Re: More Info in Laptop - Personnel page[message #256677]
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Sun, 18 July 2010 01:46
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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SandroI don't want to break savegame compatibility every week Then collect changes and put them together in a major release. I agree, I wouldn't want to lose my savegames for some unnecessary tooltip change either.
Sandromysterious crashdouwns without any explanation Alright, good to know. The JA2 code is fucked up as hell . In that case, you should indeed keep it low. It's hard to understand in theory, though. I haven't made any progress understanding the basics, so I don't grasp the concept of limitations.
SandroI had a merc with over 2500 kills (freaking solist). With +-80 HPs per enemy, it's about 200.000 damage. That means it should suffice. If you had killed 100x more enemies and always dealt 10x more damage, you would have had 200m damage accumulated. I think it's pretty impossible to get much higher than this even when tampering with the XMLs.
SandroThis thing gives just reports, does not help you in any way. [...] You can ignore it completely. It doesn't help in combat, that's true, but it can be useful. And you can ignore soldier tooltips as well, you don't have to press ALT at all. But it needs to be optional anyway, everything needs to be optional to some point. The detail levels I listed are just an idea. Maybe just make 3 or only on/off. 3 is better, though. Vanilla, Stomp default, Stomp detail.
But knowing that bigger profile structures can kill the game I agree on figuring out the most valuable information.
Logistericas it always was with 'permanent' losses That's why I love STOMP. Critical hits cause temporary stat loss which is slowly healable via medical treatment, best through Doctors. That's why I wanted to know if HAM calculates this differently (just subtracting n points) or if STOMP still sees it as crit-hit-damage so you could heal yourself after being injured in some facility, which would be pretty much the number one solution to the permanent stat loss problem people have been complaining about when Headrock introduced facilities.
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Re: More Info in Laptop - Personnel page[message #256680]
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Sun, 18 July 2010 02:11
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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That was my question. So critical headshots only deal temporary stat damage, HAM facilities cause permanent stat loss, right? Okay. Question answered.
Totally unrelated request now. Headrock and Sandro, could you make facility stat loss temporary as well? ^.^
Edit: Wait a second, in pink? Stat losses are displayed in red. Are we talking about the same thing here?
Edit 2: I think you're talking about bandaged wounds, am I right? I'm not talking about regular doctoring, but improved doctoring. Boom, headshot, 20 points of wisdom lost, displayed in red, assigning merc as patient, regular healing, then stat regeneration point by point. Ta-daa, wisdom fully restored. Same applies when losing health points I think.
[Updated on: Sun, 18 July 2010 02:16] by Moderator Report message to a moderator
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Re: More Info in Laptop - Personnel page[message #256806]
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Mon, 19 July 2010 12:57
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Sandro |
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Messages:420
Registered:November 2008 Location: Mars |
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This seems to be more complicated than I thought. Especially as the code in this field is crappy like hell.
If you fire a shotgun with buckshot, the game takes every pellet as a shot, every hit of pellet as a hit. So if you fire with shotgun and miss, your hit percentage drops by XXX percent because you just made 10-20 misses. That's just crap. Changed so if you fire, it's one shot fired, if at least one pellet hits, it's considered as hit.
As mentioned, if soldier bleeds to death, it's gonna count as kill. Especially after battle, when all dying enemies are automatically killed, you don't have a chance to finish them yourself... you get assists. But whom did you assist? Mother nature?
You know, if a soldier stab you with a machete for +-40HPs, it's not considered as "be wounded". Only hits from guns are counted. Also.. if you are hit by a buckshot from shotgun, it's +10 to "times wounded". Eh...
And if you are shot but for no damage, it's still considered as "wounded".
Well, simply put... your fellow mate got stabbed for 40HPs and is not "wounded" in his records, but you (dressed in dyneema) got shot with fletchet for no damage at all and got 20 wounds. OK!
Anyway.. digging into this.. I see a good way how to create the "After Battle Summary window".
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Re: More Info in Laptop - Personnel page[message #256983]
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Tue, 20 July 2010 18:26
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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No, it sounds wrong. It depends heavily on the circumstances. If I, for example, am part of the 20 merc group consisting of fucking elites protecting some VIP and a wounded comrade and they, due to my help providing covering fire, make it out of the sector alive, I wouldn't have any bad feelings at all. The opposite is the case. I would shout and roar and happily fire on, because I have saved some lives.
If people flee, the loss in combat power isn't due to them leaving their comrades to die, but rather in the lower number of people staying to fight.
What you are talking about, Beka, is a coward. This does exist in JA2 as well. He doesn't suffer morale penalties from fleeing. Everyone else should still feel a sort of regret for having to flee instead of bravely fighting the foe. The option would be to stay there and wait until the fight is over, so if you leave a battle before that happens, it's got a reason. Usually, because you don't feel like winning the fight.
I think, fleeing people should only get a severe morale loss if the battle gets lost as a whole. Especially with comrades dying. But it would mean having to store the potential morale penalty, accumulate it and release it when the fight's over and lost.
Sandro, tell us folks more about weird JA2 calculation stuff. The shotgun issue is interesting. If every pellet gets counted as an own shot, why doesn't the CtH get calculated like that, meaning why is the spread always pretty averaged out?
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Re: More Info in Laptop - Personnel page[message #257224]
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Thu, 22 July 2010 23:56
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LootFragg |
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Messages:349
Registered:August 2009 Location: Berlin, Germany |
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Kids cheering: "Thank you, Marlboro Man!"
MM flying away: "Thank YOU! For smoking."
Kids dying: "Yaaay!" *puff* *cough*
And yet another day saved by Marlboro Man and his lucky strike.
---
Sandro, we are all interested in this. Considering a skill system overhaul based on various factors, this display gets a lot more importance than before, where those values were just "nice to know". That is, if you plan on really doing this and redesigning the trait and skill stuff in STOMP. And one thing is for sure, if you get your hands on any interface related stuff, it's going to be a success. =D
But of course, why would anybody waste his spare excitement on stats if he can cheer about trait overhauls?^^ Don't do too much at once, at least not if you expect people to follow everything. I'm regularly checking for updates here, but as always, I'm one of the few people to write even when not having anything to say.
Anyway, once you're done creating a new skill system based on lots of gameplay factors, that means if, checking for mercs' trait and leveling progress by comparing the score values calculated from these factors might get far more frequent. In that case I will want to know how many kills and what hit quota my "Sniper" apprentice has got. How many door locks my almost-"Engineer" has picked so far. How many rounds my machine gunner has fired yet, how many enemies he has already hit in one burst and what score the game calculates from all that, how close I am to the next score threshold. If that gets related to the game, then people will gladly watch the numbers rise and fall in anticipation of a new level.
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Re: More Info in Laptop - Personnel page[message #257282]
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Fri, 23 July 2010 18:39
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I personally like the first picture with the question mark boxes. Maybe they could be replaced with some sort of image that represents more info?
I like the way you you listed the skills in the classic stomp. Using a bold font for doubled up traits. I hope you understand what I am saying.
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Re: More Info in Laptop - Personnel page[message #257329]
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Fri, 23 July 2010 21:36
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silversurferI would say remove the question marks. Everybody should know that pointing at certain things shows additional info. In EDB for example you get tooltips when the mouse arrow is over an icon. When creating an IMP you just move the mouse over a traits name and see its properties. Why create another icon in addition to the name? Correction. Assuming everyone knows something is not necessarily the case.
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Re: More Info in Laptop - Personnel page[message #257390]
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Sat, 24 July 2010 17:21
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"Find Hermit" ? (don't know what this is)
Isn't that Skipper, they old man who searches the junkyard for treasure? The guy you get the Orta keycard from?
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Re: More Info in Laptop - Personnel page[message #257453]
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Sun, 25 July 2010 10:46
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Darryl256 |
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Messages:3
Registered:February 2008 |
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taoteching"Find Hermit" ? (don't know what this is)
Isn't that Skipper, they old man who searches the junkyard for treasure? The guy you get the Orta keycard from?
I thought the Hermit was the other guy that helped "care" for the creatures; not the one that sells the potion.
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Civilian
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Re: More Info in Laptop - Personnel page[message #257472]
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Sun, 25 July 2010 18:35
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Sandro |
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Messages:420
Registered:November 2008 Location: Mars |
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The so called hermit is Gabbi, who sells those anti-bug potions. Seems finding him is handled as quest.
PVal:
Yes you gain exp for quests, but only from about 8 of them. And it's usually a little amount.
Nevermind, I already did it. And I made externalized value defining the exp percentage gained.
I spent some time with the quests and their reparation. Some were crappy or non-functionaly coded, some not activated, some were activated, but missing a part, where it is completed. Most of them gave no exp reward. Heh. Because we now count how many quests we handled, I had to make them all functional and finishable.
Some were slightly improved, like the terrorists quest: when you finally bring the heads of all terrorists in game to Carmen, then you gain a great deal of exp. But if you rather choose to keep Slay, you can finish the quest as well - by bringing Slay to Carmen. When Carmen sees Slay, he becomes furious, but if you kill Carmen before he kills Slay, the quest is also completed (although for lesser exp). You simply betrayed Carmen.
The same with Interrogation quest: You must let enemy to capture your merc(s), when Alma is already liberated. You are brought to the N7 sector near Meduna and interrogated. After the interrogation you must get out of the sector. Now.. if you kill all the enemies with your half-dead mercs, the quest is completed and the participiants gain a very good amount of exp; if you only get out the sector, the quest is also completed, but for lesser exp.
Etc.
Quests are a real fun.
Oh, one other note.. I could also add a message that a quest was just completed, so the player knows, he was just rewarded. Just a thought.
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Re: More Info in Laptop - Personnel page[message #257727]
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Wed, 28 July 2010 05:01
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brato |
Messages:2
Registered:July 2010 |
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SandroI guess nobody is much interested in this small feature.. Nevertheless I put some progress report here:
So far I have this list of things to be counted:
[code]Kills:
Elites
Regulars
Admins
Creatures
Tanks
* Civilians ?
Others
*Most killed in one turn ?
I'd really like to see not only who was killed, but also how:
-kills with gun
-how many stabbed to death
-how many beaten to death
-how grenaded to death
etc
it would also be very rewarding for all the ninjas out there in case you have taken out a whole sector completely in silence if that would be somehow mentioned somewhere.
"silent assassin bonus"? dex/agi plus?
-sectors taken out silently?
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Civilian
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Re: More Info in Laptop - Personnel page[message #257734]
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Wed, 28 July 2010 06:50
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bratoSandroI guess nobody is much interested in this small feature.. Nevertheless I put some progress report here:
So far I have this list of things to be counted:
[code]Kills:
Elites
Regulars
Admins
Creatures
Tanks
* Civilians ?
Others
*Most killed in one turn ?
I'd really like to see not only who was killed, but also how:
-kills with gun
-how many stabbed to death
-how many beaten to death
-how grenaded to death
etc
it would also be very rewarding for all the ninjas out there in case you have taken out a whole sector completely in silence if that would be somehow mentioned somewhere.
"silent assassin bonus"? dex/agi plus?
-sectors taken out silently?
Cool idea and Welcome to the Pit!
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