Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Putting missing mercs back in 1.13?
|
|
|
|
|
|
|
|
|
|
Re: Putting missing mercs back in 1.13?[message #299440]
|
Sun, 19 February 2012 17:21
|
|
Kazuya |
|
Messages:208
Registered:January 2009 |
|
|
Logisterickaz, do you mind if i call that a typically arogand kazuya-answer :lostwings:
No, I don't, because I'm the nicest guy who has walked the earth since JESUS. :devilaugh: :whistle:
Dimitri
MORE MORE!!! :super:
[...]
And don't forget this one please.
[...]
I haven't forgotten them. It's just, that I don't have as much time as I would like to have and some mercs are easier to recreate than others. Skitz for example is giving me nightmares, because of his bizarre skull shape. On top of that, there are other modding projects where people have asked me for my my attention. You can't see them, because they are not public on this forum, but I assure you that they exist. Because of all this, I release new mercs as I get them done or as I see fit. So don't wonder, if I relase three or four mercs in one week and then it takes another month until I get some more done. It just takes time to do those faces.
Report message to a moderator
|
Sergeant 1st Class
|
|
|
Re: Putting missing mercs back in 1.13?[message #299448]
|
Sun, 19 February 2012 18:31
|
|
DarkDogg |
|
Messages:100
Registered:January 2012 Location: Moscow, Russia |
|
|
Kazuya
I haven't forgotten them. It's just, that I don't have as much time as I would like to have and some mercs are easier to recreate than others. Skitz for example is giving me nightmares, because of his bizarre skull shape. On top of that, there are other modding projects where people have asked me for my my attention. You can't see them, because they are not public on this forum, but I assure you that they exist. Because of all this, I release new mercs as I get them done or as I see fit. So don't wonder, if I relase three or four mercs in one week and then it takes another month until I get some more done. It just takes time to do those faces.
I see...
As you already know I'm planning to add all of jadg mercs to the 1.13 roster.
In that case it can't be done without you and your face sets.
Honestly, I'm not talanted as you in drawing, and I have no idea about how difficult is it to draw a merc portrait.
So you say there are some easy ways, depending on the jadg faces look.
Maybe you'll choose the mercs yourself?
For example, if Skitz and Screw are difficult and there're some problems with them, you'll draw Wally first, or Hurl and Wink could be the easiest.
Report message to a moderator
|
Sergeant
|
|
|
|
|
|
|
|
|
Re: Putting missing mercs back in 1.13?[message #304945]
|
Fri, 18 May 2012 17:08
|
|
DarkDogg |
|
Messages:100
Registered:January 2012 Location: Moscow, Russia |
|
|
Hachiryoku, I have no idea, how they made.
The only thing that I know, Kazuya draw them from the blank. Not copied.
I can be wrong but some of his mercs have unique coordinates.
Can you make the face somehow looks like a modern JA2 merc?
Like here for comparison:
KazuyaDimitri
@Kazuya
We already have a pic of this guy
Could you animate it and make a face set of it?
So I could add him to the Merc Mod too.
No, I can't. His skincolour is off and unless you explicitly want to go for the John Boehner look, there isn't much I could do about it. Except recreating Needle from scratch of course...
http://www.mediafire.com/?7dbdk3e132qd6b1
Or is it too complicated?
Or maybe this can help?
KazuyaNejrael
2. Kazuya: I like many of your sti's but how do you coordinate the mouth and eyes, the only way I know of is to use the sti-edit and that is by trial and error. I would really like to know how to use the faces viewer to coordinate the eye and mouth movements especially since you have provided the coordinates in the first place. But I have no clue on how to save it as an sti, you can only save the ini. At least I thought the FV was the coordination editor and voice sync, but I might be mistaken.
The FV is merely a quick way to find out if the given coordinates of a face file are correct or not. I don't use it, when I create faces. The coordinates are usually not stored in the sti file itself, although you could do it this way. The coordinates are set in the MercProfiles.xml in the tabledata folder. A convenient way of setting them, is to use the Merc Profile Editor.
This is, what my face files usually look like:
I try to create a certain format, that is used in the game. In my example it is 90x100. I copy the face several times and I draw over the existting faces the different animations. When I'm done with that, I create a red frame around the picture and two red frames around the mouth and eyes. If you use GIMP, the coordinates can be determined easily, by selecting and copying one picture (including the outer red frame) and press Ctrl+Shift+V. This brings up a new window filled with the image in the correct size. Next I select the pencil with a one pixel brush, zoom into the new picture and move the mouse to the upper left corner of one of the inner red frames. The coordinates shown at the bottom left corner of the Gimp window are the coordinates used in the game. If you try this with the image, which I just posted, you should get Leechs eyes coordinates (20,32) and mouth (20,60). Then I copy the first image and create the sti file with GRV. The animations are inside the red frames, so I paste them into the sti as well and that's essentially it. The 48x43 is exactly the same procedure.
Report message to a moderator
|
Sergeant
|
|
|
|
|
Re: Putting missing mercs back in 1.13?[message #321480]
|
Sat, 08 June 2013 19:28
|
|
Fjordsen |
|
Messages:12
Registered:July 2007 |
|
|
Hey guys, I hope this thread is appropriate for the question - I do apologize if it's not the case!
The thing is, I'm quite enthusiastic about this project of including old mercs to the game, but I've been checking the merc profile editor and noticed that some data seems to be inaccurate, namely the likes/hates relationships. For instance, when I select one random merc, say Grizzly, the buddies and hates are listed as original ones. Then if I click on another merc, say Vicky, her profile will display Grizzly's "likes/hates" under Buddy 1,2,3. It seems it's not updating this info properly as we select different profiles, or I'm making a silly mistake.
There's also something with Barry, who is listed under all mercs relationship blanks that should be empty - I take it's because his AIM Bio ID is 0?
Not sure if it's buggy or something, but I'm more than willing to fix the relations for all the mercs, and that would obviously include the ones from DG.
Another thing is, what is the point of the "speech" field in the profile editor? All the characters seem to have it disabled.
I'm using the newest DepressiveBrot unstable revision by the way. Thanks!
[Updated on: Sat, 08 June 2013 21:42] by Moderator Report message to a moderator
|
Private
|
|
|
Goto Forum:
Current Time: Fri Mar 29 07:10:35 GMT+2 2024
Total time taken to generate the page: 0.02271 seconds
|