Home » MODDING HQ 1.13 » v1.13 Coding Talk » STOMP ( v1.2 )
Re: STOMP ( v1.2 )[message #284310] Tue, 21 June 2011 23:33 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
goc_man
@ Sandro
[...] Could you state (here, or possibly ingame) how the personalities and dissabilities exactly influence mercs.


ever tried the first post of THIS VERY THREAD?
Re: STOMP ( v1.2 )[message #284311] Tue, 21 June 2011 23:34 Go to previous messageGo to next message
goc_man

 
Messages:114
Registered:November 2007
Location: Croatia
Nope, only info about traits there. I'm asking for personalities and disabilites.

EDIT: @ Logisteric: Ever tried reading my post?
I don't wanna be rude, bit the stuff I'm asking for is not stated anywhere.
I'm not some JA2 noob, and if I were, I expect some respect from you as a long time member of this forum.
If the info I'm asking for is in the first post, I must be blind, sorry...
Re: STOMP ( v1.2 )[message #284312] Tue, 21 June 2011 23:36 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
try a re-read, please - the dissabilities haven't changed (and sandro said that too in the first post)
Re: STOMP ( v1.2 )[message #284313] Tue, 21 June 2011 23:39 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
oops

mouseover at the IMPside? I think so
Re: STOMP ( v1.2 )[message #284316] Tue, 21 June 2011 23:59 Go to previous messageGo to next message
goc_man

 
Messages:114
Registered:November 2007
Location: Croatia
I will repeat just to make it clear:

Aggressive personality...
How much extra CtH and damage I have?
How much penalty there is on repairing items, picking locks...?


"Heat intolerant" & "Fear of insects" disabilites
What is "reduced overall performance in tropical sectors"? Less APs, CtH, Energy points?

I know what the character traits do. But I wanna know the numbers behind them.
They're in the code, and if one would know the figures, one could make a better decision which personality/disability to chose.
For example, the only disablities I consider when craeting an IMP are "Heat intolerant" & "Fear of insects". If I knew by how much the performance of the merc would be degraded, I would know which is a better option. Or if I knew the figures, I would realize that choosing a disablity (extra points for skills) is not worth it.

Re: STOMP ( v1.2 )[message #284317] Wed, 22 June 2011 00:11 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
choosing a dissability and making imperfect IMPs is FUN
Re: STOMP ( v1.2 )[message #284318] Wed, 22 June 2011 00:17 Go to previous messageGo to next message
goc_man

 
Messages:114
Registered:November 2007
Location: Croatia
Gorro der Gr
Re: STOMP ( v1.2 )[message #284322] Wed, 22 June 2011 01:14 Go to previous messageGo to next message
goc_man

 
Messages:114
Registered:November 2007
Location: Croatia
Also, one more question for Sandro (or anyone elso who knows):
Feature of STOMP: " * Added some small chance that carried explosives can explode when struck by heavy explosion."

Now...
Normaly volatility defines the chance for an explosive/granade to go off by other explosions, when they're on the ground.
And for a volatility value of 1, the item has a 1/100 chance to go off. (Someone correct me if I'm wrong)

Did Sandro only add the possibility of stuff blowing up while in the inventory (with the same calculation based on volatility), or is there more to it?

And btw (probably not STOMP related, but might as well ask here)... Does the damage of the explosion have any effect on the chance for an explosive to blow up?
Re: STOMP ( v1.2 )[message #284687] Sat, 25 June 2011 16:01 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Anything new comming up?New version or something?

Gorro der Gr
Re: STOMP ( v1.2 )[message #284695] Sat, 25 June 2011 19:43 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
PasHancock
I only choose Disability to get more points when i choose merc Skills(MED,EXP,WIS etc),and all of those disabilities are Non-Swimmer or Psycho.
All of my IMPs has to have a disability, and when making more than one, not two should have the same.
Re: STOMP ( v1.2 )[message #286235] Mon, 11 July 2011 14:21 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #287657] Tue, 26 July 2011 06:33 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
1 questions
does malicious personality work with melee? (im guessing it doesnt? does it?)

edit again x3: i found the answers of my other questions.

[Updated on: Tue, 26 July 2011 08:42] by Moderator

Re: STOMP ( v1.2 )[message #287661] Tue, 26 July 2011 10:11 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
i think malicious doesnt work with melee.
Re: STOMP ( v1.2 )[message #287665] Tue, 26 July 2011 12:08 Go to previous messageGo to next message
relnor

 
Messages:61
Registered:April 2011
Location: Philippines, Cebu
:/ darn, i thought it would make a dirty melee fighter, oh well. thanks man
Re: STOMP ( v1.2 )[message #288043] Sun, 31 July 2011 22:38 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
I am wondering,why not to add Thief trait,as minor,for STOMP?
Re: STOMP ( v1.2 )[message #288045] Sun, 31 July 2011 23:26 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
thief is useless
Re: STOMP ( v1.2 )[message #288049] Mon, 01 August 2011 00:08 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Its still a trait and its should be in game.It can be improved by Sandro

And i think that Camouflage and Rooftops(the trait,its a trait where merc is good at shooting from a roof) should be back as a Minor Traits
Re: STOMP ( v1.2 )[message #288050] Mon, 01 August 2011 00:14 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #288052] Mon, 01 August 2011 00:46 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Well,i still want Thief Trait back Smile

And you can build an ultimate sniper with these traits: Loner-Sniper-Camo-Rooftops-Scout

Gaston has a Rooftops trait in WF
Re: STOMP ( v1.2 )[message #288053] Mon, 01 August 2011 00:55 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #288054] Mon, 01 August 2011 01:05 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
who or what is KI?
Re: STOMP ( v1.2 )[message #288055] Mon, 01 August 2011 01:07 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #288083] Mon, 01 August 2011 10:47 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
ki is the same but it is german - using german abbreviations is simply a bad joke or an insult to anyone else (= non-german)

and

Cell
... hmmm ... AI is another word ...


is definately a lame way to blame it on pasha a correct answer would have been

"oops - should have used AI (ki is german)"

Re: STOMP ( v1.2 )[message #288635] Mon, 08 August 2011 16:24 Go to previous messageGo to next message
Reffy

 
Messages:14
Registered:August 2011
I've downloaded stomp v1.2. Copied and overwrite the data and data1.13 files in my JA2 directory.
Clicked on JA2_3578_STOMPv1.2.exe. Then I got two errors:

"
RUNTIME ERROR

PRESS TO EXIT

File: .\init.cpp
Line: 560
Function: LoadExternalGameplayData
Map\FacilityTypes.xml

File: .\init.cpp
Line: 777
Function: InitializeJA2
Loading External Data Failed

"

There are also other errors that I can't read because of the blur.

I'm playing on Windows 7 Home Premium.
Using only JA2 gold edition with JA 1.13.
JA 1.13 works without a problem.

I also tried v1.12 stomp, which also gave these two errors.
Re: STOMP ( v1.2 )[message #288636] Mon, 08 August 2011 16:26 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
ummm,if you will download and install latest version of Ja2 1.13,you dont need to download STOMP,because STOMP is already in latest 1.13
Re: STOMP ( v1.2 )[message #288637] Mon, 08 August 2011 16:46 Go to previous messageGo to next message
Reffy

 
Messages:14
Registered:August 2011
Ah, I installed this game on may 22 2011, and a newer version of JA2 1.13 was released on may 30 2011.

So if I download the latest version of ja2 1.13, everything will be fine? No SVN or anything required?

Thanks in advance.
Re: STOMP ( v1.2 )[message #288641] Mon, 08 August 2011 17:11 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
you just have to download Latest official release and an Update.
Re: STOMP ( v1.2 )[message #288752] Wed, 10 August 2011 07:54 Go to previous messageGo to next message
putadshere

 
Messages:16
Registered:June 2010
Hi Tue:
There seems to be a problem with the list you posted. Does anyone get all of those traits in game(I see them in the xml).


Full details in my bug thread here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=288751
Re: STOMP ( v1.2 )[message #289086] Mon, 15 August 2011 16:42 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289145] Tue, 16 August 2011 02:37 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289155] Tue, 16 August 2011 08:27 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
nuts - it is called ranger not transporter chief
Re: STOMP ( v1.2 )[message #289213] Tue, 16 August 2011 23:21 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289214] Tue, 16 August 2011 23:29 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
a ranger is still no transporter chief

and not all maps are accesable from all sides

Scotty beam that goddam ranger into a rock.
Re: STOMP ( v1.2 )[message #289226] Wed, 17 August 2011 00:30 Go to previous messageGo to next message
Lepidosteus

 
Messages:93
Registered:November 2007
Location: Land of Buns.
Rangers are already plenty awesome - they hardly need more perks :>

Perhaps it would fit in with a new secondary skill, say~

Infiltrator.
- Can deploy on all available sides of the map, regardless of travel vector.
- +20% damage with suppressed weapons. (or whatever)
Re: STOMP ( v1.2 )[message #289227] Wed, 17 August 2011 00:37 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289228] Wed, 17 August 2011 00:45 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289236] Wed, 17 August 2011 01:15 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
Cell
Well rangers are indeed really overpowered in case (additional with those new abilities) rangers can only be created if character trait "Loner" was choosen (f.e. an IMP creation)


??? - that simply reduces the players choices. it is also stupid if you want to change the place from where to start your attack sneak around or simply invade from someahere else
Re: STOMP ( v1.2 )[message #289238] Wed, 17 August 2011 01:30 Go to previous messageGo to next message
Cell

 
Messages:618
Registered:February 2011
User deleted
Re: STOMP ( v1.2 )[message #289240] Wed, 17 August 2011 01:53 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
1. why must a ranger be a loner. tell me just one understandable reason besides to balance your teleporter

2. yes it's a game, but entering a sector from the north detecting some ugly tanks (or whatsoever you just don't like where it is) and asking your transporterchief to beam you to the south-east corner of the map is star trek and not jagged alliance

the jagged alliance approach is RETREAT -> RETHINK -> REGROUP -> ATTACK LATER (he who runs away may fight the other day)

---

1.13 is about increasing choices. if you don't believe it ask marlboro man (he was involved in some famous battles about that)

btw is not a vector but a whormhole. if you don't believe that just look it up in any maths-book.
Re: STOMP ( v1.2 )[message #289241] Wed, 17 August 2011 02:28 Go to previous messageGo to previous message
Cell

 
Messages:618
Registered:February 2011
User deleted
Previous Topic: My popup widget (again) along with a demo
Next Topic: (More) questions regarding coding style and cosmetic changes
Goto Forum:
  


Current Time: Wed Nov 14 22:13:34 EET 2018

Total time taken to generate the page: 0.02480 seconds