Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
Re: STOMP ( v1.2 )[message #273345] Fri, 11 February 2011 17:37 Go to previous messageGo to next message
judecca_hel

 
Messages:36
Registered:January 2011
Oh man
Martial Arts animations are awesome
Re: STOMP ( v1.2 )[message #273346] Fri, 11 February 2011 17:40 Go to previous messageGo to next message
Cell

 
Messages:648
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #273349] Fri, 11 February 2011 17:58 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
I'd say let it work but make it slower, less effective, or (or maybe and) use more resources.


Re: STOMP ( v1.2 )[message #273350] Fri, 11 February 2011 18:03 Go to previous messageGo to next message
JMich

 
Messages:575
Registered:January 2011
Location: Greece
If someone is injured, doesn't he already work (repairs/doctors/trains) at a reduced pace?
So if the doctor needs surgery, he will have a penalty to all assignments, including doctor.
Re: STOMP ( v1.2 )[message #273354] Fri, 11 February 2011 18:45 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Sandro
HOLY SH**T!!! What did I missed the time I was away?! Are we able to add new animations?
Those look awesome, tao.
I am doing what I can do. Steep learning curve though.
Re: STOMP ( v1.2 )[message #273455] Sat, 12 February 2011 23:12 Go to previous messageGo to next message
MisterMoe

 
Messages:31
Registered:February 2011
Which mercs besides Flo got the scouting perk ?
Re: STOMP ( v1.2 )[message #273456] Sat, 12 February 2011 23:25 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
Welcome to the :pawprint: [font:Impact][color:#666666]PIT[/color][/font] :pawprint:

Hamous
Re: STOMP ( v1.2 )[message #273457] Sat, 12 February 2011 23:33 Go to previous messageGo to next message
Slax

 
Messages:1435
Registered:July 2006
Location: People riding polar bears...
You know...

http://img707.imageshack.us/img707/1791/karatekidk.jpg

...desperation moves would be nice.

Re: STOMP ( v1.2 )[message #273845] Thu, 17 February 2011 19:38 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

I have been gone for a long time, but I'm back for a bit now.

Anyway, Sandro - STOMP 1.2 is the most recent version? Also - change log?
Re: STOMP ( v1.2 )[message #273863] Fri, 18 February 2011 01:43 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
1.2 it is.
Can't provide proper changelog though. (You may use TortoiseSVN for cheking log of development version of JA2 code: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP )


Re: STOMP ( v1.2 )[message #274103] Mon, 21 February 2011 15:55 Go to previous messageGo to next message
ElRaffa

 
Messages:42
Registered:October 2009
Location: Italy
taoteching

Toggle Spoiler



Which software are you using to do that stuff? It's stunning!
Re: STOMP ( v1.2 )[message #274266] Tue, 22 February 2011 20:54 Go to previous messageGo to next message
Anneli
Messages:1
Registered:January 2009
Could anyone tell what version of ja 1.13 you are using along with how you installed it on clean ja 2 gold and what other mod or combination of mods you use to play with stomp . Its my favorite modification but i wasnt able to make it run in any way . few difrent one click installers and just stomps . just init cpp error . tryed SCI_113Beta_r4057_20110116 since it had easy unpack and play . but same kind of error . Basicly i am either missing something realy simple or just dont know Sad , Normal ja 1.13 or normal ja work fine and good and swell .

[Updated on: Wed, 23 February 2011 02:33] by Moderator

Re: STOMP v1.12[message #274369] Wed, 23 February 2011 23:36 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

When using STOMP, I noticed I was gaining points in stats that ... you really didn't see raised at all by doing things that made atleast some sense.

So, I was wondering - with the changes in STOMP - what are the ways you can raise all the stats, specifically?
Re: STOMP v1.12[message #274440] Thu, 24 February 2011 15:09 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
I believe the statistical raises is from a Headrock modification.
Re: STOMP v1.12[message #276186] Sun, 20 March 2011 00:47 Go to previous messageGo to next message
The Cheshire Cat

 
Messages:22
Registered:July 2010
So, a quick request for you to consider Sandro:

I like the surgery option you can use with medical kits, but the problem is it absolutely BURNS through them at a pretty insane rate (just doing it on one merc basically uses up an entire kit). Now I don't have a problem with that specifically, because I think it's balanced, but what I think would be helpful is for a new kit type to be added: "Surgical kit". It would be much more effective at surgery, only using up a tiny bit of the kit rather than the whole thing, but it can't be used for anything else (i.e. it doesn't work for first aid or doctoring). The idea is that if you choose to perform surgery, the game would check to see if the doctor has a surgical kit, and use that first, to help save your medkits. You could still perform surgery without one, but like now it would use up most of your medkit so it would be much more of an emergency thing.

Perhaps surgical kits could be balanced by making them very large/heavy, so you can't carry them around except in your hands like ammo crates - thus they're difficult to use in the field but you'd be able to give them to your doctors to use in your main base.

[Updated on: Sun, 20 March 2011 00:48] by Moderator

Re: STOMP v1.12[message #276653] Sat, 26 March 2011 09:58 Go to previous messageGo to next message
CptMoore

 
Messages:210
Registered:March 2009
Idea for another option inside a trait:

* Electronic warfare, jamming of radio:
* Enemy can't alert via radio (no global map awareness) (normal)
* Enemy can't get reinforcements from adjacent sectors (expert)

Re: STOMP v1.12[message #276673] Sat, 26 March 2011 17:32 Go to previous messageGo to next message
Tao

 
Messages:2137
Registered:August 2009
Location: The Known Universe
CptMoore
Idea for another option inside a trait:

* Electronic warfare, jamming of radio:
* Enemy can't alert via radio (no global map awareness) (normal)
* Enemy can't get reinforcements from adjacent sectors (expert)



That would go good with my proposed Radio Man Functionality and Definable Enemy Squads. Radio Man Functionality and Definable Enemy Squads
Re: STOMP v1.12[message #277038] Fri, 01 April 2011 12:17 Go to previous messageGo to next message
Kiele_Daniels

 
Messages:17
Registered:April 2011
Location: Philippines
Hello! Old time lurker here; just made my account since all the nice JA2 Mods made my heart jump. I've only recently started playing JA2 Wildfire(Old vanilla one) a few months ago. Heck, I bypassed playing Jagged Alliance 1 & 2, thought I'd acquaint myself... so I searched... and found this wonderful website! Smile

First and foremost; I'd like to thank Sandro, and everyone who helped to make this great mod! STOMP really fleshes out the character and abilities of each and every merc. Now with JA2 1.13 and HAM, STOMP is a mod I really wouldn't want to play without.

Is STOMP 1.2 the latest version? If so, I have a slight hankering with some of the in-game descriptions and would like to suggest slight revisions... being an OCD perfectionist like I am:

() - Include
** - Omit

****************************************************************************************************

Character Traits

[Sociable]
A: Has better performance when (a) couple of mercs are nearby.

[Primitive]
A: His energy goes down a bit slower except on assignments (such) as doctor, repairman, militia trainer, or if learning certain skills.

[Aggressive]
D: Has penalty for actions which need*s* patience like repairing items, picking locks, removing traps, doctoring, training militia.

[Phlegmatic]
A: Has bonus for actions which need*s* patience like repairing items, picking locks, removing traps, doctoring, training militia.
D: His interrupt*s* chance is slightly lowered.

[Dauntless]
A: Incre(a)sed resistance to suppression and fear.

[Malicious]
A: Has bigger chance for inflicting stat lost and can inflict special painful wounds when able to(.)

****************************************************************************************************

Disabilities

[Fear of Insects]
A look at large insects can *make a*(cause) big problems and being in tropical sectors also reduce his performance a bit.

[Psychotic]
He can go psycho and shoot like mad once *per*(in) a while and can lose morale if unable to do *that*(so) with given weapon.

****************************************************************************************************


Hmm, that's the most I've noticed for the moment. I apologize for being such a grammar Nazi XD. These are just minor cosmetic stuff, feel free to ignore me! Although, I will become a happy panda if you do rewrite them a bit, Sandro. Smile

I would offer to do so myself, but my coding knowledge is zilch. Nevertheless, Maybe I can help out with the written content, in-game literature and such.

Again, STOMP is already a mighty fine mod in itself. It greatly improves gaming experience, but a little more tinkering won't hurt. I'm looking forward to more updates and improvement!

Kudos to all you mod-makers out there!
Re: STOMP v1.12[message #277039] Fri, 01 April 2011 12:28 Go to previous messageGo to next message
Logisteric

 
Messages:3401
Registered:December 2008
Location: B
welcome to the pit

you're are just the man we need - as members here are used to 'not as a first lanquage'-posters and typos (especially mine) we tend to overlook such mistakes, but of course they should be corrected - normaly those who make them are quite fond of being hinted to them in a non-offensive manner and frankly it's a job for someone who shot mom and dad. so carry on, please.
Re: STOMP v1.12[message #277409] Thu, 07 April 2011 05:27 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
The [Malicious] description also caught my eye. I'd probably try to rephrase it:

A: Has greater chance of inflicting stat loss, which may also inflict special painful wounds.
Re: STOMP v1.12[message #277414] Thu, 07 April 2011 10:55 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
@Kiele_Daniels & HyperEX:

I applied your text changes. If you have more corrections, post them here and also send me a PM to remind me to look at this thread Smile



Re: STOMP v1.12[message #277424] Thu, 07 April 2011 16:21 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
Optimist, Primitive, Phlegmatic, and Pacifist need a slight modification as well.

They all start with 'His' which is a gender-specific pronoun. What if the IMP or Merc is a female? I did a quick test creating a female IMP, and it didn't change to 'Her' so I assume it doesn't do a gender check after the creation process is finished either.

I'd just drop 'His', as most of the descriptions that use 'His' actually work without needing any further changes. ('Their' can also work if you need a substitute in most cases)

That's not to say I agree with all of the wording of the descriptions, but after the suggestions Kiele_Daniels made, it's looking good so far.


[Sociable/Loner]"Has greater performance..."
[Optimist]"Morale sinks slower and grows faster than normal."
[Primitive]"Energy loss reduced except on..."
[Aggressive]"Has greater chance to hit on burst/autofire and inflicts slightly more damage in close combat."
"Gains slightly more morale..."
[Dauntless]"Reduced morale loss for taking damage and companion's deaths." (Maybe just me, but I think "'s" for possessive of companions is more accurate since you're using plural on 'deaths')
[Show-off]"Has greater performance..."

These are the changes I would propose, I'd like to hear some opinions though.
Re: STOMP v1.12[message #278301] Thu, 21 April 2011 07:34 Go to previous messageGo to next message
Kiele_Daniels

 
Messages:17
Registered:April 2011
Location: Philippines

Oooh! Thanks for the rewrite RoWa21. Smile
Where can I get the STOMP update?

Oh, also I would like to say that the IMP Analysis email(one you get after you make an IMP) isn't updated to STOMP in my version. There is either no mention of the attitude/disability or a wrong description... The final profiling based on your portrait and voice selection is also a bit messed up, my male mercs have a 'feminine description' and vice versa.

On the other hand, everyone gets that email only once on character creation so it isn't that much of a deal. I'm just a sucker for in-game lore(I even read gun descriptions while grinning, lol).
Re: STOMP v1.12[message #278485] Sun, 24 April 2011 03:34 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
What is 'x% Stealth' classified as exactly? Does it reduce the visibility radius of the enemy for that IMP/Merc, or does it give you a chance of not being detected each tick an AI spotting routine is run? (if you're within their yellow/red danger zone)

My apologies if this has already been answered.
Re: STOMP v1.12[message #281033] Sat, 28 May 2011 09:20 Go to previous messageGo to next message
Trifler

 
Messages:45
Registered:June 2008
Location: USA
Does the bonus to learning from Intellectual include learning while doing the task (such as while Repairing things or Doctoring)?
Re: STOMP v1.12[message #281034] Sat, 28 May 2011 09:32 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
trifler: from my experience, no. tested with barry, he always has something to repair like items, electronics or the jeep. after 30+ days he gains only a few points +20 or +30 basically thesame as people with thesame wisdom.

since im here, i ll answer HyperEX's question
HyperEX: stealth is the sound of moment (moving while on sneak mode) as camo is for visibility. failing in sneak mode means you sound thesame as if you are not sneaking.

edit: about stealth
im not entirely sure. coz some items (on some mods?) has stealth rating. and it was so easy to reach more than 100%. so i assume its sound not sight.

edit again:
"There are new camouflage kits for the new camo types, and some items provide a camo bonus as well. We've also introduced a Stealth-type camo, which works in all terrains, but is only available through certain items and cannot be applied like camo to a merc. Stealth also provides a bonus to sneak. The Stealth effect also stacks with camouflage."

i got this from http://ja2v113.pbworks.com
so i think stealth is a better camo coz it stacks with all of it i guess

more edit: skill points gained

[Updated on: Sat, 28 May 2011 15:19] by Moderator

Re: STOMP v1.12[message #281141] Sat, 28 May 2011 21:31 Go to previous messageGo to next message
HyperEX

 
Messages:48
Registered:March 2011
Thanks Rel, Stealth may be more useful than I thought then!
Re: STOMP v1.12[message #281176] Sun, 29 May 2011 02:00 Go to previous messageGo to next message
Trifler

 
Messages:45
Registered:June 2008
Location: USA
I find it odd that the Marksman/Sniper trait improves aim speed for Shotguns, but Hunter/Ranger does not. It might be better to remove the bonus to Shotguns from Marksman/Sniper and add it to Hunter/Ranger.
Re: STOMP v1.12[message #281497] Mon, 30 May 2011 13:40 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
Has anyone compiled a list of the current merc traits and/or personalities?
Re: STOMP v1.12[message #281500] Mon, 30 May 2011 13:51 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
It is in the file MercProfiles.XML



















































Re: STOMP v1.12[message #281507] Mon, 30 May 2011 14:31 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
Thank you, but I meant a list of which mercs have which skills - i.e.

Barry -- Engineer, demolitions -- Pacifist, ?
etc.
Re: STOMP v1.12[message #281517] Mon, 30 May 2011 15:28 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Tue
Thank you, but I meant a list of which mercs have which skills - i.e.

Barry -- Engineer, demolitions -- Pacifist, ?
etc.
Ah sorry. No, I don't have that list anymore. I had made one but changed it according to my chances of traits.
Re: STOMP v1.12[message #281519] Mon, 30 May 2011 15:33 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
Buns
Ah sorry. No, I don't have that list anymore. I had made one but changed it according to my chances of traits.


Stop making changes then! Wink

I'll make one myself then - shouldn't take too long.
Re: STOMP v1.12[message #281520] Mon, 30 May 2011 15:38 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Tue
I'll make one myself then - shouldn't take too long.
No, it doesn't.

I have found a list of vanilla traits on my PC, but it is in German.

Just in case anybody needs it:

Barry Elektronik, Schl
Re: STOMP v1.12[message #281625] Tue, 31 May 2011 10:17 Go to previous messageGo to next message
Trifler

 
Messages:45
Registered:June 2008
Location: USA
Tue
Edit: Hmm. There seem to be some discrepancies between the list, which is taken from the merc profile editor, and my current game.


I too have noticed discrepancies between the Merc Profile Editor and the game, especially for the Merc's Attitudes. For example, mine says Flo is Malicious. I mean... what? lol
Re: STOMP v1.12[message #281641] Tue, 31 May 2011 13:58 Go to previous messageGo to next message
Lamach_Head

 
Messages:425
Registered:November 2008
Location: Mars
Yeah, MD is Primitive. Uh.
There must be an error in the editor.


Re: STOMP v1.12[message #281649] Tue, 31 May 2011 15:40 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Tue
Edit: Hmm. There seem to be some discrepancies between the list, which is taken from the merc profile editor, and my current game.
Check the file MercProfiles.XML
Re: STOMP v1.12[message #281663] Tue, 31 May 2011 17:06 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
Buns
Check the file MercProfiles.XML


Cheers, will have a look when I get home.

EDIT: That did the trick. Here's the updated list:


A.I.M.:
Barry -- Engineer, Demolitions -- Pacifist, Non Swimmer
Blood -- Martial Arts, Throwing -- Neutral
Lynx -- Auto Weapons, Marksman, Night Ops, Athletics -- Show-off
Grizzly -- Heavy Weapons, Hand-to-Hand, Bodybuilding -- Dauntless
Vicki -- Gunfighter, Technician, Ambidextrous -- Neutral, Claustrophobic
Trevor -- Engineer, Demolitions -- Intellectual
Grunty -- Heavy Weapons, Deputy, Night Ops -- Optimist
Ivan -- Auto Weapons, Heavy Weapons, Stealthy, Athletics -- Dauntless
Steroid -- Hand-to-Hand, Technician, Bodybuilding -- Primitive
Igor -- Auto Weapons, Night Ops, Stealthy -- Neutral
Shadow -- Marksman, Ranger, Stealthy -- Loner
Red -- Technician, Demolitions, Teaching -- Phlegmatic
Reaper -- Sniper, Stealthy -- Malicious
Fidel -- Auto Weapons, Melee, Stealthy, Demolitions -- Aggressive, Nervous
Fox -- Gunslinger, Paramedic, Ambidextrous -- Show-off, Fear of Insects
Sidney -- Hunter, Throwing, Teaching -- Optimist
Gus -- Heavy Weapons, Squadleader, Melee -- Neutral
Buns -- Marksman, Stealthy, Teaching -- Assertive, Fear of Insects
Ice -- Machinegunner, Teaching -- Sociable
Spider -- Doctor, Night Ops -- Intellectual, Fear of Insects
Cliff -- Doctor, Demolitions -- Phlegmatic
Bull -- Hand-to-Hand, Melee, Bodybuilding -- Primitive
Hitman -- Marksman, Deputy, Teaching -- Sociable, Non Swimmer
Buzz -- Auto Weapons, Heavy Weapons, Athletics -- Aggressive, Psycho
Raider -- Squadleader, Teaching -- Show-off
Raven -- Sniper, Night Ops -- Neutral
Static -- Engineer, Night Ops -- Phlegmatic, Fear of Insects
Len -- Auto Weapons, Deputy, Athletics -- Neutral
Danny -- Doctor, Bodybuilding -- Loner
Magic -- Auto Weapons, Technician, Stealthy, Athletics, Bodybuilding -- Neutral
Stephen -- Auto Weapons, Deputy, Night Ops -- Neutral
Scully -- Machinegunner, Deputy, Melee, Athletics -- Optimist
Malice -- Hand-to-Hand, Melee, Athletics -- Aggressive
Dr. Q -- Martial Arts, Paramedic, Night Ops -- Neutral
Nails -- Technician, Night Ops, Demolitions -- Neutral
Thor -- Hand-to-Hand, Paramedic, Stealthy, Scouting -- Pacifist
Scope -- Sniper, Night Ops -- Neutral
Wolf -- Auto Weapons, Deputy, Teaching -- Neutral
MD -- Doctor, Melee -- Neutral, Heat Intolerant
Meltdown -- Heavy Weapons, Gunslinger, Ambidextrous -- Malicious
Monk -- Auto Weapons, Ranger, Scouting -- Loner
Brain -- Auto Weapons, Technician, Athletics, Bodybuilding -- Neutral
Lennart -- Auto Weapons, Deputy, Night Ops, Teaching -- Optimist, Heat Intolerant
Henning -- Auto Weapons, Heavy Weapons, Marksman, Stealthy -- Neutral, Claustrophobic
Lucky -- Auto Weapons, Hand-to-Hand, Bodybuilding -- Show-off
Laura -- Auto Weapons, Doctor, Stealthy -- Neutral, Heat Intolerant
Grace -- Throwing, Night Ops, Stealthy -- Neutral, Fear of Insects
Rudolf -- Marksman, Deputy, Night Ops, Teaching -- Neutral, Heat Intolerant

M.E.R.C.:
Biff -- Stealthy, Teaching -- Pacifist, Nervous
Haywire -- Machinegunner, Melee -- Malicious, Psycho
Gasket -- Technician -- Primitive, Forgetful
Razor -- Melee, Stealthy, Athletics -- Malicious, Psycho
Flo -- Teaching -- Pacifist, Nervous
Gumpy -- Technician -- Phlegmatic, Heat Intolerant
Larry#1 -- Technician, Paramedic, Demolitions -- Neutral
Larry#2 -- Demolitions -- Phlegmatic, Forgetful
Cougar -- Auto Weapons, Stealthy, Scouting -- Assertive
Numb -- Hand-to-Hand, Stealthy, Athletics -- Loner
Bubba -- Hand-to-Hand, Bodybuilding -- Primitive
Gaston -- Marksman, Deputy, Night Ops -- Show-off, Non Swimmer
Stogie -- Auto Weapons, Heavy Weapons, Bodybuilding -- Neutral
Tex -- Gunfighter, Ambidextrous -- Show-off, Claustrophobic
Biggins -- Squadleader, Night Ops, Demolitions -- Sociable, Heat Intolerant

REBELS:
Miguel -- Deputy, Melee, Night Ops -- Neutral
Carlos -- Auto Weapons, Throwing, Stealthy -- Neutral
Ira -- Paramedic, Stealthy, Teaching -- Assertive, Non Swimmer
Dimitri -- Melee, Throwing, Stealthy -- Neutral, Forgetful

OTHERS:
Hamous -- Melee, Stealthy, Scouting -- Primitive
Dynamo -- Engineer -- Neutral, Psycho
Shank -- Throwing -- Neutral, Non Swimmer
Iggy -- Machinegunner -- Neutral
Vince -- Doctor, Ambidextrous -- Pacifist, Claustrophobic
Conrad -- Auto Weapons, Deputy, Teaching -- Show-off, Non Swimmer
Maddog -- Auto Weapons, Technician, Athletics -- Primitive, Psycho



Edit : I removed the long struck through post , no thanks required . Smile

[Updated on: Tue, 21 June 2011 23:26] by Moderator

Re: STOMP ( v1.2 )[message #284300] Tue, 21 June 2011 23:23 Go to previous messageGo to next message
goc_man

 
Messages:111
Registered:November 2007
Location: Croatia
@ Tue:
Nice, this list is pretty usefull.
Just a note that this is a list for mercs from AIMNAS, where you can have up to 5 traits.
(Example: Scully -- Machinegunner, Deputy, Melee, Athletics)
It might cause some confusion for new players, so I just wantet to stress that out.
Also, this list should be in a seperate sticky post! And you could make one for regular 1.13.

@ Sandro
A request I always wanted to ask for, but never got the chance (First you went MIA then I stopped playing JA2 for a while)...
With the new release I'm going for yet another playthrough of JA2, so here goes:

Could you state (here, or possibly ingame) how the personalities and dissabilities exactly influence mercs.
Example 1:
* Aggressive
A: Better chance to hit on burst/autofire, inflicts slightly bigger damage in close combat, and gains more morale for killing.
D: Has penalty for actions which needs patience like repairing items, picking locks, removing traps, doctoring, training militia.

How much extra CtH and damage I have?
How much penalty there is on repairing items, picking locks...?

Example 2:
Dissabilites...
"Heat intolerant" & "Fear of insects"
What is "reduced overall performance in tropical sectors"? Less APs, CtH, Energy points?
Also the description on "Fear of insects" says you get slightly reduced performance in tropical sectors. Does that mean that it has less of an effect on mercs then "Heat intolerant"?


Btw, I'm very greatfull for all the work you did, and your trait system is awesome.
(Hehe, a bit of ass-kissin' to get what I want:)



Re: STOMP ( v1.2 )[message #284308] Tue, 21 June 2011 23:30 Go to previous messageGo to previous message
Gorro der GrĂ¼ne

 
Messages:1539
Registered:March 2009
Location: Broadwurschd-City
it is in the skills_settings.ini
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