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Lower MRK IMP actually better?[message #264562] Fri, 08 October 2010 23:50 Go to next message
Saibot

 
Messages:201
Registered:September 2009
Because early in the game you get an mp5 that uses the ever available 9x19, instead of the 10mm one that becomes useless by the time Drassen gets counterattacked.
Re: Lower MRK IMP actually better?[message #264564] Fri, 08 October 2010 23:55 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
That's an, uhm, interesting reasoning.
Well, most more experienced players use lower MRK values anyway because it rises fast while you're just playing and frees up points for harder to train stats.


Re: Lower MRK IMP actually better?[message #264730] Tue, 12 October 2010 01:16 Go to previous messageGo to next message
usrbid

 
Messages:1552
Registered:December 2008
Hi Saibot, You mean to say that a lower MRK IMP gives a different weapon which can be used longer in the game? Well, I suppose that is somewhat up to the player's preference.

I read some people (incl. myself) like to hire Scope to get the bolt action sniper rifle early in the game, however ammo may not be available until later.


Re: Lower MRK IMP actually better?[message #264733] Tue, 12 October 2010 02:43 Go to previous messageGo to next message
Saibot

 
Messages:201
Registered:September 2009
Not necessarily used longer, just more often earlier. I think the 10mm one is actually a little better stats-wise, just that with training militia and Drassen counterattack, there's not much oppurtunity to stock ammo for it, whereas 9x19 clips drop every time you clear a zone.
Re: Lower MRK IMP actually better?[message #264783] Wed, 13 October 2010 16:09 Go to previous messageGo to next message
jpg

 
Messages:44
Registered:January 2009
Location: north of Paris, France
The problem with 10mm MP is you don't find ammo for it (well, I didn't) until long after the fall of Drassen. So it may be worth considering setting a lower MRK for your IMP and getting another weapon whose ammo will be more plentiful (9 mm hopefully).
But I fear the alternate to be only a pistol, not a 9mm MP5. Therefore I prefer keeping my IMP at 80 MRK, getting the 10mm MP whose range is quite helpfull on the road to Drassen and use an alternate weapon when range is not an issue to save 10 mm rounds.
Re: Lower MRK IMP actually better?[message #264790] Wed, 13 October 2010 17:09 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
The MP5/10A3 indeed is a strange choice for a high MRK IMP. May be he should get a weapon depending on his traits: Each IMP starts with a 9mm pistol, regardless of his MRK.

In case the IMP has the skill Autoweapons he gets a (not to exotical) SMG additionally such as an Uzi - and not a belt of 5.56mm tracer, what am I supposed to do with that?

In case he has the skill Rooftop Sniping he gets a rifle, such as a SL8, Mini-14 or SKS additionally.
Re: Lower MRK IMP actually better?[message #264792] Wed, 13 October 2010 17:42 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
i always put my imp at mrk 79 so he gets mp5 (9mm)

in iov high mrk gets a 9mm sniper
Re: Lower MRK IMP actually better?[message #264800] Wed, 13 October 2010 22:23 Go to previous messageGo to next message
Saibot

 
Messages:201
Registered:September 2009
Buns
The MP5/10A3 indeed is a strange choice for a high MRK IMP. May be he should get a weapon depending on his traits: Each IMP starts with a 9mm pistol, regardless of his MRK.

In case the IMP has the skill Autoweapons he gets a (not to exotical) SMG additionally such as an Uzi - and not a belt of 5.56mm tracer, what am I supposed to do with that?

In case he has the skill Rooftop Sniping he gets a rifle, such as a SL8, Mini-14 or SKS additionally.


I especially love lugging 1 or 2 loose mortars around with a HW IMP. Maybe they should get one of the standalone grenade launchers, but only 1 or 2 rounds. A boost for Drassen counterattack defense, but not a full load to imbalance the early game.
Re: Lower MRK IMP actually better?[message #264801] Wed, 13 October 2010 22:43 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Smeagol did a great job in this regard in AIM, having a Scout for the sniper instead of a scope you won't be using for ages, but only 30 rds of 7.62Nato, some cheap AR for the auto weapons merc or an M79 for the heavy weapons guy.
The latter was balanced by just providing less lethal grenades (smoke, tear gas or stun) for it.

But yeah, depending on the drop tables, the 10mm calibers (10mm Auto and .40S&W) seem to be harder to come by than 5.7x28mm or even 4.7 caseless.



Re: Lower MRK IMP actually better?[message #264807] Thu, 14 October 2010 04:45 Go to previous messageGo to next message
Saibot

 
Messages:201
Registered:September 2009
What uses .40, the pistol Buns starts with?
Re: Lower MRK IMP actually better?[message #264819] Thu, 14 October 2010 10:48 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Buns' USP(?) for instance, some other pistols (SIGs, FNs, some others) as well and the MP5/40A3, the only really useful gun among all these pistols. Dunno if the Beretta Cx4 Storm is in basic 1.13, it's not in Dieters excel file, but that one is some revisions behind.

In AIM, my IMPs tended to come with MP5/40A3s and Grace had a Cx4, after the initial battle, I would keep maximum of one or two out of the 4 .40s because it's hard to supply an SMG with only one pistol per battle maybe having that caliber. But good weapons otherwise.

10mm Auto is even worse, before a recent AIMNAS update, it was used by the MP5/10A3, the Colt Delta Elite and a Kimber Eclipse Pro which I never saw, now try to loot ammo for that one.


Re: Lower MRK IMP actually better?[message #264828] Thu, 14 October 2010 14:48 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
Saibot
What uses .40, the pistol Buns starts with?


Beretta 96FS Brigadier
CZ-75B
FN Browning HP-35
MP-445 Varjag
SIG P226R .40
Springfield XD
SIG P226 SAS .40
HK USP
SIG Pro
HK MP5/40A3
Re: Lower MRK IMP actually better?[message #264829] Thu, 14 October 2010 14:58 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
"Well, most more experienced players use lower MRK values anyway because it rises fast while you're just playing and frees up points for harder to train stats." from Depr-Brot... to which I add absolutely. First few times I played I had it whacked up to 85 koz I was scared of failure; now I never set it higher than 60 and have started it as low as 45. Those precious points all end up somewhere more useful for the long term. After 30 days of fighting it's up in the high 90's almost regardless of how low you start. & like you've clocked you get a more useful gun for the early days.

Re: Lower MRK IMP actually better?[message #264830] Thu, 14 October 2010 14:59 Go to previous messageGo to next message
Luppolo

 
Messages:156
Registered:July 2009
this gonna change a lot with NCTH
Re: Lower MRK IMP actually better?[message #264835] Thu, 14 October 2010 15:22 Go to previous messageGo to next message
Will Gates

 
Messages:1019
Registered:September 2006
Location: Far far away.
Expand NCTH please.

Re: Lower MRK IMP actually better?[message #264836] Thu, 14 October 2010 15:24 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
'new change to hit' something headrock (temporarely awol) is working on
Re: Lower MRK IMP actually better?[message #264837] Thu, 14 October 2010 15:29 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
Unless St.Quicksavius is graciously guarding you, I would suggest a starting value of 60 in MRK. This leaves room for improvement, but is not completely out of question. A merc who constantly misses full aimed shots at 5 tiles (like Vince and Shank) is more a danger for himself and his team than for the enemy.
Re: Lower MRK IMP actually better?[message #265210] Wed, 20 October 2010 14:46 Go to previous message
FelixDrake

 
Messages:33
Registered:September 2008
St. Quicksavius is locked in a mortal battle with the evil demon lord, SryIronManzebub.

This is why I go for 1)psycho and 2)at least 75 mrks.

If you tank your leadership, and zero some secondaries, you can get your physicals roofed anyway, and let's face it, you can lay your hands on enough explosives and mechanical skill that you don't need your IMP doing all of it.

10mm smg is awful. It's stats are slightly better, but it can not take a retracting stock, so turns out about the same (9mm usually comes with one already on it).

I highly advise under 80 mrks. It's win/win
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