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Re: Horn of Africa Modhttp://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=newreply&Board=20&Numb[message #292280] Mon, 17 October 2011 00:54 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Quote:
Yo Hazmat, what did you change? I am playing Expert just like you for playtesting only.


Yeah Expert is my level also.
First off ive reduced the imp attribute input points to 600. Still more than vanilla but way less then their setting. Seeing as this is just for looking at the maps and stuff ive gone with an all IMP group, but i still didnt made them supersoldiers.
Then i halved the starting cash to only grab the med/repairkits of some mercs.

The enemy pool for expert was already at 1000(my usual setting) so i just cranked up the elite percentage to 55%(also my usual setting).
The garrisions seemed fine to me at first glance, didnt went into town now. I usually crank those up a bit.
I left ATTACHMENT_DROP_RATE as it was and dont use drop all.
The speedfactors for milita and enemies are fine at 0.2 imho, civis and creatures at 0.0.
I think thats about it.

See, i did this under a false impression. I thought there was a little bit more to do already.
Had i remembered my own words, advising people that Bugmonster said this dump is only to show off the maps that have been done so far, i probaly would have left the settings as they were and breezed through the maps once.
So again, for all you fellow players.
Its just to show off the maps and some minor things, nothing more to do or see.



Ah well, no matter. I do enjoy the battles one the big maps very much.
You have to get used to the scale, and ranges but its not bad.
Its a bit tiresome without the radarmaps but the difference to normal map tactics is quite noticeable, to me at least.
With my "crappy" starting gear, i have to lure the enemy closer, lay a trap or have to flank them in pretty wide angles.
The AI also does that very well. They are good in using the trees so you cant really hit them, but they can hit you. And they can be pretty clever when they circle and flank your positions.
Its been quite some time when i had to play so crafty.

Last night i had a patrol wander in my camp sector.
I placed five of my imps in stationary defense postions so the AI would see them and try to circle them or hunker down behind trees.
They only had their MP5
Re: Horn of Africa Mod[message #292281] Mon, 17 October 2011 02:02 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
I am now getting an assertion failure when advancing time after clearing K13. Apparently I freed Balime and both watching the queen cut sequence or skipping it causes an assertion failure. Looks like I am done, there is no way for me to get out of this other than going back to an older save game.

Yo Hazmat, Really cool play report!! There used to be a bug when drop all was turned off where LBE wouldn't be dropped, did you get any LBE vests or leg rigs in your game with drop all off?

I also like the larger maps, although I believe (but I don't know for sure) that they make the game slower. It could also be the items on the maps which slows it down. Try L14 and let me know if you notice any slow down.

In L14 there was an enemy next to a little supermarket with a blue car parked in front, the game got faster after I killed that guy. Under Alt+E the majority of the wait time was spent by that enemy, who didn't do anything, not even move or turn. The guy stood there frozen and sucked up 2+ minutes real time each turn.

The only drawback of large maps is, when you enter a map where militia and enemy soldiers are already engaged in combat. It took ~25 minutes real time for my soldiers to reach the enemies in K13 because I needed so many turns to run from the sector edge to where the enemies were, and had to wait for the enemies and militia to finish shooting at each other after each of my turns.


Edit: Alright, I went to a previous save, left K13 with the tank unharmed, and continued the game.

Yo lockie, I believe you are supposed to be able to order shipments to Shumodigu Cargo, at least there is a Cargo Quarter on the map directly north of the Camp. My guess is L13, the sector with the airplane on their release map. In L13 there is a heli and an airplane, and there is a wooden and a metal crate close to it. However I tried ordering something and it doesn't arrive, you also don't get an email from BR. There is also a Shumodigu Private, which is probably meant to be a drop off closer to the queen, B3 on their map, similar to the Meduna airport.

[Updated on: Mon, 17 October 2011 10:27] by Moderator



Re: Horn of Africa Mod[message #292309] Mon, 17 October 2011 20:37 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Yo lockie, were you able to establish mine income somewhere? If so, in what sector?


Haven't tried yet , slowly movin' along .


Re: Horn of Africa Mod[message #292310] Mon, 17 October 2011 20:38 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
Yo lockie, I believe you are supposed to be able to order shipments to Shumodigu Cargo,


I'll give it a go . Cheers .


Re: Horn of Africa Mod[message #292320] Mon, 17 October 2011 22:23 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
L14 , Alma Mine , somebody has stolen it !!! Again , radarmaps not matching main map , don't think this is even started for the Mine Position .

No money honey here then , and I'm losing mercs fast !!


Re: Horn of Africa Mod[message #292331] Tue, 18 October 2011 00:53 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Yah, by the way, as you go further north, the maps are empty (and small).

And they did not make the pirate base!! I was so excited about pirates, yarrr...


Re: Horn of Africa Mod[message #292365] Tue, 18 October 2011 20:08 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
The mod/maps have a good look about it , hope they continue progress .


Re: Horn of Africa Mod[message #292423] Thu, 20 October 2011 00:13 Go to previous messageGo to next message
Toneone

 
Messages:383
Registered:October 2008
Location: Germany
Yeah, im also seeing some problems and weird things so ive probably seen most of the maps they did so far.
Bugmonster said they had 58 maps ready, though "ready" is a loose term i think.

As said, i really like what ive seen. Its something different and has a lot of potential.
Those large maps will require carefull crafting and planning, but i guess their testers will say the same thing.
The setting is fresh and whatever plot we will see, will probably fit in with current or past ongoings in the area.
Now if we have somebody over here who post on the russian AIM forums, he can let them know we like it and want more.

I give four out of five bullets. Would play again.

@Dieter
I had LBE drop normaly like in any other game. The only instance ive ever expierenced with LBE not dropping was in RR. But that is Scorps fault, i think he forgot to put them into the loot tables after the switch to NIV.

regards
Re: Horn of Africa Mod[message #292433] Thu, 20 October 2011 08:23 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
At Hazmat, I had LBE *not* drop under drop all turned off in V:R, latest Schein patch. Well, at least I didn't get a single LBE drop in 12 combats. When I turned drop all on, and restarted, I got LBE items fine.

I like the large HoA maps, however the detail level does not compare to Smeagol's maps - at all. The HoA maps feel almost sterile. Smeagol has a way to place dirt and grass to make the map feel alive.

Also some of the large maps are very, very slow - I can see each individual frame of a running animation for about half a second. Running a merc across 7 or so tiles took over 1 min of real time. I am playing on an IBM T23 with a Pentium 3 1133 MHz and XP. Any other JA2 mod runs fine.

There is a little bit of a problem with large maps and items. If you don't sporadically place random semi junk items, the maps feel empty and the player doesn't get a reward when fighting in it the first time. However if you place items using the same density of the small maps, you get waaay too many items on the large maps. It is possible that the items slow down the game (see above).

There is also an infrequent problem with large maps and enemies. It happened twice that I discharge a gun and some enemies did not hear me. On the smaller maps almost all enemies will hear a non suppressed gun discharge.

Also it feels the enemies "get lost" trying to find me. We all know the AI is not that great. Well, on the large maps enemies go looking all over the place, the chance of them running into me is small compared to small maps, where they are almost guaranteed to find me unless I actively try to avoid them.

There is no need to prepare for an enemy attack in advance. Once the enemies enter the large map sector, they are virtually guaranteed not to find you, it is just too much distance for them to get to the center, they run our of energy and stop half way and seem happy doing nothing.

Some mods use preplaced friendly units e.g. militia to stage a fight as you enter. Well, on large maps this is an unbelievable pain for the player. Even running everyone in your squad every turn, it may take 6-12 turns where all you do is move each merc and watch the enemies and militia fight at the end of the player turn. By the time you are able to shoot at the enemies, you breath is about 1/3 down and you spent a good 10 mins real time doing nothing.


Re: Horn of Africa Mod[message #292472] Thu, 20 October 2011 21:33 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
Quote:
I like the large HoA maps, however the detail level does not compare to Smeagol's maps - at all. The HoA maps feel almost sterile. Smeagol has a way to place dirt and grass to make the map feel alive.


Agree wholeheartedly !

And large maps will require much better planning to prevent instances such as Dieter has mentioned .


Re: Horn of Africa Mod[message #292507] Fri, 21 October 2011 12:58 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
AngelJdF

I don't have that kind of problems. My quickload time is only 3 seconds. The time for an enemy turn is as fast as on Vanilla. Nearly no crashes or bug warnings. My main problem is - i never found the last remaining enemy on that big maps. Perhaps there should be that kind of body scouter gadget in the first sector?


I am currently working on an optional setting (ja2_options.ini) where the user can automatically trigger "Auto combat" when the setting drop below a defined living enemy counter. Then in tactical you can press a hotkey, the game switches to strategy view and the "Auto Resolve" screen is shown automatically. This should fix the problem seeking forever for the last (or what is defined in the ja2_options.ini) enemy. Any better suggestions??


Re: Horn of Africa Mod[message #292508] Fri, 21 October 2011 13:37 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Sounds awesome!! It reminds me a little of the enemies surrender idea. Let's face it, if I outnumber the enemies 2:1, they are not going to make it. I would be perfectly content of them dropping their gear as if I killed them and then they can walk out of the sector to be never seen again - DELETED! :giggles:


Re: Horn of Africa Mod[message #297521] Tue, 31 January 2012 14:04 Go to previous messageGo to next message
niculinux

 
Messages:83
Registered:January 2012
Location: Italy
I had a lokk to the pics here:

http://kermi.pp.fi/JA_2/Mods_v1.13/Horn_of_Africa/Pics/

But cannot get the meaning of the map(HoA_prev7.jpg)

http://s11.postimg.org/3uoz3vswf/Ho_A_prev7.jpg

That should be a map legenda of completed maps/sectors.

[Updated on: Thu, 14 November 2013 13:44] by Moderator

Re: Horn of Africa Mod[message #328020] Tue, 12 November 2013 14:59 Go to previous messageGo to next message
niculinux

 
Messages:83
Registered:January 2012
Location: Italy
olivier


i install it on the Sm

[Updated on: Thu, 14 November 2013 12:05] by Moderator

Re: Horn of Africa Mod[message #328115] Thu, 14 November 2013 01:18 Go to previous messageGo to next message
niculinux

 
Messages:83
Registered:January 2012
Location: Italy
ok tonight i played around a bit with the mod and the following is the "analysis result" :animread:


Horn Of Africa is a mod only for JA2 1.13, probably maded way back in 2010, as to my understanding, inspired by Somali civil war.

Some screenshots for general intro:

http://s21.postimg.org/rjej5rxcz/Ja2_Ho_A_4870_screenshot_1.jpg

http://s24.postimg.org/gytunpvpd/Ja2_Ho_A_initial_options.jpg

http://s24.postimg.org/gr8ner42p/Ja2_Ho_A_4870_screenshot_2.jpg

http://s22.postimg.org/ttyay82yl/Ja2_Ho_A_4870_screenshot_3.jpg

Plot
(literally translated with google translate from lockie first link post)

SG hires an international humanitarian commission of the United Nations to assist the legitimate government Mossamo to restore peace in the country (the African Union - Ed.) . But the HS has a more personal reason - in Mossamo lost his / her daughter , who worked in a humanitarian mission (honestly steal this idea of Ksenusa ).
Capital Region is part of the country controlled by the Islamist militias . In 2006 it was conquered by the Transitional Federal Government with the support of the Ethiopian armed forces. Group of moderate Islamists have joined the TFG . But after the withdrawal of armed forces from the country of Ethiopia in 2009, the position of the TFG in the capital region shaken. Islamic rebel group Milatos Ibrahim joined the Islamic Youth Movement ( Al- Shabaab ), and moderate Islamist armed groups have agreed to al -Shabab of neutrality. As a result, the forces of government troops proved to be the small numbers in the metropolitan area.

[Updated on: Thu, 14 November 2013 22:20] by Moderator

Re: Horn of Africa Mod[message #328134] Thu, 14 November 2013 11:39 Go to previous message
niculinux

 
Messages:83
Registered:January 2012
Location: Italy
Founded some more references @ Jagged Alliance center but reference date: 3 april 2010!!

See there for some more infos and/or screenshots, or browse lockie first link post :wave:

[Updated on: Thu, 14 November 2013 11:43] by Moderator

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