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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264369]
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Wed, 06 October 2010 15:08
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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I basically didn't mess with any of the quests / miners.
So, any bugs encountered are either in WF for a long time or got introduced by latest additions (things like lua scripting come to mind...).
Dunno... definitely not my fault, though.
Also never encountered such strange behaviour in any games I played (sure, the Father Walker quest only works with Ira, but headminers not working for me never happened...).
RPK bipod bonus is, as Brot already pointed out, related to the fact, that LMGs and heavy sniper rifles should be fired prone only, otherwise you get nasty penalties (which are off-set by the prone bonus...).
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264371]
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Wed, 06 October 2010 16:20
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Luppolo |
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Messages:150
Registered:July 2009 |
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a soldier in grumm mine (H3, the one on the roof next to ACA building) has a Steyr SSG-P1 sniper rifle without stock
another one in the same sector (on the roof NE of the previous one) has a Minimi without stock
Dr.Q kit 3 and 4 has a AKS-74U without stock
the crossbow has -40 accuracy, -10 with polymere stock fixed, but no bonus for prone, is it intended to have such a low accuracy?
[Updated on: Wed, 06 October 2010 16:27] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264382]
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Wed, 06 October 2010 21:27
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Gorro der Grüne |
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Messages:1448
Registered:March 2009 Location: Broadwurschd-City |
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Luppoloevery town has loyalty over 70, every headminer uses the lines they use after the first talk
In the posted save they haven't. Chitzena 44, Cambria 39, Drassen 78
I loaded it with Tais' SCI V 13 12
Was told different Version than save.
Your male IMP is in Chi.
friendly, friendly as well as friendly, direct worked like a charm.
after activating the mine he got his first kill (killing the Canadian has NO negative effect, as alllwayysz)
Have to aquit Smeagol and Tais, it is/was Your installation
btw: nice IMPs You have, the look like my design
[Updated on: Wed, 06 October 2010 22:09] by Moderator Report message to a moderator
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Sergeant Major
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264691]
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Mon, 11 October 2010 17:12
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Esgaro |
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Messages:11
Registered:September 2008 |
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Yeah, I just tested the chokes using Tais vanilla build, and they don't work right there either. So it looks like it isn't a AIM problem, but a generic 1.13 problem.
[Updated on: Mon, 11 October 2010 17:13] by Moderator Report message to a moderator
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Private
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #264873]
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Fri, 15 October 2010 14:30
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Isenhertz |
Messages:2
Registered:December 2007 |
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I've been enjoying a replay of JA with the AIMNAS-HAMSTOMP-WF SCI for a while now, and have been squeeing like a little girl over the awesomeness this constellation delivers.
But, and I realize this is a pretty stupid question -- how the hell do I get magazines from ammo boxes? I love being able to lug around a greater amount of ammo, but reloading from the boxes is a pain, and it also makes much of the LBE gear with magazine pouches useless. What am I missing here?
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Civilian
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