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Specific values for the most important Calibers.[message #260430] Tue, 24 August 2010 04:03 Go to next message
RRT_877 is currently offline RRT_877

 
Messages:59
Registered:May 2010
http://www.abload.de/thumb2/556yqc0.jpg http://www.abload.de/thumb2/545lsgf.jpg http://www.abload.de/thumb2/512rwh.jpg http://www.abload.de/thumb2/39frcr.jpg

The existing System, looks this way ( I know the 39 is yet changed in Cosplaymod ), all simple armorpricing standard round looks the same.

But here is a great change to differ it. I'm not an expert for calibers an their armor pricing and penetration abilities.

But I'm sure you can help me find the most realistic values.

[Updated on: Tue, 24 August 2010 04:04] by Moderator

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Corporal
Re: Specific values for the most important Calibers.[message #260633] Thu, 26 August 2010 07:56 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
The ammo values really depend on the context to their neighbors, meaning you can do tiny adjust which really have not much of a noticable effect in the game, or you can change all of them.

Take a look at Demise of Man, these guys did a complete overhaul of all ammo values (and also weapon ranges). This is just as an example, import the XML into Excel and sort by e.g. damage. There is an Excel like this in my signature below.

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Sergeant Major

Re: Specific values for the most important Calibers.[message #260637] Thu, 26 August 2010 10:22 Go to previous message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
I would think 5.56x45mm and 5.45x39mm rounds would generally have more bullet tumble than 7.62mm rounds while the latter has more penetration

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