Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » More Info in Laptop - Personnel page
Re: More Info in Laptop - Personnel page[message #256677] Sun, 18 July 2010 01:46 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Sandro
I don't want to break savegame compatibility every week
Then collect changes and put them together in a major release. I agree, I wouldn't want to lose my savegames for some unnecessary tooltip change either.

Sandro
mysterious crashdouwns without any explanation
Alright, good to know. The JA2 code is fucked up as hell Very Happy. In that case, you should indeed keep it low. It's hard to understand in theory, though. I haven't made any progress understanding the basics, so I don't grasp the concept of limitations.

Sandro
I had a merc with over 2500 kills (freaking solist). With +-80 HPs per enemy, it's about 200.000 damage.
That means it should suffice. If you had killed 100x more enemies and always dealt 10x more damage, you would have had 200m damage accumulated. I think it's pretty impossible to get much higher than this even when tampering with the XMLs.

Sandro
This thing gives just reports, does not help you in any way. [...] You can ignore it completely.
It doesn't help in combat, that's true, but it can be useful. And you can ignore soldier tooltips as well, you don't have to press ALT at all. But it needs to be optional anyway, everything needs to be optional to some point. The detail levels I listed are just an idea. Maybe just make 3 or only on/off. 3 is better, though. Vanilla, Stomp default, Stomp detail.

But knowing that bigger profile structures can kill the game I agree on figuring out the most valuable information.

Logisteric
as it always was with 'permanent' losses
That's why I love STOMP. Critical hits cause temporary stat loss which is slowly healable via medical treatment, best through Doctors. That's why I wanted to know if HAM calculates this differently (just subtracting n points) or if STOMP still sees it as crit-hit-damage so you could heal yourself after being injured in some facility, which would be pretty much the number one solution to the permanent stat loss problem people have been complaining about when Headrock introduced facilities.

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256678] Sun, 18 July 2010 01:50 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
LootFragg
Logisteric
as it always was with 'permanent' losses
That's why I love STOMP. Critical hits cause temporary stat loss which is slowly healable via medical treatment, best through Doctors. That's why I wanted to know if HAM calculates this differently (just subtracting n points) or if STOMP still sees it as crit-hit-damage so you could heal yourself after being injured in some facility, which would be pretty much the number one solution to the permanent stat loss problem people have been complaining about when Headrock introduced facilities.


guess you got that wrong - you can drop from 85 health to lower figures (not in pink but gone) with ham fully activated as you could loose 20 brainpoints from a critical headshot before

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Captain
Re: More Info in Laptop - Personnel page[message #256680] Sun, 18 July 2010 02:11 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
That was my question. So critical headshots only deal temporary stat damage, HAM facilities cause permanent stat loss, right? Okay. Question answered.

Totally unrelated request now. Headrock and Sandro, could you make facility stat loss temporary as well? ^.^

Edit: Wait a second, in pink? Stat losses are displayed in red. Are we talking about the same thing here?
Edit 2: I think you're talking about bandaged wounds, am I right? I'm not talking about regular doctoring, but improved doctoring. Boom, headshot, 20 points of wisdom lost, displayed in red, assigning merc as patient, regular healing, then stat regeneration point by point. Ta-daa, wisdom fully restored. Same applies when losing health points I think.

[Updated on: Sun, 18 July 2010 02:16] by Moderator

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #256683] Sun, 18 July 2010 04:46 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Calm down.. I also often don't understand what the freaking hell is Logisteric talking about...Smile
He meant that from facility disaster, you lose not hit points(pink-bandaged), but max health.

I'll look into the HAM code part and see to make lost stats through facility events healable. That's just the way of STOMP.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256691] Sun, 18 July 2010 07:03 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
LOL statisticians...

Can't you just be happy headpopping...

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Lieutenant

Re: More Info in Laptop - Personnel page[message #256694] Sun, 18 July 2010 09:15 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
LootFragg

Sandro
I had a merc with over 2500 kills (freaking solist). With +-80 HPs per enemy, it's about 200.000 damage.
That means it should suffice. If you had killed 100x more enemies and always dealt 10x more damage, you would have had 200m damage accumulated. I think it's pretty impossible to get much higher than this even when tampering with the XMLs.

I don't think it's really a problem from the technical side, with a UINT32, you could track damage just short of 4.3 billion points. But it's still an absurdly big number. You'd look at it, smile, and go on with whatever you did before. And it's one of those values that aren't currently saved at all (could be wrong about that).

I'd say for a start, just go with information that is readily available or which can be calculated from existing numbers.

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Captain

Re: More Info in Laptop - Personnel page[message #256695] Sun, 18 July 2010 09:39 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
DepressivesBrot
And it's one of those values that aren't currently saved at all (could be wrong about that).

In this case, it will break savegame compatibility. Not sure if it's worth it. Most would gladly sacrifice savegame compatibility for major things like an AI overhaul, but not just for an extra statistic. I wonder how to coordinate the next change in the save system, as I have some minor ideas as well which would need an extra variable or two saved.

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Corporal
Re: More Info in Laptop - Personnel page[message #256736] Sun, 18 July 2010 18:50 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Don't break your head over this as the current developer version already breaks compatibility with current release 3356 exe savegames. Very Happy

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Lieutenant
Re: More Info in Laptop - Personnel page[message #256744] Sun, 18 July 2010 19:12 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
So I have to be quick with creating updates that influence savegames. Very Happy

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Corporal
Re: More Info in Laptop - Personnel page[message #256806] Mon, 19 July 2010 12:57 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
This seems to be more complicated than I thought. Especially as the code in this field is crappy like hell.
If you fire a shotgun with buckshot, the game takes every pellet as a shot, every hit of pellet as a hit. So if you fire with shotgun and miss, your hit percentage drops by XXX percent because you just made 10-20 misses. That's just crap. Changed so if you fire, it's one shot fired, if at least one pellet hits, it's considered as hit.

As mentioned, if soldier bleeds to death, it's gonna count as kill. Especially after battle, when all dying enemies are automatically killed, you don't have a chance to finish them yourself... you get assists. But whom did you assist? Mother nature?

You know, if a soldier stab you with a machete for +-40HPs, it's not considered as "be wounded". Smile Only hits from guns are counted. Also.. if you are hit by a buckshot from shotgun, it's +10 to "times wounded". Eh...
And if you are shot but for no damage, it's still considered as "wounded".
Well, simply put... your fellow mate got stabbed for 40HPs and is not "wounded" in his records, but you (dressed in dyneema) got shot with fletchet for no damage at all and got 20 wounds. OK! Smile

Anyway.. digging into this.. I see a good way how to create the "After Battle Summary window".

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256807] Mon, 19 July 2010 13:01 Go to previous messageGo to next message
Beka is currently offline Beka

 
Messages:86
Registered:November 2009
Location: Vault 13
The general idea is really cool.
I'm looking forward to seeing this in the game one day.

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Corporal 1st Class
Re: More Info in Laptop - Personnel page[message #256975] Tue, 20 July 2010 16:24 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
This is becoming a large project.
I have to study many elements of game inside the code, and I am really surprised sometimes.
For example one bug:
If you leave an enemy sector with one merc and there are other mercs there left.. then all mercs get morale hit for retreating, even though they stayed and fight on. All other merc you have in the "world" get morale hit for "heard battle lost" in this case.
Heh.. noone cares that even if one half-dead merc left the battlefield, 20 others are fighting like mad there.. nope, we lost. Sorry.
Then, if you retreat other one merc afterwards, everyone get the morale hit again. And again if all have left for instance.
Shouldn't only those who actually left the enemy sector get the morale decrease? And only if all mercs retreated, the news of battle lost spread and cause morale loss of all other mercs not involved directly?
Right now it means that if 10 of your mercs leave an enemy sector one by one, you actually lost 10 battles in a row. You may try to see what this does to your overal morale.

It's not the only weird issue I've met on my current journey through the JA2 code.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #256976] Tue, 20 July 2010 16:46 Go to previous messageGo to next message
Beka is currently offline Beka

 
Messages:86
Registered:November 2009
Location: Vault 13
Actually it doesn't sound that wrong to me that remaining mercs loose morale when one of their buddies has to retreat from a battle. When parts of one team have to flee the scene it's usually an advantage for the opposition and also does it show that the opposite team has some serious firepower. The fleeing merc in fact has not much need to suffer a loss of morality. He can feel lucky that he get's his ass outta trouble.

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Corporal 1st Class
Re: More Info in Laptop - Personnel page[message #256983] Tue, 20 July 2010 18:26 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
No, it sounds wrong. It depends heavily on the circumstances. If I, for example, am part of the 20 merc group consisting of fucking elites protecting some VIP and a wounded comrade and they, due to my help providing covering fire, make it out of the sector alive, I wouldn't have any bad feelings at all. The opposite is the case. I would shout and roar and happily fire on, because I have saved some lives.

If people flee, the loss in combat power isn't due to them leaving their comrades to die, but rather in the lower number of people staying to fight.

What you are talking about, Beka, is a coward. This does exist in JA2 as well. He doesn't suffer morale penalties from fleeing. Everyone else should still feel a sort of regret for having to flee instead of bravely fighting the foe. The option would be to stay there and wait until the fight is over, so if you leave a battle before that happens, it's got a reason. Usually, because you don't feel like winning the fight.

I think, fleeing people should only get a severe morale loss if the battle gets lost as a whole. Especially with comrades dying. But it would mean having to store the potential morale penalty, accumulate it and release it when the fight's over and lost.

Sandro, tell us folks more about weird JA2 calculation stuff. The shotgun issue is interesting. If every pellet gets counted as an own shot, why doesn't the CtH get calculated like that, meaning why is the spread always pretty averaged out?

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #257018] Wed, 21 July 2010 02:04 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
That's because the CtH is calculated before the bullet is virtually created and fired. In case of buckshot, the same CtH is then used for ALL pellets (simplified), only the spread pattern is considered.

Beka:
Well, if you try, you can always find an opposite point of view about everything. But the code is pretty scamped in this field. ALL mercs get morale hit because they "heard a battle was lost" if one merc leave the battlefield.. not to mention the same battle can be "lost" several times this way. Ever lost the same battle five times in a minute? Smile

And yeah, with an attitude "Coward" the merc not suffer morale penalty when retreating. (In new traits this "bonus" is passed to the Pacifist.) (Aggressive people suffer twice as much morale loss btw.)

Nevermind then. It's a very minor bug. I can fix it though..

Anyway.. apart from several complications, the project goes on well. It's fun to squeeze the brain again while figuring out how to code certain things.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257035] Wed, 21 July 2010 13:43 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Sandro

Nevermind then. It's a very minor bug. I can fix it though..



Yes please do so. It will be harder for somebody else to work through the code again. You instead already know where to look and you are certainly able to fix this.
Please comment the bug fix so that other coders know why you changed that.

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Lieutenant
Re: More Info in Laptop - Personnel page[message #257039] Wed, 21 July 2010 15:12 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Done.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257215] Thu, 22 July 2010 22:46 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
I guess nobody is much interested in this small feature.. Nevertheless I put some progress report here:

So far I have this list of things to be counted:
Kills:
Elites
Regulars
Admins
Creatures 
Tanks
* Civilians ?
Others
*Most killed in one turn ?

Assists:
To mercs
To militia
Other

Hit Percentage:
Shots fired
Missiles launched
Grenades thrown
Knives thrown
Blade attacks
HtH attacks
Shots hit

Battles:
Tactical
Autoresolve
Times Retreated
Ambushes
Largest battle

Wounded:
Shot
Stabbed
Punched
Blasted
Stat damaged
Surgeries undergoed

*Achievemetns: 
Locks picked
Locks breached
*Explosives detonated
*Mines set
Traps removed
*Weapons stolen
*NPCs met
*Surgeries made (doctors only)
*Items merged
*Items repaired
*HPs healed
*Mercs bandaged ?
*Facility events (positive) ?
*Militia trained
*Attribute points tought
*Quests handled ?
*Sectors discovered
*Ambushes prevented (scouts only)


Those marked ? mean I am not sure if I'll do that. Marked * means I haven't coded these yet. Others are functional and nicely displayed. Also little graphical improvement added (experimental):
http://img252.imageshack.us/img252/2627/persstat2.jpg


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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257218] Thu, 22 July 2010 23:08 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
I for one am very interested in this feature. Smile I'll sticky this so others won't miss it.

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Sergeant Major

Re: More Info in Laptop - Personnel page[message #257224] Thu, 22 July 2010 23:56 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Kids cheering: "Thank you, Marlboro Man!"
MM flying away: "Thank YOU! For smoking."
Kids dying: "Yaaay!" *puff* *cough*

And yet another day saved by Marlboro Man and his lucky strike.

---

Sandro, we are all interested in this. Considering a skill system overhaul based on various factors, this display gets a lot more importance than before, where those values were just "nice to know". That is, if you plan on really doing this and redesigning the trait and skill stuff in STOMP. And one thing is for sure, if you get your hands on any interface related stuff, it's going to be a success. =D

But of course, why would anybody waste his spare excitement on stats if he can cheer about trait overhauls?^^ Don't do too much at once, at least not if you expect people to follow everything. I'm regularly checking for updates here, but as always, I'm one of the few people to write even when not having anything to say.

Anyway, once you're done creating a new skill system based on lots of gameplay factors, that means if, checking for mercs' trait and leveling progress by comparing the score values calculated from these factors might get far more frequent. In that case I will want to know how many kills and what hit quota my "Sniper" apprentice has got. How many door locks my almost-"Engineer" has picked so far. How many rounds my machine gunner has fired yet, how many enemies he has already hit in one burst and what score the game calculates from all that, how close I am to the next score threshold. If that gets related to the game, then people will gladly watch the numbers rise and fall in anticipation of a new level.

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #257257] Fri, 23 July 2010 14:02 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
LOL, I think there is a bit more interest than you thought Sandro Wink

I am definitely interested being a bit of an RPG hound Smile

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Lieutenant

Re: More Info in Laptop - Personnel page[message #257264] Fri, 23 July 2010 15:29 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Achievement unlocked! $500 Recieved.
No, that'd be a bit too cheesy. Razz

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Sergeant Major
Re: More Info in Laptop - Personnel page[message #257265] Fri, 23 July 2010 15:52 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Also a question, is better this? :
http://a.imageshack.us/img409/4007/qmark1.jpg http://a.imageshack.us/img441/8164/qmark1a.jpg

or the oldway? :
http://a.imageshack.us/img716/5598/qmark2.jpg http://img825.imageshack.us/img825/4656/qmark2a.jpg

??
Smile

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257267] Fri, 23 July 2010 16:06 Go to previous messageGo to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
I don't know if your question is refering to having question signs in there or replacing the kill statistic stuff with useful information on the merc.

In the first case, I prefer pointing at a trait and getting info on it, because it's more compact.

Concerning the second, it's clearly better to have character information rather than battle statistics at a glance.

That doesn't mean I'm against the [?] boxes as long as they show different information than the trait name would when pointing at it. For the sake of keeping things compact.

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Master Sergeant
Re: More Info in Laptop - Personnel page[message #257282] Fri, 23 July 2010 18:39 Go to previous messageGo to next message
cdudau
I personally like the first picture with the question mark boxes. Maybe they could be replaced with some sort of image that represents more info?

I like the way you you listed the skills in the classic stomp. Using a bold font for doubled up traits. I hope you understand what I am saying.

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Re: More Info in Laptop - Personnel page[message #257326] Fri, 23 July 2010 21:30 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
I would say remove the question marks. Everybody should know that pointing at certain things shows additional info. In EDB for example you get tooltips when the mouse arrow is over an icon. When creating an IMP you just move the mouse over a traits name and see its properties. Why create another icon in addition to the name?

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Lieutenant
Re: More Info in Laptop - Personnel page[message #257329] Fri, 23 July 2010 21:36 Go to previous messageGo to next message
cdudau
silversurfer
I would say remove the question marks. Everybody should know that pointing at certain things shows additional info. In EDB for example you get tooltips when the mouse arrow is over an icon. When creating an IMP you just move the mouse over a traits name and see its properties. Why create another icon in addition to the name?
Correction. Assuming everyone knows something is not necessarily the case.

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Re: More Info in Laptop - Personnel page[message #257331] Fri, 23 July 2010 21:56 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Yes, the reason I added it to traits is because not everyone knows, that there are some tooltips there.
Truth is, the icon should be better. This is a test version.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257368] Sat, 24 July 2010 04:58 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
So, working on this, I stumbled upon an interesting issue - quests. In the merc records, I'm going to count how many quests the merc actually handled / experienced. There are about 30 quests in game. Here is a list just for interest:
Toggle Spoiler


I have now a nice oportunity to somehow make quests more rewarding. What about to give a very good amount of Experiences for completing the quests?
Just a thought. Might be nice, muhehe..

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257390] Sat, 24 July 2010 17:21 Go to previous messageGo to next message
cdudau
"Find Hermit" ? (don't know what this is)
Isn't that Skipper, they old man who searches the junkyard for treasure? The guy you get the Orta keycard from?

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Re: More Info in Laptop - Personnel page[message #257453] Sun, 25 July 2010 10:46 Go to previous messageGo to next message
Darryl256

Messages:3
Registered:February 2008
taoteching
"Find Hermit" ? (don't know what this is)
Isn't that Skipper, they old man who searches the junkyard for treasure? The guy you get the Orta keycard from?


I thought the Hermit was the other guy that helped "care" for the creatures; not the one that sells the potion.

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Civilian
Re: More Info in Laptop - Personnel page[message #257455] Sun, 25 July 2010 11:42 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
Sandro, I think you can already get experience from quests, at least some of them.
By the way, all the quests are hard-coded, so if you heavily base your trait system on them, it will not be that flexible for other mods.

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Corporal
Re: More Info in Laptop - Personnel page[message #257472] Sun, 25 July 2010 18:35 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
The so called hermit is Gabbi, who sells those anti-bug potions. Smile Seems finding him is handled as quest.

PVal:
Yes you gain exp for quests, but only from about 8 of them. And it's usually a little amount.
Nevermind, I already did it. And I made externalized value defining the exp percentage gained.

I spent some time with the quests and their reparation. Some were crappy or non-functionaly coded, some not activated, some were activated, but missing a part, where it is completed. Most of them gave no exp reward. Heh. Because we now count how many quests we handled, I had to make them all functional and finishable.
Some were slightly improved, like the terrorists quest: when you finally bring the heads of all terrorists in game to Carmen, then you gain a great deal of exp. But if you rather choose to keep Slay, you can finish the quest as well - by bringing Slay to Carmen. When Carmen sees Slay, he becomes furious, but if you kill Carmen before he kills Slay, the quest is also completed (although for lesser exp). You simply betrayed Carmen. Smile
The same with Interrogation quest: You must let enemy to capture your merc(s), when Alma is already liberated. You are brought to the N7 sector near Meduna and interrogated. After the interrogation you must get out of the sector. Now.. if you kill all the enemies with your half-dead mercs, the quest is completed and the participiants gain a very good amount of exp; if you only get out the sector, the quest is also completed, but for lesser exp.
Etc.

Quests are a real fun. Smile

Oh, one other note.. I could also add a message that a quest was just completed, so the player knows, he was just rewarded. Just a thought.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257479] Sun, 25 July 2010 19:31 Go to previous messageGo to next message
P.Val is currently offline P.Val

 
Messages:72
Registered:May 2010
Does this mean, that quest are being externalized? When is this expected to be finished? I wanted to do it myself to do some further improvements in militia training, but I didn't had the time and energy to jump into this seemingly time-consuming overhaul.

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Corporal
Re: More Info in Laptop - Personnel page[message #257498] Sun, 25 July 2010 22:51 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Smile Smile Smile No, unfortunately. Only the value controlling how much exp you gain for completing quests is externalized.

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257727] Wed, 28 July 2010 05:01 Go to previous messageGo to next message
brato is currently offline brato
Messages:2
Registered:July 2010
Sandro
I guess nobody is much interested in this small feature.. Nevertheless I put some progress report here:

So far I have this list of things to be counted:
[code]Kills:
Elites
Regulars
Admins
Creatures
Tanks
* Civilians ?
Others
*Most killed in one turn ?




I'd really like to see not only who was killed, but also how:

-kills with gun
-how many stabbed to death
-how many beaten to death
-how grenaded to death
etc

it would also be very rewarding for all the ninjas out there in case you have taken out a whole sector completely in silence if that would be somehow mentioned somewhere.

"silent assassin bonus"? dex/agi plus?

-sectors taken out silently?

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Civilian
Re: More Info in Laptop - Personnel page[message #257728] Wed, 28 July 2010 05:30 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
That would be too much work for little gain. You already will see how many times you have shot from gun, how many knives thrown, punches deliver etc... You wanna challenge? Beat the game without a single shot. Smile

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Master Sergeant

Re: More Info in Laptop - Personnel page[message #257730] Wed, 28 July 2010 06:10 Go to previous messageGo to next message
johno is currently offline johno

 
Messages:44
Registered:August 2007
What about the cost of all the ammo you have used
eg lynx has shot $200,000 worth of ammo

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Corporal
Re: More Info in Laptop - Personnel page[message #257734] Wed, 28 July 2010 06:50 Go to previous messageGo to next message
cdudau
brato
Sandro
I guess nobody is much interested in this small feature.. Nevertheless I put some progress report here:

So far I have this list of things to be counted:
[code]Kills:
Elites
Regulars
Admins
Creatures
Tanks
* Civilians ?
Others
*Most killed in one turn ?




I'd really like to see not only who was killed, but also how:

-kills with gun
-how many stabbed to death
-how many beaten to death
-how grenaded to death
etc

it would also be very rewarding for all the ninjas out there in case you have taken out a whole sector completely in silence if that would be somehow mentioned somewhere.

"silent assassin bonus"? dex/agi plus?

-sectors taken out silently?

Cool idea and Welcome to the Pit!

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Re: More Info in Laptop - Personnel page[message #257768] Wed, 28 July 2010 14:29 Go to previous messageGo to previous message
silversurfer

 
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Registered:May 2009
johno
What about the cost of all the ammo you have used
eg lynx has shot $200,000 worth of ammo


That wouldn't work because ammo cost different amounts of money depending on where you buy it.

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Lieutenant
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