Several JA1 Questions[message #260878]
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Sat, 28 August 2010 16:27
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Eclipsus |
Messages:3
Registered:August 2010 |
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'Ello all! I've got several questions about the original Jagged Alliance game, so I'll just present them in a list:
- 1: I've got the old floppy disk version of the game rather than the CD version, but it's only v1.00. Does anyone know where I can get the patch for that version? Only the CD version patch was at Patch Scrolls, and I'm dubious as to it's compatibility.
- 2: For some reason whenever I use a wall probe, the resulting message I should get is gone so fast it barely even shows up as a blip on screen, so I can't tell if there was anything detected or not. How can I fix this?
- 3: Can Santiago's men attack a sector across water? (Examples: Can the sector directly west from where you start (59) be attacked from the one west of it (58)? Or can the 35 output processing plant at sector 27 be attacked from any direction but south?
- 4: In sector 48 (the dilapidated native housing), for some reason everyone suddenly stops recognizing bombs or traps even when they should have more than enough skill to do so, so I can't disarm any of the bombs there (To test I tried maxing Fidel's stats temporarily with the editor and yet the bombs still blew up in his face every time). Is it normal that they can't be detected and disarmed or am I glitching?
I'll say up front that I'm currently playing JA1 on DosBox via the D-Fend Reloaded program. Thanks in advance for any help and advice you guys can provide. :3
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Civilian
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Re: Several JA1 Questions[message #261008]
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Mon, 30 August 2010 00:35
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Eclipsus |
Messages:3
Registered:August 2010 |
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A friend of mine bought me a copy of it from GOG today (yay :3) so now a lot of those bugs are fixed for me (the CD version has sounds play when you use wall probes, which forces the caption to pause until you click it away, unlike the diskette version). BTW, it turns out if you leave a border sector completely unguarded (I tested it with the 2nd plant) it can (and will) be attacked (and lost). However I do not yet know if a single token guard in the sector will force the enemies to try to attack it via land routes, forcing them to fight your real guard force.
Though I do have another question that's come up during my new game -- I've been finding a lot of keys that don't seem to go to anything, is this normal? I have my mechanic walking around with a pocketful of keys, trying them on every locked door in every nearby sector but it seems that if I find a key that doesn't unlock something in the same zone, they never work. Are some keys just red herrings?
P.S. - What stat(s) affect booby-trap detection, anyways? Is it just Explosives, Wisdom, Agility, or a combination of the above? Maybe it's just pure Experience Class, since that's the only thing the manual references as helping detect traps, though indirectly - they never properly address the issue. For mines you're better off with a metal detector regardless, but for some reason the MD doesn't pick up 'trigger' traps like in the 'Demolition Zone', which prompted my pondering of the subject.
[Updated on: Mon, 30 August 2010 00:49] by Moderator Report message to a moderator
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Civilian
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Re: Several JA1 Questions[message #351261 is a reply to message #351260]
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Sun, 15 October 2017 15:39
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Jahh |
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Messages:56
Registered:March 2017 |
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Man, you really think he checked it for 7 years to get this "answer"? Maybe you'll just stick to editing jawiki with useless or simply wrong data (likely from the ancient obsolete guide) as you doing recently (no, assemble order for molotov do not matter the way you wrote there etc), and will stop that necroposting flood (assuming you already have all your questions here solved, as you dont renew them).
[Updated on: Sun, 15 October 2017 15:43] Report message to a moderator
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Corporal
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