Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
Re: STOMP ( v1.2 )[message #272590] Fri, 04 February 2011 18:13 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
That's what I have the vehicle(s) for.
Re: STOMP ( v1.2 )[message #272594] Fri, 04 February 2011 18:22 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Vehicles take gas and can't go everywhere. Vehicles don't gain strength and take several days to travel 1 sector when you give them a 480 pound backpack.

Hey, I guess torture already exists in the game!


Re: STOMP ( v1.2 )[message #272609] Fri, 04 February 2011 19:50 Go to previous messageGo to next message
Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
SpaceViking
Vehicles take gas and can't go everywhere. Vehicles don't gain strength and take several days to travel 1 sector when you give them a 480 pound backpack.

And, if you give him that travel move order with 480 pound backpack then cancell it, reissue it, cancell it, reissue it etc etc et al ad nauseum in about 5 minutes he will be strength 80 and his health will have gained too.
Re: STOMP ( v1.2 )[message #272610] Fri, 04 February 2011 19:50 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
SpaceViking
Vehicles take gas and can't go everywhere. Vehicles don't gain strength and take several days to travel 1 sector when you give them a 480 pound backpack.

Hey, I guess torture already exists in the game!
Torture? No, it is just military mandatory to have the full crate of 7.62 NATO is being carried around Cambria three or four times.


No, seriously. I can live with nearly all values being low, in particular low strength isn't realy a problem, also without boosting - but agility down somewhere below ground-level is an absolute no-go for me. I think I am going to at least up this value for Shank.



EDIT
@ Badbru
That belongs to the categroy "everyone knows, everyone does, but no one speaks of".

[Updated on: Fri, 04 February 2011 19:52] by Moderator

Re: STOMP ( v1.2 )[message #272645] Sat, 05 February 2011 00:44 Go to previous messageGo to next message
howareyou32

 
Messages:419
Registered:March 2009
Location: New York, New York
Buns
Shank. He has every single stat below par, last but not least Agility which is close to impossible to properly train in a reasonable ammount of time. Only thing that's "ok" is his wisdom


Ha, a little inside biz joke, But in real life, if a stock is below par but have a good potential in a long run, that is a good stock. but in game life, especially tais' uc and its' fast subway system, time is too precious to waste on training. I attacked five cities in one game hour, translated to five days in real life.

Buns
That belongs to the categroy "everyone knows, everyone does, but no one speaks of".

I used it in the past, but no more, cause it is a cheating and destroy the characteristic of each mercs. Though, I do ashame of myself for quick save a lot, almost every turn. But, in my defend, the game crash too much, so I must save too much. Smile
Re: STOMP ( v1.2 )[message #272646] Sat, 05 February 2011 00:55 Go to previous messageGo to next message
howareyou32

 
Messages:419
Registered:March 2009
Location: New York, New York
One thing, can stomp implement a feature that allow high wisdom mercs to learn a trait from someone who have expert in that trait. One should learn faster if the expert has a teaching trait. I think this feature, if workable, will make useless mercs become less useless.

Also, for the best mercs like Trevors and Magic, should have more than three traits, because they are really good, and really expensive, I feel pain when I hire them for two weeks. Trevors must have demolition, and Magic must have all those guns traits. Maybe how many traits one can have is depend on wisdom, say >90 five traits, 80s four, any thing below is three.
Re: STOMP ( v1.2 )[message #272648] Sat, 05 February 2011 01:08 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
I don't like either of those ideas. Yes, there are mercs that given their descriptions should have 4 or 5 or 10 traits but everyone should have to stick within the same limits.

And in the cases people have been arguing here it is mostly for their favorite mercs.

But if this is done I think that Bull should have all traits. Grizzly, too! :thumbsup:


Re: STOMP ( v1.2 )[message #272673] Sat, 05 February 2011 05:02 Go to previous messageGo to next message
howareyou32

 
Messages:419
Registered:March 2009
Location: New York, New York
SpaceViking
limits.


Limits, did you said LIMITS.

The idea of 113 and all these wonderful mods is infinite. Infinite possibility is the trademark of Bear's Pit. Infinite greatness is the heart of 113. Infinite surprise is what people waiting from all these great mods. Yet, you want to limit it. I will loudly say no to you.

Rise up, our Bear's Pit citizen, make STOMP a infinite fun mod and prove this man wrong.
Re: STOMP ( v1.2 )[message #272674] Sat, 05 February 2011 05:13 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Next thing you'll want is for attributes to go to 101 instead of 100. And you know what comes after that? 102! Where does the insanity end?!?!?
:wb:


Re: STOMP ( v1.2 )[message #272680] Sat, 05 February 2011 07:18 Go to previous messageGo to next message
howareyou32

 
Messages:419
Registered:March 2009
Location: New York, New York
Well, I am just talking. More or not is still fine, but we human just more and more.
Re: STOMP ( v1.2 )[message #272717] Sat, 05 February 2011 12:53 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3804
Registered:July 2009
If you want to create


Re: STOMP ( v1.2 )[message #272742] Sat, 05 February 2011 20:39 Go to previous messageGo to next message
MarchHare

 
Messages:9
Registered:January 2011
Hi everyone,

I'm new one here, sorry for my English.

I have very simple question: how can I change the traits of my mercs? For example, I have Iggy, who has trait Machine-gunner. May I change it somehow?

Btw, thanks a lot for the development of STOMP. It is really awesome! The system changes everything in the game.
Re: STOMP ( v1.2 )[message #272751] Sat, 05 February 2011 22:50 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
It's simple: go to "data-1.13/TableData" folder in your JA2 main dir and find MercProfiles.xml -> edit it with wordpad or similar and find the merc name. Change the numbers in # to what skills you want. The skills list should be listed at top of the file.


Re: STOMP ( v1.2 )[message #272783] Sun, 06 February 2011 09:35 Go to previous messageGo to next message
MarchHare

 
Messages:9
Registered:January 2011
Sandro, thank you for the answer and many thanks for the idea to change the traits of the game characters:-) I like sooooo much how it was done, it is fantastic! Only minor thing I can't realize fully is the "Demolition" trait. As I understand the trait means "Expert in Explosives", but why the trait includes the bonuses related to throwing of hand-grenades?

In my humble opinion there are so many nice silenced weapons in the game, as a result the blade-throwing skill quickly becomes useless. Why don't you combine the grenade-throwing and blade-throwing bonuses to make it useful even in the end of the game? As a result the "Demolition" would become a condensed "Explosive Expert".

I have already tried to change the skills in MercProfiles.xml, it seems to me that the file affects the game-play only after beginning of a new game. But I wanna change it in the middle of current one? Is it possible to do?

Thanks a lot for your time:-)
Re: STOMP ( v1.2 )[message #272802] Sun, 06 February 2011 14:43 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
howareyou32
its' fast subway system, time is too precious to waste on training.
Yes, that's it. The game-speed is nothing but "fast foreward": any merc can recover from "deathbed" to "topfit" within 24 hours, someone like Ira can become an EOD expert in three days, local attitude goes from "fanatically loyal" to "militant rebellious" within moments, training clerks to become soldiers takes one night, and overall Deidranna's military machinery collapses faster than France.

Under these conditions any character who takes several months of intense rehab to be mustered "fit for service" just is useless.
Re: STOMP ( v1.2 )[message #272822] Sun, 06 February 2011 19:16 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
howareyou32
Also, for the best mercs like Trevors and Magic, should have more than three traits, because they are really good, and really expensive,....


SpaceViking
Yes, there are mercs that given their descriptions should have 4 or 5 or 10 traits but everyone should have to stick within the same limits.


They can have more than the standard, but tone down the efficiency of the traits. I mean all mercenaries who have night ops should not have the EXACT same bonuses. Teaching as well.

Also,

The martial arts trait, the part where you are able to kick in locks, I believe is vastly too powerful.

I think that the engineer and technician traits should have some additional separation as well.
Re: STOMP ( v1.2 )[message #272949] Tue, 08 February 2011 05:07 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
MarchHare
Sandro, thank you for the answer and many thanks for the idea to change the traits of the game characters:-) I like sooooo much how it was done, it is fantastic! Only minor thing I can't realize fully is the "Demolition" trait. As I understand the trait means "Expert in Explosives", but why the trait includes the bonuses related to throwing of hand-grenades?

In my humble opinion there are so many nice silenced weapons in the game, as a result the blade-throwing skill quickly becomes useless. Why don't you combine the grenade-throwing and blade-throwing bonuses to make it useful even in the end of the game? As a result the "Demolition" would become a condensed "Explosive Expert".

Actually the thing is.. as STOMP went through a some evolution, at start throwing was actually made that way. But as Demolitions would be considered too weak, grenades were passed there. It's very tricky to hold balance between the traits and make everything "realistic" altogether.

MarchHare
I have already tried to change the skills in MercProfiles.xml, it seems to me that the file affects the game-play only after beginning of a new game. But I wanna change it in the middle of current one? Is it possible to do?

Unfortunately u cant change the merc traits during the campaign. At least not without savegame editing, I think there is no usable savegame-editor for actual version though.


Re: STOMP ( v1.2 )[message #272966] Tue, 08 February 2011 14:47 Go to previous messageGo to next message
RoWa21

 
Messages:2040
Registered:October 2005
Location: Austria
@all: Could be interesting for you. I have fixed a few bugs reagarding STOMP/New/Old Trait system. Here is the bugfix log:

- Old Trait system: Characters always show "Normal" in the personal screen for Attitudes, no matter which attitude they have

- Old Trait system: We should display "Attitudes:" instead of "Character:" on the personnel screen

- New Trait system: IMP mail listed wrong character traits and wrong character traits description
o I tried to list matching existing IMP mail attitudes descriptions to new character traits, because we don't have characters traits description in IMP mail.

- New Trait system: Disabled selection of "Material arts" for females and big male body types, because we don't have material arts animation for them




Re: STOMP ( v1.2 )[message #272967] Tue, 08 February 2011 14:49 Go to previous messageGo to next message
Logisteric

 
Messages:3402
Registered:December 2008
Location: B
martial arts, what is material arts supossed to be - a sculptor may be? :placard:
Re: STOMP ( v1.2 )[message #272968] Tue, 08 February 2011 14:57 Go to previous messageGo to next message
JMich

 
Messages:575
Registered:January 2011
Location: Greece
Well, thank god it's not marital arts, that would create even more animation problems Embarrassed
Re: STOMP ( v1.2 )[message #272993] Tue, 08 February 2011 22:36 Go to previous messageGo to next message
RoWa21

 
Messages:2040
Registered:October 2005
Location: Austria
yep, martial arts is the word I was looking for ;-/

[Updated on: Tue, 08 February 2011 22:38] by Moderator



Re: STOMP ( v1.2 )[message #273031] Wed, 09 February 2011 05:43 Go to previous messageGo to next message
usrbid

 
Messages:1565
Registered:December 2008
Logisteric
martial arts, what is material arts supossed to be - a sculptor may be?


RoWa meant marital arts (what you and the frog are doing).


Re: STOMP ( v1.2 )[message #273056] Wed, 09 February 2011 11:14 Go to previous messageGo to next message
Logisteric

 
Messages:3402
Registered:December 2008
Location: B
to the max that's training, as noone is married here
Re: STOMP ( v1.2 )[message #273057] Wed, 09 February 2011 11:21 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
Whatever they are doing is for shure not an art, perhaps some pbotching around

:dontknow2:
Re: STOMP ( v1.2 )[message #273244] Thu, 10 February 2011 23:00 Go to previous messageGo to next message
Cell

 
Messages:657
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #273246] Thu, 10 February 2011 23:10 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Cell
* if doctor skill is chosen doctor dont gain possibility for instant wound healing when bandaging themself.


If you assign the mercenary with the doctor skill to be a doctor on the strategic screen, he will perform surgery on himself.
Re: STOMP ( v1.2 )[message #273284] Fri, 11 February 2011 04:45 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
RoWa21

- New Trait system: Disabled selection of "Material arts" for females and big male body types, because we don't have material arts animation for them


[font:Arial Black][color:#990000]! ! ! ! ![/color][/font]

This is no bug!! When u have big male or female character, u can still get the martial arts although you dont get the extra animations. Such discrimination! In STOMP u CAN have a big dude or a nice girl specialized in close combat, dont take it away! It was intentional.

If you don't like it to be called "Martial Arts", you could change the name of the second level of Hand to Hand trait for non-regular-dude mercs.


Re: STOMP ( v1.2 )[message #273286] Fri, 11 February 2011 04:53 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
Cell
first of all your system is great sandro!
noticed some bugs:

* bodybuilding skill dont work exactly when merc is normally over 100% wheight. the amount of wheight changed correctly if bodybuidling skill is active but there is no change for the movement. so if your merc is over 100% normally he is overcharged. same problem you have with bodybuidling skill is active. display system shows you he is under 100% but the soldier is still overcharged and cant move properly.

Aha! Thank you for pointing this out.

Cell
* extra aiminglevel with sniper skill dont work with mousewheel-zoom. so the 1/2 additional aiming level you get with the trait dont work with the mousewheel.

Well, the mousewheel thing was implemented after STOMP, so I don't know anything about it. The one responsible should be the one who made the new mousewheel control.

Cell
* if doctor skill is chosen doctor dont gain possibility for instant wound healing when bandaging themself.

It's intentional. Can you imagine how you are doing a surgery on yourself? Can u take a bullet out from your back? Or fix broken arm, whatever.. Smile
taoteching
If you assign the mercenary with the doctor skill to be a doctor on the strategic screen, he will perform surgery on himself.

Really? Damn, that shouldn't be so.


Re: STOMP ( v1.2 )[message #273288] Fri, 11 February 2011 05:29 Go to previous messageGo to next message
Cell

 
Messages:657
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #273290] Fri, 11 February 2011 06:02 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Sandro
It's intentional. Can you imagine how you are doing a surgery on yourself? Can u take a bullet out from your back? Or fix broken arm, whatever.. Smile


Watch the movie Master and Commander. A ship's doctor does surgery on himself to remove a bullet from his stomach and some bits of cloth that carried in with it. The captain helped by holding a mirror so the doctor could see.


Re: STOMP ( v1.2 )[message #273291] Fri, 11 February 2011 06:30 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
You realize it's...

a) crazy
b) only in movies

.. right?

Cell:
You are right with the meditation. But that only applies to those mercs with "buddha" trait.


Re: STOMP ( v1.2 )[message #273293] Fri, 11 February 2011 07:12 Go to previous messageGo to next message
ElRaffa

 
Messages:42
Registered:October 2009
Location: Italy
Sandro
You realize it's...

a) crazy
b) only in movies

.. right?

No. (Warning: graphic images!)
I also heard the inventor of local anhestesia performed an appendicectomy on himself (dunno if it was for demonstrating the goodness of the tecnique or just to show-off, but still...)*.

...the more you know! Were you aware?

So I think mercs bandaging themselves during battle, but medics performing surgery only when everything is quiet sounds ok. Well, kinda... Uh Oh

[Updated on: Fri, 11 February 2011 07:14] by Moderator

Re: STOMP ( v1.2 )[message #273298] Fri, 11 February 2011 08:07 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
RoWa21

- New Trait system: Disabled selection of "Material arts" for females and big male body types, because we don't have material arts animation for them


Martial Arts related Animations
Toggle Spoiler


Martial Arts related Animations For Women
Toggle Spoiler








Edit:

SpaceViking
Sandro
It's intentional. Can you imagine how you are doing a surgery on yourself? Can u take a bullet out from your back? Or fix broken arm, whatever.. Smile


Watch the movie Master and Commander. A ship's doctor does surgery on himself to remove a bullet from his stomach and some bits of cloth that carried in with it. The captain helped by holding a mirror so the doctor could see.


Or read the fictional story Survivor Type by Stephen King.

Here is a link to the complete short story.
Survivor Type

Also, it looks as though someone is making an independent film about the story.

[Updated on: Fri, 11 February 2011 08:44] by Moderator

Re: STOMP ( v1.2 )[message #273299] Fri, 11 February 2011 09:02 Go to previous messageGo to next message
Cell

 
Messages:657
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #273300] Fri, 11 February 2011 09:05 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
More Martial Arts Related Animations
Toggle Spoiler


More Martial Arts related Animations For Women
Toggle Spoiler
Re: STOMP ( v1.2 )[message #273302] Fri, 11 February 2011 10:24 Go to previous messageGo to next message
nollan

 
Messages:112
Registered:July 2006
Location: Le Su
taoteching
More Martial Arts Related Animations
Toggle Spoiler


More Martial Arts related Animations For Women
Toggle Spoiler
:super:

Damn, these look great! Can we get them in the game now, please? Will there be more?

EDIT: Good thing the enemy can't counterpunch since that merc sure leaves himself open when he's throwing a kick! Very Happy

[Updated on: Fri, 11 February 2011 10:26] by Moderator

Re: STOMP ( v1.2 )[message #273311] Fri, 11 February 2011 13:09 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
HOLY SH**T!!! What did I missed the time I was away?! Are we able to add new animations?
Those look awesome, tao.


Re: STOMP ( v1.2 )[message #273319] Fri, 11 February 2011 15:00 Go to previous messageGo to next message
RoWa21

 
Messages:2040
Registered:October 2005
Location: Austria
Sandro
Cell
first of all your system is great sandro!
noticed some bugs:

* bodybuilding skill dont work exactly when merc is normally over 100% wheight. the amount of wheight changed correctly if bodybuidling skill is active but there is no change for the movement. so if your merc is over 100% normally he is overcharged. same problem you have with bodybuidling skill is active. display system shows you he is under 100% but the soldier is still overcharged and cant move properly.

Aha! Thank you for pointing this out.

Cell
* extra aiminglevel with sniper skill dont work with mousewheel-zoom. so the 1/2 additional aiming level you get with the trait dont work with the mousewheel.

Well, the mousewheel thing was implemented after STOMP, so I don't know anything about it. The one responsible should be the one who made the new mousewheel control.

Cell
* if doctor skill is chosen doctor dont gain possibility for instant wound healing when bandaging themself.

It's intentional. Can you imagine how you are doing a surgery on yourself? Can u take a bullet out from your back? Or fix broken arm, whatever.. Smile
taoteching
If you assign the mercenary with the doctor skill to be a doctor on the strategic screen, he will perform surgery on himself.

Really? Damn, that shouldn't be so.


1.) I have reenabled "Martial Arts" skill for females and big body types.
2.) Can you tell me where in the source code I can find the extra aiming with sniper skills, when clicking right mouse button. I would like to apply that also to the mouse-wheel
3.) Do you have a bugfix for the doctor surgery stuff?


Re: STOMP ( v1.2 )[message #273320] Fri, 11 February 2011 15:10 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
Sandro
You realize it's...

a) crazy
b) only in movies

.. right?


In JA2 you have a small group of mercenaries who almost single handedly take over a country slaughtering thousands of hapless soldiers along the way and you are worried about "crazy"? And there are actual historical anecdotes about doctors doing this sort of thing.


Re: STOMP ( v1.2 )[message #273342] Fri, 11 February 2011 17:17 Go to previous messageGo to previous message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
RoWa21

2.) Can you tell me where in the source code I can find the extra aiming with sniper skills, when clicking right mouse button. I would like to apply that also to the mouse-wheel

I can't say exactly, I don't have the code here by myself. But as far as I remember, if you search the ini option of dynamic aiming limits in the code, you should find the right procedure. You can as well simply search for "SNIPER_NT" throughout the whole code.

RoWa21
3.) Do you have a bugfix for the doctor surgery stuff?

Unfortunately I don't. I don't have the code here, nor VC++, not even JA2. The question is, if we should let the doctors be able to perform surgery on themselves or not.


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