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Re: Horn of Africa Modhttp://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=newreply&Board=20&Numb[message #292280] |
Mon, 17 October 2011 00:54   | |
Toneone
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Messages:383
Registered:October 2008 Location: Germany |
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Quote:Yo Hazmat, what did you change? I am playing Expert just like you for playtesting only.
Yeah Expert is my level also.
First off ive reduced the imp attribute input points to 600. Still more than vanilla but way less then their setting. Seeing as this is just for looking at the maps and stuff ive gone with an all IMP group, but i still didnt made them supersoldiers.
Then i halved the starting cash to only grab the med/repairkits of some mercs.
The enemy pool for expert was already at 1000(my usual setting) so i just cranked up the elite percentage to 55%(also my usual setting).
The garrisions seemed fine to me at first glance, didnt went into town now. I usually crank those up a bit.
I left ATTACHMENT_DROP_RATE as it was and dont use drop all.
The speedfactors for milita and enemies are fine at 0.2 imho, civis and creatures at 0.0.
I think thats about it.
See, i did this under a false impression. I thought there was a little bit more to do already.
Had i remembered my own words, advising people that Bugmonster said this dump is only to show off the maps that have been done so far, i probaly would have left the settings as they were and breezed through the maps once.
So again, for all you fellow players.
Its just to show off the maps and some minor things, nothing more to do or see.
Ah well, no matter. I do enjoy the battles one the big maps very much.
You have to get used to the scale, and ranges but its not bad.
Its a bit tiresome without the radarmaps but the difference to normal map tactics is quite noticeable, to me at least.
With my "crappy" starting gear, i have to lure the enemy closer, lay a trap or have to flank them in pretty wide angles.
The AI also does that very well. They are good in using the trees so you cant really hit them, but they can hit you. And they can be pretty clever when they circle and flank your positions.
Its been quite some time when i had to play so crafty.
Last night i had a patrol wander in my camp sector.
I placed five of my imps in stationary defense postions so the AI would see them and try to circle them or hunker down behind trees.
They only had their MP5
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Re: Horn of Africa Mod[message #292281] |
Mon, 17 October 2011 02:02   | |
usrbid
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Messages:1558
Registered:December 2008 |
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I am now getting an assertion failure when advancing time after clearing K13. Apparently I freed Balime and both watching the queen cut sequence or skipping it causes an assertion failure. Looks like I am done, there is no way for me to get out of this other than going back to an older save game.
Yo Hazmat, Really cool play report!! There used to be a bug when drop all was turned off where LBE wouldn't be dropped, did you get any LBE vests or leg rigs in your game with drop all off?
I also like the larger maps, although I believe (but I don't know for sure) that they make the game slower. It could also be the items on the maps which slows it down. Try L14 and let me know if you notice any slow down.
In L14 there was an enemy next to a little supermarket with a blue car parked in front, the game got faster after I killed that guy. Under Alt+E the majority of the wait time was spent by that enemy, who didn't do anything, not even move or turn. The guy stood there frozen and sucked up 2+ minutes real time each turn.
The only drawback of large maps is, when you enter a map where militia and enemy soldiers are already engaged in combat. It took ~25 minutes real time for my soldiers to reach the enemies in K13 because I needed so many turns to run from the sector edge to where the enemies were, and had to wait for the enemies and militia to finish shooting at each other after each of my turns.
Edit: Alright, I went to a previous save, left K13 with the tank unharmed, and continued the game.
Yo lockie, I believe you are supposed to be able to order shipments to Shumodigu Cargo, at least there is a Cargo Quarter on the map directly north of the Camp. My guess is L13, the sector with the airplane on their release map. In L13 there is a heli and an airplane, and there is a wooden and a metal crate close to it. However I tried ordering something and it doesn't arrive, you also don't get an email from BR. There is also a Shumodigu Private, which is probably meant to be a drop off closer to the queen, B3 on their map, similar to the Meduna airport.
[Updated on: Mon, 17 October 2011 10:27] by Moderator
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Re: Horn of Africa Mod[message #292433] |
Thu, 20 October 2011 08:23   | |
usrbid
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Messages:1558
Registered:December 2008 |
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At Hazmat, I had LBE *not* drop under drop all turned off in V:R, latest Schein patch. Well, at least I didn't get a single LBE drop in 12 combats. When I turned drop all on, and restarted, I got LBE items fine.
I like the large HoA maps, however the detail level does not compare to Smeagol's maps - at all. The HoA maps feel almost sterile. Smeagol has a way to place dirt and grass to make the map feel alive.
Also some of the large maps are very, very slow - I can see each individual frame of a running animation for about half a second. Running a merc across 7 or so tiles took over 1 min of real time. I am playing on an IBM T23 with a Pentium 3 1133 MHz and XP. Any other JA2 mod runs fine.
There is a little bit of a problem with large maps and items. If you don't sporadically place random semi junk items, the maps feel empty and the player doesn't get a reward when fighting in it the first time. However if you place items using the same density of the small maps, you get waaay too many items on the large maps. It is possible that the items slow down the game (see above).
There is also an infrequent problem with large maps and enemies. It happened twice that I discharge a gun and some enemies did not hear me. On the smaller maps almost all enemies will hear a non suppressed gun discharge.
Also it feels the enemies "get lost" trying to find me. We all know the AI is not that great. Well, on the large maps enemies go looking all over the place, the chance of them running into me is small compared to small maps, where they are almost guaranteed to find me unless I actively try to avoid them.
There is no need to prepare for an enemy attack in advance. Once the enemies enter the large map sector, they are virtually guaranteed not to find you, it is just too much distance for them to get to the center, they run our of energy and stop half way and seem happy doing nothing.
Some mods use preplaced friendly units e.g. militia to stage a fight as you enter. Well, on large maps this is an unbelievable pain for the player. Even running everyone in your squad every turn, it may take 6-12 turns where all you do is move each merc and watch the enemies and militia fight at the end of the player turn. By the time you are able to shoot at the enemies, you breath is about 1/3 down and you spent a good 10 mins real time doing nothing.
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Re: Horn of Africa Mod[message #328134] |
Thu, 14 November 2013 11:39  | |
niculinux
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Messages:83
Registered:January 2012 Location: Italy |
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Founded some more references @ Jagged Alliance center but reference date: 3 april 2010!!
See there for some more infos and/or screenshots, or browse lockie first link post :wave:
[Updated on: Thu, 14 November 2013 11:43] by Moderator
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