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Using mines: boom![message #264346] Wed, 06 October 2010 05:28 Go to next message
talon

 
Messages:10
Registered:October 2010
I captured a few explosive mines from the army and I had a couple of quick questions

If a mine is armed and planted and my merc step on it will it explode

My militia step on it, will it explode

Mines in close proximity : if one explodes will this cause a chain reaction explosion

Shooting at a mine : will it explode

Besides planting them in a door way to a building i'm in it seems hard to effectively use mines

Thanks for the wisdom
Re: Using mines: boom![message #264348] Wed, 06 October 2010 06:30 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
talon
I captured a few explosive mines from the army and I had a couple of quick questions

1) If a mine is armed and planted and my merc step on it will it explode

2) My militia step on it, will it explode

3) Mines in close proximity : if one explodes will this cause a chain reaction explosion

4) Shooting at a mine : will it explode

5) Besides planting them in a door way to a building i'm in it seems hard to effectively use mines

Thanks for the wisdom


1+2) Yes if his/her level is too low to detect (civs go boom too)

3) Yes if in the next tile (for standard explosion dammage)

4) dunno

5) use of mines
- You may "repair" fences with flaggedout mines
- channel attacks by the use of flaggedout mines
- also use remote bombs (especially in WFmod) or secondary bombs (=put a mine nexed to explosives without detonators).
. The ladder have to be redeployed after every "autosort" of mercs and bulk
- mines are also usefull to start the fight (since You will have the first turn when the enemy "finds" it.
- single unflagged mines are useless -> minefields. I once (re)placed some 2.XXX mines in Tixa threwout a game.

1-3 is not valid for flagged mines
there are two outflagging options in the ini (militia and mercs) I usually have them both on auto. This has to be changed when You start to use them Yourself. (needs newstart of the game)

Re: Using mines: boom![message #264364] Wed, 06 October 2010 12:59 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
talon
Shooting at a mine : will it explode

Haven't tried shooting at them, but throwing a grenade on a mine lying on the ground (not planted) will have it exploding.

In one occasion this was my only way inside a locked building because the guy with the explosives was left back wounded in the other sector and no one with lockpicking skill and the right tools was around. The combo mine+HG realy did blow away a good deal of the wall.
Re: Using mines: boom![message #264413] Thu, 07 October 2010 05:51 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
Buns
Haven't tried shooting at them, but throwing a grenade on a mine lying on the ground (not planted) will have it exploding.

In one occasion this was my only way inside a locked building because the guy with the explosives was left back wounded in the other sector and no one with lockpicking skill and the right tools was around. The combo mine+HG realy did blow away a good deal of the wall.


I tried shooting a mine once because I planted it to "fix" a hole in a fence but didn't realize my militia will step on it and turn hostile (before the INI option was available). The guy who planted the mine couldn't "find" it / place a blue flag. Only if you have a blue flag you can choose to disarm it again. I spent more than a thousand rounds and was *not* able to make it explode.

By the way, I also tried to make the mine explode, however whatever explosive I used, all that happened was that the fence had a bigger hole, and to my surprise the mine did *not* explode. I used hand grenades, dynamite, and C4, no luck exploding the mine.


Re: Using mines: boom![message #264421] Thu, 07 October 2010 12:23 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
the planted mine can't be discovered unless you save and reload after planting it
Re: Using mines: boom![message #264422] Thu, 07 October 2010 12:44 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Dieter
I tried shooting a mine once because I planted it to "fix" a hole in a fence but didn't realize my militia will step on it and turn hostile (before the INI option was available).

By the way, I also tried to make the mine explode, however whatever explosive I used, all that happened was that the fence had a bigger hole, and to my surprise the mine did *not* explode. I used hand grenades, dynamite, and C4, no luck exploding the mine.


Yes, this makes sense. You can make a mine explode that's just around on the ground, but you cannot harm it when it is planted (i.e. digged in).

Quote:
The guy who planted the mine couldn't "find" it / place a blue flag. Only if you have a blue flag you can choose to disarm it again. I spent more than a thousand rounds and was *not* able to make it explode.


You can disarm it by using the hand-cursor on that tile. You don't need a blue flag. I use this method in the BBB (Barry's Boom Bootcamp): A merc plants a mine on a field and immediatly therafter Barry disarms it by using the hand-cursor on the same tile.
Re: Using mines: boom![message #264423] Thu, 07 October 2010 12:58 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
Buns
disarms it by using the hand-cursor on the same tile.


if you use hand cursor on a tile the merc walks on it and tries to pick up an item there, with an unmarked mine the merc just steps on it and goes off
Re: Using mines: boom![message #264427] Thu, 07 October 2010 13:14 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
No, it doesn't necessarily. I have done that dozends, if not hundreds, of times. It only goes boom in case the merc failed to disarm it.
Re: Using mines: boom![message #264497] Fri, 08 October 2010 09:07 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
The disarm action is only possible on a blue flag I believe. If there is no blue flag you invoke the walk action instead.


Re: Using mines: boom![message #264520] Fri, 08 October 2010 16:01 Go to previous messageGo to next message
funk

 
Messages:45
Registered:March 2008
Luppolo
the planted mine can't be discovered unless you save and reload after planting it

just rember your merc know wher the planted mines are but thay forget when reloading a save.

note that any explosive item can be set of by a explosion.
so use crappey bombs,nades,bust tnt, try add mustard gas to boost mine range and mark the field.
Re: Using mines: boom![message #264529] Fri, 08 October 2010 17:58 Go to previous messageGo to next message
Buns

 
Messages:676
Registered:September 2010
Dieter
The disarm action is only possible on a blue flag I believe. If there is no blue flag you invoke the walk action instead.
Try it out: Use a low EXP merc to plant a mine and afterwards have a high EXP merc use the hand-cursor on the same tile.
Re: Using mines: boom![message #265439] Sat, 23 October 2010 04:16 Go to previous messageGo to next message
ironhair

 
Messages:9
Registered:October 2010
Gorro der Gr
Re: Using mines: boom![message #290905] Wed, 21 September 2011 02:32 Go to previous messageGo to next message
Kapnah

 
Messages:43
Registered:September 2011
Location: Philippines
buy a metal detector Wink
or get a merc with lvl 4+ to go in front, they spot mines.
and btw a mine can be defused even if there isn't a flag on it.
Re: Using mines: boom![message #290945] Wed, 21 September 2011 20:52 Go to previous messageGo to next message
Gorro der Grüne

 
Messages:1542
Registered:March 2009
Location: Broadwurschd-City
mine options

Data-1.13\JA2_options.ini

AUTOMATICALLY_FLAG_MINES_WHEN_SPOTTED = TRUE
MINES_SPOTTED_NO_TALK = FALSE
MILITIA_CAN_PLACE_FLAGS_ON_MINES = TRUE



using detector=no exp for detecting
Re: Using mines: boom![message #290946] Wed, 21 September 2011 21:25 Go to previous message
Anonymous
Don't forget about the tear, mustard, and smoke mines in AIMNAS.
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