Home » SIRTECH CLASSICS » Jagged Alliance 2 » War Correspondent » Hardcore/Ironman solo game
Hardcore/Ironman solo game[message #20861] Fri, 18 February 2005 01:06 Go to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
Have you ever tried playing JA2(gold) with your IMP only? In ironman mode (no game reloads)? If so, post your experiences here. Be sure to include where, when and how your IMP died. Also IMP stats would be nice.

All my games have been:
-JA2 gold
-Tons of guns
-Expert
-Sci-Fi
-Save anytime (But (practically) no reloads!, this is because of (fear of) technical issues).

I'm about to start my 7th hardcore solo game. Man... I've never had more fun with JA2 than now (although IMP dying ain't so fun Sad ).

So far, the 2nd attempt was most memorable as my IMP assaulted Drassen airport and took total of 7 hits by yellow-shirts (killed by 7th)... ALL WITH CRAPPY PISTOLS OVER 20 TILES AWAY!! Goddamn I was furious! HAH!

--------------------------------------------------

Longest game (6th) so far was:
- 34 days (not too much loitering around)
- 256 kills
- 26 assists
- hitperc. 59%
- 31 battles (had Drassen, Alma, NE SAM-site, Balime)
- 39 times wounded

(these are the last confirmed stats as I accidentally saved over 'after he died' -savegame)

His stats were:
HEA... 85
AGI... 82(+2)
DEX... 70(+5) (can't remember if I took critical hit, prob. not)
STR... 89(+29) (exploits used, won't happen again Very Happy )
LDR... 69(+34) (this one's god-honest purely by experience achieved number)
WIS... 80
MRK... 95(+15)
MEC... 47(+12)
EXP... 64(+29) (exploits, won't do it again. I swear)
MED... 52(+17) (lot of doctoring imo, also practically resurrected some of the militia)

Auto Weapons
Night Ops

CAUSE OF DEATH: Was hit by a flare during night-fight (sector S of Estoni), followed by a stun grenade after which got shot to pieces in the following round while lying around helplessly.

Exploits were applied around day 20 or so, so plz don't judge me as a complete cheater Very Happy , I won't use them again. Ever. I promise.

--------------------------------------------------

If you're inspired to try a hardcore game of your own, I highly recommend giving at least 80 MRK as you get the MP5K (helps a lot! although I'm starting to think this as an exploit (BAD, BAD, BAD!!)

--------------------------------------------------

Oh yeah... this one was 4th game (maybe):
I was trying to take Drassen mine sector (3rd attempt in that game). There was a fierce fight between the (probably) last yellow-shirt and IMP. IMP was badly wounded and passed out behind a rock out of sight (energy booster wore off) and that's when the kamikaze yellow-shirt decided to pull out his knife and let me out my misery. (Just when I thought "I'm out of sight, he won't have the guts to come here")

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Corporal
Re: Hardcore/Ironman solo game[message #20862] Fri, 18 February 2005 10:43 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Allright!
That sounds like fun. I might have to try that.

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Sergeant Major
Re: Hardcore/Ironman solo game[message #20863] Sat, 19 February 2005 00:18 Go to previous messageGo to next message
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Messages:46
Registered:October 2004
Oh christ...

Finished my 10th solo-game. IMP got munched up by bloodcats after miraculously escaping Hicks farm after stealing NV-goggles, laser & sniper scope.

The second my IMP fell to the ground a song started playing from Winamp: 'Danzig - When The Dying Calls'. It was perfect. No words couldn't describe the moment. As I was staring the notice 'The enemy having no mercy... blablablaa' I didn't know whether to cry out loud or laugh out loud or to just bang my head against the wall.

"...and if I lose / I don't mind. / That's when the dying calls."

Full lyrics here for anyone interested:
http://www.lyricsfreak.com/d/danzig/36092.html

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Corporal
Re: Hardcore/Ironman solo game[message #20864] Sat, 19 February 2005 11:02 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
I'm really beginning to have secong thoughts about these ironman-hardcore-solo-games. It's fun as long as you stay alive Very Happy (brings me memories of some painful moments in Diablo II hardcore games).

11th (or was it 12th) game over. Everything was going perfectly until... I got ambushed in Alma by a grey-shirt. Well.. he did offer me a chance to surrender but that just wasn't acceptable. IMP was nailed by 6-7 close-range snapshots from FN-FAL (probably, 7.62 NATO sound anyway). What a boring way to die.

Reached Day 34 but with 'only' 124 kills. Stats about the same as in the top-most post (minus 20-25 from STR & EXP).

Damn... I still can't believe it's over...

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Corporal
Re: Hardcore/Ironman solo game[message #20865] Mon, 21 February 2005 12:29 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
Phew...

13th game over. Got nailed by a sniper when defending Alma (I13). I was already badly wounded behind a tree and was deciding whether to retreat to cover crouched or by running. I stood up, started running, on the 2nd step *BLAM*.. 7.62 WP stopped IMP dead on tracks. (Should've stayed in the rear in the first place but noooo... had to be there where I was surely to be spotted first (just wanted got shooting spot)).

Funny how some great things can end on a slight little mistake. (I hope I'm first one to ever say that Very Happy ).

Although impressive (?) 306 kills, could've been (much) more if I've had more discipline to play it safe. Dammit.

Also, lost a sector at one point (long time since that happened last). 20 enemies vs. 20 militia (2 veterans, rest normal), enemies won and 12 of them survived!! Lost also a big bunch of good stuff, inc. mortar, FN-FAL (only one I had), camo kits, boosters plus other hard-to-get stuff at that time. Damn.

Also got nearly killed at one point when IMP was hit by tear gas grenade (no gas mask). It was town sector defense and lost all but 1 militia (green --> veteran, finished 4 enemies). When the tear gas cloud was dissipating IMP took 2 energy boosters and had 54 APs at best. Can you spell 'crowbar' Very Happy ? 5 enemies left, all whacked to their well deserved deaths.

Game number 14 coming right up (maybe).

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Corporal
Re: Hardcore/Ironman solo game[message #20866] Mon, 21 February 2005 14:33 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Man, this really sounds like fun. I'm getting hammered at work here in Texas now and Ja2 keeps me up late (can't do that until the pace slows down).
As soon as I can I'm gonna try this.

I hope you keep it up. Getting to Alma that way is an accomplishment in itself.

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Sergeant Major
Re: Hardcore/Ironman solo game[message #20867] Tue, 22 February 2005 21:51 Go to previous messageGo to next message
dzeller is currently offline dzeller

 
Messages:87
Registered:February 2003
Location: USA
I really like the ironman games too also I prefer to play with my IMP + locals only. Every merc you lose can't be reimplaced by someone form AIM or MERC and that makes you much more cautious than before.

Must be even more fun with only one merc though. Good luck!

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Corporal 1st Class
Re: Hardcore/Ironman solo game[message #20868] Wed, 23 February 2005 12:23 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
There's a fine line between masochism and fun in JA2, especially in these hardcore games Very Happy Very Happy Very Happy

Although right now I'm trying to "Conquer Arulco in 24 hours" -game (original idea from Azazel (to my knowledge), see his thread too, "Chronicles of AZ").

I refuse, I repeat, _refuse_ to name my IMP as Jack Bauer Very Happy Very Happy Very Happy (after some quality thinking)

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Corporal
Re: Hardcore/Ironman solo game[message #20869] Sat, 26 February 2005 09:24 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
Game number: (something between 15th-20th)
Name: Johnson (IMP)
Occupation: Freelance mercenary
DOB: Unknown (between 1960-1970 by appearance)
Special skills: Expert at handling automatic weapons

Physical Attr:
Health: 85
Agi: 87 (+2)
Dex: 66 (+6)
Str: 62 (+7)
Ldr: 81 (+46)
Wis: 85

Skills:
Mrk: 95 (+15)
Mec: 46 (+11)
Exp: 40 (+5)
Med: 54 (+19)

Lvl: 7

Status: KIA

Cause of death: Was rudely interrupted at Cambria mine sector during night-time combat and shot to gazillion pieces by (at least) 4 elites. Further investigations to this case will take place soon after publishing this report. Results are to be classified from public for at least 20 years.

Post-mortem notes and honors: Liberated single-handedly towns of Drassen and (most of) Cambria. Also secured 2 SAM sites (NE & center). 208 confirmed kills during the Arulco campaign.

Although Johnson didn't ever do any official professional teaching, he was always motivating people to learn new things. During the 38 days he was in Arulco he trained and armed approx. 350 men and women to combat disciplines and probably will never be forgotten by them.

All names in this report were altered due to security reasons.

*end of report*

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Corporal
Re: Hardcore/Ironman solo game[message #20870] Mon, 28 February 2005 15:06 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
damn - what waste - poor johnson Sad
wish he could be resurrected

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Sergeant
Re: Hardcore/Ironman solo game[message #20871] Tue, 01 March 2005 09:49 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
This one's been the weirdest/luckiest game of all:

At day 1, after dealing with Omerta I decided to do something different (usually I head to Drassen or San Mona first). I thought I'd pay visit to the Hicks, right away. Well... I thought they might be too hard to handle but I did have the TNT I found from Omerta... So if I can take out enough of 'em with that TNT I might have a chance.

So there I was, in the Hicks farm, I cracked the crates open to see if it was worth it... guardian vest, laser scope, sniper scope, nv-goggles, TNT.. definetely worth trying. When I went to check where to put that TNT there was like 7 or 8 of 'em in the main house, all in nice tight bunch Very Happy --> TNT to 4 round delay --> ran into the corner inside the shack... *THU-TUMMM*. I don't know how many I got or wounded but there sure was a lot of bleeding moans after that Very Happy . There was 1 in the shack but fortnately he didn't interrupt and IMP nailed him easily (MP5K, auto-weap. expert). So I took the best stuff and ran out. After some buckshot dancing and MP5K singing all the Hicks laid dead on the ground. IMP took one good shotgun hit and one scratched him during the 'incident'.

So what next, I was wounded, tired, had a good start with equipment, some in rather disappointing condition. And I didn't have a tool-kit.. hmmm.. "I guess I could pay visit to Perko to get my stuff fixed." So, I rested, headed west, didn't start any fight in NE Cambria sector but headed south from there where SPAS-15 did really good job. It was a night-fight with half of 'em yellow shirts. Found Commando and Spectra Vest there too Very Happy . After Perko fixed the Spectra Vest, Commando plus other stuff. I was again asking myself... hmm.. 'Where to go now..?' (Luckily didn't get a counter-attack from D's troops..)

Central SAM site. That's it. I take it and stay there like 10 years before coming out again. Sure it's risky and Enrico will start bitching about lack of progress but what the hell.. I didn't have any towns yet so there was nothing to lose. Besides, Estoni was near so I could fetch (almost) any supplies I needed from there. (How much militia can you train with $20 000+ Very Happy ?)

2:30 or something when I arrived to SAM-site (started at NE corner). I had Mini-14, Commando (with laser), TNT (no deton.), frag grenade, Spectra Vest plus other stuff. First redshirt went down by a thr. knife. Next 8-10 I nailed with Mini-14 (rarely one sees such retarded AI as in JA2): enemies were practically running back and forth near the guarding booths --> easy interrupts. I guess they couldn't decide whether to stay away from light or to come after IMP.

After they were down, came the hard part: the building. As you know (or not) there's two redshirts constantly watching the only door, one in each corridor. So it's a guaranteed interrupt for them if I walk through that door. That's where TNT came in. I decided to blow up the SE wall and sweep the building from there. TNT on the ground next to wall --> frag grenade --> *THU-TUMM*. Turn-based starts, there's hole in the wall and redshirt lying wounded on the ground. He didn't survive the following burst from Commando. At this point no-one hadn't pulled the tear-gas switch. I was getting worried since I needed it to cover me to take out the other camper in SW corner. I would've moved crouched behind the boxes and tossed a few stun greandes at him so he wouldn't interrupt me. I decided to do it anyway, hoping he wouldn't nail me to the head. BUT.. it got the first turn. I guess I snuck up on him --> burst from Commando --> one dead redshirt. So... there was at least one inside control room. Now the tear gas started flowing in and I took the redshirt's place as a camper. Next turn: nothing. After that: Interrupt! Grey shirt soon gained some weight... the amount of four 5.56mm bullets to be exact...

"Yeah! This is an enemy free zone."

Central SAM-site taken at Day 6, without a scratch. So next I started training militia until half were regular and half rookies. Then I decided to pay visit to Jake (still didn't have that tool kit). Got to Estoni and started searching the junkyard for springs plus steel tubes. It was night. After rummaging through junk I thought I check the house by the gas pumps too (there's sometimes duct tape in the bathroom there). When I was about enter the house I hear IMP saying

"This is a guaranteed combat area. Got enemies."

Oh crap.. this is just not possible. If I had luck like this, inverted only, I could propably win any lottery at any given time. So.. I figure they're the counter-attack platoon to take back the SAM, there's 20 of 'em and they probably came from south and if I run to north, circle around the fence and I might have a chance to retreat to east. IMP starts running north ---> *BLAM* --> Johnson is hit in the leg and collapses. "Oh christ.. I'm a dead man.", I thought.. But no!! Redshirt who shot me misses next 2 shots and a couple of others run by but don't notice me. IMP gets up, I check the world map.. 'only' 12 of 'em!! Hmm.. I wonder if I could take them out... I retreat and I retreat some more, turn around, crouch, wait... "Time to take out the trash!" First one goes down by the Commando. This repeats a few times and then... a flare!! But luckily I'm close the north corner of junkyard and got a corner there for cover. I stand up, IMP takes a few steps.. *BLAM* 7.62 WP nails him for 23 points (ouch!), but I get behind the corner. Luckily I had one regen booster which I take immediately. Rest of the suckers were interrupted when they came around the corner, where was that lit flare. IMP had no trouble bursting them to pieces. Not to mention... there was one grey shirt who dropped C-7!! Yippe-ke-ay-yee, m********er!! C-7 at Day 8!!

Now I was sure there's nothing that could stop me.

Next 20 days went nicely repairing stuff, training militia, defending SAM-site and stuff like that. Mainly to rack up kills and skills. However, it gets a little repetitive after 5 or 6 battles in the same sector consequtively. Hmmm... I guess I could finish the business with Cambria, starting with the mine sector! Besides, I had a little grudge on behalf of the previous 'Johnson' who was brutally interrupted and shot to shreds there.

So... on to the Cambria mine! Things started nicely (night-fight), took out first two with thr. knives. After that I decided to throw a few flares to set up a kill-zone. No luck... no enemies revealed after tossing two flares. I started moving crouched... *BLIM*.. combat starts, grey shirt tosses a flare at me!! (I could hear Steroid uttering in my mind: Dammit,Dammit,Dammit... this is not possible!!). No damage done, however. I retreat a bit, take a position and start nailing enemies left and right in the light of three lit flares! Finally when things settle I think "So there's like 3 or 4 of 'em left now...". And one of them must be camping in front of that small shack. Soon I toss my last flare there and nothing... No-one!! "This can't be right..", I was thinking, as Johnson moves in to take a closer look... BAD IDEA!! Camouflaged enemy nails Johnson mercilessly with 7.62 WP weapon (AK-47 maybe). He prob. had nv-goggles too. Johnson dies.

GAAAAAAHHH!!!

"Feels like my... insides are on fire."
(That was me thinking, not IMP saying)
"Somebody put me out my misery before I do it myself."
(Another one of my thoughts)

And this was the end of the second Johnson who was ,too, killed in Cambria mine sector. The third one will be really pissed by the time he gets there... I promise. :diabolical:

Morale of the story? I'm not sure. Maybe:
-The enemy is there, you just can't always see him.
-It's that little detail you didn't notice that eventually gets you killed

or

-When in doubt, throw a grenade. Very Happy Very Happy Very Happy

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Corporal
Re: Hardcore/Ironman solo game[message #20872] Tue, 01 March 2005 16:05 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
Quote:
Originally posted by Enemy of the bowine:
This one's been the weirdest/luckiest game of all:

Camouflaged enemy nails Johnson mercilessly with 7.62 WP weapon (AK-47 maybe). He prob. had nv-goggles too. Johnson dies.

GAAAAAAHHH!!!

"Feels like my... insides are on fire."
(That was me thinking, not IMP saying)
"Somebody put me out my misery before I do it myself."
(Another one of my thoughts)

And this was the end of the second Johnson who was ,too, killed in Cambria mine sector. The third one will be really pissed by the time he gets there... I promise. :diabolical:

Morale of the story? I'm not sure. Maybe:
-The enemy is there, you just can't always see him.
-It's that little detail you didn't notice that eventually gets you killed

or

-When in doubt, throw a grenade. Very Happy Very Happy Very Happy
Another death for johnson Sad
btw - you play sci fi on solo? how do you intend to take out the huge numbers of bugs alone?

this sounds interesting though - i would play solo (not ironman - wouldn't make it past omerta inspite of years of playing Razz ) sometime in the future. Ah well - perhaps ironman deserves a try Smile

nice to read johnson's adventures

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Sergeant
Re: Hardcore/Ironman solo game[message #20873] Tue, 01 March 2005 18:06 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
btw - you play sci fi on solo? how do you intend to take out the huge numbers of bugs alone[/QB][/QUOTE]
With the elixir from Gabby on nothing is easier.Dancing on stealth mode around a crepitus larva can get the char,any char, to 100 agility in under 5 minutes!
I think you would make it past Omerta for sure,on ironman.But playing alone is dum,IMHO,too little loyalty in conquered towns,even if you would advance to lvl.5 by the time you get Drassen.Even on the blitzkrieg campaigns I have my IMPchar accompagnied by Joey,Maria or the Kulbas,to get higher loyalty,and to reload if I miss and make the compagnion do something to fool the random number generator.Plus,training militia takes too long,even with a teaching expert,Enrico sends the messages.Once got 4 attacks on Drassen and was lvl 8 by the time I managed to fully train militia(NO ex char).
Not impossible at all to make it to Meduna,but you have to use every trick on the book,and especially this one: on prone position on the roofs turn and spot.Provided you have roofs in the sector..."Exploits" are a must do for this manner of playing.

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First Sergeant
Re: Hardcore/Ironman solo game[message #20874] Tue, 01 March 2005 18:15 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
Yea...

Johnson was unbelievably lucky to survive the Hicks encounter and about just as lucky to survive the central SAM site (still gives me the cold sweats). Not to mention that Estoni incident. But not lucky enough to notice that last one in Cambria (damn).

And crepitus? Haven't ever got to that point but I was thinking getting that Gabbi's stuff and use it all the way down to queen's lair and then... *RA-TAT-TAT-TA-TA-TA!!* If I remember correctly the other crepituses will die instantly when the queen dies.

Johnson has only one life and it's not (sadly) quickloadable Very Happy Those are the rules. However, he will always be reincarnated, no matter what. Very Happy The best you can do is save a lot and hope a crash so you can reload. Very Happy (I experience an occasional crash and therefore use 'Save anytime' option but I stick to the rules... no reloads unless crash or other important real-life stuff emerges)

Go ahead and give it a try! It's not that hard, just give high MRK and whatever you do DON'T GET HIT! EVER! Very Happy That's just about the only tip I can give. Battles might be a little tedious at first since you have to retreat a lot. Actually, it might be best to retreat to another cover position unless you're sure you can hit. Discipline is the key, discipline to play safe and not to fight unless you can win.

Playing JA2 like this gives it a whole new spice. You really need to think your moves and not to take any stupid chances (although playing like this is a major risk in itself).

I'd say it's practically impossible to play through the whole game like this. Therefore it's not about whether you get or don't get Deidranna but how and when your IMP will die. Very Happy

Trust me... once you survive a good while, your IMP's first death will be unforgettable. You might bang your head against the wall when he/she dies but laugh to it afterwards. And next thing you know, you take a note from your mistakes (or get some better idea) and start a new game.

Good luck... you're gonna need it Very Happy (everyone needs)

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Corporal
Re: Hardcore/Ironman solo game[message #20875] Tue, 01 March 2005 19:09 Go to previous messageGo to next message
enemy is currently offline enemy

 
Messages:46
Registered:October 2004
Ah...

Forgot to mention... daytime fights are suicides. Except maybe in the beginning.

Also observe your enemies, take out the most dangerous ones first.

A) Listen the gun sounds. For example, if there's two redshirts firing at you, other one has .38 and the other one 9mm, I'd take out the 9mm guy first 'cause at worst case, he might have MP5K, which can be a menace compared to .38 revolver. Burst fire can reveal the exact weapon, too:
3 round burst of 5.56mm = MP53
4 round burst of 5.56mm = Commando or G41 (nasty gun anyway)
and so on...

7.62 WP is always a nasty sound to hear unless you see a 4 round burst coming from the gun, in which case it means it's just that crappy Type-85.

Shotgun dude is pretty harmless 20 tiles away (most of the time Very Happy ) whereas his friend next to him snapping those 5.56mm bullets at you can get you killed!

KNOW THY WEAPONS !! When you recognize their weapons, you know their capabilities.

B) You may have noticed that enemies do look different: different hair and skin colors. Take note which guys have most dangerous weapons (" I wonder where that blondie went with that 7.62 WP weapon of his...").

Following I'm not sure but... I suspect that gray haired men (and women) have the highest level (most experienced) so you might want to eliminate the old ones ASAP. (sorry, old folks Very Happy )

Also you might wan't to take out the 'critical' -status enemies first. Dead guys don't fire their guns whereas 'critical' guys have sometimes a (un)fair chance to hit you.

About Enrico and town loyalty... I think there's a seven day period where you must make an offensive move. If you don't attack within 7 days, Enrico sends one of those emails and loyalty drops, so pick a fight every now and then, attack a patrol or another town sector. Don't rush, since once you have taken the Drassen airport (for example) you have whole 7 days to train militia/ repair stuff, etc. before taking the next sector.

Yea.. militia training is slow and tedious... I was considering taking that 'teaching' skill too... maybe sometime I take it.

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Corporal
Re: Hardcore/Ironman solo game[message #20876] Tue, 01 March 2005 21:08 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
thanks for your replies az/bowine enemy Very Happy - definitely something which will help when i take up a solo game (not so sure about ironman yet Very Happy ) - but for now - am playing weapon x' 8000+mod where am having lot of fun Smile

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Sergeant
Re: Hardcore/Ironman solo game[message #20877] Wed, 02 March 2005 01:56 Go to previous messageGo to next message
avoideverything is currently offline avoideverything

 
Messages:52
Registered:January 2005
Location: UK
I was playing my first solo game the past few days. I say 'was' because I got way too frustrated with the length of time it takes to build up militia in towns. I'd constantly have to sneak out and kill the soldiers massing outside of town & during the day, it was just horrible. So I hired Shank, Dynamo and the freedom fighters as trainers to give my merc more freedom.

One thing that I've learned by playing solo that I haven't seen posted yet is the need for stealth and hit & run tactics. Never before has a silencer been so integral to my game. It's been fun & I'm enjoying the mobility of a solo merc.

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Corporal
Re: Hardcore/Ironman solo game[message #207364] Tue, 27 January 2009 23:06 Go to previous messageGo to next message
Headshot is currently offline Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

I have done many ironman games ( no reloads and no saves during combat ) but never with only your imp. I have done locals only, MERC only, and limited myself to a max of 6 person team and have finished ( as in killed the queen ) quite a few times. I even did a Urban Combat game Ironman Locals only that I documented on this site for many months, but that was long ago and personal problems never allowed me to finish that game.

Maybe I will do another one in a story format like the last one and use 1.13 this time.

Here is a link to my old story / game
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=92165&page=0&fpart=1

See what you think and everyone let me know what you would like to see me try and do.

Headshot

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Staff Sergeant
Re: Hardcore/Ironman solo game[message #207396] Wed, 28 January 2009 10:59 Go to previous messageGo to next message
orko_oskar is currently offline orko_oskar

 
Messages:72
Registered:April 2007
Location: Sweden
@Headshot: Go for it.

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Corporal
Re: Hardcore/Ironman solo game[message #208331] Sun, 08 February 2009 16:29 Go to previous messageGo to next message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
have u seen the film of the 24h victory, ( seen it on daily or utube, but i have made a copy):

the guy hire magic and grunty for 1 day, land in omerta; grunty gives is canteen to magic and dismmiss.
magic go alone in cambria and get the 2 laws after killing 1 guard, .... he went to meduna, passing by border, he explode the castle walls with the laws, arrived directly in the bathroom and kill the queen ( she was taking her bath Smile.

note: the canteen was usefull because he had no stamina (no sleep), i believe he do this in 1.07 but i' m sure it wasn' t in 1.13, because he had a sort of ingram with silencer: the perfect assassin !!

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Sergeant
Re: Hardcore/Ironman solo game[message #210262] Sat, 14 March 2009 23:53 Go to previous messageGo to next message
MikeThePro is currently offline MikeThePro

 
Messages:175
Registered:November 2007
Location: Bulgaria

Hm, I made several attempts like this, and with regular save/loads (and many re-loads near and in Meduna) I made it. Generally used AIM's Mike 99/99 stats and using anything he finds on his way.
Moving around during the night, sleeping during the day(because with a night ops and NVG the guy's a killing machine having at least a small chance of surviving).
Many interesting things occured in the hedge maze in Meduna, where after successful sneaking and eliminating the resistance, reinforcements usually arrive and bust the whole thing up(especially if one hits a mine and dies->game freezes).
But in general it's a fun mode to play.I recommend it to those who've already beaten the game enough times and want something new.

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Staff Sergeant
Re: Hardcore/Ironman solo game[message #210424] Tue, 17 March 2009 13:55 Go to previous message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
According to Headrock a merc/imp who have the coward skill Surprised suffer no moral p

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Sergeant
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