Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266096]
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Mon, 01 November 2010 14:59
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Ramirez |
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Messages:89
Registered:January 2004 Location: M |
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The tank in Alma disappears after leaving the map without destroying it (had no rockets). The secctor is still in enemy hand, but the tank is gone (no other enemies there). Weird.
Counterattack in Drassen: The enemies attack, conquer the mine and then disappear. Happened in all 3 games I started so far.
[Updated on: Mon, 01 November 2010 15:00] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266160]
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Tue, 02 November 2010 14:45
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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HellunenI encountered a funny thing just now, I'm (if my memory serves me correctly) running the latest Tais' SCI and AIM v12. It's possible to put both PSO-1 and 2x scope on at least AK-47 and AK-74 with combined effect on aiming modifier and minimum range for aiming bonus.
Tried to fix it, but I can't. This seems to be a small bug in Warmsteels NAS code. Dunno... guess we'll have to ask Warmsteel about it.
The Kobra should remove all scope slots and add the 124 attachment slot (slot for scope 2x, PSO-1 and the other two Eastern medium range scope). Problem is, that the AKs already have slot 124. Thus the Kobra adds an additional slot 124.
If however, I change the Kobra to remove all scope slots and then add slot 124. It simply removes the slot again, thus you end up with no slots at all.
Don't know if I can fix the problem, at the moment it unfortunately has to stay as it is. :/
Finished starting gear kits for the returned mercs, and also added a few more items (check out the gun summary on page 1 in this thread ). Probably by the end of the week I will upload a complete new AIMNAS, though it probably will have some German stuff in it. Maybe someone will be kind enough to fix that, once I uploaded the stuff.
Also some of the Merc descriptions on the M.E.R.C. site are still wrong, I'll have to fix that...
[Updated on: Tue, 02 November 2010 14:47] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266164]
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Tue, 02 November 2010 16:00
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Currently packing a complete AIMNAS package and will be uploading it soon.
You'll need the latest SCI by Tais (the one that includes the more mercs data folder), then copy the stuff into your Ja2 folder. Make a backup of your Ja2.ini, just in case.
The AIMNAS stuff includes the WF maps, AIMNAS, mercstarting gear, a ja2options.ini (which needs adjustments for your own playstyle), the VFS config file and, as stated before, probably some unnecessary files (like maybe German E-Mail files or somesuch... don't have the english files for those, you might want to grab them from an older international WF6.06 installer and add them manually... or wait until Tais or someone else makes a new SCI for this...).
Edit:
Uploaded the latest AIMNAS to my skydrive. Grab the two AIMNAS.7z files.
[Updated on: Tue, 02 November 2010 16:25] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266187]
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Tue, 02 November 2010 19:31
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Well... I hope I don't explode...
But anyways, seems like the AIMNAS stuff isn't as easy to set up with Tais SCi, as I thought (looks like either some files are missing, the VFS config is somehow wrong, or some files are in there that aren't actually needed... I try to solve this issue, in the meantime, you could try to install the new AIMNAs over Tais latest vanilla SCI and see if it works, if it doesn't work, try to catch the error message... ).
I think we should be able to get the thing running by the end of the day...
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266245]
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Wed, 03 November 2010 22:46
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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Found two little mistakes so it seems just now with AIMV12, which might very well be still around as you don't seem to have touched that part.
1) In Orta basement still lies a box of 7.62x54R with way more than the intended 200 bullets.
2) The Speeddot goes on the spot of the Scope and dissallows the use of any SMR or the like. However, in the description of the speeddot it says it allows few scopes... odd that the speeddot goes in the scope spot.
Even if you take the Burris scope (that has no mentioning of magnification (as the AV/N-94 or something) in the description) which is said to fit together with the speeddot it doesn't work. For if you put the burris scope first on the scope spot, I can not add a speeddot due to a modified SMR box or something. Neither did I manage to add them together by glue or ductape.
Hope this helps.
[Updated on: Wed, 03 November 2010 22:47] by Moderator Report message to a moderator
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Corporal
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266305]
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Fri, 05 November 2010 00:53
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datakurs |
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Messages:166
Registered:June 2009 Location: Budapest, Hungary |
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I messed it up with an irregular sequence of copying files during installation, sorry.
Bringing back the jeep was a nice success, thanks!
Edit:
Maybe wasn't entirely my mistake this language mess. WF mercs now speak English but rebels, subtitles and e-mails are in German.
[Updated on: Fri, 05 November 2010 01:17] by Moderator Report message to a moderator
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Staff Sergeant
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266310]
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Fri, 05 November 2010 02:29
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Hellunen |
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Messages:6
Registered:October 2010 |
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smeagolTrigger Grups should be changeable with a utility knife.
How is this done then? I tried to apply the utility knife to a trigger group attached to a gun and separate without any effect, also tried vice versa.
[Updated on: Fri, 05 November 2010 02:31] by Moderator Report message to a moderator
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Private
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266313]
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Fri, 05 November 2010 03:07
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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HellunensmeagolTrigger Grups should be changeable with a utility knife.
How is this done then? I tried to apply the utility knife to a trigger group attached to a gun and separate without any effect, also tried vice versa.
I'll have a look at this... could be quite possible, that I simply forgot to add the merge...
Currently busy adding in a new ammo type for 9mm, .45ACP, .38SPC, .357 and .40S&W... adding ammo types is quite some work, as you might have guessed. :/
Edit:
Well, the merges for utility knife + Trigger Group are in the xml, as it seems.
You need to take an unattached trigger group and use the knife on the trigger group. This should result in a different kind of trigger group.
Ut. Knife + 2 rnd Trigger = 3 rnd Trigger
Ut. Knife + 3 rnd Trigger = 4 rnd Trigger
Ut. Knife + 4 rnd Trigger = 2 rnd Trigger
I try to verify this ingame...
Edit2:
Tried it, and it works like a charm. Dunno what's going on on your side.
[Updated on: Fri, 05 November 2010 03:21] by Moderator Report message to a moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266324]
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Fri, 05 November 2010 11:25
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GMV |
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Messages:79
Registered:August 2010 Location: The Netherlands |
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smeagolQuoted from the merge list on page 1:
No glue merges:
- Burris AR scope + Burris Speeddot = Aiming Module SDA
- AN/PVS NV scope + Burris Speeddot = Aiming Module SDNV
So if you want to use the Speeddot together with a scope, you need to merge them (without glue).
Oh, than I must have misread something. I apoligize.
smeagolGMV
1) In Orta basement still lies a box of 7.62x54R with way more than the intended 200 bullets.
Hmm... just had a look at the Orta basement map in my latest version, no 7.62x54R ammo box I could find there... you're probably running an older version and this issue has already been fixed.
Rechecked the version of the download and it truly says 12... where can I check code-wise to see which version I am running? For this is a bit puzzling in this case, as well as somewhat annoying for you/embarrising for me as I try to help by reporting things that apparently are outdated.
P.s. excuse my ignorance, but I can't see it with C-18/C-20 part of the armor on the first page. Is it meant for the C-18 coated Kevlar Leather Jacket to be unrepairable? C-18 did not do anything for me.
[Updated on: Fri, 05 November 2010 13:06] by Moderator Report message to a moderator
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Corporal
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Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266371]
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Sat, 06 November 2010 02:38
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Hellunen |
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Messages:6
Registered:October 2010 |
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smeagolHmm... it is possible that some of the xml files are missing in your version or are in the wrong place (i.e. in the wrong folder and the VFS setup reads them in the wrong order).
Things to check:
- Merges.xml (is the merge with utility knife actually in the xml or not).
- attachmentslots.xml (or maybe itemslotassign.xml etc... never can remember the correct names of all the NAS relevant xmls...)
- make sure the trigger groups are not coolness 0 (warmsteel added this as a failsafe for merges, merger items need coolness >0 to actually work).
I opened both aforementioned files, but the item numbers don't say anything to me. The latter contained a comment about the trigger groups followed by related lines, so I believe that at least is OK. There is a Merges.xml dated Nov 2. 2010 in Data-AIM\TableData, so that must the current one. Data-1.13 and Data had older ones each in their TableData-folders. What VFS-file should the JA2.ini specify, vfs_config.JA2113AIMBase?
I tried several other merges too; metal pipe and duct tape, duct tape and attachments... Of the tested items only 10x scope accepted the tape. Afterwards its description didn't mention anything about stickiness, but it stuck on the weapon anyway. Grips or other scopes wouldn't have any of it.
Anyway, I think I'll wait for the SCI, as I'm well out of my league here with so little (=none) experience... Thanks anyway.
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