Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Putting missing mercs back in 1.13?
Re: Putting missing mercs back in 1.13?[message #298937] Tue, 14 February 2012 11:45 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Kazuya
"Strictly speaking, it might be legal what they are doing, but I'm gonna kick their asses anyway."



Hehehehe...

Nice work on the two guys!

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Lieutenant

Re: Putting missing mercs back in 1.13?[message #298940] Tue, 14 February 2012 13:18 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
@Kazuya
Super!
I'm on my way to add them to the AIM roster Smile

I hope, that one day we can collect all the JA DG Mercs.

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Sergeant
Re: Putting missing mercs back in 1.13?[message #298942] Tue, 14 February 2012 13:55 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Found a typo in Postie's MERC profile.

It says he "vent his trustrations"

probably should state his frustrations, no?


I'll be on the look out for more.

On Beths profile it says "gung to attitude", which probably should be a "gung ho attitude".


Isn't Spike supposed to be a buddy of Len? At least he has a speech file that refers to it I think (something like they might have killed the corporal but now they have to deal with the major).

[Updated on: Tue, 14 February 2012 14:36] by Moderator

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Lieutenant

Re: Putting missing mercs back in 1.13?[message #298947] Tue, 14 February 2012 14:56 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
And another typo:

Boss "hatchet" (the h in the beginning should be an H).


Kaboom: "explosoves" expert should be explosives

[Updated on: Tue, 14 February 2012 15:10] by Moderator

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Lieutenant

Re: Putting missing mercs back in 1.13?[message #298948] Tue, 14 February 2012 15:08 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
@smeagol
Thanks.
I'll fix that.

And could you post such things in this topic, please, so we can see it.
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=298288#Post298288

And what about Spike:
Are you sure about Len?
I'll see what I can do...

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Sergeant
Re: Putting missing mercs back in 1.13?[message #298952] Tue, 14 February 2012 15:34 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Well... check out sound file 233_008 for spike / len.

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Lieutenant

Re: Putting missing mercs back in 1.13?[message #298954] Tue, 14 February 2012 16:24 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
@smeagol
All mistakes fixed.
+ added Spikes relationship with Len (has edited some WAV files).


@Kazuya
http://i41.tinypic.com/1580egm.jpg

We already have a pic of this guy http://img21.imageshack.us/img21/2751/bigneedle5.png

Could you animate it and make a face set of it?
So I could add him to the Merc Mod too.

[Updated on: Tue, 14 February 2012 16:25] by Moderator

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Sergeant
Re: Putting missing mercs back in 1.13?[message #299412] Sun, 19 February 2012 12:34 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Dimitri

@Kazuya
We already have a pic of this guy http://img21.imageshack.us/img21/2751/bigneedle5.png

Could you animate it and make a face set of it?
So I could add him to the Merc Mod too.

No, I can't. His skincolour is off and unless you explicitly want to go for the John Boehner look, there isn't much I could do about it. Except recreating Needle from scratch of course...

http://img440.imageshack.us/img440/9540/bigface.png
http://www.mediafire.com/?7dbdk3e132qd6b1

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Sergeant 1st Class
Re: Putting missing mercs back in 1.13?[message #299417] Sun, 19 February 2012 13:06 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
Kazuya
Dimitri

@Kazuya
We already have a pic of this guy http://img21.imageshack.us/img21/2751/bigneedle5.png

Could you animate it and make a face set of it?
So I could add him to the Merc Mod too.

No, I can't. His skincolour is off and unless you explicitly want to go for the John Boehner look, there isn't much I could do about it. Except recreating Needle from scratch of course...

http://img440.imageshack.us/img440/9540/bigface.png
http://www.mediafire.com/?7dbdk3e132qd6b1


kaz, do you mind if i call that a typically arogand kazuya-answer :lostwings:

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Captain
Re: Putting missing mercs back in 1.13?[message #299434] Sun, 19 February 2012 16:39 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Kazuya

No, I can't. His skincolour is off and unless you explicitly want to go for the John Boehner look, there isn't much I could do about it. Except recreating Needle from scratch of course...

LOL
Great work :bow:
A new Merc will be availible soon.
At least a prof doctor. Smeagol will be pleased Smile


MORE MORE!!! :super:

What do you think about that charismatic guy?
http://i049.radikal.ru/1202/30/562604b83127.jpg

And don't forget this one please.
Dimitri

Screw, Boss's buddy.
http://s018.radikal.ru/i509/1202/45/88b064f4f191.jpg

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Sergeant
Re: Putting missing mercs back in 1.13?[message #299440] Sun, 19 February 2012 17:21 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Logisteric
kaz, do you mind if i call that a typically arogand kazuya-answer :lostwings:

No, I don't, because I'm the nicest guy who has walked the earth since JESUS. :devilaugh: :whistle:
Dimitri

MORE MORE!!! :super:
[...]
And don't forget this one please.
[...]

I haven't forgotten them. It's just, that I don't have as much time as I would like to have and some mercs are easier to recreate than others. Skitz for example is giving me nightmares, because of his bizarre skull shape. On top of that, there are other modding projects where people have asked me for my my attention. You can't see them, because they are not public on this forum, but I assure you that they exist. Because of all this, I release new mercs as I get them done or as I see fit. So don't wonder, if I relase three or four mercs in one week and then it takes another month until I get some more done. It just takes time to do those faces.

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Sergeant 1st Class
Re: Putting missing mercs back in 1.13?[message #299448] Sun, 19 February 2012 18:31 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Kazuya

I haven't forgotten them. It's just, that I don't have as much time as I would like to have and some mercs are easier to recreate than others. Skitz for example is giving me nightmares, because of his bizarre skull shape. On top of that, there are other modding projects where people have asked me for my my attention. You can't see them, because they are not public on this forum, but I assure you that they exist. Because of all this, I release new mercs as I get them done or as I see fit. So don't wonder, if I relase three or four mercs in one week and then it takes another month until I get some more done. It just takes time to do those faces.

I see...
As you already know I'm planning to add all of jadg mercs to the 1.13 roster.
In that case it can't be done without you and your face sets.
Honestly, I'm not talanted as you in drawing, and I have no idea about how difficult is it to draw a merc portrait.
So you say there are some easy ways, depending on the jadg faces look.

Maybe you'll choose the mercs yourself?
For example, if Skitz and Screw are difficult and there're some problems with them, you'll draw Wally first, or Hurl and Wink could be the easiest.

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Sergeant
Re: Putting missing mercs back in 1.13?[message #300375] Sun, 26 February 2012 22:47 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Screw is ready
http://img856.imageshack.us/img856/9540/bigface.png
http://www.mediafire.com/?7b8b3uont36937n

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Sergeant 1st Class
Re: Putting missing mercs back in 1.13?[message #300402] Mon, 27 February 2012 09:25 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2412
Registered:October 2005
Location: Australia
Cool looking dude, do you reckon his face is a bit faded looking though? Looks very ghostly compared to his body. Could do with some more contrast?

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Lieutenant

Re: Putting missing mercs back in 1.13?[message #301351] Thu, 08 March 2012 20:07 Go to previous messageGo to next message
cdudau
I believe some additional info could be due for these guys/girls. Such as, why Mary is not dead, et cetera.

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Re: Putting missing mercs back in 1.13?[message #301581] Mon, 12 March 2012 16:59 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Kazuya please come back and bring us more mercs!

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Sergeant
Re: Putting missing mercs back in 1.13?[message #304791] Wed, 16 May 2012 11:07 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
OK, here is the full list of JA/DG merc, is some modder needs it:

http://dl.dropbox.com/u/34560718/Original%20JA1%20Deadly%20Games%20Faces.png

It seems Hachiryoku will try to work on a few more merc portrais from JA/DG :rulez:

[Updated on: Wed, 16 May 2012 11:07] by Moderator

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Sergeant Major

Re: Putting missing mercs back in 1.13?[message #304935] Fri, 18 May 2012 11:23 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
This is actually kind of tough to do. Reworking these pics is time consuming.

Making some headway though and getting Doc situated. Animating it now will be easy.

http://img692.imageshack.us/img692/4986/docoriginal.jpg

http://img403.imageshack.us/img403/7117/docset.png


I have a question though, before I animate him. How shall I work coordinates for faces?

I know how to replace a character, but I've never added a character.

Are all the new characters using the same coordinates? Do you want me to use one of the other new JA/DG mercs as a reference?

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Corporal 1st Class
Re: Putting missing mercs back in 1.13?[message #304945] Fri, 18 May 2012 17:08 Go to previous messageGo to next message
DarkDogg is currently offline DarkDogg

 
Messages:100
Registered:January 2012
Location: Moscow, Russia
Hachiryoku, I have no idea, how they made.
The only thing that I know, Kazuya draw them from the blank. Not copied.
I can be wrong but some of his mercs have unique coordinates.

Can you make the face somehow looks like a modern JA2 merc?
Like here for comparison:
Kazuya
Dimitri

@Kazuya
We already have a pic of this guy http://img21.imageshack.us/img21/2751/bigneedle5.png

Could you animate it and make a face set of it?
So I could add him to the Merc Mod too.

No, I can't. His skincolour is off and unless you explicitly want to go for the John Boehner look, there isn't much I could do about it. Except recreating Needle from scratch of course...

http://img440.imageshack.us/img440/9540/bigface.png
http://www.mediafire.com/?7dbdk3e132qd6b1

Or is it too complicated?

Or maybe this can help?
Kazuya
Nejrael

2. Kazuya: I like many of your sti's but how do you coordinate the mouth and eyes, the only way I know of is to use the sti-edit and that is by trial and error. I would really like to know how to use the faces viewer to coordinate the eye and mouth movements especially since you have provided the coordinates in the first place. But I have no clue on how to save it as an sti, you can only save the ini. At least I thought the FV was the coordination editor and voice sync, but I might be mistaken.

The FV is merely a quick way to find out if the given coordinates of a face file are correct or not. I don't use it, when I create faces. The coordinates are usually not stored in the sti file itself, although you could do it this way. The coordinates are set in the MercProfiles.xml in the tabledata folder. A convenient way of setting them, is to use the Merc Profile Editor.

This is, what my face files usually look like:
http://img221.imageshack.us/img221/2415/leechshowqi.png

I try to create a certain format, that is used in the game. In my example it is 90x100. I copy the face several times and I draw over the existting faces the different animations. When I'm done with that, I create a red frame around the picture and two red frames around the mouth and eyes. If you use GIMP, the coordinates can be determined easily, by selecting and copying one picture (including the outer red frame) and press Ctrl+Shift+V. This brings up a new window filled with the image in the correct size. Next I select the pencil with a one pixel brush, zoom into the new picture and move the mouse to the upper left corner of one of the inner red frames. The coordinates shown at the bottom left corner of the Gimp window are the coordinates used in the game. Wink If you try this with the image, which I just posted, you should get Leechs eyes coordinates (20,32) and mouth (20,60). Then I copy the first image and create the sti file with GRV. The animations are inside the red frames, so I paste them into the sti as well and that's essentially it. The 48x43 is exactly the same procedure.

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Sergeant
Re: Putting missing mercs back in 1.13?[message #304962] Sat, 19 May 2012 03:19 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Ok. I will work on the face and the colors a little, but I don't think I will get it exactly like Kazuya's faces because I'm using different programs.

I will finish this one tonight,

Also, does anybody have any pictures of clothes that they would like to see on Mercs? I found myself searching for a while for the top that I put on Doc.

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Corporal 1st Class
Re: Putting missing mercs back in 1.13?[message #304966] Sat, 19 May 2012 09:58 Go to previous messageGo to next message
Hachiryoku is currently offline Hachiryoku

 
Messages:97
Registered:June 2009
Oh my God! I think I suck at this! So, the more I messed with the color, the worse it was.

I just don't have the ability to color like Kazuya. I tried to use his pygame and python trick, but I couldn't get it to work on my computer.

Anyhoo, this is Doc. Everything works. Just the color is off.

http://img840.imageshack.us/img840/7117/docset.png

Downloads heres

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Corporal 1st Class
Re: Putting missing mercs back in 1.13?[message #321480] Sat, 08 June 2013 19:28 Go to previous message
Fjordsen

 
Messages:12
Registered:July 2007
Hey guys, I hope this thread is appropriate for the question - I do apologize if it's not the case!

The thing is, I'm quite enthusiastic about this project of including old mercs to the game, but I've been checking the merc profile editor and noticed that some data seems to be inaccurate, namely the likes/hates relationships. For instance, when I select one random merc, say Grizzly, the buddies and hates are listed as original ones. Then if I click on another merc, say Vicky, her profile will display Grizzly's "likes/hates" under Buddy 1,2,3. It seems it's not updating this info properly as we select different profiles, or I'm making a silly mistake.
There's also something with Barry, who is listed under all mercs relationship blanks that should be empty - I take it's because his AIM Bio ID is 0?
Not sure if it's buggy or something, but I'm more than willing to fix the relations for all the mercs, and that would obviously include the ones from DG.

Another thing is, what is the point of the "speech" field in the profile editor? All the characters seem to have it disabled.

I'm using the newest DepressiveBrot unstable revision by the way. Thanks!

[Updated on: Sat, 08 June 2013 21:42] by Moderator

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