Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » Arulco militia is like a pile of puke
Arulco militia is like a pile of puke[message #256712] Sun, 18 July 2010 15:49 Go to next message
Jinxed

 
Messages:245
Registered:October 2008
Location: Land of Skanks and Cottag...
I've had it with them, I truly have. Not only do they keep shooting and sometimes killing their own, they run towards enemies as if they're fucking lemmings. I'm talking about blue militia here. Yeah, those guys who are supposed to know what is warfare about. No wonder Arulco got ovverun and miguel is hiding in a fucking basement. It's just so frustrating to see them blown apart as they cluster in groups, well, if they don't get blown up they blow each other away, full auto in the back of their friends head! Their Favorite way.

Civilians!? Who cares, casualties of war. Cover? Who needs cover!? They just run very close to an enemy and then crouch right next to them and finish their turn. Leaving me wondering what the hell do I do to minimize the militia losses.
Re: Arulco militia is like a pile of puke[message #256713] Sun, 18 July 2010 15:58 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
mustard gas! after also they suffer less time

[Updated on: Sun, 18 July 2010 17:10] by Moderator

Re: Arulco militia is like a pile of puke[message #256715] Sun, 18 July 2010 17:07 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Militia? I'm sure you've read that wrong.
M is for Meatshield!

Re: Arulco militia is like a pile of puke[message #256720] Sun, 18 July 2010 18:02 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Keep training to keep up numbers , all I can think of... Sad


Re: Arulco militia is like a pile of puke[message #256722] Sun, 18 July 2010 18:06 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
Slax
Militia? I'm sure you've read that wrong.
M is for Meatshield!


or as they were named in Vanilla Vengance: "Idiots"
Re: Arulco militia is like a pile of puke[message #258868] Mon, 09 August 2010 07:17 Go to previous messageGo to next message
llUSNllGhost
Messages:5
Registered:August 2010
They shot my IMP until he became swiss cheese awhile ago in the back; full auto with an AR on Insane 1.13. Un-fucking-believable.

[Updated on: Mon, 09 August 2010 07:18] by Moderator

Re: Arulco militia is like a pile of puke[message #258918] Mon, 09 August 2010 18:21 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
Gorro der Gr
Re: Arulco militia is like a pile of puke[message #259258] Thu, 12 August 2010 11:41 Go to previous messageGo to next message
Luppolo

 
Messages:157
Registered:July 2009
actually milita becomes somewhat useful with headrock's suppression, when you need bullets flying and doesn't matter if hit, just stay away from their line of fire (thing you should be doing anyway)

or just leave them on their own, in autoresolve blues defeat almost anything except 20 black teams

Jinxed
I'm talking about blue militia here. Yeah, those guys who are supposed to know what is warfare about.


not at all, they are just civilians with a rifle that lasted some days more than their friends, unless you "know what is warfare about" in few weeks of training ad surviving a couple of battles vs a 3rd world army (if yo'ure not training straight to blue)
Re: Arulco militia is like a pile of puke[message #259415] Sat, 14 August 2010 00:20 Go to previous messageGo to next message
Loucipher

 
Messages:161
Registered:October 2009
Which leads me to believe that the entire militia training concept is severely skewed.
It takes but a few hours to train a man so that he can hold his gun and shoot relatively straight (i.e. Green).
It takes weeks (if not months) to train a man so that he can hold the line against incoming fire, and take cover when he's being under heavy fire (i.e. Regular).
It takes years to train a real professional who can execute complex tactical maneuvers and build and use tactical advantage over his enemy (i.e. Elite).

But who cares, this is just a game after all.

You want your militia do better in battle? Lead by example. Use Tactical Command feature and order your militia to advantageous positions. Well placed squad of Greenies led by a few smart mercs can stop quite a wave of enemy troops.
Re: Arulco militia is like a pile of puke[message #314047] Wed, 09 January 2013 16:32 Go to previous message
Brujah

 
Messages:41
Registered:January 2013
Location: Brazil
What I usually do is keep my squad away from the main force of Militia when attacking or defending a sector.

Exs: Entering prison while Militia shoots the guards and patrols outside.

Going to the opposite side of where the Militia is going in open field maps like Cambria Mine.

Throwing smoke/tear/stun grenades at the enemy so the militia can stupidly go 1hex the enemy somewhat safely while you snipe from behind or get away from the middle of the fight.


That's pretty much it... If all fails and I can't get away from those maniacs in blue shirts then I just throw some smoke grenades at the enemy and try to get out of their way.


I find that Militia works much better on their own with a little help here and there than clustering your mercs together with them.


A good example of that is Alma Mine, in 1.13 the reinforcements there are so massive that enemies will just throw a bunch of grenades at you if you stick with militia, it's best to let them meatshield one side while you go somewhere else or camp in a rooftop/building.


Militia never killed civilians on my games... But I've seen them throwing grenades dangerously close to neutral NPCs.


I don't know if those talk commands can actually be useful in battle, I'm just giving you some tips if you want to let your militia loose like hounds like I do.

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