Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
Re: STOMP ( v1.2 )[message #271966] Tue, 01 February 2011 13:35 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
The STOMP traits assigned are more "sample" traits and should not be taken as the ultimato ratio. The core part of this mod the ability to assign more (and more usefull traits) as before. Just go into Mercprofiles.XML and change the traits to your likeing. In case of Wolf replace trait-number 16 with number 13.
Re: STOMP ( v1.2 )[message #271967] Tue, 01 February 2011 13:40 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
Hey Buns, I know how to change them, my issue was with the fact, sample or not, these traits are been put out with a release (optional...) of 1.13. Surely they should be more fine tuned to better reflect the original Merc traits.

After that, people can edit them whatever way they want to. As is, it's a bit sloppy to have an option that when turned on completely changes some aspects of the game(for the worse.)


Re: STOMP ( v1.2 )[message #271968] Tue, 01 February 2011 13:52 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Yes, I see.

I agree that some selections are somewhat debatable. But instead of completly disabling the entire function I'd rather suggest to open a thread for discussing which merc should have which trait.
Re: STOMP ( v1.2 )[message #271969] Tue, 01 February 2011 14:03 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
You got me all wrong, i like the idea of new traits, it's just Wolf is always on my initial team if he's available. I was looking forward to trying a game with the new traits when i realised that he had lost his Nops trait. I was flabbergasted... WHY!!! Razz

You are right, there should be a thread to discuss the best way to implement the new traits if it is going to be an option in 1.13.


Re: STOMP ( v1.2 )[message #271973] Tue, 01 February 2011 14:16 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
ok, go ahead.
Re: STOMP ( v1.2 )[message #271974] Tue, 01 February 2011 14:18 Go to previous messageGo to next message
Off_Topic

 
Messages:1037
Registered:January 2009
I knew you were going to say that.


Re: STOMP ( v1.2 )[message #272164] Wed, 02 February 2011 16:48 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Also, Dr. Q not having the DOCTOR trait is kind of dubious.
Re: STOMP ( v1.2 )[message #272167] Wed, 02 February 2011 16:55 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3802
Registered:July 2009
You couldn't give him Martial Arts if he had Doctor. As MA is the expert to HandToHand.
Maybe it should be setup so the ini setting for number of traits only affects IMP creation but hired personnel get all their assigned traits regardless of the setting? So you could give certain AIM mercs (there's been one or two other dubious assignments discussed were the merc would need a 4th skill) without allowing for overpowered IMPs.


Re: STOMP ( v1.2 )[message #272175] Wed, 02 February 2011 17:28 Go to previous messageGo to next message
nollan

 
Messages:112
Registered:July 2006
Location: Le Su
I think we should implement a unique trait for Biff alone. It's from Fallout 3 and called Nerd Rage!: Quote:
You've been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below.
Now wouldn't that be swell to finally have some use for him? Of course adjusted accordingly with regards to the stats. Smile
Re: STOMP ( v1.2 )[message #272177] Wed, 02 February 2011 17:36 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
I would like unique traits for every single character in the game.
Re: STOMP ( v1.2 )[message #272178] Wed, 02 February 2011 17:38 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Give me a reason to hire Biff....


ok, what about Scouting? He would be in touch with Speck, and Speck might have hacked (accidently, of course) into the Pentagon system - now he has access to sattelite pictures of the region.
Re: STOMP ( v1.2 )[message #272183] Wed, 02 February 2011 17:48 Go to previous messageGo to next message
nollan

 
Messages:112
Registered:July 2006
Location: Le Su
Yeah, the guy on your avatar (Reaper, that is) should be able to bite his victims to death or something along that line. :pitchfork:

[Updated on: Wed, 02 February 2011 17:49] by Moderator

Re: STOMP ( v1.2 )[message #272184] Wed, 02 February 2011 18:04 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
I don't see it...
Re: STOMP ( v1.2 )[message #272196] Wed, 02 February 2011 19:56 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
Of course you don't see it. People in full ghillie suits tend to not be seen.
(No more bad jokes today, I promise.)
Not that biting someone to death would be in Reaper's nature. Well, maybe with the right motivation.

Re: STOMP ( v1.2 )[message #272270] Thu, 03 February 2011 05:43 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
I could see if he was desperate in a life or death situation, but having a trait for biting someone to death? Dude is an expert sniper, stealthy, mystic, and I really do not see him biting another man to death.
Re: STOMP ( v1.2 )[message #272274] Thu, 03 February 2011 05:51 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Biff is, uhh, cheap.

Oh, he's good at detecting landmines too. One foot at a time!

[Updated on: Thu, 03 February 2011 05:52] by Moderator



Re: STOMP ( v1.2 )[message #272303] Thu, 03 February 2011 10:24 Go to previous messageGo to next message
nollan

 
Messages:112
Registered:July 2006
Location: Le Su
taoteching
I could see if he was desperate in a life or death situation, but having a trait for biting someone to death? Dude is an expert sniper, stealthy, mystic, and I really do not see him biting another man to death.
Well, I think he has a not very pleasant side of himself that stabs his victims in the balls before killing them but that's maybe just me. Smile The biting is maybe something for Maddog rather.

We should start a new thread to discuss these individual traits, just for shits n giggles.
Re: STOMP ( v1.2 )[message #272330] Thu, 03 February 2011 14:01 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
SpaceViking
Biff is, uhh, cheap.
Not hiring Biff even is cheaper.

For me each merc should give a reason to hire him or her, be it that he is a good marksman, good in something else, has an interesting trait (one that he can use without additional training), or at least is in a good physical condition and has a good wisdom so that I can expect him to become usefull in the near future.

None of the above applies to Biff or Flo. On top of that they are hated by a long list of better mercs, including some of their fellow M.E.R.C.s. Follows not hiring them is one of the most sensitive things to do; that's realy a waste of slots.
Re: STOMP ( v1.2 )[message #272340] Thu, 03 February 2011 14:36 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Flo gets a discount at Tonys. That is worth her cost almost immediately if you do a lot of business with him. She's also good at training militia with a little practice.

Biff is, well, ummm, ...


Re: STOMP ( v1.2 )[message #272346] Thu, 03 February 2011 15:14 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
You just can't sell Biff. You either get him forced on you when everyone else is dead or you make a mistake and hire the wrong guy.
He's actually pretty cheap for bullet proof vest standards. And he's mobile!

Tank distraction? Probably cheaper than a smoke grenade.

Re: STOMP ( v1.2 )[message #272354] Thu, 03 February 2011 15:43 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
SpaceViking
Flo gets a discount at Tonys. That is worth her cost almost immediately if you do a lot of business with him.
Flo costs $255 a day and gets a 10% discount at Tony. This means you have to deal in weapons with Tony for $2,550 every day to at least be on +/-0. And this goes up when Flo starts to level. You can only achieve that when you completly ignore ALT+LMB and ship each and every gun you find down to San Mona. This in return requires someone like Hamous and his truck to be occupied with not much else than driving weapons to San Mona. And all this to return you the salery of a merc that otherwise is useless?


Re: STOMP ( v1.2 )[message #272401] Thu, 03 February 2011 18:06 Go to previous messageGo to next message
ElRaffa

 
Messages:42
Registered:October 2009
Location: Italy
Buns
Flo costs $255 a day and gets a 10% discount at Tony.


Last time I checked she charged for 100$/day...

Buns

This means you have to deal in weapons with Tony for $2,550 every day to at least be on +/-0. And this goes up when Flo starts to level. You can only achieve that when you completly ignore ALT+LMB and ship each and every gun you find down to San Mona. This in return requires someone like Hamous and his truck to be occupied with not much else than driving weapons to San Mona. And all this to return you the salery of a merc that otherwise is useless?

:exactly:
(Expecially when you fight a lot and collect more guns as loot... it's really worth it!)
Re: STOMP ( v1.2 )[message #272403] Thu, 03 February 2011 18:10 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
And that is only looking at if you just SELL stuff to Tony. If you also buy stuff he discount quickly adds up!

On standard settings he gets equipment earlier than Bobby Ray does and is a better source of rare ammo. I often leave Flo camped in Tony's back room the entire game. And I never, ever peak in on them without knocking.


Re: STOMP ( v1.2 )[message #272432] Thu, 03 February 2011 19:13 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Slax
You just can't sell Biff. You either get him forced on you when everyone else is dead or you make a mistake and hire the wrong guy.
He's actually pretty cheap for bullet proof vest standards. And he's mobile!

Tank distraction? Probably cheaper than a smoke grenade.


:biglaugh:
Re: STOMP ( v1.2 )[message #272435] Thu, 03 February 2011 19:21 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
SpaceViking
On standard settings he gets equipment earlier than Bobby Ray does and is a better source of rare ammo.
I must say that I find Tony rather useless for buying stuff in 1.13. He somewhat always offers me ammo for weapons I don't have, or only Glasers for the weapons I have, or weapons for what neither he nor me has any ammo, or finally stuff that's in fact a bit better than the stuff the enemy had just been dropping for free, but not realy worth the effort of repairing from down 30%. This is probably a result of the more calibers and weapons being implemented.


Quote:
I often leave Flo camped in Tony's back room the entire game. And I never, ever peak in on them without knocking.
uh, that's a bit more in information than I wanted to have.... Surprised
Re: STOMP ( v1.2 )[message #272437] Thu, 03 February 2011 19:25 Go to previous messageGo to next message
rookie999

 
Messages:18
Registered:August 2008
Buns
uh, that's a bit more in information than I wanted to have.... Surprised


That 10% gotta come from somewhere.
Re: STOMP ( v1.2 )[message #272449] Thu, 03 February 2011 20:20 Go to previous messageGo to next message
Flugente

 
Messages:3339
Registered:April 2009
Location: Germany
well, you can always use flo for purchasing stuff from tony and cheap, otherwise useless mercs like shank, hamous, haywire, razor, gumpy and biff for looting/driving stuff around. I always have a whole squad that's only doing logistics Smile


Re: STOMP ( v1.2 )[message #272450] Thu, 03 February 2011 20:26 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Razor?
Virtually needs no sleep. Knifing expert. Good physical stats.

Haywire?
Razor's buddy. Knifing and auto weapons.

Hamous?
Stealthy. Okay physical stats.

Gumpy?
He has the potential to be the greatest mercenary ever with widom of 97.
note: I haven't seen him for a while due to the new mercenaries being forced on me via one click installers. AND NO I DON'T WANT TO PUT THE OLD MERCS IN MYSELF ASSHOLE(S)!

Shank?
Well if you train his strength and dexterity he can be a grenadier.

Biff?
Trainer.....and......well....
Re: STOMP ( v1.2 )[message #272451] Thu, 03 February 2011 20:31 Go to previous messageGo to next message
Logisteric

 
Messages:3401
Registered:December 2008
Location: B
eh, hamous is one of two scouts - this is the stomp-thread, i'm no way mislet?
Re: STOMP ( v1.2 )[message #272453] Thu, 03 February 2011 20:43 Go to previous messageGo to next message
judecca_hel

 
Messages:36
Registered:January 2011
I always hire Biff and Flo in old 1.13 for additional mercs to train military

but now 1.13 need 20 LDS to train military..............well now I'm stop hiring them

[Updated on: Thu, 03 February 2011 20:44] by Moderator

Re: STOMP ( v1.2 )[message #272454] Thu, 03 February 2011 20:46 Go to previous messageGo to next message
Flugente

 
Messages:3339
Registered:April 2009
Location: Germany
? I've never seen Gumpy replaced in the last One-Click installers. What do you mean???


Re: STOMP ( v1.2 )[message #272455] Thu, 03 February 2011 20:51 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
everybody may be trained
Re: STOMP ( v1.2 )[message #272459] Thu, 03 February 2011 20:57 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Yeah, Gumpy is there. I am using him in my beta test run.

And Flo can learn enough leadership to train the militia in very short order due to her high wisdom. And then she gets really, really good at it again because of her high wisdom.

And "it" is teaching militia; get your minds out of the gutter! Sheesh.


Re: STOMP ( v1.2 )[message #272468] Thu, 03 February 2011 22:30 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Flugente
? I've never seen Gumpy replaced in the last One-Click installers. What do you mean???
The Wildfire 6.06 modifications and later. All of the really good and refined features are in this base.
Re: STOMP ( v1.2 )[message #272470] Thu, 03 February 2011 22:50 Go to previous messageGo to next message
Flugente

 
Messages:3339
Registered:April 2009
Location: Germany
ah, didn't know about that. But why so? New mercs can be added to normal 1.13 without replacing existing ones...


Re: STOMP ( v1.2 )[message #272472] Thu, 03 February 2011 22:54 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
They replaced some mercenaries on the A.I.M. page with the Wildfire mercenaries. What they considered to be uninteresting mercenaries and redundant mercenaries, they were eliminated. Some of the more interesting A.I.M. organization mercenaries were moved to M.E.R.C. So in effect, some of the M.E.R.C. roster was canned too.
Re: STOMP ( v1.2 )[message #272501] Fri, 04 February 2011 01:07 Go to previous messageGo to next message
howareyou32

 
Messages:419
Registered:March 2009
Location: New York, New York
Flugente
I always have a whole squad that's only doing logistics Smile

yeah, that is funny.
Re: STOMP ( v1.2 )[message #272547] Fri, 04 February 2011 12:55 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
taoteching
Razor?
Virtually needs no sleep. Knifing expert. Good physical stats.

Haywire?
Razor's buddy. Knifing and auto weapons.

Hamous?
Stealthy. Okay physical stats.
All three are ok "infantry of the line", means no elite commandos but good soldiers, in particular Haywire as MG gunner and Hamous as designated marksman. You get what you have paid for.

Quote:
Shank?
Well if you train his strength and dexterity he can be a grenadier.
Shank? I guess if you look up "useless" in the JA-dictonary you'll find a photo of Shank. He has every single stat below par, last but not least Agility which is close to impossible to properly train in a reasonable ammount of time. Only thing that's "ok" is his wisdom, but that's still below that of, for example, Meltdown's or Reaper's level, both who are certainly no academics either.
Re: STOMP ( v1.2 )[message #272588] Fri, 04 February 2011 18:00 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Shank

He is a body.
He is only $20 a day.
His physical statistics are low due to the fact of his age and incarceration in a military prison.
He can do something. There is plenty to do.
Re: STOMP ( v1.2 )[message #272589] Fri, 04 February 2011 18:03 Go to previous messageGo to previous message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
I always take Shank. He ends up carting stuff around for the more useful mercs.


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