about displaying the merc skills on AIM/MERC websites when you hover their portaits?

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Corporal
Re: More Info in Laptop - Personnel page[message #256512] Sat, 17 July 2010 00:52 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
why, it's part of thr fun to figure it out from their bios - and meanwhile we all should know them by heart

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Captain
Re: More Info in Laptop - Personnel page[message #256516] Sat, 17 July 2010 01:06 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Logisteric
why, it's part of thr fun to figure it out from their bios - and meanwhile we all should know them by heart


You mean, you should know it by heart...

I think it is indeed a good idea. There are quite some new players getting into the game, don't think something isn't needed because YOU don't need it... (and besides STOMP might change a lot of skills//traits, so it could very well be usefull even to old-school players at some point...).

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Lieutenant

Re: More Info in Laptop - Personnel page[message #256521] Sat, 17 July 2010 02:20 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
so change the text

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256568] Sat, 17 July 2010 16:36 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Logisteric
meanwhile we all should know them by heart
Agreed with smeagol. As STOMP changes the traits and adds a third available trait point, it's a good idea to include an option that makes those things visible. Some people consider it being fun to figure out details, others just curse and shout and try to find some info via Google, then end up saving, hiring, loading. And then there's the beginners smeagol mentioned.

The bio used to tell a lot about the original traits and parts of their attitude, whom they like and hate and so on. That was indeed interesting, but first of all, nobody should be forced to interpret these texts, second, they don't always include all information, third, they might be misleading. Judging from his bio, Fidel was a pretty bad merc until I hired him just to see for myself. Now I like him.

Sandro
Concerning "Assists"
I agree, indirect kills should be counted as kills. However, they should get an own category like "fecking gore kills", "direct kills", "critical wounds or assists". Or, now I'm pretty convinced it would be cool, count the damage done to enemies as a whole. If you really want to make elite/troop/admin... scores, then it could look a slight bit like
Elites   0/  3/  2  ( 209 dmg )
Troops  11/ 52/ 71  ( ~6k dmg )
...
With a short text explaining that the 1st value is splatter, the 2nd are final blows and the 3rd assists, number in brackets is the damage done. One problem is the aforementioned amount of variables needed for each merc. Another one might be that people will perhaps want to split assists (kills stolen =D) and blood trailing kills, especially the ones at the end of a battle when soldiers automatically die when incapacitated. If you then feel like adding variables for kills you made on your very own and one-hit-kills, headshot kills and add the weapon you dealt the most damage with, it'll be a whole lot. But that's none of my business, I'm just sharing. Seeya!

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256597] Sat, 17 July 2010 19:43 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
You all go for something overcomplicated, I think. Smile
I would rather make some more broad-ranged records, not neccesarily ultra-deep.
I've made a list of records to track and display:
Toggle Spoiler


Considering Assists: Is better to track what was killed when we assisted.. or to whom we assisted?? Or we can simply skip it, add it to the "Kills" section at the bottom (counting two assists as one kill towards the total kills).
I'll also make it to count it as "kill" if the soldier bleeded to death after our shot (and nobody shot him in the meantime).

[Updated on: Sat, 17 July 2010 20:03] by Moderator

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256619] Sat, 17 July 2010 20:43 Go to previous messageGo to next message
Beka is currently offline Beka

 
Messages:86
Registered:November 2009
Location: Vault 13
Considering Assists:
I would prefer to know TO WHOM the merc assisted.
Furthermore would I count enemies that silently bleed to death as kills rather than assists.

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Corporal 1st Class
Re: More Info in Laptop - Personnel page[message #256623] Sat, 17 July 2010 20:53 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I would like to have the killed other a bit more detailed

@ Beka

+1

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #256625] Sat, 17 July 2010 20:55 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
To whom would be awesome if a wounded soldier blew himself up. ^^

Well, considering fanboys of kill records, I'd say it would suck being the one dealing massive damage to a horde of elites and not being granted the honor of having this damage tracked and displayed. That's my opinion, but I actually don't really care. Personally, if I cared, I'd want to see what my mercs did (what) rather than knowing who stole my kills (to whom).

Also:
    HPs bandaged
  • Tiles moved in combat or in general =D
  • Time spent travelling
  • Time spent sleeping (THAT could be interesting, maybe as a tooltip to time of duty)
  • ... number of times spent at the brothel in San Mona. ^^ Really useful. /sarcasm
  • Friendly fire (intended, accidental)
  • To knives thrown: Knife instant kills.
Statistics should track the effect of assignments, shouldn't they? 8 hours of doctoring - 370 HPs healed. Something like that. Number of militia trained. Some representation of how valuable you were as a teacher as well. Blah blah...

And don't forget my damage statistic. Damage dealt (numbers above target's head) and effective damage dealt (only enemies and only down to zero health). I don't care about kill statistics, but that doesn't mean I'm not eager to collect damage points. Oh! Maximum damage dealt in one round. Interesting to see if some planted explosive ordnance can deliver more damage than a full auto burst in close combat.

We should then upload the values to Steam and get some pointless achievements. Very Happy Hahaha ^^

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256628] Sat, 17 July 2010 21:15 Go to previous messageGo to next message
Shifty is currently offline Shifty

 
Messages:33
Registered:August 2009
Location: The Frozen North
I'd like to see both personal and team records for things like damage done, etc. In no particular order:

- Most damage done in one attack to a single target
- Most total damage done in one turn
- Most targets hit with one attack
- Most Kills in one turn
- Consecutive headshots
- Critical Hits dealt
- Critical Hits received

Also, would it be possible to have to laptop show lost attribute points for mercs? Currently it only shows gains. and things like health loss are much more common with HAM facilities.

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Private 1st Class
Re: More Info in Laptop - Personnel page[message #256638] Sat, 17 July 2010 22:18 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
You know.... you are just crazy!! This was supposed to be a small improvement.. and it's slowly going to be a totally huge merc-records-feature.
I should keep this low, otherwise the code may suffer. I don't know everything around the JA2 code behaviour...

You really want to track total damage dealt? It will go to brutal numbers.
I kinda start to like it though... damage in total, highest damage per round, highest damage on single attack(shooting/bombing/whatever), times dealt critical hit(stat loss), heads shot off...

Maybe you are right, we should track number of items repaired, HPs healed/bandaged, militia trained, stats teached, stats gained through practise, facility events triggered...
...rather than hours spent. (We could record both, but as I said, better keep it low, skip unneccessary info.)

However this is going to be harder... such things like - damage dealt in one round or kills in one round - are not very easy to track.

[Updated on: Sat, 17 July 2010 22:20] by Moderator

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256649] Sat, 17 July 2010 23:33 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Shifty
things like health loss are much more common with HAM facilities
Is that status damage permanent or is it healable like status damage from critical hits? This might be good to know when playing HAMSTOMP.

Sandro
This was supposed to be a small improvement
This entire list of suggestions is still a list of suggestions. There is no priority on adding anything. Your priority is to make personalities and disabilities visible. From then on you can experiment using input from our bunch of inglourious basterds. Also, it's not like you can't add more info later, is it?

Sandro
the code may suffer
Could you tell me more about how this works? I thought you would just have to read (copy) variables and display their values. Why would the code behave weird?

Sandro
You really want to track total damage dealt? It will go to brutal numbers.
No. Like in my example, for values above 9999 for example, divide them by 1000, round down and add "k". If it gets higher than 999k, add an "m". Shouldn't go higher, I think.

Sandro
keep it low, skip unneccessary info
Up to the player to decide.
DISPLAY_MERC_STATS_IN_LAPTOP = n

0 = Vanilla. Only show kills, assists, whatever.
1 = STOMP standard (should be), shows personality and such
2 = improved, shows added info like damage dealt, health restored etc.
3 = shitload of info, shows a whole lot more info like max damage in one round etc.
4 = debug, shows every effing value there is in detail, whatever purpose

Like with the info boxes on enemies upon pressing ALT... like I said. =D

Sandro
not very easy to track
Low priority. Do those things that are easy first. Put in placeholders for the harder ones, eventually get support for them. Go through aforementioned degrees of detail step by step. Chillax, my elite master! Remember, we're like dogs. We're happy about everything you give us, but you don't have to keep feeding us just because we're barking.

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256655] Sat, 17 July 2010 23:56 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
LootFragg

Sandro
the code may suffer
Could you tell me more about how this works? I thought you would just have to read (copy) variables and display their values. Why would the code behave weird?

I guess one of the problems is, many of those requested informations are currently just *temporary* variables. It wouldn't be sufficient to just read out existing ones and print them to the screen, but you would have to create a whole bunch of new (permanent) variables to be stored in the save files.

But to also add something, I would like a table like the highest/average/lowest stat for combat related stuff, most kills, most assists, highest Hit% ... (just what's currently already saved for everyone, to keep it simple), ideally excluding those non combatants with 0 at everything. Or a 'total' for all mercs (total kills in campaign, total shots fired...)

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Captain

Re: More Info in Laptop - Personnel page[message #256658] Sun, 18 July 2010 00:20 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
So the main problem is the amount of variables, right? Meaning the memory allocated to whereever they're saved goes up. Alright, but it doesn't have an influence on the code itself, is that correct? What does increased memory consumption mean, can it provoke errors or does it just reduce performance on slower systems?

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256666] Sun, 18 July 2010 01:04 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
LootFragg
Shifty
things like health loss are much more common with HAM facilities
Is that status damage permanent or is it healable like status damage from critical hits? This might be good to know when playing HAMSTOMP.

Heh, I should know about this... damn!

LootFragg
From then on you can experiment using input from our bunch of inglourious basterds. Also, it's not like you can't add more info later, is it?

I can't actually if I don't want to break savegame compatibility every week.. (And I look low on leaving variables as placeholders in the code if unneccessary.)

LootFragg
Sandro
the code may suffer
Could you tell me more about how this works? I thought you would just have to read (copy) variables and display their values. Why would the code behave weird?

As DepressivesBrot said, I have to "create" the variables and store them in saves, thus increase the size of mercs' profile structure, which can lead to anything or nothing.. I don't know if it wouldn't overload something somewhere as the JA2 code already have some problems with stack overflows (you may encounter mysterious crashdouwns without any explanation). The thing is I am totaly familiar with the code (though that I am a lot), so I can't tell. For now, I would rather not add 100 new variables for a load of unimportant records. ...just for now.

LootFragg
Sandro
You really want to track total damage dealt? It will go to brutal numbers.
No. Like in my example, for values above 9999 for example, divide them by 1000, round down and add "k". If it gets higher than 999k, add an "m". Shouldn't go higher, I think.

Oh yeah, I remember the days back when I actually played this game.. I had a merc with over 2500 kills (freaking solist). With +-80 HPs per enemy, it's about 200.000 damage.

LootFragg

DISPLAY_MERC_STATS_IN_LAPTOP = n

0 = Vanilla. Only show kills, assists, whatever.
1 = STOMP standard (should be), shows personality and such
2 = improved, shows added info like damage dealt, health restored etc.
3 = shitload of info, shows a whole lot more info like max damage in one round etc.
4 = debug, shows every effing value there is in detail, whatever purpose

Like with the info boxes on enemies upon pressing ALT... like I said. =D

Well, soldier tooltips somehow help the player, give him vluable info. This thing gives just reports, does not help you in any way. So I'm not sure if it is neccessary to make it even optional. You can ignore it completely. I don't want to fill the ini/preferences with billions of tiny settings. And as I already said.. if the value is about to exist, it should be worth it (no invisible debug info).


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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256673] Sun, 18 July 2010 01:17 Go to previous messageGo to previous message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
Shifty
things like health loss are much more common with HAM facilities

LootFragg
Is that status damage permanent or is it healable like status damage from critical hits? This might be good to know when playing HAMSTOMP.

Sandro
Heh, I should know about this... damn!


you can start to train from that lowered figure again - as it always was with 'permanent' losses. - that means if you loose too many health-points 'permanently' you may train as hard as you want, you will emain dead.

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Captain
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