|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266597] |
Wed, 10 November 2010 07:12   | |
sorca_2
|
 |
Messages:202
Registered:September 2010 Location: California, USA |
|
|
Kellomies:headscratch:
Maybe I just don't recognise the issue, but how in the world do reload speeds of all things make any meaningful difference there...? I mean as far as I can tell looking at the numbers (in "vanilla" 1.13 and AIM equally), where rifles run roughshod over SMGs is for the most part being at least as fast-shooting and having equal or better autofire handling characteristics - on top of boasting loads more range (ergo accuracy, given how the numbers get crunched) and power.
Well, if reload costs were increased, backup weapons would be more useful. For example, if you have a G36C and shoot it empty (and the reload cost is high)--you might consider using a backup weapon in an emergency situation, just like in real life (and most other games).
Of course, you could just swap out for another fully-loaded G36C without penalty right now, which is why I think it needs to go hand-in-hand with optional AP costs on the sling and combat pack to make realistic small weapons for back-ups.
Read the bottom of this thread to see what I'm talking about. I fully admit that I have no idea what I'm doing, but I'm trying to figure out a global reload cost multiplier. ChrisL is going to try to make AP cost possibilities for the sling and/or combat pack. If the cost of reloading was higher and it was costly to switch to your "backup LMG", smaller weapons would be much more useful even at the end of the game.
|
|
|
|
|
|
|
Re: Alpha_Item_Mod_for_WF6.06 Part 6[message #266635] |
Wed, 10 November 2010 16:25   | |
Kellomies
|
 |
Messages:50
Registered:October 2010 |
|
|
I see... grenades? :headscratch:
I got nuthin'...
sorca_2Well, if reload costs were increased, backup weapons would be more useful. For example, if you have a G36C and shoot it empty (and the reload cost is high)--you might consider using a backup weapon in an emergency situation, just like in real life (and most other games).
Of course, you could just swap out for another fully-loaded G36C without penalty right now, which is why I think it needs to go hand-in-hand with optional AP costs on the sling and combat pack to make realistic small weapons for back-ups.
Read the bottom of this thread to see what I'm talking about. I fully admit that I have no idea what I'm doing, but I'm trying to figure out a global reload cost multiplier. ChrisL is going to try to make AP cost possibilities for the sling and/or combat pack. If the cost of reloading was higher and it was costly to switch to your "backup LMG", smaller weapons would be much more useful even at the end of the game.
Been lurking that thread actually, but I don't think that's what he was on about. I mean, amped reload costs would hit the SMGs pretty much equally hard right?
|
|
|
|
|
|
|
|
|
|