Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #263969]
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Wed, 29 September 2010 21:04
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Lowtech_ |
Messages:3
Registered:September 2010 |
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smeagolYeah, blowing up the SAM Site computers is indeed agood way to get control over airspace. In some games I like to send in a commando team on a stealth mission to Meduna SAM to blow up the computer there. Hard to pull off, but also a nice "semi-quest", if you plan a longer stay in Arulco.
Tested this twice now in a new game, Almost nothing left of the "computer" buildning in D2 and 15. Only thing left standning is the accual launchers.. even blow up the radar disc.
But the enemy still retakes it and the airspace turns red, did i miss something?
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Civilian
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #263974]
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Wed, 29 September 2010 22:15
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reVurt |
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Messages:61
Registered:March 2007 Location: The Great White North, eh... |
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Regarding the SAM sites, I believe that a group of soldiers that retakes a SAM site will also rebuild the targeting computer there. Certainly I've had games where they've done that, after I've blown up the computer.
However, that only happens if the sector is retaken. If you sneak a team in, blow up the computer and leave, leaving some of the enemy forces there, the computer will not be repaired. What you can also do is take the sector, mine the square next to the computer with explosives linked to a remote detonator, then leave. After the sector is retaken, sneak in someone with the remote, blow the computer from the edge of the map, and then sneak away with no one the wiser.
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Corporal
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #263975]
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Wed, 29 September 2010 22:18
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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reVurtRegarding the SAM sites, I believe that a group of soldiers that retakes a SAM site will also rebuild the targeting computer there. Certainly I've had games where they've done that, after I've blown up the computer.
However, that only happens if the sector is retaken. If you sneak a team in, blow up the computer and leave, leaving some of the enemy forces there, the computer will not be repaired. What you can also do is take the sector, mine the square next to the computer with explosives linked to a remote detonator, then leave. After the sector is retaken, sneak in someone with the remote, blow the computer from the edge of the map, and then sneak away with no one the wiser.
Exactly.
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264023]
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Thu, 30 September 2010 16:48
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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I thought someone said it here, but unfortunately I can not locate it at this moment. I would suggest to bring back Miguel's old vanilla voice instead of the WF one, I understand that they tried to bring it in line with the new lines he says at the beginning, but they are awful in quality and pitch...
If not implemented (which I can understand there is enough to do and it is WF after all), can somebody tell me how 'recover' his old voice?
Once I get that I can start with a new V13 game.. (quiet an upgrade from V7, unfortunate for savegame breakers). I'll try insane mode seeing expert was certainly more challenging with all the new content i.c.t. vanilla, but not challeging enough.
[Updated on: Thu, 30 September 2010 16:48] by Moderator Report message to a moderator
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Corporal
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264024]
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Thu, 30 September 2010 16:56
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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delete every file that starts with '057' in folders 'mercedt', 'speech', 'npc-speech' and 'battlesounds' and in 'npcdata' anything '057' but '057.npc' (if it exists)
[Updated on: Thu, 30 September 2010 17:02] by Moderator Report message to a moderator
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Captain
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264035]
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Thu, 30 September 2010 20:47
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Luppolo |
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Messages:150
Registered:July 2009 |
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hi-standard pistol got 7 accuracy which is too high even for an ultra accurate pistol
colt m16a4 (1732), colt smg 9mm RAS (1725) and colt smg .45 RAS (1726) don't have the Swap Clip flag on
neither does the street sweeper (731), but since the picture has the drum magazione i suppose it has to be on)
plus on bobby ray are available the .470 (i think) bullets but the description says "not for sale"
[Updated on: Thu, 30 September 2010 20:53] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264051]
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Fri, 01 October 2010 00:35
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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the ports where not working in retail-wf, they do in my aimNAS (via facilities) - afaik they also do not work in smeag's xmls.
in my xmls they up income to 140% at the risk of killing the operator (i need a 2nd merc to save him from bleeding to death)
edith: okay smeag activated them, too
@ reVurt
consider it as enhancing logistics
[Updated on: Fri, 01 October 2010 00:49] by Moderator Report message to a moderator
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Captain
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264115]
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Fri, 01 October 2010 21:08
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reVurt |
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Messages:61
Registered:March 2007 Location: The Great White North, eh... |
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Playing with AIMNAS v12, in Alma H14 I found a number of boxes containing 65430 rounds of ammo in them:
.40 S&W AP
9x19
9x19 AP
9x19 Glaser
9x19 Match
Alt-selling them on the spot pulled in a very tidy sum of $$$, let me tell you... :naughty:
EDIT1: Also, in Alma I14, a similar box of 9x19 in the ACA building.
EDIT2: In I13, found a NADA item in one of the lockers in the guards' residence at the northernmost portion of the map.
[Updated on: Sat, 02 October 2010 00:46] by Moderator Report message to a moderator
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Corporal
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264176]
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Sun, 03 October 2010 17:10
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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reVurtPlaying with AIMNAS v12, in Alma H14 I found a number of boxes containing 65430 rounds of ammo in them:
.40 S&W AP
9x19
9x19 AP
9x19 Glaser
9x19 Match
Alt-selling them on the spot pulled in a very tidy sum of $$$, let me tell you... :naughty:
EDIT1: Also, in Alma I14, a similar box of 9x19 in the ACA building.
EDIT2: In I13, found a NADA item in one of the lockers in the guards' residence at the northernmost portion of the map.
Uhm...
I'm pretty sure that I had fixed the ammo boxes in my last map update.
Maybe Tais didn't include the map updates in the updated SCI, don't know.
Quote:Is it a known issue that C-18 isn't merged by a Ctrl+Alt+M?
Yes, that's a known issue... wasalways too lazy to fix this, and I think it isn't that much of an annoyance anyways (not as much as Gas Tanks or Canteens... you seldom take C-18 cans with your teams anyways... well... at least I don't... so it really doesn't matter too much if the cans are full or only 70%). Just my 2 cents on this... so probablynot going to invest time to change this.
Quote:here you have some ras variant from h&k family
The MP5 RAS versions are already in.
The HK53 and HK33 might be interesting additions, though (as would be a G3 RAS). Considering it, once I'm motivated again I might add them.
[Updated on: Sun, 03 October 2010 17:15] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264324]
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Tue, 05 October 2010 21:00
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Luppolo |
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Messages:150
Registered:July 2009 |
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the rpk has bipod bonus even when it's not attached to the weapon
also
Luppolocan't conquer cambria and grumm mine, the headminers talk to me as usual like i had already conquered it and i get no income, it happened in other WF versions as well
savegame, tais sci v12 with latest exe, cambria
http://www.mediafire.com/?zww59nl0o110ueo
grumm
http://www.mediafire.com/?tmf7ws6aw9mn7yc
now not even drassen works, luckyly i did extend contracts right at the beginning before the mercs leveled up, now i must get to meduna under 80 days
[Updated on: Tue, 05 October 2010 21:33] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264327]
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Tue, 05 October 2010 21:34
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Luppolo |
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Messages:150
Registered:July 2009 |
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every town has loyalty over 70, every headminer uses the lines they use after the first talk
[Updated on: Tue, 05 October 2010 21:36] by Moderator Report message to a moderator
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Staff Sergeant
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