Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
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Re: STOMP ( v1.2 )[message #259448]
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Sat, 14 August 2010 14:56
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datakurs |
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Messages:166
Registered:June 2009 Location: Budapest, Hungary |
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When Maria is returned to Angel game crashes:
Assertion Failure [Line 2224 in file NPC.cpp]
NPC.C: Gift item does not exist in NPC.
BTW I found strange that Ira had an empty inventory. Probably all NPC's inventory is cleared (using this new .exe, WF maps, AIMNAS)
[Updated on: Sat, 14 August 2010 14:59] by Moderator Report message to a moderator
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Staff Sergeant
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Re: STOMP ( v1.2 )[message #259485]
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Sat, 14 August 2010 23:09
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datakurs |
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Messages:166
Registered:June 2009 Location: Budapest, Hungary |
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smeagol, what mods do you play with?
NAS 0.61b + STOMP 1.20.exe (& its files): browsing on the AIM site among mercs causes game crash, error message says something about their inventory. However I can see their equipment.
NAS 0.61b + STOMP 1.20.exe (& its files) & AIMNAS: no items at any NPC in the game, mercs' inventory is empty on AIM site info pages, too (so Angel doesn't have the gift items in this case).
edit: now there's no crash, funny. Tomorrow I'll experiment more with different game installations. But still no items with the second mod combo.
[Updated on: Sun, 15 August 2010 04:33] by Moderator Report message to a moderator
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Staff Sergeant
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Re: STOMP ( v1.2 )[message #260027]
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Fri, 20 August 2010 23:05
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FlugenteHi, I've got some small ideas about disabilities:
As the creatures can only appear in Scifi, and these are the only insects one can meet in Arulco, would it be an idea to disable that disability in Realistic Mode? I mean, in realistic mode is not really a disability as it can never affect a merc. You could just an 'if' around that ability, checking the entry from the ini (the one about the bugs).
Would it be possible to introduce the disability 'Alcoholic' or 'Drug-Addict'? As Larry already consumes beverage or drugs, this must be possible (but I don't know how much effort it would take to get this behaviour working for other mercs).
Or how about the disability 'Sleepy'. There is a value for the amount of sleep a merc needs, so why not introduce a disability which inherits a considerable malus on that value.
Anyway, continue what you're doing. This is just awesome. Thank you! Or a sex addict disability. When Foxy is in the sector, performance for the sex addict decreases.
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Re: STOMP ( v1.2 )[message #260077]
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Sat, 21 August 2010 09:53
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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He,
Lurker stepping out of the shadow to add a few things to a thread of very nice mod.
I am using at this moment one click installer of WF_STOMP1.0a_HAM3.5_AIM.
I noticed that there are already upgrades of STOMP, which apparently aren't in the one click installer, can I still download those and implement them without screwing the game up?
And I would also like suggest five things:
1) It may be my old version, but now I get emails from IMP stating that my characters are always normal - despite the fact I am making them Dauntless or Agressive or whatever. Disabilities are correctly shown in the email. Can this feature be added, I like to have.. conformation that I have the dauntless skill for instance.
2) It might be nice to give some enemy soldiers also the paramedic trait and trully let them try to heal buddies. Now they are so foccused on combat with skills that elites are sometimes better in this appartment that AIM, IMP or MERC commandos... and that is okay sometimes, but now it is actually leaning towards them most of the times having more 'battle-field' skills.
3) Why not make it Brawler -> Melee Master for the names, seeing that does not give away if someone is a HtH or martial arts specialist based on his build (or sex)?
4) Though I doubt you will implement it (), I am not too fond of the fact that without a skill like technician or paramedic, a mercenary can hardly repair or heal. Now a bit of disability I can understand, but if you have gained a lot of ranks in medical and still are so slow in it it is frustrating a bit (I know you can change it in .ini and have indeed halved the penalties for some(DOCTORING_SPEED_MODIFIER = -20, BANDAGING_SPEED_MODIFIER = -15, REPAIRING_SPEED_MODIFIER = -10 and the rest also -10)), but I would suggest this as the base setting.
5) Why not replace Ira's minor trait of stealth with scouting. She claims herself to be a "medic and a look-out", teaching can remain of her old proffession, but it sounds better to me.
Hope you don't mind so many suggestions and remarks, for don't get me wrong I like the new traits. And sorry if these are outdated...
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Corporal
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Re: STOMP ( v1.2 )[message #260083]
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Sat, 21 August 2010 11:11
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silversurfer |
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Messages:2793
Registered:May 2009 |
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rookie999Just a small question, don't know whether this has been covered before, but i haven't seen it in this thread yet:
I know the values of the traits are modifiable, but can you also set the number of traits you can give your IMP? Like two major traits and a minor one i.e., or even more?
You can't set the number of traits. They are hard coded. However you can pick less traits or mix them differently, for example choose one major and two minor or no major and three minor traits or only one minor trait and nothing else.
GMVHe,
Lurker stepping out of the shadow to add a few things to a thread of very nice mod.
I am using at this moment one click installer of WF_STOMP1.0a_HAM3.5_AIM.
I noticed that there are already upgrades of STOMP, which apparently aren't in the one click installer, can I still download those and implement them without screwing the game up?
No. Newer versions of STOMP will break savegame compatibility. If you want to play the current STOMP version 1.2 you will have to start a new game.
GMV
And I would also like suggest five things:
1) It may be my old version, but now I get emails from IMP stating that my characters are always normal - despite the fact I am making them Dauntless or Agressive or whatever. Disabilities are correctly shown in the email. Can this feature be added, I like to have.. conformation that I have the dauntless skill for instance.
The email feature has to be reworked. It's a little buggy but that bug is not related to STOMP. More information in the email would require new texts for different languages and somebody has to write them. Want to volunteer?
GMV
2) It might be nice to give some enemy soldiers also the paramedic trait and trully let them try to heal buddies. Now they are so foccused on combat with skills that elites are sometimes better in this appartment that AIM, IMP or MERC commandos... and that is okay sometimes, but now it is actually leaning towards them most of the times having more 'battle-field' skills.
I think that enemy soldiers were never able to heal anybody in the past. At least I have never seen them using med kits so implementing this feature would require AI work and everybody hates that. Nevertheless it is possible.
GMV
4) Though I doubt you will implement it (), I am not too fond of the fact that without a skill like technician or paramedic, a mercenary can hardly repair or heal. Now a bit of disability I can understand, but if you have gained a lot of ranks in medical and still are so slow in it it is frustrating a bit (I know you can change it in .ini and have indeed halved the penalties for some(DOCTORING_SPEED_MODIFIER = -20, BANDAGING_SPEED_MODIFIER = -15, REPAIRING_SPEED_MODIFIER = -10 and the rest also -10)), but I would suggest this as the base setting.
Do you think you could replace a paramedic or doctor only because you had a first aid training?
I think it's ok that non trained mercs take much longer to bandage someone. To me it would be boring if anybody could bandage a dying soldier in a single turn.
GMV
5) Why not replace Ira's minor trait of stealth with scouting. She claims herself to be a "medic and a look-out", teaching can remain of her old proffession, but it sounds better to me.
Being a watchman or a "lookout" is something different than a scout but if you like that trait more you can easily replace stealth in the "MercProfiles.xml".
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Re: STOMP ( v1.2 )[message #260092]
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Sat, 21 August 2010 12:23
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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Thanks for the quick reply silversurfer,
So let me get back on the points.
New STOMP incompatibility. Darn, just started the third time over, but I guess it might be worth it seeing I have a lot of crashes (now I am not sure if it stomp doing that, but I had less when I tried HAM_AIM_WF combo).
Can I just grab STOMP1.2 and override the files and than start a new or do I need to do something extra?
[color:#FF0000]Edit: Okay just overriding failed as it caused me to loose WF Mercs and probably even more... Me impatient/eager. No.. :whistle: [/color]
As for the volunteering to write in different languages... well I know english and am somewhat skilled in german. So ... actually yeah, I can do that. I also coded extra backgrounds with Arcanum so I am sure I can write handeling a bit of text for attitudes. The only thing is I have no experience coding yet. So you have to help me out, but sure send me a PM and we can discuss it.
Oh true they never did, but I would love to see at least a medic on... I don't 1 per 16? And than only possible medic, he need not start healing. However, I can assume that will be a pain in the arse to code.
No, not replace them. I didn't alter the bonusses of paramedic and doctor as to reflect that, but I had enough people needing at least 2 rounds to bandage someone. That should now even go slower, but perhaps I just need to adjust... will reset the settings.
Good point, but thanks didn't know of that file. Thank you.
[Updated on: Sat, 21 August 2010 12:30] by Moderator Report message to a moderator
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Corporal
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Re: STOMP ( v1.2 )[message #260109]
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Sat, 21 August 2010 15:18
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silversurfer |
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Messages:2793
Registered:May 2009 |
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GMV
New STOMP incompatibility. Darn, just started the third time over, but I guess it might be worth it seeing I have a lot of crashes (now I am not sure if it stomp doing that, but I had less when I tried HAM_AIM_WF combo).
Can I just grab STOMP1.2 and override the files and than start a new or do I need to do something extra?
STOMP is now part of the developer tree which is good because it saves people the hassle of merging different code lines over and over. NAS is in there as well so new NAS versions include STOMP 1.2. Keep in mind that this is still beta and there are bugs and changes going on. I can already tell you that the current code introduces another change which will break savegame compatibility (the savegames now store the info whether or not NAS is used). Maybe you would want to wait until Warmsteel releases a new beta exe.
At that time you might want to grab the new NAS+AIM as well.
GMV
As for the volunteering to write in different languages... well I know english and am somewhat skilled in german. So ... actually yeah, I can do that. I also coded extra backgrounds with Arcanum so I am sure I can write handeling a bit of text for attitudes. The only thing is I have no experience coding yet. So you have to help me out, but sure send me a PM and we can discuss it.
RoWa said that he wants to look at the issue and fix this email bug. English and German is no problem. It's more the other languages that need translation, like Chinese, French, Polish and so on...
GMV
No, not replace them. I didn't alter the bonusses of paramedic and doctor as to reflect that, but I had enough people needing at least 2 rounds to bandage someone. That should now even go slower, but perhaps I just need to adjust... will reset the settings.
A round only represents some seconds real time so it should take several rounds to bandage someone if you have no experience in that. But the good thing about externalization is that anybody can use the settings that he likes.
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Re: STOMP ( v1.2 )[message #260114]
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Sat, 21 August 2010 16:45
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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silversurferGMV
As for the volunteering to write in different languages... well I know english and am somewhat skilled in german. So ... actually yeah, I can do that. I also coded extra backgrounds with Arcanum so I am sure I can write handeling a bit of text for attitudes. The only thing is I have no experience coding yet. So you have to help me out, but sure send me a PM and we can discuss it.
RoWa said that he wants to look at the issue and fix this email bug. English and German is no problem. It's more the other languages that need translation, like Chinese, French, Polish and so on...
Well the odd thing is that I first used the one click install for HAM3.5 and AIM without STOMP and I did get the correct text, and than with STOMP it went away again. And I choose the same trait, so it can work so it seems.
And do you mean that you believe STOMP1.0a more stable/bugfree than STOMP1.2?
And sorry those are the languages I can do, I am Dutch myself. I can make those, but I think that is rather irrelevant language for this game. All us Dutch use the english version.
And actually I am waiting for a new one click install smeagol said Tais was working on, which I understood to include WF, HAM, STOMP, AIM and NAS, which is the combo I wish to aquire and get working, and than finally retry to get Deidranna, because in the old game Expert was just too easy for me and too much of the same thing after 10 runs.
[Updated on: Sat, 21 August 2010 16:50] by Moderator Report message to a moderator
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Corporal
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Re: STOMP ( v1.2 )[message #260241]
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Sun, 22 August 2010 02:06
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Snake Plissken |
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Messages:37
Registered:December 2001 |
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Is 1.2 working for everybody on revision 1227? I'm getting a failure to launch, referencing inability to read ja2.ini
Edit: er, apparently this only happens when I use the shortcut in my start menu. Odd.
[Updated on: Sun, 22 August 2010 02:09] by Moderator Report message to a moderator
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Private 1st Class
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