Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Horn of Africa Mod
Horn of Africa Mod[message #260102] Sat, 21 August 2010 13:14 Go to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Some info / forum discussion here , looks very interesting ! I'm sure I recognise that new female animation style from around here somewhere...

http://forum.ja2.su/cgi-bin/yabb/YaBB.pl?board=ja2v113;action=display;num=1269103157

[Updated on: Sat, 21 August 2010 13:15] by Moderator



Re: Horn of Africa Mod[message #260276] Sun, 22 August 2010 14:41 Go to previous messageGo to next message
orko_oskar

 
Messages:77
Registered:April 2007
Location: Sweden
They also have have a working dog animation, very cool.
Using bloodcat stats they could be a nice addition to garrisons.
Re: Horn of Africa Mod[message #260290] Sun, 22 August 2010 17:54 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
yup , the mod is based on Somalia , guess there will be Black Hawk Down portion , that'd be cool .
As for the dogs , nice idea for the setting of the game Smile


Re: Horn of Africa Mod[message #260397] Mon, 23 August 2010 23:24 Go to previous messageGo to next message
ja2.su

 
Messages:11
Registered:July 2008
Location: some small country

You really wrong Smile Dog from another frozen mod.
Re: Horn of Africa Mod[message #260400] Mon, 23 August 2010 23:34 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
ou really wrong Dog from another frozen mod.


Is it unusable ? It really would fit right in with Somalian scenario .
Trying to read the translated forum page is quite difficult :biglaugh:


Re: Horn of Africa Mod[message #264620] Sun, 10 October 2010 01:59 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Where I can download maps from this mod ?
Re: Horn of Africa Mod[message #285067] Wed, 29 June 2011 22:09 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Can someone of our russian friends maybe give a little insight or status report on this project?
I cant read cyrillic but this looks very interesting indeed.

regard
Re: Horn of Africa Mod[message #290567] Sun, 11 September 2011 15:47 Go to previous messageGo to next message
bugmonster

 
Messages:16
Registered:November 2006
Hazmat
Can someone of our russian friends maybe give a little insight or status report on this project?
I cant read cyrillic but this looks very interesting indeed.

regard


The mod development is still in progress. 53 of 185 big maps are complete. Work is focused on maps and tilesets creating.
Some intermediate results are stored here:
http://www.ja2.su/mods/Ja2v113/Farah_Aydid/JA2_113_HoA_in_progress.rar

Help with map building is always wanted.
Re: Horn of Africa Mod[message #290622] Mon, 12 September 2011 21:30 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Thx for the heads-up Bugmonster!

Really anxious to see this project finished, and hopefully translated for us. Very Happy
Re: Horn of Africa Mod[message #290632] Tue, 13 September 2011 06:08 Go to previous messageGo to next message
aliaslockie

 
Messages:8
Registered:September 2011
try mailing oldnooob , he has maps ongoing , might be able to help ?
Re: Horn of Africa Mod[message #291197] Tue, 27 September 2011 19:12 Go to previous messageGo to next message
tag8833

 
Messages:38
Registered:September 2010
These maps are huge. And the lack of mini maps make them hard to navigate. I am impressed by the map design so far though. This seems like a fairly promising mod.

Too much starting money, and too many skill points for the IMP, but I assume that is useful for development purposes.
Re: Horn of Africa Mod[message #291206] Tue, 27 September 2011 21:41 Go to previous messageGo to next message
Anonymous
I can't seem to get these maps to work. In any event I have a couple of songs to recommend for the game.
Re: Horn of Africa Mod[message #291563] Wed, 05 October 2011 12:41 Go to previous messageGo to next message
RoWa21

 
Messages:2040
Registered:October 2005
Location: Austria
@all: In case if you have any problems running the original "Horn Of Africa" MOD, I set up a Virtual File System (VFS) for the "Horn of Africa" MOD, so you don't have to overwrite your existing 1.13 file.

Just download the ZIP file and extract it in your latest 1.13 installation folder.
http://dl.dropbox.com/u/34560718/JA2113_HornOfAfrica.zip

If you want to play the "Horn of Africa" MOD, just open ja2.ini and set

VFS_CONFIG_INI = vfs_config.HornOfAfrica.ini

Save the ja2.ini file and then start the MOD with the latest 1.13 ja2.exe.


Re: Horn of Africa Mod[message #291598] Thu, 06 October 2011 09:22 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Yo RoWa21, I wanted to play HoA a while ago but the modder didn't reply to my posts, is this playable now e.g. were you able to start it up?


Re: Horn of Africa Mod[message #291639] Fri, 07 October 2011 01:50 Go to previous messageGo to next message
RoWa21

 
Messages:2040
Registered:October 2005
Location: Austria
Yes dieter, it is working.


Re: Horn of Africa Mod[message #291648] Fri, 07 October 2011 09:35 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Awesome, will try it out this weekend, thanks a lot my man!!

By the way, did you see my last post under the hotkey topic? Smile


Re: Horn of Africa Mod[message #291659] Fri, 07 October 2011 17:31 Go to previous messageGo to next message
ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
Could anybody post it somewhere else, please? The account seems to have exceeded it's bandwidth...
Re: Horn of Africa Mod[message #291661] Fri, 07 October 2011 17:44 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hello ironmonger,

ironmonger
Could anybody post it somewhere else, please? The account seems to have exceeded it's bandwidth...


@ all: I've uploaded the "JA2113_HornOfAfrica" .zip file + the install instruction by RoWa21 (Thanks for that!) including credits in the readme.txt file for the original mod designer "Farah_Aydid" aka "CheKa" to Kermi's JA2 archive:

http://kermi.pp.fi/JA_2/Mods_v1.13/Horn_of_Africa/

Have fun! Smile


Best regards; Schein

[Updated on: Fri, 07 October 2011 21:47] by Moderator



Re: Horn of Africa Mod[message #291668] Fri, 07 October 2011 19:46 Go to previous messageGo to next message
ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
Thank you very much... seems like radios don't always fail as soon as you need fire support!
Re: Horn of Africa Mod[message #291697] Sat, 08 October 2011 13:21 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
one tiny flaw , why if this is a Somali mod , are the inhabitants all white skinned , black skins would help the atmosphere of this game tremendously !


Re: Horn of Africa Mod[message #291707] Sat, 08 October 2011 19:04 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Played for an hour or so , impressions of it so far ......
Not all radar maps made , some problems with merc placement when entering a new map as you don't seem to have the 'free strip' at the edge you enter from .
Main strategic map looks great , new landing zone way down south east .
New merc anims , not sure where from , Legion2 ?
Damage is high on expert even at first , take a coupla hits and you are struggling .
Maps look different somehow.... laid out well ( only seen about 6 or 7 so far tho )
Lotsa error messages on opening screen .... clears tho .


Back to game then ..... :smilingsoldier:


Re: Horn of Africa Mod[message #291718] Sat, 08 October 2011 23:12 Go to previous messageGo to next message
Anonymous
Keep up the updates.

Re: Horn of Africa Mod[message #291721] Sat, 08 October 2011 23:34 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Loading times are sloooooooooooowww !


Re: Horn of Africa Mod[message #291731] Sun, 09 October 2011 07:53 Go to previous messageGo to next message
Hawkeye

 
Messages:1881
Registered:October 2005
Location: Australia
Dieter
Yo RoWa21, I wanted to play HoA a while ago but the modder didn't reply to my posts, is this playable now e.g. were you able to start it up?


Hey Dieter, this mod sounds like it is building a bit of momentum, does the creator post on here? Or is it another fine product from our elusive Russian friends?


Re: Horn of Africa Mod[message #291747] Sun, 09 October 2011 15:12 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
It's apparently Russki , and no postings from maker . This is still in Beta phase , work still to do , the maps give a flavour of the game to be .


Re: Horn of Africa Mod[message #291756] Sun, 09 October 2011 17:36 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
The load times between play are tedious ... has this to do with the big maps ? If so , some workaround will have to be found , as even an interrupt for enemy gives time enough to read a magazine article ! Scrolling is also jerky and the rain falls in slo-mo !


Re: Horn of Africa Mod[message #291765] Sun, 09 October 2011 21:26 Go to previous messageGo to next message
AngelJdF
Messages:2
Registered:February 2010
Location: Germany
lockie
The load times between play are tedious ... has this to do with the big maps ? If so , some workaround will have to be found , as even an interrupt for enemy gives time enough to read a magazine article ! Scrolling is also jerky and the rain falls in slo-mo !


I don't have that kind of problems. My quickload time is only 3 seconds. The time for an enemy turn is as fast as on Vanilla. Nearly no crashes or bug warnings. My main problem is - i never found the last remaining enemy on that big maps. Perhaps there should be that kind of body scouter gadget in the first sector? Unfortunality there is no guide for this new scenario. Its very complicated to make decisions what to do next. Where are the mines? Where are the anti-aircraft bases? The wrong radar screens are very annoying too. Its complicated to find important NPC's. There are NPC messanges in empty desert sectors.

The marksmanship of the enemys and my soldiers are very bad. But thats very interesting and a very good idea - long and good battles! But why is the visibility at night that kind of high? (its not really a problem).

A much more important problem is - the enemy has no teamwork anymore. No pursuits and no other kind of enemy support when the player is sighted. Every opponent is still standing on his position whatever happens (even in battle with itinerant groups of enemys). The big maps are very helpful too, to prickle the opponent one by one.

This mod has a very good potential. Pershaps the modders should built a entire new story in order to make this mod epic like Renegade of the Republic or Urban Chaos! (Un)fortunality the big maps are very time-consuming to play, so goodbye girlfriend xD
Re: Horn of Africa Mod[message #291773] Mon, 10 October 2011 00:49 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Fellas, please keep in mind that this "mod" is just a WIP dump of what has been done up to this moment.
Bugmonster, who made the project available for our viewing had this in his post:

Quote:
The mod development is still in progress. 53 of 185 big maps are complete. Work is focused on maps and tilesets creating.
Some intermediate results are stored here


"intermediate" is the keyword here i think. So while theres probably tons of stuff that you would like to have improved or whatever, i doubt that the russian creators are going to read this thread. Its just a project dump for us to look at, nothing more i presume.

If any of you speak russian, feel free to hit the devs up via the link in the first post. Otherwise we just have to wait patiently till something "real" is released.
Now, thanks to Rowa i can finally install this and have a look at it myself, the screens on their forum made me really curious.
Kudos to Bugmonster&Rowa.

regards
Re: Horn of Africa Mod[message #291944] Wed, 12 October 2011 20:40 Go to previous messageGo to next message
ironmonger

 
Messages:56
Registered:February 2005
Location: Germany
Played this last weekend and must say I liked what I saw... most opponents were not particularly well armored and the AK rules. No fancy scopes early on, so most of the time my mercs used captured AKs in short burst. The map are a bit large, but evoke the atmosphere quite well.

Certainly worth watching.
Re: Horn of Africa Mod[message #292166] Sat, 15 October 2011 22:23 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Yo RoWa, I am getting a 404 for the d/l link you posted. I made an account and I am logged in, what am I doing wrong?


Re: Horn of Africa Mod[message #292175] Sun, 16 October 2011 00:20 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
Dieter
Yo RoWa, I am getting a 404 for the d/l link you posted. I made an account and I am logged in, what am I doing wrong?


i install it on the Sm
Re: Horn of Africa Mod[message #292192] Sun, 16 October 2011 06:47 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Yo olivier, What's AAR?

And to clarify, the link RoWa posted doesn't work for me, I get an HTTP 404 error. This is not an in game error, I simply cannot download HoA anymore.

I installed HoA on top of Tais' latest unstable SCI, the game became unplayable slow in sector L14, I had to give up.

First impression, the weapon balance reminds me of the WW2 mod, where you get rifles early on. I have now 3 battle scopes, more small scopes, bipods, and flash suppressors than I can attach even to my backup guns.

The large sectors make taking out enemies easy. The gear placed in the sectors is too much e.g. I have more rags, molotovs, rod & spring than I can carry. The enemies drop amazing guns starting with the second battle e.g. my squad of six AIMs has all AKs, one RPK, one G3, all with tracer ammo, even the G3. Definitely more rifle ammo than I can carry. MD became a sniper with a mosin nagant (because you can attach a battle scope to it).

Enemy armor feels too strong, 9mm HP is almost obsolete after the second battle, it is just luck to get a good hit through. Enemies drop Twaron after the third battle.

I am playing with NCTH, auto fire is very different from 1.13, many times all bullets miss completely. CTH percentage almost always starts at zero, even with a battle scope G3 and 13 tiles away aiming at the torso I start at zero CTH.

[Updated on: Sun, 16 October 2011 07:13] by Moderator



Re: Horn of Africa Mod[message #292221] Sun, 16 October 2011 14:30 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Yo RoWa, I am getting a 404 for the d/l link you posted. I made an account and I am logged in, what am I doing wrong?


Use the link to Kermis repository , courtesy of our good friend Schienworld !


http://kermi.pp.fi/JA_2/Mods_v1.13/Horn_of_Africa/

[Updated on: Sun, 16 October 2011 14:30] by Moderator



Re: Horn of Africa Mod[message #292228] Sun, 16 October 2011 16:47 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
the fact that thoses maps are so big; it make defense a nonsense :

for example ( i play in expert ) the army attack ( they are 17 ) the camp at night, but they were scout, so i prepare the d

[Updated on: Sun, 16 October 2011 17:57] by Moderator

Re: Horn of Africa Mod[message #292238] Sun, 16 October 2011 18:31 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Holy shit, that intro music. Very Happy
I laughed pretty hard for a moment there.

So, the first thing that sprung into my eye was SLEEVES!
Oh yes, dear lord!
After all this years i finally have sleeves on my mercs. Granted not ready in every animation frame, and none on the imps but still, im glad.

The obvious thing with this mod are the large maps, as you all stated. It takes some time to get used to and especially to the newer sight ranges. I was pretty surprised how far we and the enemy can see in the dark even.
Still i had some fun battles so far. Seeing as ive only looked at four map squares im not drowning in good gear or whatever. I actually had to lure patrols into the camp sector to fight defensive and clever with my shabby pitols and smgs. In those jungle maps, youre toast with crappy guns against the AI.
I have to say, that i toned down the settings of the mod(which are obviously for testing) and play with a more challenging setup.
The strategic map looks neat so far, but i find it hard to make out city borders. Could use a little less brightness or different coloured borders.
I have not seen any of the slowdown other players are talking about. I had some lag during actions once or twice. And when i quickload the game displays roofs again on explored houses, even if mercs are in there.

So, what ive seen so far seems really cool and interesting. I will look forward to the day we get a new WIP or whatever. Really a lot of good ideas in there.

Also, at the other folks playing: Is there anything you can do besides fighting and looking at the maps?
Re: Horn of Africa Mod[message #292239] Sun, 16 October 2011 18:39 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
have not seen any of the slowdown other players are talking about.


Seems to be only on certain maps ...


Quote:
And when i quickload the game displays roofs again on explored houses, even if mercs are in there.


Yup , thats a nuisance .





Quote:
Also, at the other folks playing: Is there anything you can do besides fighting and looking at the maps?


Doesn't seem to be so far , usual 'somebody in sector blah blah ' and no-one is there . Or , if there is , this is another example of Large Map 'spend hours searching for' nuisance ! .... Large maps have great potential , but gonna have to be carefully constructed so as not to be a waste of time , with the player wandering all over trying to kill the last redshirt or just find something .
Hope they match up the radarmaps with the actual maps soon ... would be so much better . Also , again , can we not have dark skinned civ's and enemies ?.


Re: Horn of Africa Mod[message #292240] Sun, 16 October 2011 18:57 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Quote:
Doesn't seem to be so far , usual 'somebody in sector blah blah ' and no-one is there . Or , if there is , this is another example of Large Map 'spend hours searching for' nuisance ! .... Large maps have great potential , but gonna have to be carefully constructed so as not to be a waste of time , with the player wandering all over trying to kill the last redshirt or just find something .


Yeah, my first thought was similar. You have to construct them very carefully and place important people or things in such a way that the player will find them without to much hassle. But i can not imagine that the devs do not realize this.

Quote:
Hope they match up the radarmaps with the actual maps soon

Oh yeah, that would make things much easier.

Quote:
Also , again , can we not have dark skinned civ's and enemies ?.

Seeing as the sleeves thing is not finished im guessing animtions and models will be done along the line. Cant imagine that they will not populate africa with dark skinned people.
Though im guessing the plot will include some white mercenaries and such.
When Far Cry 2 came out, there was a big roar because you were shooting black people in africa.
So they had to bring in a bunch of white mercenary/milita enemies to silence that.
Maybe the devs remember that instance. Very Happy
Re: Horn of Africa Mod[message #292251] Sun, 16 October 2011 20:05 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
When Far Cry 2 came out, there was a big roar because you were shooting black people in africa.
So they had to bring in a bunch of white mercenary/milita enemies to silence that.
Maybe the devs remember that instance.


Ahh , the old 'no blackman here boss , only us chickens' Smile ..... now that is just stupid , is the fact that Africa is populated with black-skinned people supposed to offend them in some way ?
Maybe in the film Zulu , if they remake it , whites could fight themselves ... oh , right , they did ! Very Happy


Re: Horn of Africa Mod[message #292276] Sun, 16 October 2011 23:57 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Hazmat
I have to say, that i toned down the settings of the mod(which are obviously for testing) and play with a more challenging setup.


Yo Hazmat, what did you change? I am playing Expert just like you for playtesting only. Below are my INI changes.

MAX_NUMBER_PLAYER_MERCS = 32
AUTO_SAVE_EVERY_N_HOURS = 0
CREATURE_TURN_SPEED_UP_FACTOR 	= 0
MILITIA_TURN_SPEED_UP_FACTOR = 0
CIVILIAN_TURN_SPEED_UP_FACTOR = 0
ATTACHMENT_DROP_RATE = 100



lockie
Use the link to Kermis repository , courtesy of our good friend Schienworld !


Yah, that's the one I ended up using as RoWa's link seems to be broken. Maybe I should update the link in RoWa's post to Kermi's one?


lockie
Also , again , can we not have dark skinned civ's and enemies ?.


I believe there a multiple brown colors possible for the skin in the game. I have seen mods where enemies wear certain colors for shirt and pants. It should be technically possible to change the skin color as well, it works just like shirt and pant colors.

They could ask someone to externalize enemy colors (skin, shirt, pants etc.) into an XML (unless this has been done already), then mod the XML to match with the theme.

When I was in Somalia, there were vast amount of kids around, not sure why because I did see schools. That is also something Horn of Africa should have modded, much more civilians and way more children.

I am not sure why some sectors slow down so much that the game becomes unplayable. I believe I use the SCI EXE, so they didn't mod the EXE, then it has to be the maps. XMLs typically just crash the game when you stumble into an XML miss.


You know, that reminds me, why does JA crash when the XML has a bug? Just log the problem and replace it with a NADA item. For example when you miss skins or wires in other games e.g. Oblivion, the game will display a big a$$ yellow question mark when you get to the missing item, this way you know it is broken, but the game will just go on normally, what's up with the crashing, that is so 90s...


Re: Horn of Africa Mod[message #292279] Mon, 17 October 2011 00:45 Go to previous messageGo to previous message
usrbid

 
Messages:1558
Registered:December 2008
You know, that reminds me, why does JA crash when the XML has a bug? Just log the problem and replace it with a NADA item. For example when you miss skins or wires in other games e.g. Oblivion, the game will display a big a$$ yellow question mark when you get to the missing item, this way you know it is broken, but the game will just go on normally, what's up with the crashing, that is so 90s...


Hazmat
I have to say, that i toned down the settings of the mod(which are obviously for testing) and play with a more challenging setup.


Yo Hazmat, what did you change? I am playing Expert just like you for playtesting only. Below are my INI changes.

MAX_NUMBER_PLAYER_MERCS = 32
AUTO_SAVE_EVERY_N_HOURS = 0
CREATURE_TURN_SPEED_UP_FACTOR 	= 0
MILITIA_TURN_SPEED_UP_FACTOR = 0
CIVILIAN_TURN_SPEED_UP_FACTOR = 0
ATTACHMENT_DROP_RATE = 100



lockie
Use the link to Kermis repository , courtesy of our good friend Schienworld !


Yah, that's the one I ended up using as RoWa's link seems to be broken. Maybe I should update the link in RoWa's post to Kermi's one?


lockie
Also , again , can we not have dark skinned civ's and enemies ?.


I believe there a multiple brown colors possible for the skin in the game. I have seen mods where enemies wear certain colors for shirt and pants. It should be technically possible to change the skin color as well, it works just like shirt and pant colors.

They could ask someone to externalize enemy colors (skin, shirt, pants etc.) into an XML (unless this has been done already), then mod the XML to match with the theme.

When I was in Somalia, there were vast amount of kids around, not sure why because I did see schools. That is also something Horn of Africa should have modded, much more civilians and way more children.

I am not sure why some sectors slow down so much that the game becomes unplayable. I believe I use the SCI EXE, so they didn't mod the EXE, then it has to be the maps. XMLs typically just crash the game when you stumble into an XML miss.


Edit: Moved my last comment to the top in the hope people are more likely to read it.

I finally reached sector I14 - Alma Mine in HoA, the game gives me the pop up message "your aquad noticed someone in the sector", but the sector is completely empty (except for jungle). I GABBI Alt+E - nothing. Scrolled through the entire map, screen by screen, nothing. No buildings, no people, zip. Looks like it is the broke.

Yo lockie, were you able to establish mine income somewhere? If so, in what sector?

[Updated on: Mon, 17 October 2011 00:48] by Moderator



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